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Zurp

Lord of Knowledge
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  1. Thanks
    Zurp got a reaction from Zensoku in Elves cant lose mermen event   
    As others already said, no one can use skills before someone takes the crown. Its even playing field for all until that. 
  2. Like
    Zurp reacted to Higgings in Elves cant lose mermen event   
    If they can it means they've got no Crown. Seekers there have got the same utility of any other class. Elves are strong in this GvG also thanks to the War Buffs they usually manage to get without problems. 
  3. Like
    Zurp reacted to emmmmmm in I'm sorry I lied. The number of EU MCS has not decreased   
    First of all, I want to apologize to you for lying in my last post.The number of eumcs has not decreased at all.All the pictures are taken by me while the MC members are asleep, and the gap of guild points will catch up in the follow-up time.I'm really sorry.
    In yesterday's Mermaid trial, EMMC Yin Yang won phalans with a small number of people.Although the number of phalans guild was twice that of Yinyang, phalans still failed to win.Although the phalans guild said it was a deliberate loss, everyone knew the truth because MC was too professional.
    Yesterday I heard that Russian server elf lost a lot.Other server elf wins because it has more people than MC.Elf has three or four times as many MCRs to win, as we all know.
    I learned that my post made elf players very negative.I'm really sorry for them.
    In order to save elf, we must strengthen them and weaken MC.
    Jcbreff and Akasha,They noticed the weakness of ELF before we did.
    To weaken MC, I have the following solutions:
    1,charmer
    1)weaken“help of chaos”:This skill is too powerful.I don't think he should have a recovery effect,We should cancel his recovery effect and attack effect and add a patrol attribute, which can display the enemy on the map.
    2)weaken“stone curse”:This skill is too powerful.For too long, the enemy has no way. I think the control time should be reduced. When the enemy is in control, he should slowly recover his health.
    3)weaken“summner”:This ability increases damage too much after it is full, so that the charger does not need too much equipment to have high damage. I think the damage bonus should be removed and the duration of the increase should be left.
    2,necromancer
    1)weaken"the gift of rebirth":This ability makes the replica more comfortable, so we should change it and consume a proper amount of "life scroll" when using it.
    3,warlock
    1)weaken"stone body":I don't know why there is "can't be hurt" attribute in the game. It's unbalanced. I suggest that you cancel this attribute. "Stone body" changed to "become a real stone", players will not be able to cross him.He will become a terrain.
    4,shaman
    1)weaken"healing totem":Why is there such a terrible skill?If there are 1000 people in the scene and their treatment effect is 200, then their treatment amount will reach 200000 at a time!!!I think it should be changed to touch to receive treatment, and the treatment range should be changed to 2 * 2. As a compensation, we can make the totem bigger.
    2)weaken“power of the earth”:I think we should remove his damage attribute and change it to reduce fire attack.
    5,Death Knighe
    1)This class is too powerful, much better than elf tanks. I don't think he should be able to equip shields.
    6,Rogue
    1)weaken"absolute reflexes":Why can he be invisible for so long? This is invincible in PVP. I think he should be changed to be invisible in front of the player and be found when he is close to the player. I think stealth should be slower so that it won't be detected, so it should reduce its movement speed.
    7,hunter
    1)The damage of this skill is very high. It doesn't need to be easy to use. I think he should be changed to move back and forth in order to attack, standing in the same place can not attack others.
    8,barbarian
    1)weaken"berserker power":This skill is too powerful. As a "barbarian", you should be brave. So I think he should add "Damage taken increased by 500%", which has little impact, because when using him, he will not be attacked.
    To Strengthen ELF, I have the following solutions:
    1,mage
    1)Strengthen“magic ban”:This skill is useless. I think he should add buff to himself instead and double the effect.
    2)Strengthen"drgon eye":Why is mage's attack evaded? I think he should increase accuracy by 100%.
    3)Enhance mage all skill damage, I think about 50%.
    2,seeker
    1)Seeker is really pathetic. His damage skills are very few, and his damage can only rely on ordinary attacks.
    2)Strengthen"attack instince":This skill is very interesting, which makes seeker better when the damage is low. However, range damage will make seeker be attacked by more monsters. Seeker's defense is very low. Although he has played more damage, he has suffered more damage. His advantages and disadvantages offset each other. Seeker is equivalent to not using skills. I think that when he attacks in a range, he should reduce his damage by 20% → 40% → 60% → 80%. I think this is reasonable.
    3,priest
    1)I think this profession should be sacred, but it has very few recovery skills.
    2)I think he should have the ability "group resurrection": there is a 95% chance that 1000 HP will be restored to the surrounding people, and the dead will also be resurrected. There is a 5% chance to deal 1000 damage to the surrounding teammates, so he also has a certain risk
    4,blade dancer
    1)I think blade dance is elf's most pitiful profession. He has few damage skills and can only do damage through ordinary attacks. I don't know why you added a useless new skill to him, which confused me.
    2)Strengthen"spirit of resistance":I think it is reasonable for him to deal damage to the enemy or increase his attack strength by 70% while resisting the effect.
    5,palandin
    1)I think palandin is equivalent to the charmer of MC, but palandin is much weaker than charmer.He has little resilience and is vulnerable.
    2)Strengthen"inner forces":Obviously, the ability was not designed with the possibility of palandin using two handed weapons. Obviously, two handed weapons can't trigger "block", so this skill is useless. I think palandin should be changed to use two handed weapons, which can also trigger "block.". That's reasonable.However, there is no way to surpass the status of charger, which is a pity.
    6,ranger
    1)I think it's a very tired profession, he has a very low attack speed and low injury compared with Hunter. He needs to use his skills frequently, which makes him tired.
    2)I think it needs to increase his skill damage by about 50%.Reduce the mana cost of a skill because it requires a lot of mana.
    7,druid
    1)There is no harm in this profession. I have no idea what his position is.
    2)Strengthen“elemental backing”:The damage of this skill is too low. It should be increased.He should be able to attack more enemies, which is reasonable.
    8,warden
    1)This is the most useless class I've ever seen. His defense is high, but his attack power is too low.We always kill him, it's just a matter of time, but he can't kill us, which is very unfair.
    2)Strengthen“stealing power‘’:You finally remember that warden needs to attack people, but warden can't attack many times in the duration of his skill.I think this ability should increase attack speed, so that it is reasonable.However, when you use two handed weapons, there is no way to trigger the "block" attribute. In this way, warden's defense will be useless. Therefore, I think it is reasonable for warden to use two handed weapons to trigger the "block" attribute.
    Finally, I hope that war spear will become more and more interesting, and more and more people like it. Thank you.
     
