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Higgings

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Everything posted by Higgings

  1. And a man can dream. But there's this bad(?) part where eventually you'll open your eyes.
  2. There might be a hundred reasons why they decided to do so. Remains the fact that you can't really ask for more updates after you recently had one...
  3. We speak of their main income item; I believe you'll hardly see any reworking in this sense.
  4. Wouldn't it be more simple for you to actually make a BD?
  5. It's not his job taking down such classes. But I'm expecting anything for this class at this point, after the "strategic" idea of self casting the shield.
  6. Oh no. Stop right there. Make a dedicated thread. I'm hiding anything related to different classes this time.
  7. Nay, not a chance. And you won't sort the problem of an enemy resisting your stun by making it AoE.
  8. This is the automatic restriction every new member receives upon entering here. It shall disappear once you manage to get 12 approved posts. Mind you to write meaningful posts and comments, for this shall be the most fast way for you to see this restriction being removed; in other words, you won't see posts with only a smily in approved.
  9. You may want to discuss about this somewhere else, for this ain't the right topic.
  10. On that we agree It's enough thinking about what do you do in seals in order to win. The answer is not "killing the annoying class".
  11. Heya. As you seem to know where to send the report to, please, inform our support team about what you've discovered via Private Chat.
  12. You never had a serious fight in seals, haven't you? Silly question. Of course you haven't. Your issues are Chiefs... Show the stats. None of the mentioned ways are effective against it. You're well aware of that yet you persist with the trolling.
  13. This is an extreme generalization of how things actually are, tbh. Stunning the templar won't help in seals as the templar isn't the target but rather a Decoy. Besides, "Most mc melee class" equals Barb and Chief. You've got the rest who haven't got any, and a full resist build isn't going to help. Bringing facts and trying to explain them is a thing, but writing stuff with the purpose to minimize something a player has stated is just trolling, at this point of the conversation.
  14. I'm pretty sure it doesn't work this way. I remember to have been stunned again even If I managed to resist the skill just once. I mean, that's the whole point of the topic. Why complaining if there was a way to avoid it completely? EDIT: nvm, I forgot to consider the Talent as well
  15. I believe Locks wouldn't ask for a better buff in their entire life, should that happen. The fact that you got multiple "chances" is not a good thing, cause we are not speaking of chances that nullify the skill entirely, but just for 1 attempt. It means that the resistence parameter is pretty useless against a skill which requires you to rely several times on it to succeed on not being stunned. Lock's circle, on the other hand, gets destroyed if that one single time you manage to resist it. Think about it: It's a matter of time for a Templar to push an enemy away whereas it's a matter of luck for a Warlock to stunn an opponent via circle.
  16. Imo the very problem relies on the fact that you can resist circle once to nullify the debuff entirely, unlike Templars' scenario. If only they added the same mechanism here we might not be seeing all of these problems
  17. There is a chance for the Seeker's pull to work the same way as DK's one, but alas I can't say that for sure. About Warden, I have got no clue.
  18. Threads of Darkness is a skill which requires your opponent to be at least 1 yard of distance from you. The other debuffs do not follow the same requirement.
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