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Luan Borges

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  1. Like
    Luan Borges got a reaction from Nolan in Low level Arena   
    I understand that low level arenas are not the main focus of AIGRIND.
    But i see no reason to kill it.
    It has a lot of active players ( atleast on BR - TOURMALINE) and a lot of people spend money on low level characters.
    It is a different type of environment and its fun.
     
    With the most recent changes to the arena reward system, it has become almost impossible to max a low level character.
     
    For example :
     
    A lvl 14 amulet costs 17k imperials of greatness , and at lvl 14 you get 3400 per tournament.
    So you need to win 5 whole tournaments just to get 1 ACCESSORY, that is absurd.
     
    I understand that those prices were inflated to prevent people from buying them, and using on high level characters.
    But you have other options, either :
    a) dont scale itens on the arena to max level from that bracket.
    b) leave low level arena out of those changes, and have the accessories back to where they were.
     
     
     
    Another huge problem that i see, is how the Event Taverns brackets have been distributed.
     
    10-14 and 16-20 ??????
    Level 16 are in no way capable of fighting lvl 18-20, unless they completely outgear the 18-20, and even then, its unlikely.
     
    Please do it in a way that makes us want to go in there and have fun.
     
    Either :
    4-10
    13-17
    18-20
    21-24
    25-32
     
    or
     
    1-17
    18-32
     
    Having people without expert skills competing people with expert skills just kills it for everyone , makes no sense.
     
    Let me know if my request makes sense to you guys and if possible, let the devs know.
    Those are really simple changes that would change the game for the better for a lot of people.
     
    @Nolan @Akasha

     
     
  2. Like
    Luan Borges got a reaction from TheCaster in Low level Arena   
    I understand that low level arenas are not the main focus of AIGRIND.
    But i see no reason to kill it.
    It has a lot of active players ( atleast on BR - TOURMALINE) and a lot of people spend money on low level characters.
    It is a different type of environment and its fun.
     
    With the most recent changes to the arena reward system, it has become almost impossible to max a low level character.
     
    For example :
     
    A lvl 14 amulet costs 17k imperials of greatness , and at lvl 14 you get 3400 per tournament.
    So you need to win 5 whole tournaments just to get 1 ACCESSORY, that is absurd.
     
    I understand that those prices were inflated to prevent people from buying them, and using on high level characters.
    But you have other options, either :
    a) dont scale itens on the arena to max level from that bracket.
    b) leave low level arena out of those changes, and have the accessories back to where they were.
     
     
     
    Another huge problem that i see, is how the Event Taverns brackets have been distributed.
     
    10-14 and 16-20 ??????
    Level 16 are in no way capable of fighting lvl 18-20, unless they completely outgear the 18-20, and even then, its unlikely.
     
    Please do it in a way that makes us want to go in there and have fun.
     
    Either :
    4-10
    13-17
    18-20
    21-24
    25-32
     
    or
     
    1-17
    18-32
     
    Having people without expert skills competing people with expert skills just kills it for everyone , makes no sense.
     
    Let me know if my request makes sense to you guys and if possible, let the devs know.
    Those are really simple changes that would change the game for the better for a lot of people.
     
    @Nolan @Akasha

     
     
  3. Like
    Luan Borges got a reaction from Xukc in Low level Arena   
    I understand that low level arenas are not the main focus of AIGRIND.
    But i see no reason to kill it.
    It has a lot of active players ( atleast on BR - TOURMALINE) and a lot of people spend money on low level characters.
    It is a different type of environment and its fun.
     
    With the most recent changes to the arena reward system, it has become almost impossible to max a low level character.
     
    For example :
     
    A lvl 14 amulet costs 17k imperials of greatness , and at lvl 14 you get 3400 per tournament.
    So you need to win 5 whole tournaments just to get 1 ACCESSORY, that is absurd.
     
    I understand that those prices were inflated to prevent people from buying them, and using on high level characters.
    But you have other options, either :
    a) dont scale itens on the arena to max level from that bracket.
    b) leave low level arena out of those changes, and have the accessories back to where they were.
     
     
     
    Another huge problem that i see, is how the Event Taverns brackets have been distributed.
     
    10-14 and 16-20 ??????
    Level 16 are in no way capable of fighting lvl 18-20, unless they completely outgear the 18-20, and even then, its unlikely.
     
    Please do it in a way that makes us want to go in there and have fun.
     
    Either :
    4-10
    13-17
    18-20
    21-24
    25-32
     
    or
     
    1-17
    18-32
     
    Having people without expert skills competing people with expert skills just kills it for everyone , makes no sense.
     
