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shaxxi

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  1. Thanks
    shaxxi got a reaction from pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    You get the badge for the most uneducated post in here

     
    These people shouldn't comment on classes they don't even know how they work lol 

     
    I highly suggest for starters to not use rogue as a class ever. It is the worst choice you could make at the moment
  2. Haha
    shaxxi reacted to Mary seto in Rogue being unplayable after test server/ Suggestions for future fixes   
    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 
     
    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 
     
    Lets compare rogues and seekers
     
    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 
    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 
    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 
    - compete for a raid boss It's not just the work of rogues
    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 
    -rogues are a way better now, more than before,
    Just adapt to each change as usual in this game
    Also my chief were nerfed, i ain't stop playing just because of that🧐
     
  3. Like
    shaxxi reacted to pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    I always love how people which are not even playing rogue are saying how good the rogue is these days, how many advantages does he have.
     
    Making "Image" on the rogue just through the Forum posts. Same ppl as those which have +6 pve equipment and are complaining how bad class is, because he is getting killed my a PvP player.
     
    Have you  played a "Decent" PvP rogue Before / After update  ? Have you tried playing Axes on a rogue Before / after a Rebalance update ? I doubt, because you would not Type such a thing here.. 
     
     
    because before with Axes and OLD Extermination i was at 55% attack speed without any buffs. And for the Axes it was enough to not Hit like a Turtle > Just like Rogues do now.
     
     
    Relies on speed, but you forgot to mention those guys got XYZ stat boosts for PVP. Reduction for incoming damage, boost for dmg and idk what else. Hitting with a daggers for 1100 with their auto-attacks. Not gonna mention rest of the Elf side.
     
    What Buffs does Rogue have ? 35% attack speed was alot ? what else we had ? Cant even play for a full DMG "AS A DAMAGE CLASS"  because its soooo bad, playing with Axes.
     
    What rogues are happy ? tell me atleast 2 names of a Rogue players, which are Happy with this  :) Good luck finding them
     
     
    im speechless ..... 
     
     
    So my character where i spent thousands of €, is getting nerfed every time when its possible, getting useless Skills / talents. Struggling in a PvP against 75% of characters. Being useless in a PvE content. And you tell me to "Adapt to a changes". Nice joke 
     
  4. Thanks
    shaxxi got a reaction from pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    This statement alone is enough to make you see that some people just live in delusion "like everyone else"

     
    I could pull this number from my -you know what- and still be close to the truth. 95% of population don't have access to books, why did you think this was even worth writing to support such lacking argument is ridiculous 

    There is absolutely no debate here the class is trash, and the idea to make players stop using previous weps or change them when they spent hundreds/thousands of $$ just shows the extent of their ignorance towards their players.
     
    I've brought enough truth on why this class lacks significantly, and the same people who argue against it are either playing a different class, fought rogue with no resil and thought "wow such op class, need nerf" or simply just trying to put down this class to save theirs.

    It is unfortunate developers are this ignorant about such wasted potential for this class. I've already stopped supporting this game financially. I advice pawned and everyone to stop buying and enriching a game that refuse to even acknowledge such blatant class flaws 

    That's pretty much the only way to actually make these people listen
  5. Like
    shaxxi reacted to pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    Read the topic since the first post and you will see about what we are complaining.
     
    "Overtuned" maybe on a paper. Reality is somewhere else.
     
     
    Sure getting a new gear isnt anything new, but its not worth it at all. Tell ppl to switch their weapons for a "downgrade" and lets see if they will be happy.
     
     
    Dodge rogue was a thing when Reflexes were actually playable and Dodge skill did not have 10s duration and 23s Cooldown. Since last "rebalance" when they changed Reflexes, is worth more use Vamp runes, Vamp books and Distortion since that will save you more than a dodge. (How many ppl are able get Vamp books, Distortion book ?)
     
     
     
     
  6. Thanks
    shaxxi reacted to pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    its not overreaction. You are just missing a point here.
     
    Rogue just got nerfed (once again) in a main skill / stats without anything in return.
    Forced players to amp new stuffs without a single benefit of it.
    How do you want make a people play new things then ? 
     
    Wanted to make more styles and weapons playable in PvP / PVE content ? Good, but MAKE IT POSSIBLE to play it!
     
