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Kaleidoscope

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Everything posted by Kaleidoscope

  1. I actually had this in mind too, to disable the respawn statues in the war territories.
  2. Could be optional There should be some tournaments, cross server only.
  3. I'm sure this was a topic for ages, to be able to keep a skin after removing it from the weapon it was on. And it's still not a thing. Some costumes get a personal parametre after equiping it, cannot be sold after that, but we can still put it on. Something like that would be nice to see with skins. Tho, I've got another idea (so it's good for both GMs and players ) like licenses, a regular one sold at a NPC shop, special ones are hanging around in the miracle shop. The same can happen to cleansing scrolls. A regular one sold cheaply at a NPC. And the ones, in the miracle shop, which will let you keep your skin in your pockets after the removal. Pretty much a fair way of doing it, if you ask me.
  4. welp, the chaos pots are here for a thing... and the devs wont probably remove them. as for the marriage, nah, players would use it to just get the benefits, if you find a real soul-mate in game, thats reward enough. I also dislike the trophies, achievements are enough.
  5. Pants...are a part of boots in the game at least.
  6. All they should do is to implent an forsaken/mc bow using class. Or at least disable all bow/xbow weaps or skin drops and make other drop rates higher.
  7. nah, I don't see a way of makin the AFKers fight. locations like camp gasphel etc should get locked during war.
  8. The nyan cat thing isn't as simple as that. The devs add someting to the smiley that is specific for the country. Sometimes hard to decide, or even to think really off.
  9. re-read my post above you should get it then.I'm talking about boosting the actual percentage, like 10% boosted by 50% = 15%
  10. at least some seem to like it. and no no no, an increase like that wouldn't be possiboe : D let's say your weapon has 2,7% crit., by boosting it by lets say 10% you'd have 2,97%, not a mega change, but also not too small. And you could also boost by 20%. pretty sure it wouldn't get out of hand.
  11. lol, almost all replies are just weird. The increase wouldn't be that large. and it would be another cheap way of making your equipment better, at least a bit
  12. Since Amping and runes and crystals are a thing, another improving factor wouldn't harm the game. That's what at least I think. Ofc, I'll explain this item: The Dust would simply increase stats of an equipable item, such as armor and weapons. But to make it not so easy, it would increase just ONE stat at a time. For example you have a weapon with accuracy and stun, by using the dust, one of the stats would increase. a random one. so you cannot choose which one, so you'll have to try more times like amping. and also, the size of the enchant would differ too. that's something like great enchants at runes or crystals. so simply, a stat could go up by 5% then by 10 and then by 7,5%. (the sizes could be higher for better results) It wouldn't increase dmg or deff or mdeff since amping is for that. So pretty much everything would be random, and will be about luck. The dust could be distrubuted from the miracle shop and would work with everything, or it could be seperated just like crystals and runes, and would drop in the swamps or from daily chests or elsewhere. Feel free to say your opinion on my idea.
  13. True, however there are too many designs of monsters and whatsoever, and it's hard to make something new or really original now. Even when you put in a lot
  14. and I am saying thanks once again:)
  15. -,- I bet you could find something similiar to every boss u will see here
  16. Hello ya'all. After a week of preparing to actually begin with the designing and drawing etc of the boss, ai finally finished everything and am ready to show you my creation. The Maliat War Dog (formerly just a Wolf without a name), is a two headed Dog (or Wolf) creature captured by the Maliat elves on Ayvondil long time ago. It was used to defend their village, and also used in tribes. The creature was tamed and loyal to them, that's at least what they thought. The creature itself was created in a unusuall way, the nature in Ayvodil released energy into the ground, via their roots, in a slimy-liquid form. So, they weren't just producing air for breathing, but also a mysterious energy. The energy started to spread over the ground as well, and stumbled upon a dead wolf body. The body began to soak into the energy, slowly reviving the wolf. However, the wolf wasn't the same as before. Not by personality, nor looks. The energy made it grow, it started to gain enormous power, and it was way more aggresive. Though that weren't the only changes. The wolf gained also another head, it could appear thanks to the big rests of energy slime that were still present after the revival of the wolf. It's new head had a bigger brain, and the ability to use magic power, however, it's maul's and jaw's power wasn't as big as the original one's. In this new form the "wolf" began to travel through the whole isle, hunting for food, and looking for drinkable water. One day it came across a Maliat Elf sentry, who immidiently called reinforcements. Weakening the wolf they sealed it in chains and brought it to their hometown. They kept him sealed the whole time. The wolf (pretended to be) was so loyal as a regular dog, that's why they called him a war dog. That's where the taming and training begun. After months, the wolf was becoming tame, and soon they had a powerfull addition to their army. The wolf was actually planning to escape, the soldiers getting sure about his loyalty, were since then never prepared for him to run wild and attack them. After a non-busy week, the wolf rested enough to gain energy. And tried to break the chains and escape, after a few chaotic hours of attacking and running he was already running out of their castle and escaping into the wild, running so far to make sure it won't be easy for them to find it, it escaped into unexplored forests. Now it's back to take revenge. Alright, that was the story. Long enough? Good enough? Now lets move on to the other stuff. It's behaivor on the map? Walking around like every boss, it's spotting sight should have a great radius, hence it's a wolf. skills: Powerfull Howl - Increases the Dog's damage by 10% while decreasing each player's dmg in the same map by 5% Slime Seal - seals players to the ground, making them unable to move Energy Shot - a green magic projectile that causes twice the base dmg of the dog The dog should have 1m hp, and a base dmg of 270. Now the pic: (dA link for full picture: http://r4yptor.deviantart.com/art/Maliat-War-Dog-536799008 ) Btw, with that new energy in play, I could imagine more mobs/bosses like him spawning around ayvondil. And he could also be in the next Ayvo extension, if not, anywhere in current ayvo.
  17. Oh... well thanks for replying. I had no idea there was a limit. I looked for it but didn't find it, so I thought there was none.
  18. I see peeps writing how they srsly want the max lvl cup to increase. but I guess they didn't take this tiny lil time to think it actually over. If the devs would make the lvl go higher there would probably be new equipment. like belts and cloaks, even armor and weaps. and... just think about how high the power of pro (or well geared) lvl24s is. i saw a pala with more than 9k deff. what I suppose means that she has more than 90% physical deffense.(maybe she even has resilence, omg) with new gear she would probably go up to 100.... or is there a max p deff and m deff thingy? if not players who would battle with such peeps would be like, 0dmg, 0dmg...0!! dmg. etc. well except mages, but I guess they would handle even those.
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