    Let me know if my request makes sense to you guys and if possible, let the devs know.
    Those are really simple changes that would change the game for the better for a lot of people.
     
    @Nolan @Akasha

     
     
  4. Like
    Luan Borges got a reaction from Higgings in Low level Arena   
    I understand that low level arenas are not the main focus of AIGRIND.
    But i see no reason to kill it.
    It has a lot of active players ( atleast on BR - TOURMALINE) and a lot of people spend money on low level characters.
    It is a different type of environment and its fun.
     
    With the most recent changes to the arena reward system, it has become almost impossible to max a low level character.
     
    For example :
     
    A lvl 14 amulet costs 17k imperials of greatness , and at lvl 14 you get 3400 per tournament.
    So you need to win 5 whole tournaments just to get 1 ACCESSORY, that is absurd.
     
    I understand that those prices were inflated to prevent people from buying them, and using on high level characters.
    But you have other options, either :
    a) dont scale itens on the arena to max level from that bracket.
    b) leave low level arena out of those changes, and have the accessories back to where they were.
     
     
     
    Another huge problem that i see, is how the Event Taverns brackets have been distributed.
     
    10-14 and 16-20 ??????
    Level 16 are in no way capable of fighting lvl 18-20, unless they completely outgear the 18-20, and even then, its unlikely.
     
    Please do it in a way that makes us want to go in there and have fun.
     
    Either :
    4-10
    13-17
    18-20
    21-24
    25-32
     
    or
     
    1-17
    18-32
     
    Having people without expert skills competing people with expert skills just kills it for everyone , makes no sense.
     
    Let me know if my request makes sense to you guys and if possible, let the devs know.
    Those are really simple changes that would change the game for the better for a lot of people.
     
    @Nolan @Akasha

     
     
  5. Thanks
    Luan Borges got a reaction from ThiagoWanted in GVG Área Contaminada   
    O horário do GvG está cedo demais.
    18:30 é um horário que qualquer player que trabalhe no horário comercial vai ter dificuldades em participar.
     
    GvGs deveriam ser todos no horário de 19:30 - 20:00h
    Assim todos tem tempo para sair do trabalho e se locomover até casa.
     
    É possivel haver uma mudança?
     
    @Nolan   @Akasha
  6. Like
    Luan Borges got a reaction from Shade in GVG Área Contaminada   
    O horário do GvG está cedo demais.
    18:30 é um horário que qualquer player que trabalhe no horário comercial vai ter dificuldades em participar.
     
    GvGs deveriam ser todos no horário de 19:30 - 20:00h
    Assim todos tem tempo para sair do trabalho e se locomover até casa.
     
    É possivel haver uma mudança?
     
    @Nolan   @Akasha
  7. Thanks
    Luan Borges got a reaction from Akasha in Make dungeons random   
    I know in theory it sounds awesome,
    considering how practical it would be.
     
    But as someone who has played World of Warcraft for the last decade, and has seen the negative impact LFR and LFD ( looking for raid / dungeon ) which does exactly what you are asking , i'm afraid it kills most of the MMO aspect of the game.
     
    Kills the interaction, the world , and really take people away from each other.
    I really hope if they one day decide to implement that, they really look at everygame that has done so, and make it somehow different.
     
     
    The random layout idea seems like fun.
    Because when the layout is always the same , we get to a point where we literaly turn off our brains and do it kind of in "auto".
     
  8. Haha
    Luan Borges reacted to Samuel Icaro in GVG Área Contaminada   
    Up up nao quero tomar kick, quero meu bauzinho tbm 😞
  9. Thanks
    Luan Borges got a reaction from Rhaast in GVG Área Contaminada   
    O horário do GvG está cedo demais.
    18:30 é um horário que qualquer player que trabalhe no horário comercial vai ter dificuldades em participar.
     
    GvGs deveriam ser todos no horário de 19:30 - 20:00h
    Assim todos tem tempo para sair do trabalho e se locomover até casa.
     
    É possivel haver uma mudança?
     
    @Nolan   @Akasha
  10. Thanks
    Luan Borges got a reaction from Samuel Icaro in GVG Área Contaminada   
    O horário do GvG está cedo demais.
    18:30 é um horário que qualquer player que trabalhe no horário comercial vai ter dificuldades em participar.
     
    GvGs deveriam ser todos no horário de 19:30 - 20:00h
    Assim todos tem tempo para sair do trabalho e se locomover até casa.
     
