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Necromaa

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  1. Sad
    Necromaa got a reaction from Unkindled in US-Sapphire: Legion. Are we doomed?   
    I have played mc side myself on us sapphire for a decade maybe, only left the side coz of toxic behaviour of fellow players, and trust me they dont stop, they just continue to be toxic even after leaving and thy come from uncivilised backgrounds. 
    just see this:
    Its just one of the examples(i can show more if anyone wants to know) of how they treat people. None of these ppl know me personally or those who talk know how i look or live or whatever, but they all follow ppl from sithlords because that guild dominates the legion side, if wanna blame anyone for legion side dying blame sith. 
    highly toxic imo. 
     

  2. Like
    Necromaa got a reaction from Kyrai in US-Sapphire: Legion. Are we doomed?   
    I have played mc side myself on us sapphire for a decade maybe, only left the side coz of toxic behaviour of fellow players, and trust me they dont stop, they just continue to be toxic even after leaving and thy come from uncivilised backgrounds. 
    just see this:
    Its just one of the examples(i can show more if anyone wants to know) of how they treat people. None of these ppl know me personally or those who talk know how i look or live or whatever, but they all follow ppl from sithlords because that guild dominates the legion side, if wanna blame anyone for legion side dying blame sith. 
    highly toxic imo. 
     

  3. Sad
    Necromaa reacted to Laevateinn in US-Sapphire: Legion. Are we doomed?   
    I only told the truth. I hope you to look back on what you're doing by logging in mc.
  4. Like
    Necromaa got a reaction from Xjhazx in [2022.10.06] Great Battle for territories - 07.10.22!   
    It is not intended to stack dot dmg on flag if u can see in the video, none of the classes’ aoe dmg is supoosed to stack dmg to flag,
    probably acid rain was left out from list or imo its a bug that is being abused or which needs a fix. Thank you.
  5. Like
    Necromaa got a reaction from Xjhazx in [2022.10.06] Great Battle for territories - 07.10.22!   
    This requires a bug fix i suppose.
     
    All classes aoe dmg cannot affect flag hp.
    necro acid rain hitting flags is a bug which is not been fixed.
    Adding a video of players abusing bugs instead reporting them.
    IMG_2259.MOV
  6. Like
    Necromaa got a reaction from Drakoknight in US-Sapphire: Legion. Are we doomed?   
    I have played mc side myself on us sapphire for a decade maybe, only left the side coz of toxic behaviour of fellow players, and trust me they dont stop, they just continue to be toxic even after leaving and thy come from uncivilised backgrounds. 
    just see this:
    Its just one of the examples(i can show more if anyone wants to know) of how they treat people. None of these ppl know me personally or those who talk know how i look or live or whatever, but they all follow ppl from sithlords because that guild dominates the legion side, if wanna blame anyone for legion side dying blame sith. 
    highly toxic imo. 
     

  7. Wow
    Necromaa got a reaction from Avamanyar in US-Sapphire: Legion. Are we doomed?   
    I have played mc side myself on us sapphire for a decade maybe, only left the side coz of toxic behaviour of fellow players, and trust me they dont stop, they just continue to be toxic even after leaving and thy come from uncivilised backgrounds. 
    just see this:
    Its just one of the examples(i can show more if anyone wants to know) of how they treat people. None of these ppl know me personally or those who talk know how i look or live or whatever, but they all follow ppl from sithlords because that guild dominates the legion side, if wanna blame anyone for legion side dying blame sith. 
    highly toxic imo. 
     

  8. Haha
    Necromaa got a reaction from Ahmed Didar in [2022.10.06] Great Battle for territories - 07.10.22!   
    This requires a bug fix i suppose.
     
