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Everything posted by vavavi
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Last chance to counter control effects.
vavavi replied to Toad Sage's topic in Discussions and Suggestions
The skill literally makes you untargetable by anything that requires a target. It allows you to pick and choose where and when you fight. It allows you to go in and out of fights unlike any other class apart from seeker can. How is this not anti cc? Have you not played a class without stealth? You can't walk around and be undetected, theres no escaping a commitment to a fight, theres no dodging initial AoE or ranged damage if you want to get close, you dont get to watch and wait for an opportunity that freely. You will be seen, people will be ready for you to engage and you will be targeted by stuns and damage alike. It's obviously anti cc alongside everything else. How is that even a debate? You can't possibly think that having a resist skill+stealth without some major nerfs to stealth is in any way reasonable. You're literally untargetable for the majority of the time. And you're asking to be unstunnable for the time you're not? That's crazy. -
Last chance to counter control effects.
vavavi replied to Toad Sage's topic in Discussions and Suggestions
That isn't being misinformed. While you are invisible majority of the skills in the game physically cannot be cast on you, making you immune from them. Obviously some counters exist. Can you Imagine having full immunity from what, 80% of the skills in the game, without any counter? That would be crazy. They really don't, they already have stealth. Honestly, ppl seem to not only want rogues to always be the first person to engage thanks to stealth, but also for them to be immune during the time they're at all vulnerable. Thats crazy. I guess you could make a talent that removes stealth and replaces it with a strong resist skill. I doubt anyone of you who keep saying stealth isn't strong would use that for long though. First of all yea, some counters exist, begause they have to. If stealth is left completely unchecked it just breaks everything. Even with detect pots and aoes you can run a naked rogue around arena and just avoid anyone being able to hit you for the whole fight. Also there is no such thing as unavoidable AoE in stealth. Whether or not you get caught by AoEs is completely dependant on the decisions and skill of the rogue and the person using the aoes. Especially now since you have immunity from being revealed instantly. Stealth is 0 effort. All you have to is click it and people literally can't target you. Dodging AoEs is the only effort thats required, and even that comes with big rewards when done right. -
Last chance to counter control effects.
vavavi replied to Toad Sage's topic in Discussions and Suggestions
Pointing out things that exist is not malicious. Trying to paint anyone who disagrees with you as evil on the other hand, is malicious. It's not only one hit though. It's infinite hits for that duration. And given the nature of rogues, that ability will be available the majority of the time they first get stunned. Mages have resist skill, you have stealth. Stealth quite literally makes it impossible for you to be targeted by any skills that require a target. You can't click a rogue thats invisible. That goes for damage skills, saps, and cc. Therefore you physically can't cast targeted CC on them. How is a skill, that makes the majority of cc in the game literally impossible to be used on you, not a solution? Stealth is extremely strong. It's full immunity from damage, saps, stuns, silences, anything that requires targeting, on top of being able to evade and catch people off guard. This ability comes with 0 effort, aside from using the skill itself, from the player. The only thing that can be hit on a stealthed enemy are AoE skills. Only AoE skills have the additional skill requirement of being able to dodge them, which is completely dependant on the abilities of the player and their opposition. If you genuinely believe that complete immunity from the majority of skills in THE ENTIRE GAME is not a solution to cc, I don't know what to tell you. -
Last chance to counter control effects.
vavavi replied to Toad Sage's topic in Discussions and Suggestions
Everything I said exists though and you're saying it doesn't. -
Last chance to counter control effects.
vavavi replied to Toad Sage's topic in Discussions and Suggestions
Rogues have the ability to perma stun. They also have a ranged stun, jump and invisibility to work against cc/range. Also reflex is virtually a passive shield, one that activates despite being cced, same way mages barrier is. That's a lot of intentional exaggeration in one post. Not to mention the rhetoric of "if this thing that helps is allowed for anyone else it stops being a solution". Like what is that. -
Theres multiple difficulty levels to make sure everyone can participate. Later levels are challenging yes, but they are meant to be. Theres difficulty settings for everyone.
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Help Choosing a Class for PvE and PvP in Warspear Online
vavavi replied to faelannm's question in Questions & Answers
I can't speak for mc side, but for elf side beastmaster is a very well rounded and a beginner friendly class. Alternatively, if you prefer a more supportive playstyle, priests are cheap to build and always in high demand. The downside is that they are more of a struggle to level than some classes. -
Congratulations to all the winners
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Would make sense for accessories to get more options the same way lvl 34 armors got new stats.
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That boss has a unique debuff that lowers your damage by a lot. It's that blue skull symbol in your effects.
