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vavavi

Guardian of Spear
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Posts posted by vavavi

  1. 3 hours ago, Vanderlite said:

    Ive played the game from around 2010 to 2018 before what I assumed what me quitting. Now I've recently gotten back into the game out of curiosity to see the new changes and have found that in the span that I was away the game as exploded i  content. The only down side, is the absolute lack of players. A few years ago when I played the game was flourishing with players on every island and in every town. But now its nothing more then a ghost town, and unfortunately some of the old issues are still prevalent after these years with the biggest and most obvious is the p2w element. Obviously, its on the warspear development team to make changes and advertise the game to bring in old and new player into the game. But what can the community do to help bring old and new players back into the game? I would hate to see the game go even more down hill then it already has. Some possible techniques that could possibly help is advertising the game on platforms such as reddit. Or breed a more inviting community in the game so new players feel welcome and more incentived to stay.

    The game has less players, thats true, but it´s not that dramatic of a difference if you think about it. With much more content being around, the playerbase is alot more split too. The bulk of the players just aren´t gathered in one or two areas anymore.

  2. 1 hour ago, 100xp said:

     

    Ok friend, tell me how do you farm if you make an effort when you can't die and have to be in constant combat against the boss? Can you understand or are you just pretending not to understand?

     

    Will changing this mechanic be that impactful? Or do you just not want to miss out on making a profit at the auction? which by the way is not even part of the game 

     

    because you are exaggerating a lot in your words, because as I said myself about 5 times, the boss hunt will become much more competitive if you increase the number of people who can have the chance to drop, and you are saying that it will be the opposite ? but based on what arguments? 

    You are heavily overestimating how much effort it takes to stay alive and do a little bit of damage to the boss. A level 14 could do that in most bosses, a level 20 could do it in all of them, except maybe sand raid, because thats difficult to get to.

     

    I don´t know what these auctions are you talk about, maybe it´s something people do in your server, but yes I am in a guild that fights for these bosses. Those fights are some of the most fun content this game has to offer. Also no, I don´t gain anything from drops from those bosses, unless I get lucky and drop myself.

     

    How would the bosses become any more competitive with this system? It´s just going to be the more populated side always winning those kills and bringing alts to farm those chests. Even the losing, less populated side, could easily just bring some random alts there and not even bother fighting for the kill, because they could get the exact same reward with 0 effort. I don´t understand how thats such a hard concept to grasp. These kind of pity, participation trophy systems will always get abused. And honestly I dont think every single piece of content should be neutered into something with 0 effort or competition involved. Theres already plenty of rewarding things that cater to the weaker players, like guild events/world events/almost all dungeons.

  3. 9 hours ago, 100xp said:

     

    The player must be alive at the time of the boss's death

     

    The player must have dealt at least 1000 damage to the boss

     

    The Player must be in combat with the boss during the boss's death

     

    Apparently you don't even want to read or understand my idea since the "Flaws" you mentioned are fully resolved with the 3 conditions to have the chance to receive the withdrawal, I'm open to bad discussions but I don't intend to repeat something that has already been explained on topic

     

    The player will receive loot based on luck, as it should be.

     

    There will be pvp

    There will be more players

    There will be more fun

    and no guild will monopolize the Boss 

     

    and you said that any purchase made within the game is considered a risk, right? But the boss's gold is divided between several players, which makes the risk even greater.

    Honestly I don't even know where to start. It just sounds like you chose a competitive mmo and now want to make it a cookie clicker that you play fully afk.

     

    Also no I didn't say every purchase is a risk. That was an example to point out a flaw in your logic regarding that on your original post.

     

    And your conditions resolve nothing lol. You could just smack down bunch of lvl 20s to the bosses area and smack it for 1k, reaping the rewards for 0 effort.

     

    If not raid bosses, then what is supposed to be something that guilds can compete for? In most gvgs it already barely makes a difference what rank you get. It would remove one of the very few things people can actually fight and work towards, and turn it into an idle activity.