    É possivel haver uma mudança?
     
    @Nolan   @Akasha
  11. Like
    Luan Borges reacted to Souumbroxa in EQUIPAMENTOS E ACESSÓRIOS GRANDEZA ANTIGOS!   
    Criei esse tópico para que chegue aos administradores ou moderadores do fórum!
     
    Abaixo temos uma imagem onde temos um conjunto de equipamentos grandeza 22 o Elmo e a Bota ( tenho o set completo 22, tanto o com bônus vida ( HP ) quanto o com bônus CD ( Cooldown Reduction )
     

     
    Gostaria de deixar uma sugestão futura para o que fazer com esses equipamentos que ao upar você não utilizara mais, segue abaixo!
     
    Usarei como exemplo um equipamento grandeza do nível 22 no caso, ele custa ( 11.000 imperiais de grandeza ) sendo assim poderia ter a opção de vender em NPC de arena os seus equipamentos/acessórios para que se recupere uma parte dos imperiais de grandeza gastos com esses equipamentos, não precisa ser exatamente 100% ou 50% da quantidade gasta para comprar, quanto ao valor deixo nas mãos dos desenvolvedores.
     
     
     
     
     
  12. Like
    Luan Borges reacted to Nolan in Bug na Amplificaçao   
    Isso não é um bug na amplificação, é tudo uma questão de sorte! Realmente amplificar pode se tornar um processo bem caro para uns, mas isso faz parte da dificuldade do jogo. Se todos fossem +10 com
     facilidade, o jogo não teria tanta graça  
  13. Like
    Luan Borges reacted to Splendor in Problemas de conexão no servidor   
    Lamentamos pela instabilidade nas primeiras horas do evento ontem, os servidores estavam ultra lotados. 
     
    De qualquer forma se você foi desconectado no meio de uma torre, o jogo lhe devolve o vigor gasto nela instantaneamente quando você entra denovo na sua conta.
  14. Like
  15. Like
    Luan Borges reacted to ThiagoWanted in Guia de Conquistas   
    Muito bom, vou seguir seu guia quero pegar 450 conquista logo 
     
  16. Thanks
    Luan Borges got a reaction from ThiagoWanted in Guia de Conquistas   
    GUIA DE CONQUISTAS
                                                                                                    
              Bem vindos habitantes de Arinar , estarei produzindo ao longo do tempo um guia para ajudar novos e antigos players a alcançarem o máximo de conquistas.
    Independente se você é um complecionista como eu ou apenas um jogador que quer desbloquear os slots de skills para alcançar o máximo potencial do seu personagem, as conquistas hoje tem um impacto considerável na progressão do personagem, além de serem uma ótima maneira de mostrar pra todos todo o tempo que você dedicou ao Warspear ao longo dos meses/anos que tem jogado..
    Pra quem não me conhece, sou do Server BR-Tourmaline e meu personagem é o Rogue God, e venho tentando alcançar o máximo de conquistas faz uns aninhos já, é um trabalho árduo, mas sinceramente, é divertido, e é algo que simplesmente acontece conforme você joga. 
       
      Conquistas de Diversão             
    Vou começar por essa categoria, por ser a categoria que os novos players sentem a maior dificuldade, e costumam fazer o maior número de perguntas. Por envolver várias conquistas secretas.
     
     
     
     
     
                                          Estarei atualizando o guia regularmente, por se tratar de um guia muito grande. 
  17. Like
    Luan Borges reacted to Hourai in Raid boss changes   
    Im proposing the following changes to the raid bosses (see: bosses that have a respawn timer larger than 12hrs) in order to make them potentially better than what they are now;
     
    -Change the drop/achievement from a single party which dealt the most damage to guild who did the most damage, therefore anyone in the area who participated for an x amount of time can be eligible for a drop, thus allowing for more guild-related events (raiding bosses) as well as solving the achievement issue some players stumble on
    -A lot of powercreep has been introduced, raid bosses could do with a little more scaling to still be considered guild-wise events instead of 1-2 parties effort
     
    I know the first point might make you think that it can be abused by people with low level alts afking for award, as well as rapidly increasing the amount of books/costumes coming in the game, but limits can be introduced as well as drop rates can be reworked in accordance to a lot of things, such as members of winning guild currently present in area, lv24+ plus to be eligible for a drop scaling from t3 (Black elm), to lv26 (Engineer) going up till 30/32 (Orcinus and Octopus), these are all just example values
     
    Typically, people who monopolise raid bosses with their friends are definitely going to be against this, since it will cut down the control of who's eligible for a drop and profits, but im open to criticism either way
  18. Thanks
    Luan Borges got a reaction from ThiagoWanted in Precisão negativa   
    Mas o PvP do jogo realmente é focado em grupos.
    1x1 é um conteúdo que pra muitos é até divertido, mas que tem um impacto muito pequeno na gameplay geral do jogo.
     
