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Posts posted by vavavi
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If this was to be implemented, there would definitely have to be some restrictions in place.
Couple such things could be binding the book to the same account while also making them untradeable, essentially only allowing them to be moved between one players chars. They should also be made undroppable as a safeguard against account hijacking.
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A full passive might be a bit too strong, but giving it a duration and turning it into a self buff might be decent. Imo that would provide the fluidity while also keeping it from becoming too strong.
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9 hours ago, Laevateinn said:
Doesn't a critical hit usually deal double damage? Does 60 resilience completely offset this double damage?
They changed pvp crit damage to 1,5x a while back. Makes it easier to negate fully
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14 hours ago, xenovski said:
if you attack a bd supported by phy pala or a druid/priest.It is alot easier to melt the bd with the support of a phy paladin. Physical paladin only has a passive healing effect every 3 seconds and a shield. But a druid or a priest will have dmg reduction,stun removal, and heals that are able to crit, thus making bd atleast 5x harder to kill with the support of a druid/priest than with the support of a physical paladin.
Do not look at the end results of an arena battle as it is consisted of 80% of the heals made by the power surge that heals off party members that were damaged by aoe skills of the enemies.
Sure in some situations healers are more consistent, mainly a 2v2 situation while fighting a high burst class, but palas support isn't just limited to that. Also that last point goes both ways, high burst heals get wasted a lot on people who only lost some hp, while paladins heal is a consistent non stop heal. And that's without even consider the effects aura talent has.
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54 minutes ago, xenovski said:
if you are not a tank class and die, thats a you problem. Paladin is a versatile class, it can become a tank, a healer/support or a decent damager based on the builds.I assume you speak of magical paladin either a shield. Compare physical paladin to healers classes and they(paladins) will be dwarfed in the healing aspect.
Problem with palas is that phys palas really don't get dwarfed by healer classes. They somehow manage to heal more or equal to any healer in most cases, even without having a magic build. It's kinda crazy
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On 3/6/2025 at 1:03 PM, Ramona said:
Does this mean the cooldown is applied only to debuff heals? And is the cooldown applied individually per person, or entire party? As in if one pty member gets a heal, then nobody else can get one for 1,5 secs?
If the cd is for whole pty, having a talent that heals only one person for 400-500 while fully buffed is pretty underwhelming for a dedicated support class
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11 minutes ago, Laevateinn said:
I understood the video. If a priest is this strong, then a paladin should be even stronger!
Ah okay, i missunderstood then. My bad
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5 minutes ago, Laevateinn said:
buff pala
My settings are only showing my own heals. Every heal you see is from priests talent only. Although there exists also some fun synergy with a certain paladin aura talent
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Mage = GOD
in PvP
9 hours ago, komaa said:Mage being front line? In which RPG does this exist? Mages were made to have excellent magical damage but little resistance like the rival faction's Warlocks, for you to say that a wizard is a fighter and compare him to a class that really is a fighter just shows how much of a suck-up to the class you are.
Warlock doesn't really fill the same role as mage, not even close. The reason mage is more of a close range brawler than a long range damage dealer is the range of their skills. Most of their usefulness in fights comes from their AoE damage capability, majority of which is restricted to melee range. Jump, shatter and aura all require for the mage to be within melee distance to make use of, therefore making it mostly a brawler type class, while warlocks specialty is AoE cc that can be used from far away.
Mages also lack the ability to do much single target dps. While their damage isn't as weak as say a priests or a necros is, it isn't anywhere near comparable to actual dps classes like rogues, seekers, hunters and rangers.
Point being, its role is much more comparable to a chief than a warlock/dps, and that brawler role requires having some ability to tank in order to be useful.
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