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Kaleidoscope

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Posts posted by Kaleidoscope

  1. Dgs, I'm a lazy and not really actively questing player, so stuff that is not on my daily routine is fun, like dgs, or 90/200k bosses. Also stuff is fun to do when you do it with friends. If there weren't my friends, I probably wouldn't be playing anymore.

  2. On Monday, May 07, 2018 at 1:21 PM, Higgings said:

     

    The current update has been released 2 weeks ago... I find it quite hard that this week we will have something like another one this week.

     

    Though, expecr something big on the day of Warspear's birthday. 

    Yeah that's what I meant, when is the bday? I thought its this week. x.x

  3. 5 hours ago, Avamanyar said:

    Of course, to remind people of what was hidden in the past.

     

    Why are the old forum days long gone? Do you think there will be a time in the future that will make everything here in the forum like it used to be?

    Just needs more activity, that is all. Might happen again if there will be huge stuff going on with the game. Most questions and discussions were sorted out, thus not as active I guess.

     

    What do you think is prepared for us in the 10th ws anniversary update? 🤩

  4. Doesn't matter whether the player won the tournament before and even the next one, the devs aren't expecting them to do so and the costumes are there for every player to try and win one. Be glad they added them back in the first place. If you think the rewards are not intresting just don't try to get the 1st rank, or realize that you also get armor and accessories. If they re-released ALL of the old arena costumes it would flaw their rarity.

  5. 44 minutes ago, nabnecro said:

    Im summary, there are at least 3 factors (that I'm aware of) which can induce position desync (ie. will make the game show the position of the players in the wrong place).

     

    1) Using any skill while walking: As you use any skill while walking, your client will show your character as he is walking nonstop while in reality, your character stayed 1 yard behind while doing so.

    2) Getting hit by any attack: Same situation as #1. Everytime you get hit by any attack while walking, your client will no longer show your correct position on the map unless you walk into a spot and stand still until your server hitbox (your real location on the map) reaches the spot your client is showing to you.

    3) Lagging: Each time you lag, you stop receiving packets from the server. In the meantime you are lagging, your client will not show correctly the placement of players and monsters on the map (this is expected). WHOEVER, after you are back from, let's say, 2 seconds of lag, instead of updating the placement of everything on the screen to their correct position, your client will just keep showing the wrong placements unless you reconnect or change the map. It's ok to show wrong placement of players if you are lagging, the problem is that the correct placement is not updated on the screen even after you are back from lag.

     

    As you can see, any player can use situation #1 and #2 (specially #1), to purposely induce enemy player client to show the wrong placement to them. This is specially useful to catch people who is running away from you on circular maps (I do it myself and sooner or later always catch people who is trying to run away) or to make other players miss their AOE skills (skills that are targeted on the ground instead of the player).

     

    This whole scenario affects every class in the game but I would say it specially benefits classes that are stronger at close range (BD being the prime example).

     

    Oh I get it now.

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