     
  4. Like
    Zurp reacted to vavavi in Nooby bladedancer soloing mythical sea   
    Part 1
     
    Part 2
     
    Sadly had to cut the video in 2 parts since the boss fight took long.
  5. Like
    Zurp reacted to vavavi in Noobs do myth sea relatively fast   
  6. Haha
    Zurp got a reaction from Lyzoic in [2020.06.15] Important changes. Game servers restart   
  7. Haha
    Zurp got a reaction from Higgings in [2020.06.15] Important changes. Game servers restart   
  8. Like
    Zurp reacted to Lyzoic in [2020.06.15] Important changes. Game servers restart   
    mermen trials matchmaking takes us always same result, no matter what we end up fighting same guild after each time, and its not just us, it's always phalanx vs yinyang and polishteam vs veterans, which doesn't make any sense. Each time we hope for meet others from the 9x of 10-12lv guilds but we not getting even any other 12lv guild, never got mc vs mc guild, same on phalanx, they never got vs veterans, maybe time to fix matchmaking for fourth time?☺️
  9. Like
    Zurp reacted to vavavi in 6:36 mermen dg no healer/warden   
  10. Like
    Zurp got a reaction from Speedom in Increase stun chance from seekers disappearance   
    I suggest increasing stun chance from seekers disappearance to 50/60/70/80/90%
    Rogues new skill has 90% chance to stun and would be fair if seeker had similar chances. (Rogues stun is also longer duration)
     
