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Urscrewed reacted to Mayr in Goodbye, quitting, leaving, urscrewed, as always.
its 423 now stop talking
Just kidding XD I know how much WS can suck but the only thing that keeps me hooked into the game is the community, I have tried other games but didnt find a similar community. But as you said the good chunk is depleting fast and being filled with toxic crowd.....
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Urscrewed got a reaction from Lonex in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from Weile in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from Malik Campbell in Goodbye, quitting, leaving, urscrewed, as always.
the actually sounds fun :3 ill consider it
yeh i agree with you i would much rather prefer a mmo where you had a subscription and much more fair competition.
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Urscrewed got a reaction from Lashabi in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from Helloguys in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from PoleyKathi in SCREENSHOTS FROM THE GAME
Get the good gear, max it out, farm around 5million for the new gear to come out. Boom cycle defeated.
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Urscrewed got a reaction from nabnecro in Gz Huey and Perni
oh wow unbelievable amounts of skill and intelligence, i wonder how you could have won all of those matches by playing such a difficult character like bladedancer.
If only i had the brain capacity to master the art of point and click.
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Urscrewed got a reaction from Malik Campbell in SCREENSHOTS FROM THE GAME
Get the good gear, max it out, farm around 5million for the new gear to come out. Boom cycle defeated.
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Urscrewed reacted to Newzealand in Goodbye, quitting, leaving, urscrewed, as always.
Sorely missed! A big personality gone! Will miss reading your funny comments in wc*
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Urscrewed reacted to Ghostv in Goodbye, quitting, leaving, urscrewed, as always.
The only way they could do what you're asking is deleting the game and creating another. This game is built on the pay to winness. But please go to MC side and make a Hunter. Come to the dark side
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Urscrewed reacted to Omercix in Goodbye, quitting, leaving, urscrewed, as always.
You started on the wrong side of the game , come mc side join me , join my clan , lets make videos together and lets run for the castles on the upcoming update
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Urscrewed reacted to TheCabbage in Goodbye, quitting, leaving, urscrewed, as always.
The obligatory "can I have your stuff" post:
You really wouldn't mind if you parted of some of your items, would you? The Orphan Paladin Foundation for Orphaned Paladins (OPFOP) would be grateful...
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Urscrewed got a reaction from Malik Campbell in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from REAPER in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed got a reaction from Omercix in Goodbye, quitting, leaving, urscrewed, as always.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
p.s. Also love how im finishing on 420 posts. xD
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Urscrewed reacted to Jzargo in Come on warspear.
For many years all people were suffering because of BD counter, they were tryin hard to nerf by makin hundreds topic of "nerf BD's counter pls", they even brave enough to make argument with roland for many years, and now you want the counter back again? haha good luck makin hundreds topic "return BD's counter pls"
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Urscrewed reacted to Mayr in MCoins in China
Seems like Mcoins are super cheep in China
Almost ever member of that Chinese guild seems to have the top gears amped to max and they sell everything so cheep like 50-60 gold per mcoin rate. How are these people able to get so much mcoins
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Urscrewed got a reaction from Hansh in Killing Kronus Solo Auuuuu 1° Warden 28 server tourmaline
now if only my ranger could solo kronus
ok nevermind #balance
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Urscrewed got a reaction from Nosotraes in SCREENSHOTS FROM THE GAME
or you could go for 350 medals. or you could like.. you know.. not? tbh, probably not worth it.
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Urscrewed reacted to Helloguys in Come on warspear.
I was reading this like this bd is one of the most op chars in the game if u cant play it go make an other char but dont cry here
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Urscrewed reacted to Higgings in More RNG in Dungeons?
Random Number Generator or am i wrong? It is the same principle some Games for PS work. Like Final Fantasy. But yea, I like this idea. You have got my support!
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Urscrewed reacted to Jzargo in Charmer role in party
heavy armor with magic damage will make paladins cry in joy