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Sai Chandra

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    Sai Chandra got a reaction from REAPER in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  2. Wow
    Sai Chandra got a reaction from Drakoknight in Ayvondil T5 Guide   
    There is no talent to evitate critical hit. However, you can take following tips to evitate critical hit.

    1. Try hitting the mushrooms regularly around the map to get buffs and survive in the boss area.
    2. Increase dodge stat to increase your dodginess to evitate critical hit.
    3. Use Solidity runes and increase your defence to reach highest solidity possible to avoid critical hit.

    The talent Survivability IV talent reduces the critical hit dmg taken.
     

  3. Like
    Sai Chandra got a reaction from Speedom in Axe, Sword or Dagger -which do high level rogues prefer for PvE and why?   
    I meant the highest limit of parry is 30%. It maybe possible with some relics and gears combination. 
  4. Thanks
    Sai Chandra got a reaction from Drakoknight in help   
    I have seen these cases a lot in the past. It usually happens if you are paying from an account which doesn't have your name on it. I can suggest you to pay from an account which is yours. If it doesn't solve, please contact support team like Nolan wrote.
     
     
  5. Thanks
  6. Wow
    Sai Chandra got a reaction from Khrone in [2021.05.24] The “Call of Mermen” special event: hurry up to pump all the underwater talents!   
    Good work Devs! Finally the players will be able to catch up to full talents.
  7. Wow
    Sai Chandra got a reaction from Sundown in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  8. Like
  9. Like
    Sai Chandra reacted to Wongs in Bladedancer : The Mighty Unbalanced Hero   
    thx for ur telling🥰in fact i played almost all classes but i have more friends in mc side so i play mc in main.elf skills always much better ,always 1 skill have many important abilitirs ,such as bd's dash,aoe taunt,aoe stun,move speed,resis. Btw,what skills chief have?they look good for pve,the date of dmg looks pretty too ,just cuz they have aoe for mobs, they r noobs for any pvp battle. the resis skill now duration is 2/2/3/4s,remove 1/2/3/4 debuff ,whats that mean?u even cant close to enemies. And,chief have no any stuns,just have a root skill ,and range=3 haha,root=enemy can use any skill or pot they want  ,same control skill of templar,is range 5, keep few sec on floor ,keep stuns,tbh ,root skill is nothing ,if u have no skill to stop enemey's skill ,u will be always noob in pvp.other way ,chief all skills(except Non directional skills) is range 0,u even cant close to enemy ,dnt say wolf kills +50%move speed ,u shoud to know ,any control skills have atleat range 4.and ur resis skill just 2-3s lol and all classes excpet chief ,have not only 1 good control skills. i dnt want to said too much ,jist check forum ,u will notice how many ppl want buff choef ,or u can build a chief to have a try. thx again ,my forum friend xd
  10. Like
    Sai Chandra reacted to TheCaster in Sithlords - Gameplay Videos   
    Hey guys!

    Who isn't interested in turning into a beast, getting clones and turning people into ducks in warspear rn? 
    Here's a short video of the Mermen Trials event in the US Sapphire server. I would like to specially mention each and everyone who makes the time for this event. I understand for some it might be during work, sleeping time zones, universities but still you guys make the effort. Special thanks to all the heirs too who make it happen. I'm not gonna thank everyone by name cause there are too many people who assist in the background.
    Looking forward to an even better performance in the future!

    Much love to our members, viewers and all the gents at the forum. 💙

    P.S: I've been so busy with moving around due to university and work that couldn't find much time for videos. I know some videos are pending and I'll get to them as soon as time permits. xD Enjoy!
     
     
  11. Wow
    Sai Chandra reacted to Akasha in [2021.01.19] Contest "Greeting card - 2021". Results   
    Friends!
     
    The annual Greeting card contest is coming to an end. It's time to delight ourselves with the most beautiful arts and choose the winners.
     
    As always, there weren't enough prizes for all of your wonderful cards, so in addition to the "Audience Choice Award", we will give some additional awards in the category of "Finalists". Let's take a look at them first!
     
