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Nubmage

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Posts posted by Nubmage

  1. On 4/14/2023 at 1:03 PM, LeeLoo said:

    the drop rate increases with the level of the dungeon);

    Drop rate of common and composite craft resources? To be honest the level of drop rate has made ppl already quit. Please remove blue green resources from dg and even if you all dont wanna give drops atleast make these dgs worth spamming by giving out bars. So atleast ppl can recover some cost of spending on them.

    these crafts items and pots should not be there in dgs imo, better give dmg pots or scrolls that are even worth collecting. 

    The event in itself is great but what makes it worthless is the dropping system of yours.

     @LeeLoo @Dr Strange and @ to all the admins and developers of aigrind!!!!

  2. Please on behalf of all the prople playing warspear, we urge you to remove green/blue craft resources from event dgs 

    and make drop system better for everyone, it should not be one player getting back to back drops while others get blue green s****. I hope you would work on this in upcoming weeks of spring event

     

     

  3. On 12/12/2022 at 1:29 PM, LeeLoo said:

     Mage did not need massive changes, but we could not leave him without “polishing”. Skills that dealt damage that lagged behind the average have been buffed, while skills that were overly prominent have been nerfed. These adjustments are intended to make the class more stable and understandable.

    I think it lacked healing, 

    Tbh it lacks on stun, those skills which are nerfed are the ones on which this class survives, giving a 100% stun and taking away the resist benefit doesnt actually works the way u show it, I would strongly recommend you u look into these changes again before u imply them, this class lacks heal and stuns, u took away the stuns from aura fire, atleast give that back for it to survive.

    mages were better off without u thinking to rework on them,

    RIP …….

  4. 3 hours ago, Laevateinn said:

    I only told the truth. I hope you to look back on what you're doing by logging in mc.

    I m simply playing the game in the way mcs have encouraged everyone else to play.

    you take help of ally guilds in elf, we have our own chars in mc to do the same job.

    i m here only stating facts. Keeping it to the topic will be better instead of targeting me here on forum too.

    i hope i m able to make it clear.

    thank you

  5. Mc in other servers too dominate elves, because mc classes are way op than elves (played both sides), but none of them playing mcs in us sapphire will agree to it coz they lack population and blame on skill balancing….

    tbh its not the problem about skills or classes on this particular server, its only and only about those who play and how they treat the rest…

    Agreed elves have high population on us sapphire because they have options to play with other guilds.

    the situation about population will arise in elves too if there will be only one guild dominating the side. If you play against that guild, they will make you lose everything arena gvg wars etc etc. at the very least in elf side they atleast dont kick if you go dg with enemy guild,

    In mc side they do… 

    so the question is not really about skills or classes its only and only about bad politics….

  6. I have played mc side myself on us sapphire for a decade maybe, only left the side coz of toxic behaviour of fellow players, and trust me they dont stop, they just continue to be toxic even after leaving and thy come from uncivilised backgrounds. 

    just see this:

    Its just one of the examples(i can show more if anyone wants to know) of how they treat people. None of these ppl know me personally or those who talk know how i look or live or whatever, but they all follow ppl from sithlords because that guild dominates the legion side, if wanna blame anyone for legion side dying blame sith. 
    highly toxic imo. 
     

    879D47DC-2756-4E30-9D74-EB270157109A.jpeg

  7. 5 minutes ago, lallouss said:

    barb (strike)

    shaman (blind)

    hunter (2 im not sure names 1fear 1stun)

    death knight (1 or 2 stuns im not sure also)

    warlock (dark circle,fear, not sure if anything else)

    Barb rush too,

    Lock 3 skills in total dark circle fear and weakness zone plus the combo of hex and pool of darkness

    charmer: 4 stuns stone, otherworldly fire, oppression and one that is a combo stun skill knowledge of the dead man. 
     

    in total all mc controlling skills are stun based which cannot be removed by purification where on other hand elf controlling skills are removable by mere purification.!

    7 minutes ago, Lwn said:
    6 hours ago, Necromaa said:

    Do you even think Chop skill of a Barbarian does high damage and it's equal to the Hamstring skill of a blade dancer? Ofcourse no.

     

    Reality is it does only 1/3 of the total hamstring damage and players ignores to use it.

     

    Chop interact with only defeat skill if you don't know and it improves only 100 damage points only and a 1 yard useless low damage aoe. Oh that's an op interaction damage.

    Did u read the part where i did mention that chop interacts with defeat and has a completely different usage as compared to hamstring? U tested defeat+chop combo if both skills are 5/5 and 4/4 and are u sure it only increases by 100 dmg points? 
    ofc not. Useless to explain to you because you just dont wanna learn the reality instead just keep attacking back with illogical stuff!!!

    No offense sir but i m done explaining u can continue😂

  8. 20 minutes ago, Lwn said:

    Even a Paladin , Mages , Seekers and Blade dancer , Rangers , Templars , Priest , Druids gets +6 +7 kills each war from their sides.

     

    Kills depends on how you manage the war which isn't just by clicking random areas. 

     

    Stun and aoe controlling skills as I mentioned above if you didn't read. I dont mingle stun skills and aoe control skill from a class.

     

    Let's take a class Paladins for example excluding fetters of justice skill.(aoe control skill)

    This class have shield stun , jump stun(aoe control) and another stun change by another aoe damage expert skill.

     

    Another example is rangers , who have 2x stun skill expert and 4 control skill with some damage where as rogues and Cheiftains had got only 1 on each since now by the update from now.

     

    Read some other mc post to rather than look after only elf posts and there are many skills that aren't removed by purification pots like you say.

     

    Many Elf skills that can't be removed by purification pots and there are many mc skills which also can be removed by purification pots and i can make list if you wish.

    I do even support Elf side and almost all classes gets buffed even if they got some nerf in main skill. We want a fair game play.

     

    It's same for Mcs but some of the mc classes is almost dead.

     

    I would suggest to make warlocks circle skill (Base) have 30secounds cd instead of 20secounds cd🤔 Since it's more op skill in warspear. So more players prefer this class to play.

     

    But I see most of the classes have different skill with same controlling ability like warlocks circle and their cd is 12-14 seconds.😶

     

    I wonder why there is a need to extend a base skill cd for long duration in which no one plays that class.

     

    I never played any Elf class but I'm sure their play style is simple compared to mc class. You can continue your suggestions bro. Waiting for it.

    Lmao.... 

    you clearly didn’t understand what i am talking about, when i say a +6+7 char kills full greatness elfs😂😂..

    i will leave u with it to understand first what i am talking about and then maybe could talk to you further. 
    The discussion is endless.. please feel free to ask if u are not able to understand my point u know where to find me in game ☺️

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