  4. 4 hours ago, 100xp said:

     

    If you like to exclude players who don't belong to a guild then you're right, I've seen that you must be an auction organizer and that's why you're saying this since so far you haven't presented a single flaw in my suggestion

    I presented multiple flaws, you just choose to dismiss them instead of addressing them, making it pretty clear you're not open to discuss it anyway.

    At the very least it should be limited to the guild that gets the kill. Not every person needs to get a participation trophy everywhere.

  5. 5 hours ago, 100xp said:

     

    you didn't quite understand my idea

     

    First doubt

    What if a malicious player buys the book with gold from selling miracle shop items and refunds them later?

     

    explanation for the second question

    with the new system I suggested that PvP will not decrease!! will increase!! Any player will have the chance to get the loot and this will increase the number of players with guilds and without guilds, strong and weak

     

    I'm waiting for a valid question.

     

    If we follow that logic, selling anything ever to anyone would risk you being banned lol.

     

    Also no, it won´t. there wouldn´t be any reason to compete, you could just make chars on the side thats winning, park them at those raids and farm it for completely free. Making them afk events like nocturna or rottung. I don´t understand this logic to be honest. I mean, you are playing a pvp based game, where there exists 2 sides and guilds that compete with each other, but you want everything to be given free without actually partaking in any of that competition. Honestly, it´s silly. These bosses are supposed to be end game content that you fight for, not a horror map world event where you go and afk and get your rewards for free.

  6. I don't understand the part about malicious players getting people banned. How is a guild working together to secure a boss kill and then splitting the gold malicious in any way?

     

    Also as for the suggestion, these bosses are supposed to be something you compete for. They are one of the main sources of mass pvp in most servers, encouraging guilds to work together to fight for the kills. Turning them into a world event kind of afk mess would kill a big part of pvp and competition within the game.

     

    One less detrimental change would be a system where, for example 20 random members present of the guild/guilds(if mixed party) that get the kill, would receive a chest. Within this chest would be all the regular drops + a rare chance for the bosses costume, but not the dedicated book drop. This would still motivate people to fight for those kills, while also giving people outside the kill parties a reason to show up. Reason for the books not being in those chests is that some of those books are strong enough to instantly swing the balance between, for example, guilds competing for arena ranks, and should be something you have to compete properly for.

  7. 16 hours ago, Skstorm said:

    Yeah. Mine already have decent equips. Just lack of talent and some amped. T5 and Almahad really challenging to do, its good. Though I don't play those areas any often, you basically can reach max level without them anyway, maybe later, or when it become a requirement to go to next new part of the island or something.

    Yea the difficulty jump there is pretty big. Although most of that comes, for t5 atleast, from talents. They make a massive difference there, but are very expensive and time consuming to get, eapecially if you're not in a guild that actuvely does events there.

     

    Personally I'd love to see t5 talent prices lowered a bit, gold wise atleast. They're by far the most expensive ones to upgrade, while also being more or less a requirement to do the map properly.

  8. 19 hours ago, Skstorm said:

    Free to play players also can improve themselves without money. Only it takes long time to achieve that. If you are free to play players, I advise you to pick a class that can bring you far without heavy amped equipment. For me that class is beastmaster for sentinels side. You can solo most thing from lab, town 3 and 4 of Ayvondil, once you get level 27 equipment and few expert skills with only low amped. However new players tend to don't know about this, and struggle by picking a class that need constant life steal stats, minion etc, ended up they die a lot doing daily quest, with low damage and heavy hit from monster. Beastmaster is damage, can heal and have tank. Healer is not recommended, you will just spend most your time healing than doing damage to monster. Pick it as your first class if you f2p, so you can easy farm gold and later on you can then create the class you really want to play.