    All classes aoe dmg cannot affect flag hp.
    necro acid rain hitting flags is a bug which is not been fixed.
    Adding a video of players abusing bugs instead reporting them.
    IMG_2259.MOV
  9. Like
    Necromaa got a reaction from Kyrai in [2022.04.04] The "Magic Grimoire: Chapter II" week event and the Holiday Weekly Ranking Tournament!   
    And what about same chars getting back to back drops while others getting back to back non worthy crafts? 
    Are you all making some sort of fool out of people? Now dont say “only luck” 
    because i fail to understand how 1 person has all the luck while others have all the bad luck
    fix your drop system, it needs improvement 
  10. Sad
    Necromaa got a reaction from Speedom in [2022.04.04] The "Magic Grimoire: Chapter II" week event and the Holiday Weekly Ranking Tournament!   
    100+ runs and 0 drop common have some moral to drop rates.....
     
    People have already stopped spamming dungeons because of this rate, tbh drop rates were a lil better when spring event started. 2x is just a joke. 20x higher rates on blue and green crafts....... 
  11. Confused
    Necromaa reacted to LeeLoo in [2022.04.04] The "Magic Grimoire: Chapter II" week event and the Holiday Weekly Ranking Tournament!   
    Sorcerers and sorceresses of Arinar!
     
    Most of you have successfully completed the theoretical course of Portal’s Magic and Magizology, so it's time to put your knowledge into practice! Take a walk in the holiday Dungeons more often, because the Spring King has prepared incredible rewards for the students of the School of Magic!
    costumes "King of Clubs" and "Cheshire Cat" were added in all holiday Dungeons (the drop rate increases with the level of the dungeon); the rarest classless book "Physical Toughening" was added to holiday Dungeons "Portal Maze V", "Portal Maze VI" and "Portal Maze VII" (the drop rate increases with the level of the dungeon); x2 drop chance of unique accessories (cloaks, rings and amulets) with physical/magical power and the “Attack Strength” and “Skills Cooldown” bonuses in all holiday Dungeons; x2 Guild points for completing all holiday Dungeons. Event time: 04.04 13:00 CEST - 11.04 12:00 CEST
     
    Don't forget about the Holiday Weekly Ranking Tournament in the "Completed Holiday Dungeons" category! 50 prize places with wonderful rewards await the brave of the Blissful Isle!
    1st place: "King of Clubs" and "Cheshire Cat" costumes and 100 Caches of the Isle of Magic
    2nd place: "Cheshire Cat" costume and 75 Caches of the Isle of Magic
    3rd place: 50 Caches of the Isle of Magic
    4th-10th places: 20 Caches of the Isle of Magic
    11th-20th places: 10 Caches of the Isle of Magic
    21st-50th places: 5 Caches of the Isle of Magic
     
    Tournament time: 04.04 00:00 CEST - 11.04 00:00 CEST
     
    Hurry up for adventures!
    AIGRIND
  12. Sad
    Necromaa reacted to Tamer Ismail in [2022.03.17] Warspear Online 10.3 Update: Secret of portals. Release   
    imagine 70% attack speed barbs 😏 and i think they are just admitting that they nerf wlock too much as wlock should be same category as ranger but they nerf it soo much just saying rebuff wlock please !!!
  13. Like
    Necromaa reacted to Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Looking forward for all of these nerfs. Most players are selfish anyways. The more quitters, the better. Doing majority of us a huge favor.
  14. Confused
    Necromaa reacted to Ahmed Didar in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Bro, I told you before, magic maces has low magic damage value, it doesn't reach the same damage as well as physical maces, why should it receive -30% if it's weak in term of damage rather than physical maces.
    I believe dual wield restrictions were imposed because x2 physical weapon would let you reach 2k+ base physical damage. But that's not the case for magic maces. It's weak af itself.
    The nerf was convincible if the magic maces could reach the same damages as physical maces, it's a no from me.
     
    About this, yes, it's a damager class built for mass damage with mass damaging skills solely
  15. Sad
    Necromaa reacted to Lwn in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    You didn't mention some skills at elf side but highlighted them at mc skills which can't be removed by purification pots.
     
