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Zurp

Lord of Knowledge
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  1. Haha
    Zurp got a reaction from Drakoslayd in [2025.12.17] Test Phase III: Changelog   
    Yall just left the cat with 0 damage in pve? 
  2. Like
    Zurp reacted to Gladiator in Skill change suggestions   
    I like that. I started playing BM as a staff user because I liked the idea of a staff BM rather than melee. But the reality was that it was too weak. And I just stopped playing the class altogether lol.
     
    But also in general I think the biggest thing that negatively affects BM is that 1) party buffs and castle potion don't affect the cat and 2) it is treated as a PvE monster.
    1) If the cat received effects like heal potion, and party buffs such as warden's protection, Paladin's aura (and its candle talent). At the same time, I can see how challenging it would be to balance it. You're effectively increasing the party size by +1 for each BM, and the stat increase effects that are already on the BM would be doubled on the cat. But regardless, at least some effects should be gained by cat to give it a needed increase in survivability.
     
    2) That makes it not abide by AoE skills that are limited in PvP. But most importantly, heavy mermen gear and some tanking skills, which are stronger in PvE, are giving a disadvantage to BM. I think this would be an easier fix.
     
    I would also like to see cat's HP bar on the party list under the respective BM. That change alone would increase its survivability because then healers would pay attention to it, and make it possible to support it in a crowd with multiple BMs.
  3. Confused
    Zurp got a reaction from TheCaster in Skill change suggestions   
    It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety
     
    Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent.
      When wielding a staff, cast range of your skills is increased by 1 yard.
     
     When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards.
     
     
    Then some more general changes to the unused skills.
     
     Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.  After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target.
     
    Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control.
     
     
     Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6.
     
    Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. 
     
     
     Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs.  If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. 
     
    Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason.
     
     
     Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%.   During the effect, the monster can attack at a distance of up to 12 yards from the character.
     
    With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of  Reunion.
     
     
  4. Confused
    Zurp got a reaction from Horimiya in Skill change suggestions   
    It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety
     
    Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent.
      When wielding a staff, cast range of your skills is increased by 1 yard.
     
     When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards.
     
     
    Then some more general changes to the unused skills.
     
     Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.  After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target.
     
    Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control.
     
     
     Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6.
     
    Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. 
     
     
     Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs.  If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. 
     
    Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason.
     
     
     Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%.   During the effect, the monster can attack at a distance of up to 12 yards from the character.
     
    With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of  Reunion.
     
     
  5. Like
    Zurp got a reaction from Farmezeira in Skill change suggestions   
    It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety
     
    Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent.
      When wielding a staff, cast range of your skills is increased by 1 yard.
     
     When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards.
     
     
    Then some more general changes to the unused skills.
     
     Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.  After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target.
     
    Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control.
     
     
     Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6.
     
    Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. 
     
     
     Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs.  If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. 
     
    Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason.
     
     
     Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%.   During the effect, the monster can attack at a distance of up to 12 yards from the character.
     
    With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of  Reunion.
     
     
  6. Like
    Zurp got a reaction from Salazam in Skill change suggestions   
    It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety
     
    Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent.
      When wielding a staff, cast range of your skills is increased by 1 yard.
     
     When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards.
     
     
    Then some more general changes to the unused skills.
     
     Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.  After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target.
     
    Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control.
     
     
     Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6.
     
    Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. 
     
     
     Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs.  If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. 
     
    Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason.
     
     
     Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%.   During the effect, the monster can attack at a distance of up to 12 yards from the character.
     
    With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of  Reunion.
     
     
  7. Wow
  8. Haha
  9. Wow
    Zurp got a reaction from TheCaster in Guide to Temple of Seals - Fext - EU Emerald   
  10. Like
    Zurp got a reaction from Kappyn in Guide to Temple of Seals - Fext - EU Emerald   
  11. Haha
  12. Haha
    Zurp got a reaction from FLyY in Guide to Temple of Seals - Fext - EU Emerald   
  13. Wow
    Zurp got a reaction from Jaan in Guide to Temple of Seals - Fext - EU Emerald   
  14. Like
    Zurp got a reaction from Horimiya in Guide to Temple of Seals - Fext - EU Emerald   
  15. Like
    Zurp got a reaction from Jcbref in Guide to Temple of Seals - Fext - EU Emerald   
  16. Like
    Zurp got a reaction from Igor7857 in Guide to Temple of Seals - Fext - EU Emerald   
  17. Wow
    Zurp got a reaction from Salazam in Guide to Temple of Seals - Fext - EU Emerald   
  18. Like
    Zurp got a reaction from Enemy in Guide to Temple of Seals - Fext - EU Emerald   
  19. Like
    Zurp got a reaction from Ляна in Guide to Temple of Seals - Fext - EU Emerald   
  20. Wow
    Zurp got a reaction from Higgings in Guide to Temple of Seals - Fext - EU Emerald   
  21. Cool Story
    Zurp got a reaction from Zicco in Guide to Temple of Seals - Fext - EU Emerald   
  22. Wow
    Zurp got a reaction from Laevateinn in Guide to Temple of Seals - Fext - EU Emerald   
  23. Haha
    Zurp got a reaction from Voidknight in Guide to Temple of Seals - Fext - EU Emerald   
  24. Wow
    Zurp got a reaction from noro5825 in Guide to Temple of Seals - Fext - EU Emerald   
  25. Wow
    Zurp got a reaction from Mixver in Guide to Temple of Seals - Fext - EU Emerald   
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