Jump to content

poiofrito

Members
  • Content Count

    146
  • Joined

  • Last visited

  • Days Won

    1

poiofrito last won the day on July 11 2016

poiofrito had the most liked content!

1 Follower

About poiofrito

  • Rank
    Brave Squire
  • Birthday 10/10/1995

Profile Information

  • Gender
    Not Telling

Game server

  • Realm
    4
  1. I think after they changed and netfed to boss (i see relic still affect but doesnt work) its bugged or something. Relics says skills used gona loose 10% hp. Skills, not 1 skill, and last 7 secs, not after 1 skill. Maybe they shd change. It remove 10% hp against enemy faction, and 2~5% to bosses
  2. Ive tested and it gone after 1 skill
  3. Well, i ddnt know where put that topic so ive decided here. It has 15% chance to curse enemy for 7 secs, and he looses 10% of his max hp if he uses and skill. Well, questions. 1) It gone after use 1 skill? 2) what happen if u curse an enemy that its below from 10% of his max hp, it will be like necro (cant heal or shield, in this chase, cant do an skill) or he can do an skill but after, suicide?
  4. Or that, or add effect to daggers (daggers dmg will be improved deoending ur atk speed stat, meaning if u have 30% atk speed u will deal 30% more)
  5. Aslo, as atk speed, will only work on basic atks. Amd u will say oh, but now i will atk slower. Yes, but if u are dagger user, u will have more chances to do second extra hit than axes, that will get nerfed by that coz they will atk slow. Aslo more in pvp, coz rogues will not use kronus set, and techno axes are for pve. So there is 1 extra point to daggers
  6. So if u hit 600 u can have chance to deal 120 instead adicional. If ur first atk was crit, second will crit too
  7. They should change atk speed to "probability to hit twice, being this atk 20% of less than ur maximal dmg Atk speed is good but underated
  8. Edit: Itzblack, Lyzois, Poiofrito, Totolock (alphabteic order)
  9. And ita oke, im pvp/mix loxk, inspect poiofrito at eu-emerald. Lyzois (xmasteer), totolock and me are elite locks
  10. I can low from 7k mdef to 2400 mdef with 15% relic mdef less and grimo 4/4
  11. Well, relics. Its bit gay warlocks can amplify rifht now wirh 2 type of relic (red and purple) till healers can use 3, tanks can use 3 and ecen mage can use 3, rogues and rangers 3 types aslo. Which relic shd we use in arrow? If pvp overwhilhim If pve less magic def (dot is good but has low chance, aslo depends in which u want) Those as red relic Purple reloc in arrow? Pvp or pve, xhance to reset skill (yes, u can do like 5 arrows in a row if u are lucky ass). That relic will help to give more chance to activate red relic in arrow, because u can spam more arrows. Relics in exhaust. Red: silence. Pvp or pve idc. Exhaust deal 3 ticks, that mean x3 chance to activate relic. If 3 chances sucess, is 6 secs silenced coz it restart debuff. Purple: improve critical by 8%. It gonna give more dmg, and heal can crit too Relics in circle: Red: low mdef relic. VERY USEFUL AT BOSS. well, u gonna say lol, but dark circle has resist to boss. Ye, but thx of that it resist all time till dark circle end, and every resist is chance to activate a relic, so every dark circle in boss will activate the red relic Purple relic: dispelling. This one remove random buff in enemy. At boss, as i said before, it gonna be 100%, so u gonna remove all buffs of bosses Pool. Red: reduce atk speed (help to tank better) Purple: increase penetration/dmg/crit it gonna be useful Fear: same as dark circle relics
  12. Basic skilla as always 3/5 arrow 5/5 circle 5/5 fear
  13. Well, if u will go to pve lock, its more less same build as pvp. Just change experts. U must have grimo 4/4, it low too much both def, and will help ur entire party. Then, if u go full pve, u have 2 choices. Or max sphere (u will deal pretty dmg if u have many energy amount, but when u spamm skills, sphere gonna suck in dmg, so if u are energy pot user, i recomend) or max relaxation (well, most ppl rhink it sucks. But with this new aggro system, u shdnt get touch constantly, and at boss u will deal more dmg constantly than sphere). If u head to mix lock, go for 4/4 grimo 4/4 new skill, coz it affect to boss, and has nice stun, and if u wil go to stunner lock, hex and new passive (not recomended) this build ia for SUPPORT in arenas. U can make 2 ppl hard to do any skill. Grimo wil help u more to down any character, thx of fero system. As lock, u should focus in coldown, hp, life steal and crit (in this order) locks dont need much pene since they have grimorie. Locks deals too much dmg by dots, so cd for cast faster and crit and life steal gonna help u to sustain. Take at least 30% coldown, 10-15% life steal +3.5k hp, 2-5% pene enough, 18% crit enough for me, but u can go more, try to get +50 harmony +280 energy
  14. Well, halloween is near, and as all, i dont wanna see old halloween update. What i suggest? -Rides (i know this old but its still fun) with new costumes and stams as before -new cc costumes (wereolves and bulls was old, maybe new costumes would be very good) -i remember a halloween, where u could drop costume hunting arlekin, punchinello and those 4 clowns, and before access here, u ned to get joker card at secret sanctuary. I liked too much that, why not make it again? Maybe with another 4 good minibosses or even bosses? -Fredde krueger costume (lmao we can get jason, why not freddie? XD) -Update life steal weapons -dg halloween: last was from wally the puppet. Need to activate levers and if one partner forger one he is ducked or he can duck the party. Was getting bored. But, i have an idea. Darkness! Visibility is reducted once u enter in dg, u can see only in 5 yards (no minimap aviable). But near at entrance, u could touch a candle. Then u can see 1-2 yards more, and minimap. But that candle will end fast, so u need to be faster. Eveey zone has candle to take. Mobs? Maybe as technology mechanics, by waves, could be good.
×
×
  • Create New...