I would like to.share my idea about payable server. It should be without Miracle shop but play in that serve would coast as example same cash like 800mcoins for one month. In that server should be no amplification and swarm, because those things mostly depend to real money and luck. It mean that game require less playing skills and more money. Also amplification makes pvp less intresting because battles is faster because of higher damage weapons. Swarm should be removed because it depend on luck mostly. You dont need so much playing skills as in labyrinth and there is no team work. Removed miracle shop items could be added to first buyer-up for gold. There could be exchange and chat between fractions in Nadir. Because of less weapons damage mobs and some bosses shouldnt have such a high health points. Bosses and mobs heath points in Labyrinth could be same as now but drop rate of equipments should be 100%. So game in that server should be bassed on playing skills but not on luck or money which you spend on game as now. (Sorry for my grammar