    Skills which can't be removed by purification pots
     
    Sentinels
     
    Blade dancer(rush)
    Ranger(2x stun , 1blind skill) 
    Druids(sleep aoe , aoe stun combo , tornado)
    Warden(stun , shield stun)
    Paladin(jump stun, repellent strike)
    Seeker(Stun , net)
    Templar(punch , flow)
    Mage(aoe stun)
     
    Legions
     
    Barbarian (charge , shield)
    Rogues(gogue , stun)
    Shaman(blind)
    Hunters(fear , stun) 
    Death knight(expert stun skill only 1)
    Warlock(Circle , fear)
    Charmer (stone , 2x stun) 
    Necromancer(sleep , fear)
     
    As I see both part looks almost same and I don't see any 80% of the skills that are removed by legions using purification pots.
    I didnt mention the skill level of the defeat skill and players won't put points in it , if you didn't read it. By 1/4 it does 100 extra damage.
     
    4/4 it does double damage but elf classes no need any interaction skill to do such damage.
     
    Templars skill already does double damage without any interaction of the skills.
    Wow you were explaining everything clearly and now you mention charmer stone as stun skill. Oh you told Barb roar reduce 80% of the damage in one post.
     
    Weakness zone can be removed by purification and once if it gets removed , the zone won't affect you again.
     
    Charmers and Templars are almost same and these class are designed to change the game experience totally different but charmer doesn't have anything much to control a whole crowd , the Templars can control the crowd well.
    That one video doesn't mean the rogues and locks are over powered and you should hear from players point of view.
     
    I saw alot of videos that a greatness Blade dancer kills a greatness locks easily or without any blood shed.
     
    The amount of control skills where a warlock has that are equal to some classes at the sentinels side.
     
    Let Devs make mages shattered stone skill cd to 20secounds , so this class doesn't suffered any major nerf thou.
     
    So we have a fair skill balance by sentinel and legions side.
  16. Haha
    Necromaa reacted to Lwn in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  17. Like
    Necromaa got a reaction from Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Barbarians have 3 dmg skills separately already, it doesn’t really need a rework there,
    Charmer pets make huge dmg in any game play scenario, and necro acid rain and poison can make massive dmg provided people make them 4/4, if u talk about these skills making low dmg in pvp, then sir u know pvp necro prefer put skill points on other controlling skills instead of these, (not to forget every class has a diff built for pvp and pve)
    chieftains aren’t vulnerable in arena atall , you want me to really mention names here of +6+7 chars nuking full +10 greatness chars in elf( not to forget how purification and jump pots are abused in arena).
    ofc that stun will make a huge difference in the combat 
    lets just test the changes first then talk about if they are fair or unfair.
    if u calling controlling skills as stun, then  i would suggest you need to really play at elf sir to improve ur knowledge about stun and how controlling skills are just useless against purification castle pots.

    People made themselves comfortable with playing other classes more at mc side is not the fault of devs. A full greatness necro leaves and plays chieftain is not anybody’s fault. People have their own preferences for diff classes they are more comfortable with.
    we cannot blame the community.
    in my opinion necro rogues warlocks are all very decent class to play with in any scenario(pvp pve wars) 
    it depends on how you want to accept it.
     
    no hard feelings....!!!
  18. Like
    Necromaa got a reaction from Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    That’s exactly the reason for these changes, u looking at it from pvp point of view off course, and if people have set preferences to make parties doesnt mean nobody invites charmers in dg. 
    U have a barb necro rogue charmer etc... how many times u invite charmers if u using tank? Or any other class except charmer. 
    trust me my dear friend this update is more towards enhancing pve....
    i have seen chieftain killing a bd in no time, now that they are given a stun too we should also whine about how strong that class is and doesn't need a stun with all that damage? 
    I get ur point where u coming from but its a balance btw two sides not particularly about strong or weak classes.
    Thanks bro
  19. Sad
    Necromaa reacted to Lwn in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Everyone prefer charmer only for Physical damage build and magical part is still useless rather than healing.
     
    We want a better area damage from Otherworld fire skill Since there is no good crowd control skill from this class and the damage is too low already with 3second gap is a long duration.
     
    Re-work the skill with 1.5 or 2second duration for each 6x hits which does half of the magical damage 6x times in the selected area for each 1.5 or 2second interval of time.
     
