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Lonex

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Posts posted by Lonex

  1. On 9/30/2023 at 2:39 PM, Jaan said:

    Won't happen, too many bots already. Add this and the game will be full of bots farming mobs for EXP.

    Bot? Really? In this game?
    Well the devs already removing dg requirement to move to each map. I think it's done, that surely helpful. I thought it was impossible to remove that kind of system so I suggest this. But maybe there's another way to make lv up and progressing easier in the future, we don't know. Easier in this context isn't about lowering exp amount for each lv. But players can choose between leveling by killing mobs or doing quest first.

  2. 40 minutes ago, Drakoslayd said:

    The devs has outright rejected this idea all the time. 

    They will not consider doing this because of the fact they only want quests and daily quests to provide experience 

    Ikr, but who knows. Sooner or later this idea will work. Who knows.

    Latest update finally they were removing the dungeon "requirement" to move to other maps.
    This kind of thing sure helps.

  3. Long time no see nubies...
    Here I just want to give a suggestion about gaining exp from mobs, only mobs. The rule is simple, players need to farm the same lv with their current lv to gain exp. I know right that the devs wanting new players to do quest, and not mindlessly farming mobs.

    But if they do implemented this kind of mechanics, all area would be lively. And new players are easier to catch up with old players. Also, new players could equip gears with specific lv requirement quickly. This prevent incoming players to get bored because lack of strength to beat mini boss quest. Since I'm sure real new player won't be asking help to old players. And if they do, I'm not sure old players will comeback to older map to help. Right?

    It's like:

    lv 1 - 5 player gaining 1 exp point by killing mobs lv 1-5.
    lv 5 - 10 player gaining 1 exp point by killing mobs lv 5-10.
    lv 10 - 15 player gaining 2 exp point by killing mobs lv 10-15.
    But mini bosses won't give exp except by doing quest.
    Should be consider to put this ingame. Ty

  4. My DK was born before the current war mechanics, no buff reward at the end of war. We make our war for fun. I lead mc side and Kjilimo on elf side (old us sap players must be remember). That's more fun to lead entire mc coz they are listening to me my command. It's hard to command Legions rn, they started to think they could do any after getting stronger by guild buffs. U can't do force ppl to fill Legion side. I'm retired from the game since guild max lv increased to 7. It's clearly imbalance by guilds buff, I remember when Skynete the first OP mage defeated by me. Now he just one blow me. What u need to do just enjoy the rest of the game.

  5. 2 hours ago, Reivenorik said:

    Please do not compare 2 separate classes, the process of the game for different classes should be different.

    It wouldn't be interesting to make 2 classes the same in the game, wouldn’t it?


    I read your thoughts, thank you.
    In future updates, the abilities will be adjusted, and you can probably get what you want.

    Absolutely not comparing between of them by the skill. No I don't. But that's we called a tank, not so easy to die. And DKs need such this to be a crowd controller. Esp by DKs skill/expert skill, people seem confused how to distribute their skill point after the latest update. The reason already explained on my post. 

     

    But anyway thankyou for your response, we'll wait then. :Respect:

  6. 42 minutes ago, Higgings said:

    More than that, I'd rather have a less HP-decrease price for the Saturation skill. The way it buffs is good enough for me, but 10% of hps is simply too high for a tank which usually reaches like 7k hps (-700hps) and lasts few secs. I'd increase the time of that buff and decrease the price on HPs. It is the only improvement I'd do for a dk. 

    I'd rather buying equipments with block bonus, enchance my gears with blocks. Then I am standing at crowd and let them attack me, blocks will heal me up. XD

    Iykwim

  7. ДК_Тайные резервы.png Secret Reserves:

    Modified the skill’s effect. Previously, the skill increased the “Health regeneration” attribute and applied the healing effect every few seconds. Now the skill increases the numerical value of health regeneration and the rate of health regeneration by 75-100-140-180%, depending on the level of skill development. Increased the cooldown of the skill from 90 to 120 seconds.

     

  8. Hey master, 

    I'm apologize to say but I think the new expert skill (Blood Protection) for Death Knight need an improvement. I'm a DK for almost 8 years, I never feel enough tanky to tank with our skills. Let's say Exhalation of Darkness or Threads of Darkness, what's the function of those skill exactly? People could avoid Exhalation of Darkness because it takes long time to cast, and bosses could resist Exha and Threads of Darkness. 

     

    Meanwhile, our expert skills are also weak. Death Call need high magic damage to deal some decent damage. Steel Hurricane works if enemies are nearby the DK (1-3 yd) and sometimes with desync of the game, Steel Hurricane doesn't deal damage even if enemy looks like nearby the DK.

    Sharp Shadow? Secret Reserve nerf? Blow of Silence that people could have from relic? Blood Protection that only 8 secs protection and need mana to use? Saturation which spend HP too much to gain lifesteal (if you could deal damage to your enemy)?

     

    Can we compare with Warden which can heal without doing anything, without waste their mana. I'm sure other DKs want too. Thanks for your attention.

