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Baryon

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Everything posted by Baryon

  1. Sex Change Scroll: Allows User to Change Their Sex [Male to Female and vice versa]. Mcoin Item only. Claim All Button: Allows a person to Claim All rewards and Golds (in case of sold items in dealer) at once.
  2. In the last few years, world of Warspear had grown rapidly. We have seen various zone expansion, new events and many more updates in last 10 years. There are always many exciting new things with every updates and sadly many zones gets outdated as well. Now, Irselnort Zone has been dead since last few years. Still, they get lively in some occasions such as weekly war, Birthday events etc. But, Avondil Zone t1 and t2 has been completely a ghost town in last few years. There's nothing to do in these zone nowdays. But People still need reputations here to advance to other zones. Hereby, I suggest to put some more daily quests here and reduce boss hp ( Satraps/ Ponti) in these zones so new questors can pass these towns more easily. Its been hard to get daily help here for completely new players nowdays. Satraps/ Ponti has like 250k-350k hp and its quite high for beginers (quest) zone nowdays when you compare it with t3 or t4 quest bosses. Should be scaled down to 100-150k i think.
  3. Permanent skills turns off whenever we enter or leave arena. I know its not a great issue but still its an annoying one. Is is possible to make them permanent for arena also? like fero/ resil skill?
  4. WoW! well I'm not in Sea server but giveaway is always wonderful xD
  5. *bringing my soda and popcorns here* nvm me, keep going.
  6. Baryon

    Rogue skills

    play a dmg class thats not rogue then fight vs a decent rogue
  7. Baryon

    Rogue skills

    well, near 100% evasion is a very bad thing.
  8. Baryon

    Rogue skills

    exactly! But you must agree with me that rogues are the king of landing first hit xD
  9. Baryon

    Rogue skills

    Sadly i never see rangers to have enough hp to kite vs a rogue when the rogue finishes his combo. That invis+dagger combo melts ranger badly.
  10. Baryon

    Rogue skills

    Yes, BD can but ranger cant,, ranger needs to resist the dagger combo for survival and that happens like 1% time max
  11. same here hahaha. Its a waste of time as enemy guild alliance are in control of that bracket. 25 win daily will take 6/7h here.
  12. Baryon

    Rogue skills

    actually there's very little chance of survival for rangers after rogues full combo. Rogues can stun and deal heavy dmg from range nowdays. (Stealth+dagger combo)
  13. Cool Idea. But the problem is we do not have endgame tier skills yet, max we have is expert skill.
  14. When someone wins fully, then they stop entering inside after a while. Thanks to the matchmaking system depending on Rating. (Personal Experience: When i fought in Crucible in my server, i started to enter 4/5 times per hour)
  15. Average time needed to get 1 win in seal= 3 mins if we meet friendly parties. So, 25 win= 75min and another 75 min to let friends win. So Lowest time needed= 2h 30mins. While fighting enemies, 6-7mins,,so now 25 win (+25 help atleast)=5hrs. @Holmes Accorning to my personal opinion, this mode is too slow. in Crucible it takes max 2h-2h 30 min to get 25 wins and in 5x5 it takes less. In new mode it will take 3hrs atleast. For many people, it could be 10hrs.
  16. Your Buffs are hidden. Will you kill me if i ask to your buffs?
  17. I am playing for like 8 years now and still new players with endless coins are easily overpowering me in couple of months. I hope u got ur answer. Yes, ofcourse. It will be hard but its possible if you can invest your time.
  18. horrible. Now its easier when u have a good friend to help in dg.
  19. Good evening! I hope everyone is having a great time although the world is still under chaos because of CoVid. I have some suggestions to rework on some older maps of warspear as they have been abandoned completely. Warspear has grown larger but the older maps are almost as same as when they got launched. For this reason, most of the maps are fully empty nowadays. Irselnort: Once upon a time, this map was lovely and full of players. But now there's rarely any player in this map except weekly war days and special events. There's not much thing to improve here except the Avneger boss in Hall of Avenger. This boss has so much potential but still drops lvl 18 wpns with very low chance. This boss can be revamped and can be made a raid boss like in map 4. Labrynith: This place is now only a lvl up place for low lvl players now. But this place is hard for new players(new= complete new players without much friends) and it is hard to find a good party (or players) to help them. Again, it is very easy for high lvls. But as this place serves mainly to gain experience for low lvl players (<20 lvl players, this place is a exp mine). My suggestion is to reduce difficulty a little bit so these new players can earn their exp here. P.S: Bosses are okay. Maybe reducing the number of mobs in this place is good. Boss drops: Their used to be war always over lab bosses in the past. But now these bosses are not worth farming or making war. The drops in here has no value now. Maybe change the drops a bit to make these boss look good.(Well, accepting this idea depends 100% on the devs). Kronus boss and Dungeon: This boss is a raid boss but killing it is very easy and it doesn't drop anything interesting. So, maybe increase its difficulty and give it a Non class book drop like avondil raid bosses. And drops from Kr dg was so good in the past. Maybe add easy-myth difficulty with high lvl drops here just like it was done in cc dg. Norlant swamps: This map was fun once. Maybe some players should provide ideas on how to make this place better. Avondil: At preset, avondil t3 - t5 sector is doing very good. But t1 and t2 sector is empty. But players need to gain reputation here to advance to t3-t5 zone. Quests are boring here. Again, dungeon Rotten Garden and Termitory gives good reputation. Players gets reputation from miniboss ponti and satrap also. Well, problem is as these two zones are empty. Most of the players find it hard to find a good partner for doing these dungeons or killing the bosses. My suggestion is to reduce boss hp. T3-T5 bosses has 80k-200k hp max. So, its funny to see t1 and t2 sector mini bosses to have hp 250k+. Secondly, reduce difficulty of Rotting Garden and Termitory till hard level. Hero and Myth difficulty seems fine. This is it for today. Friends please add more ideas for these older maps. Thanks in advance.
  20. I feel like devs should reorganize Irselnort, Lab, Avondil t1 and t2 drops to make these places more interesting. Nowdays almost no people visits these areas as they do not drop any valuable items anymore.
  21. https://warspear-online.com/en/
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