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vaginadare

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Everything posted by vaginadare

  1. I don't think he means the whole miracle shop should be up for grouped dicounts but just a few more I guess.... I'd like to see more like this!
  2. Like someone said, if someone enchants a particular rune or crystal into an item that its not really meant for, it won't be as strong. I say we do a BETA test!
  3. 1. Yeah I guess we could rule that one out. 2. I'm talking about if a boss kills a player the boss can claim the minion that the player had, in addition to bosses that already have mobs. Would make it more interesting as you would have to be careful and make boss battles much more exciting!
  4. minion claiming, just a small thingy i thought of earlier. How It Works: you know how people usually go for the minion first when they are tryna kill an enemy player? i reckon this suggestion is a cool way to stop that from happening and make people want to kill the player himself rather than the minion first. so, you know how when you die, the minion you spawned just disappears? instead of having that functionality, if you are to die when you have spawned a minion, it does not disappear, instead it just stands there or moves around a small area until another player goes near it to 'claim' it. Scenario 1 a druid decideds to buy a plague witch doctor from the dealer. he goes out and starts to do some quests around t4 at irsesnort ALL OF A SUDDEN.......... HE STARTS GETTING ATTACKED BY A ROGUE.... HE TRIES TO FIGHT BACK, BUT THE ROGUE WAS JUST TOO STRONG!!!! THE DRUID DIES. but........what happens to the minion? does it disappear? no................ The Rogue walks up near to the plague with doctor and 5 seconds later, the minion decides to take the rogue as his MASTER! MEANING, the minion that once was that of the druid has decided to switch into following the rogue to support him in battle. Scenario 2 a barbarian summons his merman minion gotten from the arena shop. he goes out to do a quest. he gets attacked by various mobs. before he knows it, his hp is at 200. the barbarian dies. the minion stays alive and just starts to wander around. the barbarian quickly revives and rushes back to where he died and finds the minion wandering about the barbarian goes back near his merman and after a couple of seconds, the merman takes him back as his master. Other Info: The time left for the minion can stay the same or increase by, i dunno 30 minutes when it is claimed. ✳✳RULED OUT✳✳✳✳MINION TIME STAYS THE SAME✳✳ The minion has a maximum wandering time of about 10-15 minutes, if no one comes to get it, then it just disappears. it can also just be the player that kills the other player with the minion that claims it, meaning, you dont have to go upto it. just kill its master. to make it even more interesting, you can make it so that major bosses can claim minions too ! If someone with a minion kills another player with a minion. Either the minion just wonders around or you can add a swapping feature. Maybe even stack minions if your feeling cray i reckon this would be an awesome feature to add the game and make people stop killing the minions first and look forward to getting the minion after they kill the player that has it. give newbies a chance to get the minion back after dying and much more benefits.
  5. use your brains guys, you can spam all crit/defense/resi but think about what you lose from tryna have so much of that particular stat.
  6. Is this right? Eg, your doing dungeon level 23(ruberious-10 minutes left) and all of a sudden, the game lags. It reconnects and then your teleported out of the dungeon! I remember you saying that you fixed this for a couple dungeons before so is this a bug or something you just decided to inplement? If its something you decided to put into the game please remove it, its justvplain stupid,selfish and greedy. Reasons for disconnecting could be of the game's fault, and because of that you get teleported out of the dungeon and have to waste a stamina because you disconnected.??? You did not go to exit, you weren't trying to log off, the game just disconnected. Just fix this by making it so that you only get teleported out if the timer is up and you haven't pressed OK to use other stamina!
  7. i reckon we should be able to enchant WHATEVER rune or crystal into our gears. may think its op but think in a logical way. 1 player will just enchant full damage crystals........the other player full dodge crystals, guess who will win ? also increase players base hp by a coulpe 10 thousand due to classes having more than 2k dmg . wont happen-just a thought. huehehhehe
  8. nice way to celebrate level 5! congratz!
