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Crystana

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  1. Like
    Crystana got a reaction from Pecleb in Sacred shield   
    Just found a good joke in the skill description:
     

  2. Like
    Crystana got a reaction from danloblade in Hassn is ruining the wars   
    In eu the elfs arent that big a majority i think. At least the ones that are high lvl and well equipped. Elfs have just a big load of inactive or rarely played low lvl chars i think. To wars many active people with strong chars logg their mc rather than their elfs. At least i get that impression of the wars i fought in.
     
    The lifescroll spamming is a ridicoulus and annoying thing, but if hassn wants to waste 200 dollar per war, should he Maybe the wars in ayvondil get more interesting once the fortresses are ready for capture.
  3. Like
    Crystana got a reaction from embow in Sacred shield   
    Just a warning for palas who think about using skill points for this shield: It is ultra weak and its strenght depends on the max hp of the shielded person.
     
    So if you shield a caster with low hp it has even less effect than on your high hp pala.
     
    And even using it on your pala doesnt even prevent you from a single hit of enemy players or high lvl mobs. on low lvls. On high lvls you may avoid one hit that way, but dont expect much from it. Put your skill points in banner as usual
     
     
     
    A nice and probably fast fix for this skill would be that the absorbed dmg will be absorbed AFTER subtracting the def+resil of the char. That way it may get a useful skill
  4. Like
    Crystana got a reaction from dennisj007 in Sacred shield   
    Just found a good joke in the skill description:
     

  5. Like
    Crystana got a reaction from nabnecro in bonus " ability to recharge go wrong ."   
    It means basically 100% cooldown = 50% less time i guess, because the speed of recharging is doubled.
  6. Like
    Crystana reacted to TheQuestion in Boss Invasions/Random Spawns!   
    Been thinking about a funny/fun way to make the game more interesting and engaging! random boss spawns all throughout the towns and areas!
     
    Ayvondil is an island that is very unseadydangerous right? its meant to be intense and crazy? i haven't really read the story line but im assuming so, lol. anyway, yeah, why dont you show that?
     
    So Basically: this suggestion is about really making ayvondil a really interesting map and more engaging!
     
     
    Random Spawn
    World Chat: WARNING The great Spawn of the Depths has appeared in the East Gate Of Maliat! Go Defeat Him... If you dare!
     
    the boss gets spawned there and is just busy killing people around that general area. players from either factions are able to go there and kill the boss. after the boss is dead, any player which was in that area and helped kill the boss has a chance to get an item for it
     
    Town Invasion
    World Chat: WARNING: The Allmighty Faceless is invading the town of Tlaskoe!
     
    this is when a boss actually invades a town and kills players within it. same as spawn, players gotta kill it. anyone who was there helping to kill it has a chance to get a drop.
     
     
    Specifics:
    the bosses will go away after, 30 minutes?(dependent on server populations) each player who helped kill the boss gets a chance at getting the drop (NOT DEPENDANT ON PARTYS and youll see why) To make it more Interesting, the bosses mobs can also come along! it also doesnt always have to be bosses/ but maybe mobs that drop some seriously nice loot for players! _______
    Also: i really want this to be mostly specific to ayvondil because aside it from being the latest map, no one ever really goes there because not much goes on. also, it should serve as a chance for players to not only have fun but get some of the latest and greatest gears .
  7. Like
    Crystana got a reaction from Mrewan in [2016.02.02] Warspear Online 5.5 “Masters of defence”. Release   
    Omg i so hope new amor crafting tasks will use catalysts, not essences anymore. Because essences are unaffordable since accessoire cafting (20k ethereal essence in EU)
  8. Like
    Crystana got a reaction from Omercix in Tactics for Death Knight from Omercix - DKMaster   
    Malli, you really seem to overrate palas solo abilites by far.
     
    I tried soloing ponti (even easiest one) as pala with full +9, high crit (~26%), high magic (was about 600/280 i think, its been a while), high lifesteal (near 23%), high cooldown (~20%). Not a chance to solo that thing. Banner has extreme cooldown, Palas heal has long cd too and doesnt heal that much. I had to use tons of pots plus minion and didnt make it.
     
    And to skills: To have heal and dmg as well as banner maxed you have at lvl 26 0 skill points for that shield (prevents losing about 150 hp at 1/4 every 30 sec) or for the lifesteal skill sun seal that bosses resits to 90% anyway. And fetters of justice 1/5 then too, which reduces dmg and stuns 2 (!) enemies for about a second - oh and boss resists that too.
     
