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Kelvzs

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  1. Like
    Kelvzs reacted to Peter_Munk in US-Sapphire ★ Killuazs ★ Rogue   
    There is nothing embarrassing in being beautiful!
  2. Like
    Kelvzs got a reaction from Peter_Munk in US-Sapphire ★ Killuazs ★ Rogue   
    It's embarrasing but ok i will participate.. Hahaha !!

  3. Like
    Kelvzs reacted to Psipsi in US-Sapphire ★ Killuazs ★ Rogue   
    Gl.
  4. Like
    Kelvzs reacted to arifking in US-Sapphire ★ Killuazs ★ Rogue   
    g.l i hope u win. 
  5. Like
    Kelvzs got a reaction from arifking in US-Sapphire ★ Killuazs ★ Rogue   
    It's embarrasing but ok i will participate.. Hahaha !!

  6. Like
    Kelvzs got a reaction from Headcheese in [2016.07.27] Warspear Online 6.0 «Engineer’s Madness» update. Release   
    Always the same story since ToS Update..
     
    "Promised not to tell anyone"
     
    I'm also had an awesome party.. Full +10 with all special build for PvE.. Shaman with multiple Arena Award, Full buffed with Magic Pots,  But still failed at boss..
    I only want to know "What u should do at boss to make that 3 towers gone" and thats all.
    Can't even share that, then u post here about u done your TP Hard is just a mere Show Off to people. (in other reason u said: its for show that its possible to do it).
     
    We try lot of things..
    1st try. I use ton of invisible ink to wait the tower gone since that tower there is a timer based. (Work at Left side 4 towers) but didnt work at boss towers.
    2nd try. We tanked mobs without luring boss, we tank is like 4-5mins then boss come up.. yet tower still not gone.
    3rd try, We try to tank in front of tower, And tower killed us with 3-4k DMG.
    4th try, We try tank Down corner, 4-5mins... But boss lured and PT still dead. Tower not gone.
     
    WTF is this.. Just waste my Life scroll and HP Pot.. I won't do this shitty DG anymore for sure.
    And if they didnt nerf this DG, then none will even care bout it anymore, and its such a great loss for AIGRIND for making such crazy tower even +10s party annilihated easily. Not to mention other lower amped.
  7. Like
    Kelvzs got a reaction from Higgings in paladin arena rewards   
    Paladin already OP..
    AoE Stun Jump (Idk what the skill name), Fetter, and the skill that push you and stunned again... (idk the skill name)
    Tanker is not Damager.. If all class can high deal dmg, then what is the use for another dps class.

    I don't see anything need for paladin anymore..
    Magic Dmg Arena Award? Are u trying to heal like a Priest? or you want your banner hit 3k crit..

    There is alot of choice to go magic dmg build for paladin.. I see some pala have 500-600 mdmg with full mdmg accecories..
    Ya u want to get 700+ mdmg and be another successor of "the mighty unbalanced Hero" title after BD.
  8. Like
    Kelvzs got a reaction from Blazeferno in Raid groups   
    Or make another Labyrinth similar to Astral labyrinth.. but with more stronger mobs and bosses for Lv.28s to enter to kill boss and farm the best weapon from em.. Like the old warspear..

    So player not only depend on Dungeons to get best stuff..

    To be honest.. the old warspear is  far more challenging than the current warspear now..
  9. Like
    Kelvzs got a reaction from angien in [2016.12.02] Three days left till the end of the Median Night holiday!   
    The chest is missing =O
     
     
  10. Like
    Kelvzs got a reaction from Gladiator in [2016.11.28] Week of thrilling bounty!   
    Thank you game.
    32nd run and my drop is this !!!!!!!

  11. Like
    Kelvzs reacted to kimkaa in Rogue needs paralysis!   
    Raislin, full resi druid can kill +10 fero rogue even if they miss song. Range has so many stuns that they can kite forever, same with mage. Priests just run, use elusive and let screen bug do the job. Pala's 3 stun skills will destroy u too.
  12. Like
    Kelvzs got a reaction from Morgana in [2016.11.28] Week of thrilling bounty!   
    I got 4 drops before double drop rate start, and after double drop rate start 0 drops hahaha
  13. Like
    Kelvzs got a reaction from Альтрон in New Drops in Dungeons and New Mcoin Item !   
    I suggest to make dungeons more worthable to spam.
    How about adds few new items drop from DG

    Here my Suggestion:
    For Dungeons Hard-Heroic mode new drop:
    - Superior Elixir of Unity (Effect: +200% Guild Points for 2h) Rare Drop.
    - Superior Elixir of Knowledge (Effect: +200% EXP for 12h) Rare Drop.
    - Superior Elixir of Gladiator (Effect: +200% Arena Points for 1h) Rare Drop.

    U can only get those items from Dungeons, not from mcoin shop or other places.. Which make Dungeons more profitable and worth to spam.


    and Add new mcoins item on mcoin shop:
    - Seeker Loot's Potion (Effect: Gain 1 more randoms item [Of course including the Equipments] when we take Chest after finished DG] Durations: 2h.)
    - Seeker Luck Potion (Effect: Increase drop rate for 100% Duration: 2h)

    I'm sure people would love to use it considered if double drop rate events..