     I was using Axes in arena as every other Rogue player. Now i had to Buy new Crafted sword and AMP IT. Had to get 50k AP for a arena sword and AMP it (Just FYI: Took me 1500 signs and over 1.5M gold just to make this single sword +10). Had to put Attack speed enchants  everywhere where i could, get full Attack speed talents, Join Atleast +10lvl Guild for extra 15% attack speed bonus, just to get 50% attack speed.
     
     
    What did we get in exchange ? 
     
    Less Damage  Less CD and attack speed Forced to Get new weapons and amp them Have to play with a Talents which doesnt make any sense and are useless in both contents (PVE and PVP) Remaking Sinister to make it decrease heal by 40% and deal some damage..  (You really think this gonna save / improve gameplay for Rogues in a current state  of the game ? Do you think this is it, what rogue really needed ? or was lacking ?  When in a game is Ton of damage and Survivability of Rogues from a Scale 0 - 10 is 0. (especially in a PVP) Trickiest tech heal got reduced by 50% Cant compete at Raid bosses anymore because even with daggers u have low attack speed and low CD Axes are useless in a PVP and also in PVE (Killing daily bosses, Raid Bosses) from now on. People have to buy now Cooldown book, attack speed book to get back atleast  where they were before update And believe me, i could go with a points like this all day long.
     
    My point of all of this is:
     
    This was meant to be a Re-balance update. Rogue was not even unbalanced before the update. We were not dominating PVE content. We were not dominating PVP content either, but we have still received this adjustments / nerfs which made Rogue weaker once again (im not scared to say even unplayable). The only good thing about the Rogue over the years was a PVP / Arena content. Im 95% sure, thats the reason why people choose a Rogue right ? Or atleast they used to.
     
    Rogue was all about the attack speed and dodge in arena. Now we dont have any of that, and got nothing in return for losing them.
     
    For the DEVS / Moderators reading this. 
     
    Dont take this as a Toxicity or me being rude towards someone. Its just caused by a frustration  seeing those Re-balance and skill changes which put a Rogue in position where it is now. 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
  7. Like
    shaxxi got a reaction from Drakoknight in Rogue being unplayable after test server/ Suggestions for future fixes   
    You do not understand that it was rogue's only skill that made it who it is and compete "somewhat" with other classes. That was the whole point. Giving it a big buff because the class itself is LACKING. without speed rogue is useless. And now they made it this weird thing where you gotta switch to swords/dagger for speed... mind you its still lower speed than what it used to give + even lowered cd and with dagger especially, you dont get CD at all.  
    Furthermore, It is not only the nerf of the skill is the problem here, although it was still dumb to nerf it. It's the fact that they asking people to invest in new weapons (swords/daggers) to get speed. It is just not right to make people stop using axes when they wasted loads of money on amping them and getting skins on them. It's just upright unacceptable
  8. Like
    shaxxi reacted to ashour in Rogue being unplayable after test server/ Suggestions for future fixes   
    Since majority of people noticed rogue is pretty much unplayable now, with the release of test server.
    I suggest to either restore extermination skill as it was before or increase the buffs given to each independent weapon type. Or make Absolute reflex duration longer to actually benefit from its buffs for a longer duration to make up for the lost buffs from extermination. 
     
    Additionally, a defense increase skill, or some type of resist skill would work too to make it compete with other classes. Although i guess not needed if the first suggestion was to take place.

    When it came to healing, rogue had to click 2 skills to be able to heal, poison and then trick, it was tedious to do this AND it could miss and not heal. and now that same heal is nerfed by 50%. Wrap your head around that.

    The new sinister effect that decrease healing by 40% is good yet none remembered that alot of classes have cleanse and can just removed it on top of that it can be resisted lol.
    Class talents are only beneficiary for pve aspects, absolutely nothing for pvp in rogue class talents. So including something is worth unlocking those for pvp would be good.

    right now with either dagger build or axe build or a mixture. It will result in lack of either speed or cd or both. If attempting to add more speed accessories etc we will lose other important stats such as accu/ dodge. It's very discouraging seeing rogue go down hill each update.