    Why dont you believe the pala players who actually tried it? Palas are really bad in soloing bosses with mobs.
  9. Like
    Crystana got a reaction from fkum777 in Priest Future after Update 5.3   
    Or it would be nice if you could use harads tears on yourself (without doing dmg) and hit cloaked targets At least any option to unstealth would be good yes. But it does not have to be a stun or a new skill
  10. Like
    Crystana reacted to fkum777 in Priest Future after Update 5.3   
    Priest is the only class who cant unstealth rogue,at least give us chance to fight back and not waiting to be jumped. Maybe redemption (AoE heal) can unstealth rogue it will be okay, beacuse the animation looks like holy aura who will punish every evildoer
  11. Like
    Crystana reacted to Testfive in Full rogue skill mechanics + Features.   
    This guide is actual up to ver. 5.3.0
     
     


    ---------------------------------------------------------------------------------------------------------------------------------------------------- Rogue - class, doing loads of damage to rivals. Using lightweight armor. As for weapons it's Daggers, Swords, Axes.
    First of all, some basic mechanics of Warspear Online:
     
     
     
    All the damage from skills consists of some parameters:
     
     
     
    Now let's talk about our weapons:
     
     
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Now let's traditionally see the skills. With numbers, of course.
     
     
    - Merciless Strike.
    Distance: Melee
    Mana: 12-13-14-15-16
    Cooldown: 6 sec
    Base Damage: 25
    Damage increase with every char level: 2
    Damage increase with every skill level: 15
    Damage increase with physical damage: 105%-110%-115%-120%-125%
    Time: -
    Number of targets: 1
    Author commentary: Main damage skill. Good dmg, low cd.
     
    How to count those numbers (for all skills i will explain only once on this one):
     
     
     
    - Kick in the Back.
    Distance: Melee
    Mana: 13-14-15-16-17
    Cooldown: 15 sec
    Base Damage: -
    Damage increase with every char level: -
    Damage increase with every skill level: -
    Damage increase with physical damage: -
    Time: 5-7-9-11-15 sec OR 1-2-3-4-5 auto-attacks
    Number of targets: 1
    Thanks players for help in test: Hrizamer, Manhettan.
    Author commentary: Kick lowers rival's accuracy by 50% for next 1-2-3-4-5 auto-attacks, or if needed auto-attacks weren't hit - kick's debuff will OFF in 5-7-9-11-15 sec. The important fact is that Kick works only on auto-attacks. For example, we have Kick 3/5, that works for 3 aa. We use it, rival hits 2 aas and then uses 5 skills in a row. All skills will have a -50% acc debuff, because they doesn't count as auto-attack and won't drop Kick's debuff.
     
    - Stealth.
    Distance: -
    Mana: 15-16-17-18-19
    Cooldown: 8 sec
    Base Damage: -
    Damage increase with every char level: -
    Damage increase with every skill level: -
    Damage increase with physical damage: 120%-130%-140%-150%-160%
    Time: 7-9-11-13-15 sec
    Number of targets: 1
    Author commentary: Stealth will start to CD only after you leave invisibility. Stealth doesn't increase any of your damage, it just increases your physical damage in stats for 20% and etc. So for example, hitting with Merciless 5/5 from Stealth 1/5 won't increase total Mecriless's dmg by 20%. Just merciless's 125% phys.dmg bonus will increase from your base physical dmg boosted by stealth.
     
    - Gouge.
    Distance: Melee
    Mana: 13-15-17-19-21
    Cooldown: 20 sec
    Base Damage: -
    Damage increase with every char level: -
    Damage increase with every skill level: -
    Damage increase with physical damage: -
    Time: 4,5-5-5,5-6-7 sec
    Number of targets: 1
    Author commentary: I still don't know if chance of successful Gouging is increasing with skill lvl. Gotta test it.
     
    - Dodging.
    Distance: -
    Mana: 15-16-17-18-19
    Cooldown: 20 sec
    Base Damage: -
    Damage increase with every char level: -
    Damage increase with every skill level: -
    Damage increase with physical damage: -
    Time: 20-30-40-50-60 sec
    Number of targets: -
    Mechanics: Gives 5%-6%-7%-8%-9% dodge.
    Author commentary: Dodge is... Dodge :C.
     
