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vavavi

Helping Hand
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Everything posted by vavavi

  1. The book will put you to the maximum limit (assuming you have 50% mdef), so scrolls/other books/pots won't do anything. They used to stack, but it was changed a while ago due to people abusing the book+scrolls to become basically unstunnable permanently
  2. они были офлайн афк с этим оборудованием, когда я делал фотографии
  3. Vampirism really isn't an issue in pvp other than a few very select scenarios. Kind of surprised people find it to be one. The overall damage environment in pvp nowadays, especially late game pvp, makes life steal not much more than a situational fail safe. It provides some opportunities for non healers to stay in the fight even after their support has died, but it's nowhere near enough to sustain someone fully in an even match up. Pve wise it creates more opportunities aswell. While you can paint it as a one dimensional solution for everything, the reality is that dps having the opportunity to have some form of sustain creates a more complex and strategy rich environment for most things. Being stuck with the same old dps+healer meta is actually fairly limiting in terms of strategy. Not to mention end game content, for the most part, is challenging enough to not allow for ls to be a solution on it's own. Honestly I'd like to hear examples of situations where ls is as abusable as you're describing it to be nowadays.
  4. This would be nice. Although bag space would become a problem if that's where they'd be stored.
  5. If this was to be implemented, there would definitely have to be some restrictions in place. Couple such things could be binding the book to the same account while also making them untradeable, essentially only allowing them to be moved between one players chars. They should also be made undroppable as a safeguard against account hijacking.
  6. A full passive might be a bit too strong, but giving it a duration and turning it into a self buff might be decent. Imo that would provide the fluidity while also keeping it from becoming too strong.
  7. They changed pvp crit damage to 1,5x a while back. Makes it easier to negate fully
  8. It is critting; you can see a "!" appear, but your target probably has high enough resilience to counter your crit damage, so the crit is doing the same dmg as a normal hit
  9. Good to see craft rings getting some love, they've been dead content for a while
  10. Sure in some situations healers are more consistent, mainly a 2v2 situation while fighting a high burst class, but palas support isn't just limited to that. Also that last point goes both ways, high burst heals get wasted a lot on people who only lost some hp, while paladins heal is a consistent non stop heal. And that's without even consider the effects aura talent has.
  11. Problem with palas is that phys palas really don't get dwarfed by healer classes. They somehow manage to heal more or equal to any healer in most cases, even without having a magic build. It's kinda crazy
  12. Does this mean the cooldown is applied only to debuff heals? And is the cooldown applied individually per person, or entire party? As in if one pty member gets a heal, then nobody else can get one for 1,5 secs? If the cd is for whole pty, having a talent that heals only one person for 400-500 while fully buffed is pretty underwhelming for a dedicated support class @Shimarin
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