    Else
     
    Improve the skill (Otherworld fire) damage for each hits should do 100% 3x area damage(magical damage)  with 1.5 or 2second interval of time.
     
     
    Chop skill of a Barbarian still remains useless and no one use that skill for any purpose. 
     
    Reduce the chop duration cd or improve the skill damage so players can invest points on it 
     
     
    Blade dancer hamstring skill is more over powered and it does high bleeding damage.
     
     
    Blade dancer just got buffed by shield skill and high area damage Skill and players think 10% damage reduced is a big nerf but it gets tallied already by the shield skill which has low duration of cd and more durable to use.
     
    Now they can cycle that shield skill every time with thier hurricane strike skill + the faster aoe damage which increase 30% of the damage on each levels.
  20. Cool Story
    Necromaa reacted to Lwn in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    They doesn't exist and even thou won't be useful for pve and wars. They aren't more useful with that magical damage  build and there is less amount of survivability.
     
    I don't know how you say magical and hybrid part is useful without playing the class.
     
    Charmers never gets a dg party from the past and they doesn't do a proper damage , proper healing and proper tanking.
     
    So they need a better crowd control skill rather than "call" skill which was nerfed.
  21. Like
    Necromaa reacted to Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Bladedancer only has 2 damage dealing skills, it makes sense that this bleed does good damage, but it's still less than the base damage skill.
     
    Big deal a shield that nobody uses is buffed, and obviously you've never seen the "big area damage" of the sonic boom. Power of blades was heavily nerfed as the only form of damage from the bladedancer was the auto attack and it was reduced by 10%, and the skill changed from passive and will now consume mana regeneration.
     
    No bd will cycle with this shield, simply because no one will put points on it. Bd is a dmg class, who is going to lose points using a shield? And if cycling with a shield was an issue, necro and priest would be gods. There are skills much more problematic than a shield that can be cycled, a great example is the rogue kick in the back. Sonic boom is the same thing, nobody puts points on it except some pve bds that don't have attack speed.
  22. Confused
    Necromaa got a reaction from Matador in [2021.10.15] Skill Rebalance. News   
    He wont benefit from jump pots unless have a healer in pt. u on the other hand play chief and shaman both of which are broken in their own way and you know it, arena will seem more fair without in-house use of castle pots because except hunter and lock almost every class in mc have self healing skill which is absurd in a way. 
     
    dk reserves 
    barb combat fury
    Rogues trickiest technique

    where on the other hand all elf dmg classes dont have any healing skill

    comparing with elf damage classes: 
    bd no heal 
    mages no heal
    rangers no heal
    seekers no heal( high dependence on life steal)

    I would highly recommend inability of using castle pots in arena,
    i really dont mind castle scrolls or heal pots as eric said those are just buffs 
    during fights usage of castle pots is totally unfair on any side either mc or elf. :)
  23. Haha
    Necromaa got a reaction from Pokerface in [2021.10.28] Update Warspear Online 10.1: Mystery of Vinetta. Release   
    Why mc skills not inactivate in water? Is this a bug? 
     

  24. Like
    Necromaa got a reaction from Lwn in [2021.10.15] Skill Rebalance. News   
    Good u mentioned about aoe skill and castle pots except chieftains trashing none of the other skills can be removed by castle purification pots where on other hand fetter chains roots ham etc almost all controlling skills at can be removed by simple castle purification pots. 
    so lets agree to removal of castle pots in arena before even talking about skill rebalancing. 
    i am sure many ppl will agree to it atleast those who know how to survive without them🤣🤣🤣🤣🤣
  25. Like
    Necromaa reacted to KingEricc in [2021.10.15] Skill Rebalance. News   
    You have never been more right.. I agree to remove them from arena all together.. that will be a good start towards “balancing” the game. Purify Pots from castle can be much more beneficial for MC. They literally spam them all match to remove controlling effects from elves: Roots, Fetters, Cage, Hamstring, Chains, more than half of our decent and main stuns gets removed by a single pot. I’d honestly say they use a set each arena match. Whilst elves cant even remove any of MC stuns🤨. Seems kinda unfair and sus to me. 
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