    - Elusive Jump.
    Distance: 5
    Mana: 14-16-18-20
    Cooldown: 12 sec
    Base Damage: 20
    Damage increase with every char level: 2
    Damage increase with every skill level: 20
    Damage increase with physical damage: 110%-115%-120%-125%
    Time: -
    Number of targets: 1
    Author commentary: Jump, Jump, Jump to the back. (о.О).
    Thanks players for help in test: Groundman.
     
    - Poisonous blades.
    Distance: Melee
    Mana: 14-16-18-20
    Cooldown: 26 sec
    Base Damage: 60
    Damage increase with every char level: 2
    Damage increase with every skill level: 20
    Damage increase with physical damage: 100%
    Time: 8-10-12-14 sec
    Number of targets: -
    Mechanics: Applies Poison to enemy with every sucessfull hit. Poison does damage 3 times with an interval of 2 secs
    Thanks players for help in test: Feme, Groundman, Derzskiiy, Schok, Mmushaa, Revn, Venturik.
    Author commentary (!): Damage is shown for all 3 ticks of poison. So when you've counted = divide the total number by 3 to get the tick damage. Errors could be in a rage of +/- 1-2 because of game's bad rounding.
     
    - Extermination.
    Distance: -
    Mana: 14-16-18-20
    Cooldown: 39-37,8-37-34,4 sec (While it's active - decreases it's own cooldown )
    Base Damage: -
    Damage increase with every char level: -
    Damage increase with every skill level: -
    Damage increase with physical damage: -
    Time: 10-11-12-14 sec
    Number of targets: -
    Attack speed boost: 5%-9%-13%-17%
    Cooldown reduction boost: 10%-20%-25%-40%
    Author commentary: Nice  .
     
    - Flurry of steel.
    Distance: 5
    Mana: 7-8-9-10
    Cooldown: 4 secs
    Base Damage: 0
    Damage increase with every char level: 3
    Damage increase with every skill level: 10/10/10/20
    Damage increase with physical damage: 30%-45%-50%-60%
    Time: -
    Number of targets: 1
    Author commentary: -.
    Thanks players for help in test: Tenb.
     
    - Ricochet.
    Distance: 4
    Mana: 14-16-18-20
    Cooldown: 15 sec
    Base Damage: In progress
    Damage increase with every char level: In progress
    Damage increase with every skill level: In progress
    Damage increase with physical damage: In progress
    Time: -
    Number of targets: 3-4-In progress-In progress
    Author commentary: Still working on it.
    Thanks players for help in test: Hypeology, Travel, Maqnat, Tenb.
  12. Like
    Crystana reacted to monkeyfoofoo in Show actual craft experience in numbers   
    For us crafters, it would be nice if you could show a player's craft experience when they open the crafting interface. Instead of this orange bar. I know you get it after completing a craft job but it wouldn't hurt to have the actual numbers there. Just like leveling experience. It can be added in attributes or alongside the bar i guess.
     
    Can help in remembering craft experience, calculating time to level, giving more effort
  13. Like
    Crystana reacted to monkeyfoofoo in Use guild skills straight from progress interface   
    It would be nice if players could just immediately go to the guild menu and click an activate button when they are trying to use a guild skill. I know this may defeat the purpose of all skills have to be assigned to be used but these skills are fairly different as they have tremendous cooldowns and their only used for rare occasions. Being able to activate them straight from the interface would just make it easier for players to do guild things without having to remove and replace a skill to add a guild skill then vise versa.
  14. Like
    Crystana got a reaction from Nosotraes in New skills - quality question   
    I have a suggestion to the developers. Each time you make a new skill ask yourself one question: Is this skill worth lvling up to 4/4 in expense of other skills? If the answer is no: Dump that skill, try again. If the answer is absolutely yes: Do the same. If you dont know because its hard to answer you have a good skill balance
     
    After a while having a new skill check out the servers and see if people use different skill builds. If all use the same build, then something about the skills is wrong and needs more balancing.
     
    Many expert skills are just for the dumpster, maybe with this little trick you can improve the game even more.
  15. Like
    Crystana got a reaction from benjaminbt in New skills - quality question   
    I have a suggestion to the developers. Each time you make a new skill ask yourself one question: Is this skill worth lvling up to 4/4 in expense of other skills? If the answer is no: Dump that skill, try again. If the answer is absolutely yes: Do the same. If you dont know because its hard to answer you have a good skill balance
     
    After a while having a new skill check out the servers and see if people use different skill builds. If all use the same build, then something about the skills is wrong and needs more balancing.
     