  9. Maybe you don't understand what in saying, by base skills, I'm talking about the first 5 skills each character gets when they create characters. Now that they have introduced expert skills into the game, they no longer create any more base skills for people. Which means, loweveled characters(lower than 18) are always gonna be stuck with those 5 skills unless they go to 18 to buy expert skills. The suggestion is to keep on developing base skills( in co-ordinance with expert skills) so that new players/low levels/arena chars have a wider variety of skills to choose from and will add much more diversity amongst players as you would assign skills to your quicklaunch depending on you. It Would also help players who are too poor to be able to but expert skills.
  10. Now that you've introduced the new aspect of 'expert' skills into the game, what happens to the the development of more 'base' skills? Not sure if anyone has thought of it but why not continue creating base skills for characters? I mean, it would really help low leveled characters or arena chars to have a wide variety of skills to pick from. Of course they will be in the same dimension of power as the other base skills and should not be as strong/outrageous as expert skills. Even though you started making expert skills, I reckon it would still be a good idea to put some focus into adding more base skills. Benefits - low levels have a wider variety of skills to choose from - won't need to pay gold because they come with the character - really adds diversity amongst people of the same class as people will have more skills to assign to their taste. So yeah.... Instead of just focusing on making expert skills, base skills would be pretty neat too ^^. Hope you agree ^^
  11. Spend gold to save a few extra tickets? Its still inconvenient.
  12. so the problem is, if your someone who likes to do copious amounts of arena demands from time to time whether it be just for fun or for arena gears, guild points etc. the arena ticket stake up wayy too much room in your bag as you buy many, stacks of 10 may seem like alot, but if your someone who likes to arena alot that 10 will seem too small! so my suggestion is maybe you consider changing the arena ticket stacking to maybe about, per 100, 300 or 500? after all, they are just 'small tickets' i dont think stacks of 10 is gonna manage for very long because of how much cheaper arena tickets are getting since you seem to be putting them on discount frequently..... even players with max bag slots(like me) find it to be such a waste of space when i buy arena tickets. "oh, why not just put your tickets in guild?" some people may ride solo cant always rely on guilds to store your tickets(theft,beg,etc) "why not just buy more tickets as you need them?" people may only buy them on discount time wasting(especially for spamming) Benefits people will be able to buy double maybe triple or even QUADRIPLE the amount of tickets guilds can stock up more on tickets without having to worry about storage space left for unity pots and others players will have much more space left for other things massive increase in sale of arena tickets people wont have to limit themselves on how much tickets they buy! you can buy more tickets so yeah thats my idea, im pretty sure it was posted before(searched but couldnt find) so i just made this suggestion. hope you like/agree!
  13. Wasn't it already? Lol... Good suggestion by the way!
  14. vaginadare

    Xmas Bug?

    also another bug with the: 'spirit of world creation' skill. it only increases energy regenegration, not health. maybe a bug- haven't even seen one person with accessories of the 18th lvl or above. ^.^
  15. thats what i was thinkin until they gave mages frost bolt. anyway, could always change it to fiery tornado . as for the duration, read the name of the topic xD. devs can always change it but my main focus is to think of some stupidly OP skills for mages and locks, hehehehe!
  16. its really weird though! i went through practically all the servers(most) at elf and mc, where i scoured through the dealers to see if anyone is selling them. i did not even encounter one! even the rage weapons are more frequent drops than all the accessories combined.... ive seen heaps of those through various servers...
  17. I've been looking around to see of anyone has gotten any of the level 22 accessories but no luck. The highest one ive seen was level 15(rings). Which leads me to my question. Are the level 22 accessories (rings,amulets,capes) even there? If so could someone please provide a dcreenshot or a name of someone who has them( + the server). Its weird, I don't think I even saw one person with any of these new accesories...