  9. On 3/28/2019 at 12:28 AM, FakeUser said:

    accuracy is really important in PvE or it dose for me, i have 30% accuracy which i find not enough :/, maybe i am going crazy from how much i miss my target, or maybe its my stupid luck, but accuracy its a good thing and getting around 20% or more is good.

     

    for a dk whose build around life steal, missing is a big no no

     

    sorry for my late replay i have no excuse :cry1:

    Idk why, but accuracy works more at 13%, 15%, 19%, 23%. And crit chance at 12%, 17%, 21%, 25%. Do you think so?

    On 3/28/2019 at 12:28 AM, FakeUser said:

     

     

  10. 4 minutes ago, Lukazzz said:

    server down?

     

    Just now, Freki said:

    My dmg 468 and I can't get through this stage. Do not tell me to just agro ads because I tried that already. This seems so Impossible. One more thing, why I can't log in to the game now? Connection has been lost. 

    92CDE8A3-EC3C-450A-8F14-374535DB0118.jpeg

    yes, i tried to enter dungeon lv 20 using lv 14. I can't pass that stage, even only 1k hp left but restored back to 5k hp.

    I think those friendly monsters should have more dmg.

  11. 1 hour ago, Higgings said:

    The fact we meet high levels in such kind of arena is the only reason it makes me enjoy it. We meet high levels also because in this way we can find a fight in a faster way. In 2x2, as long as we meet lv17s max, I see no problem to challenge them.

     

    P.S: Some mistakes have been done in that video, imo. Why even hitting the bladedancer as first? :unknw: the shammy should have made the bd blind and you with her should have focused on the druid. In low categories, if the Tank is strong enough not to die to several hits, he must be left as last. 

    Why we attack the bladedancer first? Because he doesn't have arena rewards and only 2k HP. The druid has 4k HP and full high amped arena rewards. My DK only hits 150 - 200 dmg to him (druid). Can't win even 2 vs 1.

  12.  

     

    I'm sorry if these videos are not interesting. I just want to show you that arena mode isn't balanced. We can see the description for example "Lvl 11 - 14", but actualy that for lv 11 - 17 or maybe 18. I've met lv 17 players in arena lv 11 - 14, even if I win but still unfair for me. They have 4k HP and I'm just 3.5k HP (with craft armor and average Health Points of lv 14 players only 2k HP). That was imbalance, what we can do (lv 14 players) to fight lv 16 player which has full arena set armors and accessories? Please watch the videos and you'll understand.

     

    I hope, or we hope arena mode will change, same with based description in arena rank for each lvls.

    Example:

    - Lvl 5 - 7 arena only for players with lv 5 till 7

    - Lvl 8 - 10 arena only for players with lv 8 till 10

    - Lvl 11 - 14 arena only for players with lv 11 till 14

    Thankyou.

  13.  

    Hello there noobs, I'm sorry I didn't post anything in last few months. 

    I'm busy irl, hehe..

    Yeah, now I can play WS again since Helloween event began.

    As my guildmembers said to me, this event much better than before, aaanndddd.... I linked this video in case we need active members to join Ambassador.

    So welcome for noobs if you all want join us. (lv 20+) Or you just wanna see my youtube channel, it's okay. 

  14. Hoho, maybe its too late for me to reply. So many pro DKs here.

     

    On 31/8/2017 at 4:23 PM, Ritchie88 said:

    Hi again, Im 21 lvl now. Can i take advice for dk wear guide. 2 gd + 2dd set  or gd+kronus which one is good for dk(pve hunt).

    Someone has sent me a message about same topic, u can also my bro. Mine GD helm and armor (increase Pdef)  + Kronus boot and glove (increase HP) 

  15. Dear sir,

    I would give a suggestion about the mechanism of crafting achievement. After the update of new heroes, so many people creating new hero including me. Meanwhile, the craft lv increased by 2 too. Which mean, takes long time to get max craft achievement (medal) if we don't spend mcoin too much. Also for old heroes which they are still lv 17 (craft) or below, they must continue crafting until lv 20. It's lucky for people who have done craft achievement since lv 16. 

     

    This is my suggestion: Make craft achievement same as player lv achievement.

    Example:

    Melee Craft I - Complete melee craft task until lv 5

    Melee Craft II - Complete melee craft task until lv 10

    Melee Craft III - Complete melee craft task until lv 15

    Melee Craft IV - Complete melee craft task until lv 20

    So all players could achieve their medal although they are not yet lv 20 for each type of craft.

     

    Hope you would read this and I'm looking forward for my suggestion. Thank you :)

  16. Im pretty sure majority of guilds haves kids in them. Too bad there isnt any guild for 18+ y/o. Most of guilds (including mine) doesnt seem to care what kind of people they recruit.

    It's np for me with youngsters, i just hate ppl easy to getting bigger head coz of amp and buffs. Mocking low amp and talking trash.

  17. 5vcFnN6.jpg

    When their member said they don't need me, but their leader still begging me to join.. :D

    It been 3 years you ask me with same thing and I'm still refuse your invitation bro..

    Many kids in your guild and its annoying..

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