     

    Earning gold is sure hard for f2p players. This game is not f2p friendly. It took most of my time to get gold too, weeks and months to finally "play the game". I don't involve with arena and have arena equipments yet, pvp side also another struggle, for now I just focus on my pve. If I wanted to have fun in pvp, I will just play fast paced moba games and spend zero money. Had to create multiple class to just finding some gold to buy equip and expert skills. I spent my time crying too for someone to carry me to do daily lab, but once I reach level 27, it become a bit easier for me.

     

    To your third point, it is true. Doing dungeons in this game is not so rewarding. It base on luck. So you can run 1 dungeon and get drop, or do thousands run and get nothing. Low chance of drops, not even fragments exist in this game, or there are dungeon points to be exchanged for equips, would be better for those who spam dungeon and don't get anything. For example, currently, players can exchange arena points and crimson corundom for equips, why not make the same for dungeons. That is why, I don't do much dungeon, I just buy equip from market, so my time playing this game are mostly me doing daily quest and grind gold and repeat rather than playing its content. Yeah it is meh and no fun. Wanted to become pve only player, but that side also meh considering dungeon the only way you get good equips and low drop chance and all. It’s becoming repetitive for me for sure and decide to drop the game at times. And don't mention about knowledge, haven't unlock any main talent, I hope I get it before spring. Just have to do it slow.

     

    So yeah, gold that I get doing all that, I manage to create other class as well with decent equip only to feel the depth of that class. The endgame basically the same long run. So yeah, you can do anything, without spending a cent on this game. You only need time. Lots of it, but I can assure you it can be boring at times as you need months to be comfortable at playing.

    I kind of disagree on it taking extremely long. With ayvondil changes and t4/t3 being super fast to open, you can get decent gears relatively fast. Especially if eventually you'll end up having, for example, 2 chars at that stage, and do pelion on both of them 1-2x a week.

     

    While it's true that doing quests isn't going to get you to a high amp instantly, you can pretty comfortably get good enough gears to start doing different content. Especially since most of the gears nowadays are extremely cheap, as long as they're not the most meta choice.

     

    Personally i think a big part of why it feels like it's impossible to reach high level content is that there is a really big jump in difficulty from ayvondil t4 to t5/almahad. But it's not impossible, it'll just take some time. You'll need to build a good base for a char: some talents, decent gears and hopefully near max level. That takes proportionally alot more time than anything before that, which is why closing that gap will probably seem like a brick wall for alot of people, especially if they're looking for completely linear progression. 

     

     

  9. 11 minutes ago, Theweasel said:

    Having negative numbers  doesnt gives dodge more chances of working, it just dont gives u chance to raise enough accuracy to counter dodge.

    But the chance of working keeps the same.

     

    Using that logic, if i use a skill that decrease defense by 50% to someone that already have zero defense, that 50% turns into extra damage... Totally implausible .

    For def yes, but when it comes to accu working with dodge, negative accu does give you a higher dodge chance. The formula is:  Dodge - accu=dodge chance

  10. 2 hours ago, Theweasel said:

    Why u trying to make it seems as the broken shit ever xd?

     

    Even someone with 0% accu still can land attacks on a rogue with 60% dodge.

    Dodge effectiveness is even lower than parry which actually has 30% cap.

    Not to mention that mostly of DoT damage cant be dodged.

     

    XD?!  what are you talking about! :calm-down-crazy-rabbit-emoticon:

     

    60% hasnt 100% chance of working  thats ridiculous...

    Lowering accuracy doesnt increase dodge cap, is just a counterattack against dodge counter.

    The purpose of reflexes if giving chance to surviving in case kick in the back fails (which is more likely to happen).

     

    Also this is not 2013 , im pretty sure everyone have higher accuracy/resistance, basically all the kit to counter dodge rogues.

    I just explained how the math works. At 60% you'll have a 100% dodge chance against -40% accu. But since cap is 63, and with the suggestion of talent being 15%, that cap goes to 78%, meaning at -22% accu its a 100% dodge chance. And since kick is -45% accu, at 23% accu you would reach that 100% chance.