    Really masterful drawings, but, in the opinion of our jury, a little short of the top five. We hand over 30 Snow Empire Stashes:
     
    @Biroleibe Ws Biroleibe - BR-Tourmaline

     
    @eduwru Darkrange Br- Tourmaline

     
    @Bomtemplario Deuslvult - BR-Tourmaline

     
    @Phosphatase Kuusipuu - EU-Emerald

     
    @Deminerd Gloomheart - US-Sapphire

     
    Now, it's time to meet the winners! Congratulations to:
     
    5th place - @Missprite We're in love with your colors! For which you reached 50 Snow Empire Stashes and our hearts!

     
    4th place - @YaraM kept us all safe from the frost with a dedicated work to our season's theme and will receive 60 Snow Empire Stashes 

     
    3rd place - @KelwinLoser is probably wondering, "Will I make my way to the winners?". And the answer is: undoubtedly YES! You better free up space, the White Beard is delivering to you 70 Snow Empire Stashes + any smiley set of your choice from the Miracle Shop 

     
    2nd place - @ZxLeGeNdZ Our old guest showed up not only for Christmas, but also to the podium. For lightening our season with all the warm lights and colors, for the cozy and colored scenario, you wouldn't deserve any less than 85 Snow Empire Stashes + any costume from the Legendary Chest of the White Wanderer 

     
    1st place - @Zaka didn't spare time or efforts to make this unique handmade card, definitely worth the prize of 100 Snow Empire Stashes + any equiрment item from the Snow Boundary. A lot of respect and our most sincere congratulations to this artist! Bravo!

     
    But we couldn't forget the Audience Choice Award! 
    @Abdiel Almaguer - the Strong, has beaten up the competition! Crafting the Snow Boundary and bringing the magic into the real world! Well done! For you will receive 50 Snow Empire Stashes + any decorative skin item from the Snow Boundary.
     

     
    And as sign of gratitude, an honorable set of 10 Snow Empire Stashes will be sent to all participants whose work has not been released here, but did a great job!
     
    If your work isn't on the best works' list, don't be upset. Soon there is going to be a new contest and new winners, and you can work on your skills till then!
     
    Thank you for participating!
    AIGRIND
  12. Thanks
    Sai Chandra got a reaction from lallouss in SCREENSHOTS FROM THE GAME   
    Yep. He is not zeus. He seems to despise Legion faction so much and he wants to spread the negativity to Legion faction by making Legion faction switch to Sentinel Side. 
  13. Like
    Sai Chandra reacted to Nolan in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    A lot of people like this event and the new mechanics/GvGs... It is impossible to please everyone. But you can always make suggestions in the "Suggestions" section. If they are really possible and viable to be done, you might see them in future events. 
  14. Like
    Sai Chandra reacted to Jcbreff in Skill cooldown don't work correctly   
    cooldown works like so: 
    Cooldown
     
    The "Cooldown" parameter increases the speed with which a character's skills recharge.
    That is, if a hero has 100% of Cooldown, this means that his skills will recharge 2 times faster, that is, they will recharge in half the normal time.

    You can calculate "Cooldown" time with the following formula:
    original_time ÷ (1 + percent_ofload)

    Using your example, it would look like this:
    18 ÷ (1 + 48.2%) = 12.1 seconds

    Put another way:
    X = A / (1 + B)
     
    Where:
    X is the final recharge time;
    A is the skill's original cooldown;
    B is the skill reload percentage.
  15. Wow
    Sai Chandra reacted to Akasha in Merry Christmas!   
    Merry Christmas everyone! 
  16. Thanks
    Sai Chandra got a reaction from TheCaster in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    If that is true, I think the developers thought the subtraction of 2 secs was necessary to keep the chieftain skill balanced. I can share my personal experience of testing the Resistance skill for Bladedancers which was nerfed thrice in terms of durations and effects in the test server. 
    But According to my personal opinion, I feel the skill should be given 2 secs more making chieftain skill 8 secs or atleast kept 6 secs. 
  17. Thanks
    Sai Chandra reacted to Peony in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    Hi! 
    Only this skill has been changed. but the description of this skill in the announcement is correct, because we did not specify the effect duration. In the game, you see the actual values. There were no other changes.
  18. Like
    Sai Chandra got a reaction from Higgings in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    You should bold the word "never" xD
  19. Speechless
    Sai Chandra reacted to Peony in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    these effects are removed when you leave a dedicated dungeon?
     