    If anyone have ideas what to adds feel free to post below.
  14. Like
    Kelvzs reacted to Jzargo in paladin arena rewards   
    how if devs add new gear that have magic on armor and gloves for palas? maybe on light armor
     

  15. Like
    Kelvzs got a reaction from Nosotraes in Facts About Warspear   
    Fact #137
    Good tank know how to tank, how to keep agro, how to stay alive, how to save, and always prepared for emergency stuff, not depended on healer's heal alone, and ready to save party members. If u lack of even 1 of that, then you're trash/garbage tank. (specialy in pve)
  16. Like
    Kelvzs got a reaction from Akasha in [2016.11.23] Game servers stop on 24.11   
    A little fix.
    Dodge     Each percentage increases the chance of success to dodge enemies attack.     Dodge works for all classes.     ps: dodge % decreased/affected by opponent Accuracy %.Parry
        Each percentage increases the chance of success to escape enemies with melee attack.     Parry works for all classes.     ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %) Block     Each percentage increases the chance of success to block enemies attack.     Block only works when using shield (tank class).     ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)    
  17. Like
    Kelvzs got a reaction from Higgings in amplification system "BUG"   
    Preparation for amp:
    1. Brace yourself either it's success or fail to amp (Believe in your luck)
    2. Don't get yourself depressed if u fail to amp. (Want to amp, get ready to waste/loss some)
    3. Accept everything u got if not up then "I'll try again later"
  18. Like
    Kelvzs got a reaction from Suprememan in [2016.11.23] Game servers stop on 24.11   
    A little fix.
    Dodge     Each percentage increases the chance of success to dodge enemies attack.     Dodge works for all classes.     ps: dodge % decreased/affected by opponent Accuracy %.Parry
        Each percentage increases the chance of success to escape enemies with melee attack.     Parry works for all classes.     ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %) Block     Each percentage increases the chance of success to block enemies attack.     Block only works when using shield (tank class).     ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)    
  19. Like
    Kelvzs reacted to Suprememan in [2016.11.23] Game servers stop on 24.11   
    If you don't express your concerns then nobody will hear you. A few salty players? I speak on behalf of all Legion side. Game Can be fixed but they decide not to. Why? Because not all Legion have expressed themselves like I have. This is called the power of unity. Dungeons can be made separately if you know the mechanics of the game. A true developer can tell you how. But since I don't have enough support I will be silent about this from now on. I love Warspear and simply suggesting an improvement. 
  20. Like
    Kelvzs got a reaction from Turtle in [2016.11.23] Game servers stop on 24.11   
    I believe very long ago its already added.. the dealer at Nadir connect both elves and mcs market.. but they removed it.
     
    But still, they said save Xbow/Bow  for future use update its like there is 3rd Faction update that MC side will able to use bows.. But it's already 7 years by the time the new classes pop out, all bows is cheap already..
  21. Like
    Kelvzs got a reaction from Turtle in DK Builder for newbie   
    Ok in my opinion about DK "Secret Reserve" in PvE.
    This skill doesn't OP at all, PvE mean Boss/DGs.
    Not many DK goes for "Secret Reserve" build and remember its an "Expert Skill" not a Paladin Heal "Base Skill"
    Lets take TP DG for the example again.. If you're at DG mean you're with your Party.
    DK +10 Full, still dying at tanking TP Heroic Mobs.. While Elfs just Spam AoE and killed everything and tank few little mobs only. Giving a DK an Expert Skill for more Survivality seems wrong? Anyway that skill only activated when your HP at Critical level, And there is chance you're killed before it activated.. Not an "anytime heal" paladin skill.
    For PvE there is absolutly nothing wrong with this skill..

    My opinion who use this build "Secret Reserve" at PvP
    At PvP "Arena" if a DK use this build, they surely Lost their Stun Skill because they put 4/4 on Secret Reserver.. Mean you can deal more damage to em.. At Arena u not fight alone.. Tell your friend to rekt the DK first and kill it before the Reserver heal DK to full.. Anyway, Paladin is very OP  at PvP, they also considered Stun Forever now.. While u done your 1 combo dmg, sure the target is dying already.. so as tank, Paladin can heal anytime, DK only can heal at Critical HP time.. Make sure u killed the DK before the "Secret Reserver" pop out to full.. Figure out how and what to do so u can win em.. I'm sure Elves have a very good skill at Arena.. Such like 4 BDs, 1 Pala Party at 5x5 is like impossible to win.. So ya don't complain about MCs DK skill.. Anyway your Druid have a shit ton of Healing skill.. If you don't want to lose at arena call the druid to play smart and heal yourself..

    Let's not talk about DK only in term of 1v1..
    Let's talk about it with Party-Cooperation, There is nothing wrong with it..
    Everyone know PvP 1v1 at Game is never balanced.. That's why this game is not made for 1v1, PvP = Arena. not 1v1.
    Make your best team-work to win your opponent team.. Not judge by 1v1.

    Only noob and weak low amp care about 1v1 since they need that overwhelming skill to win, But at Arena they nothing if u work with teamwork..

