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Zurp

Lord of Knowledge
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Posts posted by Zurp

  1. 3 hours ago, Drakoslayd said:

    I do have a question. What do people use to make these costumes? I hope to practice and make my own costumes for future contests

    Any drawing/photoshop app works, but there are some specifically for pixel art. I have used Piskel (free) and Aseprite (paid) to make my costumes. Not sure which apps are best if you only have a mobile device. Any app where you can use layers should work fine.

  2. Add a costume wardrobe where you can store infinite amount of costumes. Costumes take way too much space and you can't really collect them easily. Also, you could add achievements for amount of collected costumes and a titled achievement for player with most costumes collected. 
    If this gets added to the game at some point, please add a search function or ability to favorite costumes to find them easier.

  3. There is a bug with the Second Chance book. If you kill the minion and then kill the player during the 10 sec invulnerability that the minion has, the minion won't get the invulnerability again. Meaning you can kill the minion even when the owner is dead.

    image.png.d1463e67327f0bd60fbc8cad8565f9b5.png

  4. Kinda hard to balance alliances when they aren't as one sided on all servers. For example, these are the war results from 2022:
    image.png.2f29e6acb5f8a4498699c2c15614545c.png

    image.png.9390f41a244667a1ecc526c3d484d081.png

    Seems like elfs need buff on some servers and mcs on some.

    You also cant buff the classes from one side just because they have less people playing. Arenas and GvG's would be dominated by those classes that got buffed, because there it doesn't matter how many total players one side has.

    Only way to balance this would be to add some incentives to make new characters on the side with less players. Increased xp/knowledge or something for new characters.

  5. Since many people seem to have issues with this skill, especially when it is on a class that in some scenarios can also deal decent damage, I suggest changing it a bit. The tree should heal different amounts depending which weapon you have equipped. 

    Now the skill heals 30-35-40-45% of your magic power for 6 total ticks.

    When using staff the skill could heal like 35-40-45-50%. Staffs have less magic power than hammers so this should keep the healing output about the same as it is now, but your cat would do significantly less damage since you lose the phys from hammer.

    With hammer. 20-25-30-35%

    With spear you could change it to only heal yourself and your cat. Increase the heal to maybe 70-75-80-85. (Full phys bm would heal around 2.5k total without buffs, with buffs and lucky crits upto 5k)

     

    Another wild idea for memes, Bm no longer gets immortality while in tree, instead bm gets 100% resistance for the duration and you can move and use skills. 

  6. 9 hours ago, Matarato said:

    I imagine you can repeat the effect countless times 

    You can't. It's only 2 stacks max on the target. Doesn't matter if the other stack is from another bm.
    But yea, the skill is useless but I guess every class has few of them. I would like every skill to be useful at max but currently that's just not the case. 

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