  20. Like
    Sai Chandra got a reaction from triggeredAF in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  21. Thanks
    Sai Chandra got a reaction from adywijaya in Ayvondil T5 Guide   
    Ayvondil T5 Guide
     
     
     

    Before going to the contents, lets break some myths and get answers for some FAQs
     
    Q. Why do you need this guide?
    A. Many people don’t know the secrets, ambushes and treasures hidden in the latest update of Ayvondil chapter. This guide is one stop place for players who want to uncover the Pirates and underwater mysteries of Ayvondil T5.
     
    Q. Is Ayvondil T5 profitable?
    A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters which are available in abundance underwater. The mini bosses in the T5 ayvondil map can be farmed for better loot.
     
    Q. Do you need to buy a lot of oxygen tanks to quest underwater?
    A. You may need to buy a few oxygen tanks in the starting phase of getting used to the new town but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
     
     
    I myself never exhausted the oxygen vials which i get from just mermen quests. 
     
     
    Q. Is there a difference between underwater and Ship graveyard?
    A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
     
    Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
    A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon.
     
    Q. What is the right way to spend mermen reputation for talents?
    A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
     
    Q. Do I need to max the present talent to move to next talent?
    A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
     
    Q. What are pirate doubloons? What is their use and how to get them?
    A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are required in smooth underwater adventure. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.

    Q. Do the doubloon weapons deal extra damage on land T5 sector monsters like in underwater?
    A. No, the doubloon weapons do not deal extra damage on land monsters. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event where the ads are currently spawning on land areas. 

    Quest- Monsters and Bosses location Guide

    Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
     

    Legend:
     
    Type-1 Monsters
    These are the collecting-quest(Stocking up) monsters which give pirate reputation. These are available on the upper half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Deepwater redfish  ①ⓐ
    b.      Shining dollarfish ①ⓑ
    c.      Sharp-toothed rattail  ①ⓒ
     
    Type-2 Monsters
    These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
    Quest Reward: Chance to obtain Pirate key
    a.      Snouty Snatchers   ②ⓐ
    b.      Beam-eyed Anglerfish  ②ⓑ
    c.      Clawcutter   ②ⓒ
    d.      Needletooth Drowner  ②ⓓ
     
    Type-3 Monsters
    These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
    Quest Reward: Chance to obtain Pirate key
    a.      Shaman of Depths  ③ⓐ
    b.      Sea Devil ③ⓑ
    c.      Bloody Priest  ③ⓒ
    d.      Nightmare Anglerfish  ③ⓓ
    e.      Relic Lobster  ③ⓔ
     
    Type-4 Monsters
    These are bosses located in the mid area of ayvondil T5 area. 
    a.      Larry Skull ④ⓐ
    b.      Dany Hook ④ⓑ
    c.      Drowned Admiral ④ⓒ
    d.      Old Inker ④ⓓ
    e.      Levadis Bloody ④ⓔ
     
    Raid Boss- Captain Giant Octopus  Ⓡ①
    Conditions to activate: 30 players required to stand on the plate before the boss. 

    Raid Boss- Orcinus Ⓡ②
    Conditions to activate :  Clear all the ads/mobs in the spawn point of Orcinus given on the map. 

    Guide of Symphony of Twilight Depth Quest:
    There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
     
    1. North to South:
     
     
    2. South to North: 
     

    3. Clockwise:
     

    4. Anticlockwise
     
     

    Sunken Ship Locations :

    These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.

    The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
     

     
    Guild Events :
     
    1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires clearing the every ad in the area to proceed to the next level and defeat the last boss on stage 4 within the time limit.