    I've spent money on this game but i don't see a point anymore to support a game that makes a favorite class of mine unplayable. 

    it is all up to the devs to actually listen to what everybody been saying about rogue class and fix these lacking points. @Holmes @Nolan @Dr Strange


  9. Like
    shaxxi reacted to Awie in Rogue being unplayable after test server/ Suggestions for future fixes   
    @[email protected] i recommend give rogue new talent or rework talent give it to his FURIOUSNESS 30% reduce damage when getting stun other else is rework absolute reflexes into new defend skill for rogue since rogue really lack ability to resist
  10. Like
    shaxxi reacted to Drakoknight in Rogue being unplayable after test server/ Suggestions for future fixes   
    Rogues are the back bone of the Legions damage back bone. 
    We need them to be playable and more importantly [also applies for all classes!] Fun to actually play. 
  11. Thanks
    shaxxi reacted to pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    I agree with the opinion above.
     
    With a "few" last updates, its going only down with a Rogues, especially from the Survivability perspective. Dodge was mostly a "rogue thing" from the beginning of the class and the expert skills, which rogue "lost".
     
    Absolute reflexes -> got multiple Changes (nerfs) after which Dodge build is not effective and playable anymore.
    Dodge ->Went from 60s duration to 15s in previous update, and now to 10s duration with a 24s CD
    Trickiest Technique -> Amount of heal received from the skill is reduced by 50% now. 
     
    There is a lot of damage, stuns and silences from the ELF side (I'm not complaining about it), but as a Rogue i dont have a single way how to protect myself against it in compare with other classes. As a Rogue player, i dont have resist skills / deff. skills / shield or damage reduction which could save me or help me.
     
    Extermination -> Main skill of each rogue user.

    I understand that DEVS wanted to make it more interesting, make a more ways how to play a rogue, but why changing it so drastically ? Rogue doesnt have a skills for it. All skills, builds were only made around the Extermination and it's attack speed.
     
    After the rebalance. Doesnt matter if we choose Daggers / Swords / Axes we will  lose damage / attack speed and Cooldown.
     
    If i chose daggers / Swords = in both cases i will lose the damage, attack speed and Cooldown stats. How am i supposed to compete with such things against the other Classes ? 
    How am I supposed to fight in a PVE content, especially  at raid bosses against the Hunters, Rangers, seekers ? 
     
    For the PVP
    Axes are not usable anymore. 50% CD looks fine but 0 Attack speed ....  i will be hitting the player as fast as turtle is moving.  Daggers are not usable in PVP as well.  If we take daggers we will gain the 30% attack speed, but our Cooldown and Damage will go down as much as BITCOIN price these days ! We dont have skills suitable for for using daggers in PVP. Swords - "Golden middle way" gaining 10% attack speed and 12.5% Cooldown. Looks good on the paper, but in reality its not good as well. Getting "atleast" something out of it + losing the dmg.  
    I dont want to exaggerate, but i can claim that rogue has THE WORST CLASS TALENTs out there.
     
    1) Thirst for Murderer (Extermination skill) - "The characters skills and auto-attack are guaranteed to cause critical damage when attacking an opponent with health less than 20% of the maximum while the Extermination skill is in effect".
    PvE -> Skill is pretty much useless. 100% damage on mobs that have under 20% HP ?? what is it for ? Why ? what is 100% damage gonna change when the MOB/BOSS is under 20% of hp ? Is it supposed to be a help or for a faster kill ? its even useless for the fight on a Raid bosses as ELM / Engineer / ORCI / OCTO because its activating too late. PvP -> Well, since there is a resilience on the Arena Gear, we are not able to  deal Crit damage. Even if the player is under 20% of the HP. Skill is not dealing crit damage, so it basically useless / wasted skill.  
    2) Tirelessness (Jump skill)  - "With a 70% chance, it allow you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%."
    No idea what is this doing in a game. Nobody would change 70% of the skill damage for a chance to use jump once again. As a movement skill, i think this is the worst possible way how to make it. I do need a target for using it which in a arena or "running scenario" doesnt make much sense.  
    3) Tornado of blades  (Ricochet skill) - "Each time the "Ricochet" skill deals damage to an opponent, another random target is also hit."
    To be honest i do like ricochet skill but only in a PVE content -> Dungeons. Its easy way how to clear mobs which are close to each other, with a good CD and dmg. For the PVP content i dont really like it. I know rogue was/is lacking some AOE dmg, but this is terrible. Since skill will hit multiple objects / players damage will split into every hitted player / object and it will make little damage. (Im not saying i should be 1-Tapping everyone with it but i dont find this skill effective) Since Rogue should be "Good" in Arena / PvP content i do find class talents above little bit as a "Joke" and it doesnt make any sense to me and i believe, it is possible to reconsider checking the talents above and rework it to something more usefull, and suitable for rogue. For something, what rogue actually need and would improve Rogue atleast litlle bit better then it currently is. We had To Spent XYZ Hrs. to make it to the key talent as every other class.
     
