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Posts
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Posts posted by Ninja
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you talk about only bug pos and act like my other points dont exist
dont talk from yer arse dude lol
and yes no lag = bug pos iit seems, dot = bug pos a good player would know that
considering you bring up the worst crap ever..id think you're below that of a standard player
test server up today yeah?
come lets pvp
What other points? Sharp shadow stun chance? Isn't bug, read description lol
Test server tomorrow
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Imagine 5 locks with aoe nightmare in 5v5
- poiofrito, Lyzoic and ColdFootedMole
- 3
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Pvp was based on luck.. Is based on luck and will be based on luck... No change in that
This is gon be fun :*
Adding 10% chance of area stuns and 5s fears is a big change in PvP
And bad for pros: only noobs need luck
That's why LoL removed dodge and random skills
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I don't like chance/luck in PvP
But I like more complexity, to gain an edge with smart skill builds
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As an alternative, for who can't buy mcoins
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With 4 flags and 5000pt limit, wars last 21-42min
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R0land waiting too:
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T. Will test server be on today?
R. When update?
O. Will ppl cry after update?
L. Will my chars be stronger?
L. Update tomorrow?
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The current war system is boring:
- regroup, walk town to town, jump on flag, die, repeat...
- almost no strategy or fight involved
Here is an idea for a more dynamic war system:
- at start of war, spawn some flags in the midway
- e.g. start with 2 mc-flag and 2 elf-flag like in this map:
- destroyed flags get replaced by an opposite flag
- lost flags can be recaptured (like Seals control points)
- each flag gives 1 point/sec, first faction to reach 5000 points wins
- the key is to capture and defend most flags
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From my stats:
1h amp chance is 2x of 2h
Gear 2x of 1h
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All hail hassan the lord of eu.
U mean: the lord of the dogs*
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New skill for Druid give barrier with healing?
Congratz, druids are immortal now
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Lock in pvp, Necro in pve (and pvp lvl 6-16)
Those can be strong with cheap gear and +6 staff
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Soon...
- Dieinpeace and Panchen
- 2
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Maybe we'll be able to use a crystal on each skill
So one can choose to add cdr to stuns, crit to heals, pene/accu to dmg skills
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In 6.1.1 rogues nerfed even more:
- poison applied to 1 target only
- reflex dodge/speed bonus is 3-5-7-9% for 3-7-11-15 sec
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DK lvl 28 can have both dmg skill and silence 4/4
Op in pvp too, I bet elf/barbs will cry
Anyway Im not saying it needs a nerf, but so much dmg doesn't fit a tank
And I would prefer an useful skill, rather than this boring dmg pseudo-passive
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Ye, % items/buffs stacks additively
I forgot I had % rings, so I recalc correct values (11-15-20-30%)
[2016.09.21] Update Warspear Online 6.1 Preview №2
in News & Announcements
Posted · Edited by Ninja
I didn't claim that: ikr there was elements of luck
But this update adds even more
@venkii: Relics r permanent (until u replace with another relic)