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Laevateinn

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Posts posted by Laevateinn

  1. 2 hours ago, jast said:

    Well there isnt a written history of servers but I believe the reason is the people who are leading mc side , i have seen it multiple times and i bet even mc people know that many mc players have turned side to elf or changed server because of the greediness of some players in US mc side

     

    i dont say elves are perfect but i am telling you my opinion i saw it more than once happening people fed up because the guilds been leading by same group and you cant be against it , its like a dictatorship in a 2D game , we’ve seen badxjuju’s fall before because players were threaten to be kicked if they do dg with badxjuju members, same thing has happened to swiftfate and relax which kills the spirit of players.

    and in the end you will see the group who made this happen crying about mc is low populated.

    We say this is not dictatorship, it's united. Also, relax guild is a guild that you guys call an alliance with the opposition.

  2. 8 hours ago, Gladiator said:

    Let me be more fair, I guess...

    On paper the new matchmaking and league systems sound good but they require a large active player base that does not exist at the moment.

    Without addressing that, this sneak peak provides nothing promising.

     

    Ideas to drive up arena activity:

    • Make fighting in the arena free, i.e. remove tickets. But matches would give only rating points.
    • Remove "demand all modes" button.
    • Purchasable items "(Great) Gladiator Elixir" with increased prices will increase the rating points by a specified percentage and additionally give arena points in the value of 100%-150% of rating points.
    • Rating points count towards rankings, technically you should be able to climb to the top league ranks for free! Well, time and probably a whole lot of top-tier buffs make it not so free...
    • Depending on how players spread in the new leagues, top 50% or so of active players ranks will also get a chunk of arena points at the end of the season. Could be a certain % of the rating points, depending on their league.

    Arena points/shop:

    • Arena shop items that are more frequently updated with items that are relevant not only for arena but also for mass fights, items such as anti-control foods or anti-resistance buffs for example, or special minions with AoE effects. As far as I know, most if not all AoE skills from minions were removed at one point, so they would be very expensive, but also unique. This is important for end-game players of the top guilds fighting in raid boss wars and such, it will keep arena relevant for them forever basically.
    • For newer players, get rid of the chests, add the costumes to be directly purchasable, and the books too but make them cost something crazy like 500k AP or something. People Like to work and grind towards a set-in-stone goal in MMOs... Add more books too, why not.
    • Rewards for new league rankings can be whatever but ideally, the top league would give seasonal buffs that contribute to mass battles.

    Doing Arena for free is a good idea. But I don't think it's going to be easy to delete tickets right away as tickets are already out in the game and this is a cash-purchased item. It's even on sale today.
     

    Or they can only ask for ticket for rank arena only.


    Non-class books are a reward that will interest everyone, so I agree to add books for a price that is very expensive, but you can get it with effort. Instead, since it's a definitive reward, it's less capable than a regular rare book, and the arena is not a solo content, so it might be a book that only works if there's a party. Players who have empty rare book slots will be able to fill them with this.

     

    Or.. these can also be added as compensation.
    image.png.6c29f71d9ade631cb4624babd974f9c7.png

  3. That's a good idea. There will be fewer resellers, and you won't have to look for mcoiner to get the mcoin items you want. Also, it would be good to lower the fee and increase the default slot to activate the dealer.

  4. Reducing gold rewards can be hard. But still, many users haven't even tried t5. A lot of users stay in t3, t4 and farm only gold. I created an character in emerald and leveling it like new player, but most people don't invite newbie. Because the party is filled with their alt characters. Devs can increase the rewards of t5, almahad while reducing the rewards of t3,t4. Also, t5 is now coming down from the end content, so you can lower the difficulty level. Especially, I think it's necessary to reduce the difficulty of guild events of t5. Need to adjust according to guild level.

  5. Developers need to lead high-level players to t5 and Almahad. As part of that, devs can give almahad rep to lv34 player instead of t5 rep as a daily bonus, or devs can make it choose between them.

     

    Also, t3 and t4 still give them a lot of gold, so many people do quests by rotating multiple accounts. For level 32 and above players, reducing the gold rewards at t3,4 is one option. I don't agree without the Pvp zone.

  6. 9 hours ago, Vanderlite said:

    So am I, name is the same as here. Im going to start making posts on the mmo subreddits to see what activity ill get. What makes you post on korean communities? I joined the official discord and it seems active but idk about getting people to help in there.

    Because I'm korean and korean gamers are serious about the game. I posted a guild recruitment for new player on discord and many(at least more than before xD) people are asking to join

  7. 10 hours ago, Vanderlite said:

    Thats great to hear as I am going to start as well. What server are you on and where do you advertise? I know its a little dramatic for such a old game but it has its own charm and I would hate for the game ive spent years in disappear. 

    I'm playing on the US server and sometimes post on various korean communities.

     

    And after the official Discord server, accessibility seems to have improved. Young people are friendly to Discord

  8. Guild for Beginners - Cosmos

     

    Hello, this is the Cosmos Guild. Our guild is dedicated to supporting new players in the MC faction, and we welcome all beginners.

     

    After collecting 1000 guild points, everyone becomes a challenger, which gives you free access to experience buffs.

     

    Rules:

    1. Enjoy the game.

    2. Respect other players.

    3. Don't kick other members.

    4. All items in the guild warehouse are public and free to use. Don't sell on the market.

    5. Feel free to join and leave. If you've been kicked out, you can rejoin.

    6. Rules are always subject to change.

     

    https://discord.com/channels/761911215232385044/1076049558586535966

     

    image.thumb.png.9f9db47cd2504ceaa573f61cddd8155d.png

  9. 1 hour ago, vavavi said:

    Wanting a mage barrier but one that lasts triple the time, lul

     

    icon_skill_storm_of_arrows.png Hail of Arrows: An attack that deals physical damage to an opponent in the amount of P% of the character's physical strength and 50% of this damage to all opponents within a radius of 1 yards. It is impossible to evade the attack. Maximum number of player targets is Y, the limit on the number of monster targets is X.
    icon_talent_138.png Blood Lotus: The "Vengeful Shot" skill cannot be blocked or dodged.
    image.png Streamlined Shot: The "Pathfinder Arrow" skill cannot be blocked or dodged.

    And the bleed effects.
     

    Mage's barrier absorbs all dmg. In conclusion, Mage's barrier is better. Yes, the excessive duration can be problematic, but it needs to be improved.

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