  11. 5 hours ago, Shax said:

    Screenshot_20231213-191444_Chrome.thumb.jpg.ab67a68110484bab3aa56329328d48fa.jpg

    This talent costs more than 100k knowledge... it should not be -5 accuracy but ATLEAST 15% in pvp. It's an absolute joke if you expect people to pick that in any scenario. Please reconsider it, if this doesn't get fixed, i highly doubt people will invest in rogue whatsoever anymore or this game, the population of rogues decreases with every year, i urge you to look into this class carefully, im starting to lose hope raising awareness here and will most likely quit as well if these changes go unfixed, just pointless getting no answer from the higher ups@Holmes@Dr Strange

    Thats like a 5% increase in max dodge cap, thats a big deal. It means that now anyone whos at 13% or less accu, and gets kick landed to them wont even be able to hit the rogue, since the dodge chance will hit 100%. Its virtually allowing you to hit a 68% max dodge cap. 

     

    If it was any higher, the levels would start reaching ridiculous heights. At 15%, anyone whos at 23% or below accu, would not be able to hit the rogue at all during kick. Like, straight immortality to the rogue since dodge chance will go to 100%. And let's not forget that even a 80% dodge chance is nearly virtual immortality for a class that can disappear. So currently with that talent and kick, rogues can reach a 80% dodge chance against ppl with as high as 33% accu, if the talent was 15% they'd reach that 80% chance against 43% accu. With that talent at 15%, they'd be reaching 73% dodge chance even against maxed 50% accu. A 73% dodge chance against people who have specifically maxed out the stat to counter dodge, that would be ridiculous. Even with the 5% its already a 63% dodge chance vs people with 50% accu, which by itself is already too much imo.

     

    And let's not forget all this would be on top of their mage barrier like guaranteed dodges.

     

    It really seems that if the buff is anything short of a permanent immortality, you will complain. It's just so stupid.

  12. 6 hours ago, Toad Sage said:

    Devs don't always make the right decision every update and we rogues have learned from that and that's why we keep "complaining".

     

    We have pointed out several things to devs

     

    1. Absolute Reflexes don't work at all

    2. Tirelessness talent is completely useless

    3. We can't put resistance in our equipments because they are directly in conflict we our only defence, dodge.

     

    Now they are trying to give us Mage's barrier and we appreciate that but we are not mages and there is no reason to think that what is sufficient for mages will do as good for rogue.

     

    We haven't forgotten when devs initally gave us these numbers for our first key talents

     

    1. Tirelessness: Jump had 50% (70% after "complaining") chance of reuse without cooldown

    2. Thirst for murder: Guaranteed crit for all attacks by rogue against enemies with hp below 15% (20% after "complaining") when Extermination is in effect.

     

    The testers complained about the numbers being too low and they increased them even tho they are not that good anymore, but still, what if we didn't complain.

     

    And also, don't forget that our permanent skill used to increase any damage against us by 20%-8% before they realized (after some time) that it was terrible for us.

     

    Clearly, we have all rights to suspect they are not making the best decision for us just like they did several times before. And there is no point arguing in the threads anymore. Let us rogues remind each other to test everything comprehensively and DO complain and elaborate when the numbers don't work because from what we see for now, they won't work.

     

    It's hard not to complain when we have been the weakest and unwanted class for more than a year now. Our best rogues are leaving their class and even the game. Try to picture these few people in the forum complaining about rogues are literally the only ones trying to save the whole class from extinction. Don't just view us as the Karens of the game. You don't walk in our shoes, we don't expect you to. So expect the least from us when you try to stop us from "complaining".

     

    Cheers

    Rogues aren't even that weak. They're the highest burst dmg pvp wise in the game, before update atleast, then bd will take that throne.

     

    Watching these complaints, it seems like you people want a skill that makes you immortal in a situation where your char is supposed to be weak at. Assassin type classes aren't meant to be strong at fighting classes that specialize in brawler type gameplay head on, such as chiefs/bds/reapers/barbs. Now you got a huge defensive buff to cover that weakness, and cause it doesn't make rogue completely immortal, theres complaining. It's the exact same way how people complain about dodge. Yes, dodge alone won't make you immortal, like any other stat, but it's a really good defensive buff. 

