Jump to content

Babamouche

Members
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Game server

  • Game server
    4

Babamouche's Achievements

Rookie I

Rookie I (1/27)

0

Reputation

  1. Yes you are right (and who would spend 16 hours a day to get 1 achievement?) This arena season is way too short anyway _________ Перевод с английского: Да ты прав (а кто бы тратить 16 часов в день, чтобы получить 1 достижение?) Эта арена сезон слишком короткий
  2. It would be a huge update for GM, sadly I think they won't listen as always. But the idea is good, and support the idea that the most interesting thing in warspear is PvP. Suggestion: To join any tournaments, there would be a board in each town (like a dealer) showing all tournaments listed by whatever you want (mode, prize, lvl required etc). So people could easily choose a tournament.
  3. Exactly. Ferocity is way too strong. In the past best players had 6%+6%+7% + damage cloack. It means 22% additionnal damages Now they have 22% + 40% And damages are still "ok" ?
  4. Yes indeed. r0land said "We won't be nerfing ferocity because damage is ok" I lost any hope
  5. "1. Remove Heavy armours from bds. They have insane hp pool with hp rings and craft armours. Easily reaching 5k+ When in guilds. Some light armours dont have hp on them so if bds want good stuff its either arena set or expensive gear." Here is not the problem. Bds are supposed to be a tanky class, but less than palas (with shield) . The damages are problematic in my opinion, and I won't speak about ferocity yet (which is OP) Indeed, I agree battleaxes are too strong for bds and rogues, in the past we had only swords or daggers. But GM still gives bds offensive expert skills (counter attack, sonic boom, power of blades).
  6. Each event we have more damage items, but where are strong defence equipements? Few richs can afford 15% hp craft items, but global damages increased for everyone and defense is nearly the same. PvP is quicker than before, why not adding 7% def armors for example? (And I won't speak about OP vamp runes compared to hp runes)
  7. Guild lvl 10 is a bad news, guilds lvl 8 are already too strong (additional damages, resilience) Now the 100 most active players will rule every tournament even more
×
×
  • Create New...