    Anyway, even at Arena, Elves seems have the higher advantage to win anyway.. hahahaha..

    So ya, don't complain about MCs when your Faction is already OP af in term of both PvP and PvE
  22. Like
    Kelvzs got a reaction from WhiteAlex in DK Builder for newbie   
    Ok in my opinion about DK "Secret Reserve" in PvE.
    This skill doesn't OP at all, PvE mean Boss/DGs.
    Not many DK goes for "Secret Reserve" build and remember its an "Expert Skill" not a Paladin Heal "Base Skill"
    Lets take TP DG for the example again.. If you're at DG mean you're with your Party.
    DK +10 Full, still dying at tanking TP Heroic Mobs.. While Elfs just Spam AoE and killed everything and tank few little mobs only. Giving a DK an Expert Skill for more Survivality seems wrong? Anyway that skill only activated when your HP at Critical level, And there is chance you're killed before it activated.. Not an "anytime heal" paladin skill.
    For PvE there is absolutly nothing wrong with this skill..

    My opinion who use this build "Secret Reserve" at PvP
    At PvP "Arena" if a DK use this build, they surely Lost their Stun Skill because they put 4/4 on Secret Reserver.. Mean you can deal more damage to em.. At Arena u not fight alone.. Tell your friend to rekt the DK first and kill it before the Reserver heal DK to full.. Anyway, Paladin is very OP  at PvP, they also considered Stun Forever now.. While u done your 1 combo dmg, sure the target is dying already.. so as tank, Paladin can heal anytime, DK only can heal at Critical HP time.. Make sure u killed the DK before the "Secret Reserver" pop out to full.. Figure out how and what to do so u can win em.. I'm sure Elves have a very good skill at Arena.. Such like 4 BDs, 1 Pala Party at 5x5 is like impossible to win.. So ya don't complain about MCs DK skill.. Anyway your Druid have a shit ton of Healing skill.. If you don't want to lose at arena call the druid to play smart and heal yourself..

    Let's not talk about DK only in term of 1v1..
    Let's talk about it with Party-Cooperation, There is nothing wrong with it..
    Everyone know PvP 1v1 at Game is never balanced.. That's why this game is not made for 1v1, PvP = Arena. not 1v1.
    Make your best team-work to win your opponent team.. Not judge by 1v1.

    Only noob and weak low amp care about 1v1 since they need that overwhelming skill to win, But at Arena they nothing if u work with teamwork..

    Anyway, even at Arena, Elves seems have the higher advantage to win anyway.. hahahaha..

    So ya, don't complain about MCs when your Faction is already OP af in term of both PvP and PvE
  23. Like
    Kelvzs got a reaction from ColdFootedMole in [Rant] Why do devs hate Paladins?   
    In my opinion about Paladin in PvE..

    It's true Paladin don't have any Tank skill, but they have Heal and AoE stun "Fetter", but let's not talk about Paladin only..
    At Elf side, if you doing DGs (Example: TP Heroic) You'll probably get 1 Pala, 3 Bds, and 1 Druid.. or 1 Pala, 2 Mages, 1 Bds, 1 Druid.. As teamwork.. Paladin with Fetter, BD's with Rush, Druid with AoE Root Expert, or Mages AoE Stun.. It's make it like you not even Tank alot.. at Tower at TP Heroic, BDs probably use rush and the mobs keep changing target > then got fetter > then got Druid aoe root, Druid sleep, Mage AoE stuns.. Doesn't seems like Paladin need anymore Tanking skills.. + with Mage AoE dmg, i think at TP Heroic they killed all the Low HP Robot in sec.. only the 16k one left to tank.

    Unlike MCs,
    DK have Death Call, but we have to Tank the mobs 100% on DK, and shaman/necro healing em, and rarely to take Warlock into TP Heroic, even Warlock have AoE Stuns but compared to Druid alone its like 80:20.. Warlock only stun 5s. at TP Heroic party for MCs, we mostly take 2 Rogue, 1 DK, 1 Shaman, 1 Necro. Its true that DK/Barb have Defense skill, but the different in Tanking on PvE is also different on both side.. MCs need to tank 100% and killed em 1 by 1 slowly since we lack of AoE.

    While MCs need to tank everything from the start to the end, and Elf side only need to tank few than MCs cause of the AoE skill they have..

    I don't think its right to judge the Paladin class alone.. The best result of performance is Teamwork.. Not a class that can do everything alone..

    If paladin got a defense skill, then they will have Heal + OP Tanking + OP Dmg, it will be even more unbalanced in PvP, when they're already super good at PvP. Improving PvE skill will affect PvP also.

    Anyway from both side if we see,, Elf side always have better performance at DGs run than MC side.. They can done DGs faster than MCs always.
  24. Like
    Kelvzs got a reaction from Mercurry in [2016.11.01] Game servers stop on 02.11   
    At least make Entrance of Valdemar Castle a Safezone, Cause Elves blocked the door. can't enter.
     
  25. Like
    Kelvzs got a reaction from Omercix in [2016.11.01] Game servers stop on 02.11   
    LOL hahaha, the happy time is ended
     
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