    A questão nem é ser o atributo nerfado foi o x ou o y , a questão é que nerfs e buffs são normais, é o ciclo comum de todo MMO.
    Por muito tempo rogues e bds sofreram nerfs, e ficaram muito aquém da força que tinham anos atrás, e agora estão mais fortes.
    Rogue com um novo stun e chute nas costas , bd com o retorno do contra-ataque e com o espirito da resistência.
     
    Magos também são um bom exemplo, ficaram bastante tempo como classes que pouquíssimos players jogavam , por não terem nada que os destacasse na multidão, mas com as mudanças na classe , hoje é uma das classes mais versáteis e fortes no jogo, e mesmo com os nerfs que recebeu recentemente continua extremamente forte.
     
    Algumas classes são incríveis em pvp de grande quantidade , como: pala ,magos , necros e locks. 
    Já outras são incríveis em pvp de menor escala , como : bds, rogues e rangers.
    Já classes como o seeker, tem um potencial incrível para PVE, com danos que escalam muito bem, e uma ótima mobilidade.
     
    Enfim, o a mensagem que estou tentando passar, é que os nerfs e buffs, são cíclicos, e tudo é uma questão de paciência.
     

     
     
  19. Haha
    Luan Borges reacted to Akasha in Precisão negativa   
  20. Thanks
    Luan Borges got a reaction from Khrone in Coliseu e Barriga de Kronus   
    Coliseu normalmente não tem nenhuma ligação com o evento do hallow.
     
    Coliseu Grátis normalmente é algo do evento do aniversário, que acontece pouco antes do meio do ano.
    Já sobre Kronus , não vejo isso acontecendo em um futuro breve, já que o conteúdo da tw está bastante obsoleto.
    Mas se for acontecer, provavelmente acontecerá em um evento semanal a parte, fora de qualquer período específico festivo.
     
    Primavera, Halloween e Natal são eventos que possuem seus mapas próprios, e o evento em si , ocorre todo dentro do mapa.
     
    GVG, Towers , eventos globais , e a lista continua.
     

     
  21. Thanks
    Luan Borges got a reaction from Splendor in Precisão negativa   
    Acho que você deve estar levando em consideração apenas o aspecto de 1X1.
     
    Mas o jogo não é balanceado em torno de 1x1.
     
    Nem arenas, nem GvGs , nem o próprio pvp no mundo aberto tem foco em 1x1.
     
    E em pvp em equipes, tem várias skills tão boas quanto ou melhores do que Chute nas Costas e o Totem Fraqueza.
     
     
  22. Like
    Luan Borges got a reaction from Higgings in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    IMO , it would be a good thing to have more options of equipment builds, to mix and match arena itens and those.
     
    Because nowadays, if you to really want to be Competitive as a guild, you need most of your members to have the arena set.
    And being part of a competitive guild unlocks a big part of the game's content.
     

     
     
  23. Like
    Luan Borges reacted to Higgings in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    As a PvE player I would greatly agree with you, although those rings are extremely powerful in PvP as well. More and more players are getting life steal items for their PvP equipments and if those gears are real they will:
     
    1. Cost like 1m each
    2. Replace most of the arena gears currently existing. 
     
    You can get Resilience from buffs and scrolls anyway. 
  24. Like
    Luan Borges got a reaction from lore in Leggendary mode in dungeons   
    I Love the idea of really hard and variable content in endgame.
    And it is an idea that works, as for example MYTHIC+ on wow, and rifts on POE.
     
    The problem i see with your idea are the rewards.
    Your rewards would be game breaking, and would create a crater between players.
     
    The strong ones , would just get 50x stronger, and the weak would feel weaker and weaker as time passes.
     
    I think if that idea was implemented, the rewards would have to be achievements and cosmetics ( outfits and weapon skins).
    Anything more would probably create outrage from the community.
     

  25. Like
    Luan Borges got a reaction from ThiagoWanted in [2020.10.23] Atualização Warspear Online 9.1: Grunland infectada. Prévia   
    Espero que o Hallow traga novas conquistas além das normais do próprio evento. 
     
    É meu hobby 
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