     
    2. Grotto Event: This Event requires atleast 25 players with a tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.

     
    Guild vs Guild Events :

    1. Invasion of Chaos Event : The main goal of this event is to clear as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Scouting of players in the GVG area is necessary to find out your enemies and allies
     
    2. Mermen Trials Event: The successful completion of this event gives access of 4 hours of Mermen Sanctuary Dungeon at the Doom Island. The guilds which are participating in this event are made into pool. From this pool, each guild is matched with another almost equally skilled guild (if there is any mis-match in the level occurs, the higher-level guild cannot use the skills that are higher than the lower-level guild level thus making it fair fight) and almost equal number of players participating in a guild. This event is similar to arena where group of players are matched with another group of players except that in this event, 1v1 guild vs guild match-up takes place in both stage 1 and stage 2. This event has two stages. Only guilds which win in the stage 1 are eligible to participate in the stage 2 of the event.

    Reminder: The active guild skills are reset at stage beginning thus giving full use of guild skills at each stage.

    Details of each event are given below:
     
    Stage 1 : Symbol of Celebration: The main objective of this stage is to capture the crown/regalia which is placed in one of the three mid-areas of the stage before the rival guild and bring back the crown at the spot provided for placement of crown near the spawn base. The points are majorly counted based on the captures of the crown, placement of crown at spawn base and the player kills of rival guilds. Some important tips/tricks to perform better in this stage are given below:
     
    a.      Players should level up as many underwater talents as possible by keeping in mind that they should always try to stay above 15k repu for decent movement speed in underwater. Keeping player repu at max 35k repu gives the full extent of movement speed possible through mermen repu.    
    b.     Players should get doubloon gears(movement speed boots), movement speed foods from the T5 NPC who provides items for doubloons and movement speed scrolls from ship graveyard chests from mcoin shop.           
    c.      Players can get the rare non-class expert skill book Might of Depth for extra movement speed underwater.
    d.     Players should use oxygen vial/tank before stage begins to get extra speed from the talent Swimming Technique.
    e.      Caution! This trick is should be used with lot of practice and ingenuity. Before the stage 1 begins, player can try to keep the oxygen level at minimum level i.e at 1 bar out of maximum oxygen bar to make full use of two talents which are High-Speed Ascent and Adaptability.
     
    Stage 2: Proclamation of War: Only the winners of stage 1 are eligible to participate in stage 2. This event is similar to the war in Map 2 i.e., Irselnot war with 3 pylons (instead of flags) and a final guild flag near each spawn base. The points in this stage are counted based on the rival guild pylons destroyed, rival player kills and the destruction of final rival guild flag. Initially, each guild can target any of the three pylons only. The access to attack final flag is achieved when all three pylons of rival guild are destroyed The event can end before the given time if the final flag of rival guild is destroyed.  


    Ship Graveyard- Underwater Talents Information: 
     
    “Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
    I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
     
    The Reputation required at level up at each level is noted in the table.
    Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires  400+800+1200+1600= 4000 repu.
     
     
     
     
    Note: 

    1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated.  Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
     
    2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.

    3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game. 
    a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5. 
    b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5. 
     
    Dangers to watch out while roaming inside underwater.
     
    1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
     
    2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to put the players in difficult situations.

    3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can defeat the fish by using auto-attacks to avoid aggression of other fishes in area.
     
    4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately put you in stun cycle which might never end till the player is defeated. 
     
    5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is defeated. So, always watch out for the ambushes activated by players. 

    6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and defeat them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:

     a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be defeat immediately or else it causes bleeding and thereby attracting Red Shark to the player.
       
    b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to defeated by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.

    c. Blue jellyfish Cyanea :  This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attacked by melee attacks.
     

    As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.


    I hope this guide will show the path for all the players and wish for all the players to master Ayvondil T5 Sector. 

    Map Credits : Warspear Database. Without which I couldn't get a decent map of Ayvondil T5 sector to plot all the required symbols and markers in the map. 

     
     
     
  22. Like
    Sai Chandra reacted to Arthas in BUG NO "CANCELAR" NA AMPLIFICAÇÃO!   
    Mas não é um BUG. 
     
    Está funcionando como deveria.
     
    O que eu acho que deveria ter, era um aviso , antes de começar o carregamento , pra avisar que o player está tentando ampliar sem sign.
    Mas isso , é algo que futuramente pode ser olhado pela AiGrind , não um bug.
     