    Many expert skills are just for the dumpster, maybe with this little trick you can improve the game even more.
  16. Like
    Crystana got a reaction from cybernem in New skills - quality question   
    I have a suggestion to the developers. Each time you make a new skill ask yourself one question: Is this skill worth lvling up to 4/4 in expense of other skills? If the answer is no: Dump that skill, try again. If the answer is absolutely yes: Do the same. If you dont know because its hard to answer you have a good skill balance
     
    After a while having a new skill check out the servers and see if people use different skill builds. If all use the same build, then something about the skills is wrong and needs more balancing.
     
    Many expert skills are just for the dumpster, maybe with this little trick you can improve the game even more.
  17. Like
    Crystana got a reaction from Kaleidoscope in Hassn is ruining the wars   
    Go join a war on EU and see yourself how foolish that is
     
    It is indeed this one person who spams lifescrolls at the flag and jumps quick after revive who binds many elfs and changes outcome of the war himself because there is no way to stop that. He just does a little dmg every attack but he uses about 1 scroll every 3 seconds through the whole war (about 1k scrolls each war). Sometimes he gives other rogues many scrolls too.
     
    Even when stunning instantly after revive animation the jump is most times possible. Pls dont call opther people foolish just because you have no idea what you are talking about. Join a war on EU, see yourself, then make snippy comments
  18. Like
    Crystana got a reaction from Gladiator in Sacred shield   
    Feels a little like:

  19. Like
    Crystana got a reaction from lallouss in Sacred shield   
    Just found a good joke in the skill description:
     

  20. Like
    Crystana got a reaction from Shannuu in Sacred shield   
    Just a warning for palas who think about using skill points for this shield: It is ultra weak and its strenght depends on the max hp of the shielded person.
     
    So if you shield a caster with low hp it has even less effect than on your high hp pala.
     
    And even using it on your pala doesnt even prevent you from a single hit of enemy players or high lvl mobs. on low lvls. On high lvls you may avoid one hit that way, but dont expect much from it. Put your skill points in banner as usual
     
     
     
    A nice and probably fast fix for this skill would be that the absorbed dmg will be absorbed AFTER subtracting the def+resil of the char. That way it may get a useful skill
  21. Like
    Crystana reacted to Turtle in How to kill a dk   
    just realised this is pala section my bad i meant a GOOD class can just kite a dk u guys are ducked
  22. Like
    Crystana got a reaction from Nosotraes in GM making Mcs worse and elfs Op   
    Wow this was a very detailed analyzation with deep insight 
  23. Like
    Crystana got a reaction from Smallizal in GM making Mcs worse and elfs Op   
    Wow this was a very detailed analyzation with deep insight 
  24. Like
    Crystana got a reaction from cybernem in New cc gear, new Norlant Swamp rewards   
    Since the game is evolving further, some items that were once powerful became standard, and some became even cheap junk. I think it is time for an adjustment of the CC store and the quest rewards the Norlant Swamps get.
     
    CC is supposed to be a powerful and rare ressource but lately players just have so much of it and the things you can buy with it arent so good anymore. Additions to CC store would be really nice Maybe some weapons and special pots/scrolls or Signs of Imperishability
     
    Norlant Swamps is a dangerous region that takes ages to fulfill the quests. And even high lvl chars arent safe there. It would be nice if the swamps would get some new quests or the rewards get a few higher lvl additions
  25. Like
    Crystana got a reaction from cybernem in Passive expert skills should need hotbar!   
    As far as i know the point for a hotbar of just 9 slots was, that players would have to customize their hotbar and arent able to use all skills at the same time. With the new passive expert skills came a great imbalance to this issue:
     
    - Passive expert skills dont need a slot in the hotbar
     
    This leads to the situation, that some classes are able to use all of their skills at once (barbarian), while others have to choose. So basically some classes possess more skills than other!
     
    There are 3 ways to fix this problem:
     
    1. Passive sxpert skills need to be in hotbar to be active.
    2. All classes get the same number of passive expert skills
    3. Larger number of slots in hotbar
     
    Number 1 would not oppose to the initial thought of a selected number of skills to use to customize your character, and would probably be easier to implement.
    Number 2 needs more effort and has the same problem like the initial change of active to passive skills: Chars dont have to choose anymore but can just use all skills, some even without energy expense or activation time.
    Number 3 devs already said wont gonna happen.
     
    So my suggestion is Nr. 1
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