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It's not a 20% cd stat buff, it's -20% cd from the skills cd itself. It's much stronger than just a stat boost
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It doesn't keep the things same, its turning one skill into a combination of 2 while also giving rogues a noticeable buff in their gap closing abilities. Same thing with poison and flurry being conbined. This is like asking barbs charge to automatically apply resist and then suggesting their resist skill should be given something new and useful, but for 2 skills. Also stealth just simply isn't useless at avoiding initial aoes/ccs. In vast majority of cases it guarantees you will get to start your ccs first. Therefore making it a tool to avoid ccs. Unless you're one of the rogues who just walks into every AoE without any thought. What you're asking for is an additional solution to cc on top of this existing one, and that would just be too much unless there is a major trade-off. You basically want to turn rogue into a class that can be the first to initiate a fight the vast majority of the time, while also having tools to avoid being vulnerable if their target survives. It's just too much. Same way buffing their ability to close the gap with a stun would be. It's just trying to eliminate every way people can counter rogue for no trade off. That's hardly looking for balance.
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This would be cool, although personally i think it would work better as a guild vs guild style event rather than mc vs elf. In alot of the servers the sides aren't balanced which would lead to very one sided fights. This being tied to guilds would make it an even fight in those servers, rather than a one sided stomp.
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Those 2 things are not even close to being the same thing. At this point i think you're just ignoring the point on purpose. It should be fairly obvious an invisible enemy is harder to cc than one you can see all the time. You saying stealth does nothing at all to avoid being cc'd is just being ignorant on purpose. Also giving rogues 8% resist on stealth in exchange for the dmg buff would be completely fine. You should agree with this since you keep saying that's a solution for cc In your post you're suggesting a separate buff for flurry in the form of a high damage DoT that gets automatically applied. This is on top of asking for a poison rework/buff aswell. Wheres the fair trade-off here? You want to remove one of the biggest balancing factors on rogue, their lack of range, while also asking for 2 other skills to be buffed. There is no fair trade-off there, it's just wanting a class you play to get ridiculous and unwarranted buffs. Saying other nerfs/changes should happen to make assassin style gameplay more viable isn't asking for some ridiculous new content. I suggested multiple simple and realistic ways to change some other things that would help, instead of these over the top buffs. You still keep throwing insults at people who disagree with you. It seems that your arrogance combined with your extreme binary thinking won't allow for a normal conversation thats free of insults and petty comments. Stop acting like everyone who disagrees with you is either attacking you or that they are stupid. You're not a victim here. Having a different opinion isn't attacking you. It's a place to share and discuss different opinions after all.
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These are once again problems that could easily be fixed by completely different balance changes instead of giving ridiculous buffs to rogue. Druids aoe being 7x7, stealth bug and map design to allow for flanking (which kinda has happened already) are all things that should be changed. Things that, if changed, would already put the class in a better spot without giving the class extremely abusable, over the top buffs. AoEs are fairly easy to avoid with stealth, atleast the initial ones. And once again, this could be helped by simply making DoTs not reveal stealths in general as fast (possibly by adding a longer grace period to them after using stealth). Even something like adding a 2 second immunity to stuns upon stealthing to both rogues and seekers could work. I'm not saying nothing needs to change. I think that the assassin playstyle as a whole should be buffed across the board by making it more viable. I just disagree with over the top buffs that could easily be abused. Like come on, a full blown damage skill with a stun that you can use to jump over aoes, on a rogue? Thats just a roided out barb charge with invisibility on top of it.
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A stealthed rogue is never going to be as vulnerable to ccs as a class without stealth. That's pretty basic stuff too. Trying to deny stealth being an effective tool is dumb imo. That having to walk towards them is a major balancing factor though. Giving a barbs charge to rogues that can disappear into invisibility and already do more dmg is far too strong without there being a heavy trade off. If this was in the form of a talent that took away the majority of jumps damage/made it unusable from stealth it could be fair, but even then it would at the very least need a cd increase to not be far too abusable.
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It's really difficult to make sense of this through all the arrogance and temper tantrum insults, but ill try. Yes stealth wont overcome effects that have already been applied, but it allows you to dodge them and to reach the enemy far far better than classes without stealth. So it is a tool that can be used to avoid control effects. I don't understand why a skill thats essentially barbs charge with massively higher damage which can also be used from stealth, is necessary for rogue. If that ever became a thing it would have to be with a massive trade-off, like removing the ability to stealth entirely or something along those lines. It is protection in the sense that rogues are capable of choosing when and where to engage. You can sneak past ppl, avoid ccs while invisible and all sorts of different things to engage the fight in a favourable way. Classes like bd, barb, mage dont have this luxury. They will be seen, there will be cc thrown at them. Thats what makes those skills necessary on them, rogue doesn't suffer from that. I agree the pots should be removed from league, but it would have to be with some other solution to people just running around the map invisible in order to waste time.
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You're the one who keeps bringing up that every other class has cc prot after jumping, which isn't even true. This is what I'm commenting on, but you refuse to understand that and start insulting. Also sure, if rogues dmg boost in stealth gets taken away and 8% resist/movement is given in it's place that's completely fair. Don't forget seeker doesn't have this dmg boost.
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You're asking for cc protection after jumping because other classes have it after it, while completely ignoring rogue has stealth to have that protection before jumping. Why do they need to have it both before and after? You can not walk into cc and detect pots have been heavily nerfed. Also stealth has a grace period after using it that prevents you from instantly being revealed, allowing for escapes.