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boiz

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Posts posted by boiz

  1. And btw the dk skill is shit. Plain and simple. Dopknight maxed it at it increased his defense from 9.8k to 12.3k.

     

    His health regen maxed at about 600(aggro). This was when he eas using the best health regeneration gears in the game so far.

     

    The skill is barely useful in dangerous situations.

     

     

    Just sayin

  2. I like how its always mcs that get the useless exlert skills and elfs get the most overpowerd what the actual f uck skills in the game.

     

    When mcs do get a somewhat decent skill, the fay after it gets nerfed to being shit skill its supposed to be. Watch as this maintenence and future maintenance make this fruition.

  3. Druid: Swarm

    The druid infects an enemy with special types of insects. Any player that is to go near the infected player will receive this infection as well. In order for enemies to get infected by it, it must only come from the host (the first player to get infected). This damage of this skill is very weak.

     

    Shaman: Whirl (inspired by nosotraes :P)

    The shaman summons severe winds that act as a shield for himself or allies. Any enemy near the protected player gets pushed away immediately and has a chance to get stunned for a short period of time.

     

    Warlock: Dark Mist

    The warlock defragmwnts into dark wisps of magic and travels quickly to a certain area on the map. If an enemy is to collide with the warlock in his dark wisp magic formation, the enemy endures a small amount of damage.

     

    Necromancer: Reanimate

    The necromancer uses the power of dark magic to enchant a fairly large area on the battle field. Any enemy that steps foot in that area will get their feet grabbed by the undead's hands. Enemies under this skill will not be able to move until the hands have withdrawn.

     

    Bladedancer: twinfold

    The bladedancer does a sudden dual attack with each of his weapons. The first attack does heightened damage whilst the hit from the 2nd blade does a considerably lower amount of damage. If both attacks do a critical hit, the cooldown of this skill is immediately set to 0.

  4. Warlock: Dark Aura

    The warlock surrounds himself in dark magic. during this time, a percentage of energy is taken from enemy attacks(skills only) and used to replenish the warlocks energy. During this time, spells casted on the warlock are slightly weaker.

     

     

    Mage: Mirror

    the mage gets the ability to mimic a skill casted by an enemy. after the mage activates 'mirror', the first skill the enemy uses against the mage will allow the mage to learn how to perform it. * the mirror skill will be replaced by the learned skill for a short amount of time. * *the mimic'd skill will be slightly weaker than the one performed by the enemy. *

    Eg: a warlock uses plash of darkness on the mage. the mage learns a weaker version of that skill through mimic. the mage can now cast that skill for a short amount of time. after that time is finished, the skill will be removed and mimic will start cooling down

              

    Mage: Ice Cube

    The mage encases the target in an ice cube.during this time, the enemy is completely paralyzed and unable to move. any attacks toward the enemy inside the cube is decreased by up to 70%. if the mage attacks the enemy in the cube with FrostBolt the cubes time is extended. *This skill can be performed on both allies (for protection) and enemies (for offense).

     

    Priest: Disable

    after casting this skill on an enemy target, the enemy is unable to use a skill they used previously for an extended amount of time. This does not always work 100%.

    Eg: a shaman uses totem. the priest uses disable. the shaman is unable to uses this skill again for a very long time (maybe just double the cooldown).

     

     

     

     

    all i can offer for now! hope you all like.....

  5. Warlock: Dark Aura

    The warlock surrounds himself in dark magic. during this time, a percentage of energy is taken from enemy attacks(skills only) and used to replenish the warlocks energy. During this time, spells casted on the warlock are slightly weaker.

     

     

    Mage: Mirror

    the mage gets the ability to mimic a skill casted by an enemy. after the mage activates 'mirror', the first skill the enemy uses against the mage will allow the mage to learn how to perform it. * the mirror skill will be replaced by the learned skill for a short amount of time. * *the mimic'd skill will be slightly weaker than the one performed by the enemy. *

    Eg: a warlock uses plash of darkness on the mage. the mage learns a weaker version of that skill through mimic. the mage can now cast that skill for a short amount of time. after that time is finished, the skill will be removed and mimic will start cooling down

              

    Mage: Ice Cube

    The mage encases the target in an ice cube.during this time, the enemy is completely paralyzed and unable to move. any attacks toward the enemy inside the cube is decreased by up to 70%. if the mage attacks the enemy in the cube with FrostBolt the cubes time is extended. *This skill can be performed on both allies (for protection) and enemies (for offense).

     

    Priest: Disable

    after casting this skill on an enemy target, the enemy is unable to use a skill they used previously for an extended amount of time. This does not always work 100%.

    Eg: a shaman uses totem. the priest uses disable. the shaman is unable to uses this skill again for a very long time (maybe just double the cooldown).

     

     

     

     

    all i can offer for now! hope you all like.....

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