In my opinion about Paladin in PvE.. It's true Paladin don't have any Tank skill, but they have Heal and AoE stun "Fetter", but let's not talk about Paladin only.. At Elf side, if you doing DGs (Example: TP Heroic) You'll probably get 1 Pala, 3 Bds, and 1 Druid.. or 1 Pala, 2 Mages, 1 Bds, 1 Druid.. As teamwork.. Paladin with Fetter, BD's with Rush, Druid with AoE Root Expert, or Mages AoE Stun.. It's make it like you not even Tank alot.. at Tower at TP Heroic, BDs probably use rush and the mobs keep changing target > then got fetter > then got Druid aoe root, Druid sleep, Mage AoE stuns.. Doesn't seems like Paladin need anymore Tanking skills.. + with Mage AoE dmg, i think at TP Heroic they killed all the Low HP Robot in sec.. only the 16k one left to tank. Unlike MCs, DK have Death Call, but we have to Tank the mobs 100% on DK, and shaman/necro healing em, and rarely to take Warlock into TP Heroic, even Warlock have AoE Stuns but compared to Druid alone its like 80:20.. Warlock only stun 5s. at TP Heroic party for MCs, we mostly take 2 Rogue, 1 DK, 1 Shaman, 1 Necro. Its true that DK/Barb have Defense skill, but the different in Tanking on PvE is also different on both side.. MCs need to tank 100% and killed em 1 by 1 slowly since we lack of AoE. While MCs need to tank everything from the start to the end, and Elf side only need to tank few than MCs cause of the AoE skill they have.. I don't think its right to judge the Paladin class alone.. The best result of performance is Teamwork.. Not a class that can do everything alone.. If paladin got a defense skill, then they will have Heal + OP Tanking + OP Dmg, it will be even more unbalanced in PvP, when they're already super good at PvP. Improving PvE skill will affect PvP also. Anyway from both side if we see,, Elf side always have better performance at DGs run than MC side.. They can done DGs faster than MCs always.