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nebullexus

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Posts posted by nebullexus

  1. Druids are one of the most versatile class in the game. Gears are, however, quite expensive, especially those with the cooldown stat.

     

    If you're mainly interested in PvE, try to get as much HP as you can because Secret Link, which is one of your best healing spells, relies primarily on how much HP you have. Use Star Wisdom hood and gloves + Forefather of the Dragons armour and boots for maximum efficiency. As for belt, try to get one with HP. With this set, you can comfortably soar past the 5k HP point, provided you enchant with fortitude runes wherever you can.

     

    As for PvP, use either the complete arena set or a mixture of equips with cooldown. Alternately, you can try the newly added resistance set that you can currently get from the Snow event dungeons, although this will greatly reduce your defence against other players.

     

    For a balanced skill setup, try 1 Lightning Bolt, 5 Healing Dew, 3 Barkskin, 5 Entangling Roots and 1 Insect Swarm. Expert skills can be mixed and matched as per your preference.

     

    ForPvE, Forest Song, Secret Link, Healing Barrier and Invigorating Stream. For PvP, take Power of Water compulsorily at level 1 to combo the stun with Lightning Bolt and for extra damage. Then fill out the remaining slots from Forest Song, Punitive Roots, Secret Link, Tornado or Healing Barrier.

  2. Is there an issue with buying miracle coins through Google play? The money has already been deducted from my account but I haven't received my miracle coins yet.

     

    It's been 45 mins now. Should I send a ticket or wait a little longer?

  3. :yahoo: Control Points look awesome so here's my suggestions about it.

     

    1. It must be like a dungeon or something where players can go and demand entrance to that special location.

    2. Like what REAPER said, revive option must be removed once the player is inside the location. There must be a dedicated Revive Statue for each side and make it like if a player is killed for the first time, he will then automatically revive at the dedicated statue after a few seconds after he was killed, like 8 seconds and if the player is killed again for the second time, the respawn time will in increase for about 25%, eg. 1st death=8 seconds respawn time, 2nd=10 sec, 3rd=12.5 sec, and so on....

    3. At the dedicated respawn statue of each side, add something like the Obelisks in Norlant Swamps that would kill the opposing  side like for example, a hero in Legion goes near to the respawn statue of Sentinel, he will then be killed instantly by it. It's just to avoid an enemy kill a player right after he respawn.

    4. Every player inside the location must have a limited number of deaths, maybe 20 deaths and he will no longer able to use the respawn statue at the location. But he could use a facility on Miracle Shop named "Immortality Scrolls" that will revive him inside, reset his number of deaths and continue to go to war.

    5. Add a limit of number of players to reduce or completely avoid lag.

    6. And the idea of Exsodus, add an information in the World Chat saying, INFO: has killed 15 players! Somebody take him down!!! (It will only show if a player got a streak of kills without dying).

     

    That's my suggestions and thanks in advance for noticing!  :)

    I'm looking forward to it, devs.  :) :)

     

     

    Agree to everything except the limited number of deaths.  :nea:

  4. Okay, so, after much deliberation I finally decided to upgrade my Secret Link to 4/4 by killing off my Forest Song. As a result, I've come to learn the hard way that the amount of healing done does not increase at all from 1/4 to 4/4. Now' I know this must be confusing for some of you because the heal "tick" does increase from 600 to a whopping 1500! The catch, however, is that while there are 5 ticks at 1/4, there are only 2 ticks at 4/4. Which essentially means that at 1/4, your max heal is 600x5=3000; and at 4/4, 1500x2=3000!!! :shok: :shok: :shok:

     

     

    So, yeah, the only bonus to levelling this skill is that you get the heal in 3 ticks faster than at 1/4. Considering, though, that even at 1/4, the healing is done in practically 3 seconds means that the advantage at 4/4 is only so much as to amount to a second or half.  :cray:

  5. Yes, I do want more variety! This is actually one of my few secret begrudgings towards the devs. ;D  Not an overwhelming amount of equipment but not so underwhelming either, so much so that every other member of your class looks like clones of yourself. :pleasantry:

  6. Taunt does need a major upgrade. I have an alternative suggestion for improving taunt: why not let it do what it's supposed to do...create aggro towards the user. The opponent that is taunted is forced to keep attacking the tank for the duration of the skill, which increases with skill level, AND cannot use any AoE or CC skill while under taunt. I don't play my bd anymore but aggro was a major area of disappointment back in those days.

  7. and you ll waste endless signs..

    me used over 500 signs still its +8

    i could have amped my 17 staff to +10 twice probably...

    but i disassembled and got shit like with lvl15 swords.... there is no luck in this game

     

     

    Thanks for the reminder lol ;D  I bought 500 signs too but could amp only with 100 coz of a lack of gold and damage spheres. The staff is stuck at +6 sadly. :facepalm:

     

     

    Anyway, +6 to +7 currently costs 356g so I'm thinking I'll need to accumulate at the least 160k gold before attempting to amp again. :bad:

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