    The 8.4 update adds 3 new skills to legion side that can reveal seeker from invisibility. It's getting harder and harder to even hit enemies from stealth with all these aoe skills.
  11. Like
    Zurp got a reaction from Higgings in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    Wow nice! I assume new dungeons will drop lvl28 set armors?
  12. Like
    Zurp reacted to Peony in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    Warriors! 
     
    One more year of the great struggle is coming to an end. In this time we’ve been through fierce battles, exciting adventures, dangerous boss hunts and pleasant acquaintances with new heroes. Meanwhile, incredible events unfold in Arinar, in which you will be able to look into the past and remember how it all began...
     
    The beginning of summer is the time to put weapons away and look back. White Wanderer, who created Arinar many millennia ago, has once again sent down the White Stones - portals into the past eras. Sages say that this year the Forefather has planned to let each nation see the turning points of their history, that led to the War of the Spear. What lesson should the heroes of Arinar learn, once again going back to the days of old? Everyone will have to answer that for themselves.
     
    World event “Shadows of the Past”
     
    It is time to remember what was at the beginning of Arinar’s history and relive the most vivid moments of the War of the Spear. Everyone will be able to delve into the past and see what was long kept on the dusty pages of the chronicles.
     

     
    First stage “Shards of the past”
    The White Stones have again fallen from the sky on Ayvondil. Each of them is a gate to the dark paths of the past that encase the shards of the long gone times. The Sentinels will be able to return to the days of the Twilight War, and see the annexation of the last free nation — Norlant. Legionnaires will witness the battle with the warriors of the mysterious clan of the Rat and will fight mage Enfidakh. 
     
    Second stage  “Confrontation”
    The White Stones call upon heroes again! This time yoг will visit the times of the First war of the Spear! The Sentinels will join the army of the Queen Valaria. Legionnaires will enter the ranks of Maradish’s army, who is preparing to besiege Maliat. 
     
    Third stage “Battle under the walls of Maliat”
    Maradish moved his forces to the walls of the ancient city. The ground shook under the iron iron boots and leaves fell from the trees when the Filth Golem walked past. The Sentinels’ warriors attacked suddenly and the battle started. The Forest Spirit ran forward at its opponent. The huge golem and ent collided and started to trade powerful strikes. Magical energy, boiling inside them, fed off the strength of the two battling armies — that’s why when Sentinels or Legionnaires pulled ahead, their giant also felt getting closer to victory! So which one was destined to win this fight? The temporal anomalies are unstable and created Temporal totems on the battlefield that will revive the fallen until one of the giants wins!
     
    Fourth stage “Battle with the giants”
    The final stage of the battle is the fight with the giants that went to the opposite ends of the battlefield. The Forest Spirit is a menacing foe whose power in these lands is great, even the land itself submits to its will and turns against the Legion! The Filth Golem was created to crush castle walls, the beam from its lifeless eyesockets can melt stone.
     

     
    Keep in mind that in the first two stages your Alliance will need to fulfill 2 conditions. And if in the very beginning you can do those in any order, as those will be events from different moments of the past,in the second stage you will need to strictly adhere to the directions of the Alliances’ leaders, Valaria and Maradish.
     
    That way you will prepare for the fight in the third stage, where both of your sides clash in a battle that will remind you of the very start of the War of the Spear. In the last stage you will raise your weapons against the monster summoned by the opposing force. But keep in mind that the winner of the third stage will have a significantly easier time defeating the monstrosity of the opposing Alliance.
     
    Restart time: 8 hours after the first stage starts on schedule: 03:05, 11:05, 19:05 (CET)
     
    Guild tourney event on GvG-territory “Snorlar’s Revenge”
     
    One of the main villains in all of Arinar’s history couldn’t pass up the opportunity to appear again, to show the might of the fiery souls to Arinar’s warriors!
     