  18. Ah yes, almost forgot about that one, will add soon ^^
  19. Not sure what you mean.... Only hiding effects for some users is no where near like making a new game lol....
  20. now that you have created a light version of the game, can we hope for better looking skills/weapons/items in the game? more awesome effects etc? for the people who do not need the light version. one of the things would have to be the animated weapons, gears etc.... you said this isnt possible cus of windows 8 mobile and symbian but now you have a light version, so......... it can be something as basic as sam hain (2014), this time you gave him a pretty cool animated staff.. my question is, is it gonna be possible now?would make the gameplay a whole lot better
  21. Reposting cus of forum rollback! just gonna be putting my suggestions of some op mage and warlock skills that would be cool to see in the game(even though the probably wont even be added xD) IT IS TIME FOR MAGES AND WARLOCKS TO RISE ABOVE ALL!!! HEALS would be nice if locks and mages finally get a heal skill no matter how bad it is ^^ Warlock Saturation(modified old dk skill to suit warlocks) the warlock casts a spell in which it increases his/her health regeneration by a multiple of 5, the health regeneration rate also reduces to every 4 seconds. level 1- duration 20 seconds level 2- duration 30 seconds level 3- duration 40 seconds level 4-duration 55 seconds. cool down 80 seconds. Remoire the warlock uses black magic to steal hp and energy from all living things near it, including allies(7x7 radius). amount of hp taken is dependant on the warlock's damage toward the player. cool down 25 seconds Mage Equilibrium the mage gains a portion of health points dependant on his/her energy amount. the more energy the mage has, the higher the heal cool down 35 seconds Sacrificial Shield the mage casts a a powerful aura around him/herself that takes half the damage taken and converts it as health replenishment for the mage. level 1- duration 5 seconds level 2- duration 10 seconds level 3- duration 15 seconds level 4- duration 20 seconds cool down 45 seconds DAMAGE Warlock Night Shadow the warlock uses black magic to instantly teleport and deal a small amount of damage to an area of choice(5yards) leaving an exact clone of the warlock him/herself in the previous place. if any player is to attack the clone, it will instantly disappear and cause damage to all enemies around it. there is also a chance it may stun nearby players upon death. level 1 - duration of clone: 7 seconds|stun chance:30%| level 2 - duration of clone:12 seconds|stun chance 40%| level 3 - duration of clone: 16 seconds|stun chance 60%| level 4 - duration of clone: 20 seconds|stun chance:80%| cool down 17 seconds Mage Icy Tornado the mage uses a considerable amount of energy to create an icy tornado[5x5]. any player who is near it will suffer from continuous damage over time. any players who are within 1 yard or at the center of the tornado will be trapped,unable to move,continuous loss of target and unable to use skills until the skill is over. level 1 - duration 5 seconds level 2 - duration 8 seconds level 3 - duration 15 seconds level 4 - duration 20 seconds cool down 30 seconds Fiery Heart The mage uses the elemental power of fire to cast a flurry of fire over him/herself. the mage's magic and physical defense increases slightly. if any player is to come withing 2 yards of the mage, they will suffer from constant damage. if the mage is to die while this skill is active, the wrath of fire will be unleashed in a 7x7 radius causing double damage to all players near the mage. level 1 - duration 15 seconds level 2 - duration 25 seconds level 3 - duration 35 seconds level 4 - duration 45 seconds cool down 60 seconds MISCELLANEOUS Warlock Mage Life Swap The mage casts a powerful spell in which he/she swaps his/her life with an enemy player or even ally for some time. if the mage gets lower health points in the swap, his/her health regeneration will increase by a small percentage. Level 1 - duration 5 seconds Level 2 - duration 9 seconds Level 3 - duration 15 seconds Level 4 - duration 20 seconds to be continued...
  22. post any videos you made here. it can be to do with anything in the game...(pvps,compilations, wars, secrets,amp etc) i want something to watch for when maintenence is rolled out . hard to find a lot of videos cus they are scattered all over the forum and would be cool to have it at one place ^-^. start making/posting for your/our entertainment ^-^.
  23. i like the new stunning skill you added to weapons, but they are skills, not buffs.... it would of been better if you folllowed a concept like this cus now we miss out on lifesteal for this stun skill . after testing the lvl 21 weapons, its very very very very very very rare lol.................................. if not this idea, just increase it to 15% or something then itll be a good substitute for lifesteal ;-; http://forum.warspear-online.com/index.php?topic=117548.0 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  24. For the whole month(or week but I want month more): 100% more miracle coins upon purchase 50% less on miracle shop items Do this please to celebrate all your work upon these updates
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