  23. Like
    Sai Chandra got a reaction from Higgings in Chieftain new Expert skills preview: What do you think?   
    My personal opinions:

    1. The attack speed buff is not useful especially when you know auto attacks still depend on phy dmg. Its like adding more attack speed of hitting enemy(greatness set char) with 100 dmg hits with your magic maces. I wish the pene buff is given to both 2h and 1h maces because pene buff works not only on auto attacks but also skill dmg.

    2. This skill looks unique as no other class can perform multiple hits at same time (Exception : Ranger double hit works on chance under blessing skill). A perfect counter for barb stone skill. If the dmg is too low, i dont know if anyone would go for 4/4 as long as it serves its purpose.  

    3. This skill is probably the best support skill in arena where you can remove all debuffs and at same time increases the resistance parameter which further has chance to resist future debuffs. A reverse working of Magic Ban which works on enemy instead. 

    4. This is another unique skill for Legion Side which no other Legion class has atm (Magic Ban of mage works on same principle but has different bonus) apart from the relic of dispelling which works at 20% chance only. This is exactly the skill which whole Legion Faction needs right now when the Sentinel side is too overpowered with countless number of positive skills to counter all debuffs and stuns of Legion faction. (No wonder Legion faction side died when they felt that their cc skills don't work anymore).

    Overall Review: The new expert skills of chieftain brings some good support skills. We can expect some new strategies to counter some overpowered Sentinel Side classes atm. 
  24. Like
    Sai Chandra got a reaction from Rhaast in Chieftain new Expert skills preview: What do you think?   
    My personal opinions:

    1. The attack speed buff is not useful especially when you know auto attacks still depend on phy dmg. Its like adding more attack speed of hitting enemy(greatness set char) with 100 dmg hits with your magic maces. I wish the pene buff is given to both 2h and 1h maces because pene buff works not only on auto attacks but also skill dmg.

    2. This skill looks unique as no other class can perform multiple hits at same time (Exception : Ranger double hit works on chance under blessing skill). A perfect counter for barb stone skill. If the dmg is too low, i dont know if anyone would go for 4/4 as long as it serves its purpose.  

    3. This skill is probably the best support skill in arena where you can remove all debuffs and at same time increases the resistance parameter which further has chance to resist future debuffs. A reverse working of Magic Ban which works on enemy instead. 

    4. This is another unique skill for Legion Side which no other Legion class has atm (Magic Ban of mage works on same principle but has different bonus) apart from the relic of dispelling which works at 20% chance only. This is exactly the skill which whole Legion Faction needs right now when the Sentinel side is too overpowered with countless number of positive skills to counter all debuffs and stuns of Legion faction. (No wonder Legion faction side died when they felt that their cc skills don't work anymore).

    Overall Review: The new expert skills of chieftain brings some good support skills. We can expect some new strategies to counter some overpowered Sentinel Side classes atm. 
  25. Like
    Sai Chandra got a reaction from TheCaster in Chieftain new Expert skills preview: What do you think?   
    My personal opinions:

    1. The attack speed buff is not useful especially when you know auto attacks still depend on phy dmg. Its like adding more attack speed of hitting enemy(greatness set char) with 100 dmg hits with your magic maces. I wish the pene buff is given to both 2h and 1h maces because pene buff works not only on auto attacks but also skill dmg.

    2. This skill looks unique as no other class can perform multiple hits at same time (Exception : Ranger double hit works on chance under blessing skill). A perfect counter for barb stone skill. If the dmg is too low, i dont know if anyone would go for 4/4 as long as it serves its purpose.  

    3. This skill is probably the best support skill in arena where you can remove all debuffs and at same time increases the resistance parameter which further has chance to resist future debuffs. A reverse working of Magic Ban which works on enemy instead. 

    4. This is another unique skill for Legion Side which no other Legion class has atm (Magic Ban of mage works on same principle but has different bonus) apart from the relic of dispelling which works at 20% chance only. This is exactly the skill which whole Legion Faction needs right now when the Sentinel side is too overpowered with countless number of positive skills to counter all debuffs and stuns of Legion faction. (No wonder Legion faction side died when they felt that their cc skills don't work anymore).

    Overall Review: The new expert skills of chieftain brings some good support skills. We can expect some new strategies to counter some overpowered Sentinel Side classes atm. 
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