     

    This update buffed rogue so much, to a point where pvp wise it easily is better than seekers probably ever were, for sure better than they are now with update. And the same ppl who said seekers are broken now complain the same power level isn't enough for rogue. It's just funny.

  13. 1 hour ago, Theweasel said:

    In theory, it should be even better than the mage.

    We're talking about a class with no chance to evade stuns 

    People just like to ignore stealth existing, idk why, it's so strong both offensively and defensively. Even this length is way more abusable for rogues than mages since they can just wait the cd in stealth. 

     

    Rogues got a massive defensive buff for pvp and a massive dmg buff for PvE, but still all the rogues just complain. How can you even take it seriously at this point lol.

  14. 16 hours ago, Zofia-US said:

    So it almost end of 2023, which support is best in your opinion?
    Or which support in your group make you feel comfortable?

    For elf side i'd say priests/palas are the best pvp supports currently. For PvE druid is fine also, but lacks a bit comparatively.

  15. The priest changes seem nice. Truce change is a bit of a weird one, but not necessarily a bad one. It does still virtually make the target do no damage to you, but the downside is you'll be vulnerable to their stuns still. Using truce on warlocks over damage classes for example used to be a great choice in places like seals, where it allowed you to avoid their aoe stuns for a short while. I suppose it does go both ways too, since the priest will now be able to cast stund on truces target aswell. It certainly does promote a new way of playing at the very least. 

     

    As for tears change, for pvp that makes sense. The current way it worked was kind of abusable, but for PvE it is a bit of a bummer. Priests ability to support in PvE got nerfed with gods help being made worse already and now this tears change takes away the great utility of being able to help teammates clear out mob groups.

     

    Maybe this could be changed so the additional scans for targets from teammates/character only applies to monsters, while ignoring players? This would keep the abilitys utility in PvE situations while still removing the abusable aspect of it for pvp.

  16. 1 hour ago, Sandels said:

    you see them everyday in arenas and other places and youd be surprised how many of them are actually booked, its just that if its not a chief, they die just as fast with 15 books as with 0 cause they have no counterplay to elves. Theres a reason why you only really see orci chiefs in fights when things get hard, and the reason is that other classes simply cant do a thing against good elves no matter if theyre booked or not.

     

    And that is exactly why i say, if they decide to nerf chief, they better buff the shit outta other mc classes or theres no hope for mc.

    I dont do daily arena alot so wouldn't know whos booked or not. The few ones you see books activating on though are super tanky.

     

    Also the main reason for that is that generally its alot more pvp elf demanding than mc. Half the mcs i run into when do end up demanding are either not properly geared or afk.

  17. Just now, Sandels said:

    well, perhaps you know what i mean.

     

    there is actually lots of booked people in mc side, they just dont stand out from the rest due to the classes being overall, one could say, bad. But nevertheless, sure.

    I don't actually.

     

    Or its the reality that mc side players seem to lack any motivation or unity to compete, in EU atleast. It is a rare sight that MC side in eu would come together to actually compete, making it really difficult to have those people stand out. 

  18. 24 minutes ago, Sandels said:

    idk, never seen them tank for a long time like wardens and palas that can go for up to a minute easily and if its just 1 guy hitting them, pretty much forever until trash enough luck or they kill the guy hitting them. dont know whether or not you got all the newest talents on your fresh bd either. I see maxed out, even booked dks just get deleted in a matter of seconds when people actually focus them. Feel free to try to catch a clip vs a dk to prove me wrong, a fair one at that, for example you with 0 buffs taking a while to kill a fully buffed dk is not a fair comparison.

    I wouldn't call a nearly 10 year old bd fresh. If i somehow run into an equally geared dk ill grab a clip. Not sure if eu has any fully booked dks though, but the ones who do exist do fine with shield.

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