    I believe, if you ask me or anybody who is playing a rogue, if that "journey" for obtaining the Class Talent was worth it >> ITS NOT! 
     
     
    Please, Have a look at it one more time, and reconsider the changes you have made with a skills and Class talents.
     
    @Holmes @Nolan @Dr Strange
     
     
     
     
     
     
     
     
     


     
     
     
     
     
     
     
     
     
  12. Like
    shaxxi reacted to Raislin in Rogue being unplayable after test server/ Suggestions for future fixes   
    If it works anything like the relic you can put in DoT skills then yes you will still critical players in max resilience. It just wont do double damage since resilience also reduces critical damage but you will crit. At least it's good vs seekers since they are that low hp majority of the time. Honestly seems like an ok talent to me for pvp specifically.
  13. Like
    shaxxi reacted to pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    What's the point of the Crit. damage in a PvP when its not dealing extra damage ? 
     
    On left side is auto-attack when "Enemy" Hp is under 20% HP                       On The right side is normal auto-attack
                                    
     
    Do you see any difference in a damage dealt ? (except the "!" mark)
     
     
    You have mentioned that: " At least it's good vs seekers since they are that low hp majority of the time. Honestly seems like an ok talent to me for pvp specifically."
    Is this class talent gonna help me somehow in a pvp ? when the damage is the same all the time / doesnt matter if its under 20% hp or not (because every PvP player as Arena Equipment with a resilience ). Then i think it doesnt matter if the seekers are at low hp all the time, when the damage is same, right ? What is the purpose of it ?
  14. Wow
    shaxxi got a reaction from Mooh in Shinobi of the valley of death| Shaxxi | US-Sapphire   
    This is a project for the best costume contest of warspear online. This is a imaginary character of a shinobi/samurai with a red rice hat and red clothing. The dark red color hints for the blood of war. The Japanese kanji "shi" in the back means "death" hence the name "shinobi of the valley of death". I've always been a fan of Japanese culture and samurais so thats where i got the idea for this. Hope everyone likes it. 





  15. Like
    shaxxi got a reaction from Nolan in Shinobi of the valley of death| Shaxxi | US-Sapphire   
    This is a project for the best costume contest of warspear online. This is a imaginary character of a shinobi/samurai with a red rice hat and red clothing. The dark red color hints for the blood of war. The Japanese kanji "shi" in the back means "death" hence the name "shinobi of the valley of death". I've always been a fan of Japanese culture and samurais so thats where i got the idea for this. Hope everyone likes it. 





  16. Like
    shaxxi got a reaction from Ogull in Shinobi of the valley of death| Shaxxi | US-Sapphire   
    This is a project for the best costume contest of warspear online. This is a imaginary character of a shinobi/samurai with a red rice hat and red clothing. The dark red color hints for the blood of war. The Japanese kanji "shi" in the back means "death" hence the name "shinobi of the valley of death". I've always been a fan of Japanese culture and samurais so thats where i got the idea for this. Hope everyone likes it. 





  17. Wow
    shaxxi got a reaction from Trell in Shinobi of the valley of death| Shaxxi | US-Sapphire   
    This is a project for the best costume contest of warspear online. This is a imaginary character of a shinobi/samurai with a red rice hat and red clothing. The dark red color hints for the blood of war. The Japanese kanji "shi" in the back means "death" hence the name "shinobi of the valley of death". I've always been a fan of Japanese culture and samurais so thats where i got the idea for this. Hope everyone likes it. 





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