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Zurp got a reaction from Keshyou in [2022.12.09] Принимаем заявки на закрытое тестирование обновления 11.2
@Dr Strange Any chance for non russian speakers to get chosen?
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Zurp got a reaction from hamzza in Skill's relics to change with skills set
They already do change when you change skill set.
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Zurp got a reaction from Clorcian in [2022.12.05] The week of thrilling bounty, the "Glorious Hunt" week event and Season Party!
It's correct now :)
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Zurp got a reaction from Jcbref in [2022.12.05] The week of thrilling bounty, the "Glorious Hunt" week event and Season Party!
It's correct now :)
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Zurp got a reaction from Avamanyar in Beastmaster cat + cloth merman armor
Beastmaster's cat gets increased critical damage from every skill except from cloth merman armor skill (Crushing Will). Is this how it's supposed to work or is it broken?
Aura of the Forest doesn't get increased critical damage either when used while cat is active.
Not sure if the increased critical hit chance is working correctly either, don't really have a way to test that.
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Zurp got a reaction from Ganjafarma in Beastmaster cat + cloth merman armor
Beastmaster's cat gets increased critical damage from every skill except from cloth merman armor skill (Crushing Will). Is this how it's supposed to work or is it broken?
Aura of the Forest doesn't get increased critical damage either when used while cat is active.
Not sure if the increased critical hit chance is working correctly either, don't really have a way to test that.
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Zurp got a reaction from SaltyCoffe in Beastmaster cat + cloth merman armor
Beastmaster's cat gets increased critical damage from every skill except from cloth merman armor skill (Crushing Will). Is this how it's supposed to work or is it broken?
Aura of the Forest doesn't get increased critical damage either when used while cat is active.
Not sure if the increased critical hit chance is working correctly either, don't really have a way to test that.
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Zurp got a reaction from Dipface in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from Raislin in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from lore in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from Laevateinn in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from Salazam in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from Gekkon in Ability to choose key talent for each skill build
Add ability to choose which key talent we use for each skill build.
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Zurp got a reaction from Dr Strange in [2022.10.27] Update Warspear Online 11.1: Shadows of Morsilvania. Release
@Dr Strange Some servers down
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Zurp got a reaction from Xjhazx in Return to the Roots skill bug
The skill says that it will remove controlling effects if you use it without the Moon Monster. But you can't use the skill during controlling effects. Is there a bug or should it say something else? Also the duration of the Tailwind buff is 6 seconds on every level, I think it should increase when you level up the skill. @Nolan
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Zurp got a reaction from Xjhazx in Beastmaster SHARE stats to his Beast (Moon)?
Critical Hit
Critical Damage
Accuracy
Penetration
Stun
Ferocity
Attack Strength
Depths' Fury
Piercing Attack
Dodge
Resilience
Parry
Damage Reflection
Resistance
Solidity
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Zurp got a reaction from Xjhazx in Beastmaster SHARE stats to his Beast (Moon)?
Well beastmaster only has one stun so I think this makes up for that. Also charmers get 3 dogs with 100% crits so I dont think its that much better. Also, beastmaster is kinda useless if you kill the cat.
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Zurp got a reaction from Khrone in [2022.09.21] Game server reboot. New client version 11.0.1
Yes and no. Why do players then do increased damage to them with fero weapons? Either both do reduced damage or neither. Doesn't really make sense to me how it currently is. I don't personally really care if they fix this or not since I rarely need to kill other summons with my summon but it is just weird that my cat that does 1k dmg to the player does 100 damage to their summon.
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Zurp got a reaction from Drakoslayd in state of battles
There simply isn't enough players for skill based or "power" based matchmaking and in this current arena format, where whoever does the most arena wins, that wouldn't even make sense. Also, if there was one, it would be abused by players by simply demanding arena on naked characters without ever having fear of anyone blocking them.
Maybe one day we get arena system where there is mmr and winning fights actually matters. That would mean banning win trading/throwing games like it's in every other competitive game but I think it's way too late to do that now since it has become basically the norm in arena.