    Snorlar was a pupil of the divine Volcano, sacrificed by his teacher in the pursuit of power. But Snorlar survived and his soul and body split. He wants to enact his revenge on Volcano and for that he pits guilds of heroes against one another, selecting those among them whose bodies can contain the souls of powerful creatures: Fire Wyvern, Spirit of the Flame and Snorlar himself! Only the guilds’ commanders have the suitable power, but Snorlar promised the reward only to the very best. Free the souls, defeat them and claim their power. The guild that holds the power of the ancient spirit the longest and uses its power to crush all opponents will be deemed victorious!
     

     
    You’ve been through many GvG-battles but now something truly new awaits you, so please read the mechanics of the event carefully, to plan the tactics of the battle and prepare for combat.
     
    The first thing to understand is that the camp will no longer be your salvation. You can leave it through portals, each leading to one different cardinal points, but you will not be able to get back into it. The only way to return is to die.
     
    The goal of the tourney is the same — earn the most points and pull ahead of the other guilds. But what will the points be awarded for? Naturally, for killing other players, but this is the cheapest way (only 5 points each), so it is much more effective to kill monsters and bosses. Though, just after arriving to the event, in the first five minutes, you will not meet a single monster. Only after Snorlar gets angry and starts cursing you, under the power of his hex, monsters will appear where players are killed. They will bring you 15 points each.
     
    But for the victory to surely be yours, you will need to get to the main villains, for defeating which you will be awarded 750 points each. There will only be 3 of them on the event, including Snorlar himself. Defeating the bosses can only be done once, no respawns. But it is not just the kill that matters, but its fiery soul that drops from each boss. It is a special item that can only be held by those able to withstand the heat. Such heroes will be Commanders of your guilds, upon interacting with the fiery force they will turn into bosses themselves. And then the hunt will be opened on them! The Commander will bring your guild 20 points for each 5 seconds in the monster’s form. But for killing them the enemy guild will get 350 points. Additionally, upon defeat, the fiery soul will leave their body and pass to another player, while on the spot of death an more powerful than usual monster will appear, but the reward is increased as well — 95 points.
     
    In other words, your main goal is to capture a fiery soul and retain it for as long as possible. 
     
    Restart time: 3 times a week according to the schedule.
     

     
    Raid bosses
     
    Other than participating in events, you can gather up your allies and oppose one of the bosses that will be present in the Hall of the Avenger on Irselnort, only during the festivities. There are three of them and you are all well-acquainted with them. It is the Avenger, as well as Demonologist and Beholder.
     
    Demonologist
    The magic of the Demonologist rose to unbelievable power, which allowed him to return to Irselnort. But this time he decided to end the defenders of Arinar once and for all. 
     
    Beholder
    Thanks to the Powers of Chaos, the dreadful Beholder returned to Irselnort again! But this time he doesn’t intend to hide in a far off cave, but is instead ready to battle the valiant heroes of Arinar in the very heart of the Secret Sanctuary. Are you ready to look the death itself in the face?
     
    Avenger
    Avenger’s hatred is too powerful, so his soul is unable to rest. The dragon returned to the barren hall again and craves feeding upon the blood of the warriors, to increase his power!
     
    Important! They will appear one at a time and completely randomly, so there will be no way to predict which one of them will be next
     
    Additionally, each villain will have his own unique magic, unravelling the secrets of which is still ahead of you. But the rewards for it will be just as unique — that will be talked about in detail in release notes. 
     

     
    Mythic level of Dungeons
     
    Additionally, those who crave a true challenge, will be met with an astonishing surprise: new mythic difficulty levels in two dungeons at once.
     
    Dungeon “Colosseum of Champions” (recommended level - 28)
     
    Even after completing all four elements of this Dungeon, you will once again meet the bosses of each previous level! But your main target will be defeating the main, all-elemental boss. Be extremely careful with him, as from time to time he can select a single player for a special challenge. Prepare for a very tricky battle!
     
