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Everything posted by Kaleidoscope
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It's a bug on the test server.
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I think it depends on the max level that we have. Eg. If we remain 28 for halloween, I doubt that there will be 28 accessories, during the whole time I played warspear, there wasn't a single piece of equip equal to the max level at that time.
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Developers claim Warspear isn't a 1v1 oriented game. So yeah. Also there are no general rules about skills, that wiki describes that stuff as it mostly or usualy works. You are also comparing a necro with a druid, a druid isn't the elf side necro, it's the priest, and works similiary to a necro.
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As for the arena itself, it's pretty much like all other low lvl arenas, there are the random new players that demand, the fine developed chars that try to have fun, and +10s who always form a win lose to win the tour.
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Thanks man, and yeah I did that too. Countless times I was fantasizing about some secrets being hidden in ws, really too bad there's nothing. But I assume it would be hard to maintain a secret in a mmo.
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I was aware of that question, depends if the developers actually care about the stuff they have in the game or not. Most players probably don't even read quest dialogues, and they are still there, so there is some hope.
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I know but there are players who care about details.
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Yeah and all that just cause somebody is too lazy.
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This is a thing I've had in mind for a while and am finally posting it here. I think it would be pretty neat if you added descriptions to items in the game. They'd give us insights of the items origin, or some lore, or just some details. It would make the stuff we own feel a bit more unique because we will know what we are actually carrying around. The items would play a bigger role than just being there, lore wise. Of course I am not talking about every and each item that is in the game, it could only be unique/heroic equipment, costumes and skins. They could also tease us about new upcomming stuff. A good example would be the technopolis skin set, which was, I believe, released way before we actually had access to pelion and the technopolis dungeon. Descriptions could reveal if it really hails from the land it has in it's name etc. Opinions? :)
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The last one is a yu gi oh thing right?
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They should be balanced for group pvp too, why is there arena then? Take down arena if you can't balance pvp .
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Warden isn't a bug but needs a nerf.
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Can't really help with quests bc I'm on another server, but if you have questions about the game, feel free to ask.
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Are you serious? Okay which buildings would need modern tech? You are talking like they built the city in 1 day. Also don't forget that there is MAGIC in the game world. Also yes there is machinery in the game, but nothing in the style of star wars or anything too futuristic.
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What he says is that the futuristic design isn't suited for Warspear.
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Awh man, should have used your mouse intead of a keyboard.
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Why would they implement something they are trying to avoid? Okay now you're showing bits of lazyness in this. If you want to quest/farm then work and do it yourself, not automated.
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Keep complaining and it'll get nerfed, it's a new class after all. As in pvp, I can pretty much see a warden getting his butt handed to it by locks, priests, or any other ranged class.
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To be fair, you walk a lot in other rpgs too, but yeah it gets annoying. The "teleport anywhere" thing is a bit harsh, don't you think? Imagine that at war, mcs can defend their last flag only by defending a small entrance, and people could just tele behind them.
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Could somebody update me on the lore of ws?
Kaleidoscope replied to Kaleidoscope's question in Questions & Answers
Thank you very much! -
[Spoilers ahead I guess? Tiny ones :D ] What I mean by that are the quests, Ayvondil is the latest area and has a story that has yet to be continued, it's been a long time since I've done yellow quests, and I do remember some lines and lines of dialogues, but I can't remember everything, lore-wise. Irselnort is clear to me, but Ayvo not so much, I do remember that upon entering Ayvondil you build up reputation at the dark elves, and you find out that there are people who betrayed them, and then you jorney to find the spirit of the main traitor (ok I'm a bit unsure here, was there one, or more of them? Like, involved). You then have to go to Tlascoe (that's what it's called like, right?) and here again, I'm not sure what's happening. Then at Marakosh, I know that there is the evil Elm, and is involved in quests in the underground tunnels, where there is some retired folk. And finally, at Pelion you find the traitor (I think so) but you are about to be sent to the last part of Ayvo, I even remember the last line of the last quest questioning how you'll be going underwater. But I can't remember why you need to go there. Okay that's it, I did notice that some users on the forum have knowlage of the lore in ws, and I hope they will help me out here. I don't really want to make a character to quest trough all of this again.
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I think you get crafting resources in previous lvl quests too, they prolly want to encourage crafting or something.
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Higgs bruh, good luck @}-
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Explain that to Hamstring, who is probably using WoW as a refference.