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Kurdock

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  • Gender
    Male
  • Location:
    Malaysia
  • Interested in
    Soccer, chess, coding, gaming.

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  • Game server
    US-Sapphire

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  1. How did you edit that video and make the miracle coins go up?
  2. Useless Just kidding, well charmers are like built for solo, not party, they're not the best dmg or healer or tank, so most parties prefer classes that are actually dedicated to a role. Not a jack of all trades like charmer. But I've seen some charmers do heck lot of damage, just need to amp a bit more I guess.
  3. I'd say hunter, but I might be biased because that's the only class I actually played seriously. The high damage makes dailies fast, useful in dungeon, useful in farming, pretty good in arena with ranged stuns ...
  4. One of the major sources of frustration when I started playing was the huge lack of players able to help me out with killing bosses. There are plenty of players who want to help, I know, but they are too far away and don't want to waste 10 minutes travelling back deep into the newbie islands to help the newbies. I think there has to be a better way for experienced players to reach new players without travelling across the entire map. Maybe a system where seniors can teleport to new players with mutual consent, but with a restriction: they are unable to leave that area so this feature doesn't get abused to teleport around. Anyone has better ideas?
  5. Yes you're right, it is possible but as I said it would be bad coding. Code that uses clock for randomness is really outdated imo. Programmers nowadays use pseudorandom algorithms that have been built into the code already. For example in Java (the language used to make most android apps) the Random() class uses a pseudorandom algorithm that has been built into the language, so the developers don't actually make the algorithm themselves. When you make an RNG in an app most people use these prebuilt algorithms, not make a whole new algorithm that relies on the clock. Even if a game uses the clock to generate numbers, there will be no lucky drop time nonsense. Unless the code extracts the HOUR, or maybe MINUTE of the clock, which is terrible coding again. They will probably take the millisecond or an even tinier unit ... nanoseconds? This ensures there is no extra success rate hours, just extra success rate milliseconds which will be almost impossible to take advantage of. The bonus period will be virtually unnoticeable.
  6. I don't know where you heard that nonsense but most computer-randomised numbers are not drawn from the clock, lol. That would just be bad coding. I could explain to you all day about how computers generate "random" numbers, but I think this article sums it up pretty well. https://www.howtogeek.com/183051/htg-explains-how-computers-generate-random-numbers/ Have fun learning something new today!
  7. What do you recommend? I'm looking for a healthy balance between PvP and PvE (more specifically dungeons) so rather not have those PvP-only skills like fear/silence yet. Is Mountain Instincts good (What's the attack speed boost per level)?Hunters Mark? Does Explosive Arrow/Pathfinder's Arrow deal enough damage to be useful in PvP and PvE?
  8. Last time Sapphire had more players but it seems that for me Emerald has more players online these days. Is this correct? Any key differences I should know when deciding between these servers? On EU someone offered Ethereal Essence for 10k lol. On EU the PvP-Ratings seem to be dominated by MC players right now. I'm based in SEA, do I lag more on US server or EU server? Also, why in the world are different terms used in both servers? In EU people call DGs by weird numbers (90k, 100k stuff like that). Why not just BG EASY or DG 11?
  9. Thoughts? I think the extra PHYS % and CRIT % is much better than the extra damage from Fatal Shot. Fatal Shot might seem better at low levels because most of us don't have proper mana regen gear yet, but as Hunters most of us will want mana regen to eventually keep Combat Stance up at ALL TIMES. Therefore I think 5/5 Combat Stance is better at higher levels, especially if you amp your weapon to a high level since the PHYS % boost will be more effective. BTW, why is the Hunter forum so inactive? Easy class?
  10. One of the things I enjoy most about MMORPGs is being able to raid dungeons with clanmates, collecting loot etc. But apparently Warspear has this stamina system which really ruins it for me, I do not want to be restricted to 5 dungeons a day (unless I pay, of course). Personally I would be much happier if the stamina system was removed and dungeon rewards tuned down, maybe. Or make Seeker's Stamina Elixirs more accessible to fully f2p players. I want to be able to run dungeons whole day long, not grinding away at overworld mobs to do dailies. Anybody want to share their thoughts? It seems most senior players don't complain much about this, is there a reason why?
  11. I was thinking the same. SA-Pearl is so dead already. If I recall correct, the top guild in their guild tournament had less GP than the top GP-earning individual on US-Sapphire... Edit: Also not to mention that there are plenty of SA players on US anyway.
  12. With their wide range of defense abilities + word power which can deplete all your mana + harad's tears which can do several tear multiples at 5/5 + new combo stun, I imagine Priests are pretty strong now, especially in arena. Thoughts?
  13. He's considering what char name to use
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