    Dungeon “Sea Tramps’ Lair” (recommended level - 30)
     
    Enter the lair of Dagan,  full of the same traps as the previous caves of this Dungeon. But choose the right path, as the shortest path may lead you only to death. And keep in mind that Dagan himself is afraid of the light, so turn your attention to the glowing fungus that you’ll see along the way — those can help you in the final battle.
     

     
    Miscellaneous
     
    This update fixes some errors in the mechanics and descriptions of expert skills introduced in the previous update, as well as changing the graphics of the  “Forester's Trap” skill.
     
    Death Knight
     Knight's Curse
    Fixed the error that upon the affected target dying, the zone did not appear.
     
    Mage
     Magic Ban
    Fixed the error when the skill did not remove short positive effects from active skills of players. 
     
    We’re working on making the gameplay interesting and engaging for every class and at the same time not forgetting about the balance of the opposing alliances. This is a truly difficult and complex process. Our team is actively working on it and in the next updates new skills’ adjustments will be implemented.
     
    That’s it for now and see you around on the test!
    AIGRIND
  13. Haha
    Zurp reacted to Som in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    I hopefully 30
    And nerf you because solo everything ;-;
     
  14. Haha
    Zurp got a reaction from REAPER in Turtle fort bouncer   
    Ye we figured that one xD. This bouncer guarding the wrong door, yall should fire him..
  15. Like
    Zurp got a reaction from Akasha in Turtle fort bouncer   
    Ye we figured that one xD. This bouncer guarding the wrong door, yall should fire him..
  16. Haha
    Zurp got a reaction from Higgings in Turtle fort bouncer   
    Ye we figured that one xD. This bouncer guarding the wrong door, yall should fire him..
  17. Confused
    Zurp got a reaction from REAPER in Turtle fort bouncer   
    What is this guy guarding? We captured the castle but can't still enter. This guy still supposed to be here? @Akasha @snorlax

  18. Like
    Zurp got a reaction from TheCaster in Video upload error   
    Yeah there seems to be a limit. 
    You could upload it to Drive or Dropbox for example and share the link from there.
     
    You can also lower the bitrate on your video to make the size significantly smaller. Tho idk if you can do that easily on mobile.
  19. Like
    Zurp got a reaction from TheCaster in Video upload error   
    Im guessing the size of the file is too big.
    I would just upload to youtube and share it here. 
  20. Like
    Zurp reacted to vavavi in Mermen dg 9mins without heal/warden   
  21. Haha
    Zurp got a reaction from HeartsBane in [2020.06.01] Game servers restart   
    fixed the error due to which the achievement “Last Stronghold of the Mermen” was not properly awarded. The achievement will be given to all players that completed the dungeon “Sanctuary of the Mermen”. 
    fixed it

  22. Haha
    Zurp got a reaction from Speedom in Seeker Guide 10.2   
    yea its decent
     
  23. Like
    Zurp got a reaction from Fortuno in Increase stun chance from seekers disappearance   
    I suggest increasing stun chance from seekers disappearance to 50/60/70/80/90%
    Rogues new skill has 90% chance to stun and would be fair if seeker had similar chances. (Rogues stun is also longer duration)
     
    The 8.4 update adds 3 new skills to legion side that can reveal seeker from invisibility. It's getting harder and harder to even hit enemies from stealth with all these aoe skills.
  24. Like
    Zurp got a reaction from Danfake in [2020.05.28] Warspear Online 8.4: Underwater adventures. Release   
    Seems like new gvg will be always the day after war. Can you finally do something about the resilience buff? That new dg is already very hard and I don't think resi will help there. 
     
  25. Like
    Zurp reacted to Higgings in [2020.05.28] Warspear Online 8.4: Underwater adventures. Release   
    The war system should deserve a complete update on its own... as well as Guild Tours. There's a lot of potential achievable from these 2 scenarios.
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