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About Hapimonas

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    Brave Squire
  • Birthday 08/27/1998

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    Amplifications and having fun with the family-like guild called YinYang

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  1. The gold mine is coming. *evil laugh* Everyone waiting for the test server should be a bit more patient. Either way, the event will come sooner or later. Moreover, after the test server release, the real event might be slightly different after fixing some stuff (as always). Lifesteal is the most demanded bonus in a game in my opinion. Such book could change a game.
  2. I have a friend who uses healing classes and easily gets agro because of the amount of heal he generates. Tanks with 3/5 taunt or sometimes higher still kept losing agro from them. I meant only boss fights in dungeons and when you have 2 tanks in a pt while you aren't the tanking one. Plus i wouldn't rely on that either. It's basically good to have for that extra bit higher damage output in the dungeons.
  3. To my mind, a PvE Death knight or any tank in a game should have maxed taunt skill aka (as known as) 5/5 + menance relic. This ensures your agro being safe from others in your party or whatever you go somewhete with, especially if you do stuff with very powerful damagers or powerful healers. If your have a low damage yourself as a tank, you should definitely go for maxed taunt skill. Nowadays exhalation is not useful to have lvled up in PvE. Bosses resist the damage most of the time, extra damage by lvling a skill increases slightly. The skill being lvled up is good only in PvP cases in my opinion. Since i love to experiment and do different kind of equipment setups, i wouldn't even use a 2h weapon on a death knight with magic dmg bonus. I'd use 2h axe/mace/hammer, depending on bonuses i prefer.
  4. Hello everyone! Lately i'm interested in making a beastly-looking death knight and i need some suggestions. I'm interested in fully-tanky equipment setup which is optimised between defensive bonuses (parry/block/even dodge) and HP, giving them priority and then secondary to offensive stats. I want to see some advices, thoughts or anything about this from your own or your friends' experience. Let me know!
  5. The only difference is bonuses' percentages
  6. I remember once that stopped me from typing in one topic a very long time ago
  7. It't true. You should not be expecting to drop something because that's how you later drop something. This comes from my own experience. Whenever i hope for a drop, i never get something. When i dont care about getting drops anymore, drops appear from nowhere. To be honest it's good to be respectful everywhere, independantly from the circumstances or platform, game or real life, having a strong character or being a newbie player. Doesnt matter. The respect should be both-sided all the time as well.
  8. Hapimonas


    Cat fight You can always come up with a plan to take any castle and succeed no matter what defending guild does.
  9. Yup. That's pretty much a life of my friends who go to the dungeons with me .
  10. Moreover it would be veeeery cool to see a good tanking-type minion which could be similar to average tanking class player in a defensive meaning that could fit high-level areas. Right now there are not that many good tanking summons in a game, unless they can be useful for debuffing/silencing/stunning purposes. I'd love to see a summon i could do dungeons with without having a tank class in a party
  11. If you really want some items with the same bonuses like myth techno dg items' ones, you would definitely try getting them from garden/termitary/tree dungeons. You can always make a use of those dgs. Popularity is another thing but that's simply up to people. We already got 2 drop slots in all mythical difficulity dungeons. These dgs are a great source of crafting materials. If you find any of these easy to complete, why not spamming them as well Actually i have an idea. Since technopolis dungeons have its own costume Nomarch, why not making mythical garden/TT/tree dgs to drop costumes as well? Or those types of dgs in any difficulity? Hmmmm
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