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Zurp got a reaction from Risc in Burst Damage Excessive Healing
The skill doesnt heal much if you are using spear so you can't really have a burst build with heal build at the same time.
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Zurp reacted to Hedfuc in Return to the Roots skill bug
We will be monitoring character strength in the near future and will address this later for sure
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Zurp reacted to Hedfuc in Beastmaster's cat interaction with buffs
Critical Hit
Critical Damage
Accuracy
Penetration
Stun
Ferocity
Attack Strength
Depths' Fury
Piercing Attack
Dodge
Resilience
Parry
Damage Reflection
Resistance
Solidity
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Zurp got a reaction from Baryon in Windows Client
It's better to use the client in windowed mode. Full screen doesn't work well.
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Zurp reacted to rafa9876 in The Secrets of Magic - (Emeny, EU-Emerald)
Magic in this world has gone through many changes. One might still remember the times where magic casters had to settle on specific elements to increase their power. When Berengar’s Tower was successfully explored by the Sentinel and the Legion, they were able to uncover further secrets behind moon, astral, sun and dark magic that allowed casters to combine all elements into pure magic. Thus granting them the ability to focus on increasing the frequency in their spells as they were able to use any element to boost their magic power. The major side effect that caused the elements of spells to also be pure magic, allowing magic resistances to be effective against everything, is often ignored…
Let’s also recall when only the most basic spells were readily available, five of them and no more. Could you imagine that today?
But the fewest, if any, will remember when enchanted wands were the spellcasting weapon of choice. Much quicker to draw and cast spells with, their usefulness thrived in short fights. Prolonged use of these wands in a short timeframe demanded higher mental exertion from the user. No wonder this age produced many insane magicians…
Ultimately the staff ended up being far more popular, being easier to handle and allowing the widespread exercise of magic as the pressure on the user was lifted.
I read all of this one day while visiting the old archives at the School of Magic, where I also found a glass casket containing one of the aforementioned wands inside.
For as long as living people could remember, staves were the magic weapon of choice. But I always felt really curious about the past.
Unfortunately as I was trespassing I had to leave the room as the librarian would be coming soon, so I could not attempt to open the glass casket.
The portal combination that lead to the old archives changed every day, as is tradition. That time I got lucky, but even though the odds were against me, I felt the need to investigate again.
It was only a few days before a voice in my head made itself noticeable.. it felt my intent to return to the old archives and it was starting to fill my head with possible portal combinations and, as expected, it was only a matter of a week before one of them worked.
I opened the portal at a time where I knew all professors and guards were not around and entered the old archives. I immediately walked closer to the glass casket and found it slowly opening by itself, which urged me to touch the wand inside and…
It snapped in two pieces instantly… and I felt a breeze of…wind?
Almost simultaneously I heard a very faint “Thank you”. Confused, I quickly went to the same section as last time to try to learn more.
By using a spell that looked for the word “voice” in the books I found it.
Apparently there were rumors that during the creation of an ancient wand it trapped the magical essence of a spirit that was present in the area. The catalysts built inside the wands made said spirit remnants mostly unable to think on their own and put them at the mercy of the wand’s owner. Sometimes these spirits would still have a voice and mind, which made the wand substantially more dangerous, both for friend and foe.
While for staffs the new advancements in the creation of catalysts and the bigger size compared to wands made it nigh impossible for any opposition from the spirits, while also trapping up to a dozen spirits which would often hinder each other’s attempts at resistance. This is in part the reason for the differences between wand and staff.
As a lowly student there’s not much I could do, I just hoped said spirits don’t actually suffer and I certainly wouldn’t give up on magic because of this, but I did feel the need to write down this experience.
There are probably many more secrets of magic to discover, but that was beyond my current abilities.
What did I do next? I went to my Magizoology class, but not without first taking the remains of the broken wand with me, I still felt a strange connection to it…and if I ever have money issues, I heard merchants would be happy to buy this item.