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Shannuu

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  1. Haha
    Shannuu got a reaction from Speedom in Paladins need a skill to reduce dmg or incomeing dmg   
    XD, ikr
  2. Thanks
    Shannuu reacted to Jabber in Why nerfing Paladin in this way is a bad idea...   
    A point i would like to raise, i personaly think pala can only get burst heal from new skil like priests. Also if we keep in mind , 1500 heal is really good amount of heal, so if 
    Amount of health added is amount of heal, i personally think that 1500 (as a standard)  is max heal( or max health added) which gonna be more or less 30% of palas max health (5k taken).
     
    So 30% only if pala is lucky, because i cant see pala getting lucky in new skill upgrade, as i would say, nerfing fettar is too much. Must not nerf base skill.
  3. Like
    Shannuu reacted to triggeredAF in Why nerfing Paladin in this way is a bad idea...   
    Dude im talking about 5x5 ONLY, not 1x1, not 2x2.
  4. Haha
    Shannuu reacted to Eternity in Why nerfing Paladin in this way is a bad idea...   
    As in general terms. Paladin is not what its used to be. And this time is heavily damaged. Pity for that class. 
    R.I.P paladins
     
     
    Are you a god ? End it yourself then ? 
    Too much of hate for pala (-.-)
  5. Thanks
    Shannuu reacted to Jabber in Why nerfing Paladin in this way is a bad idea...   
    Everyone pays money for their convenience,  a decision might be correct for u which may not be okay to other bro. Here we must not impose our thoughts to anyone. U over did it. 
     
    It actually makes sense. 
  6. Like
    Shannuu got a reaction from Gladiator in Why nerfing Paladin in this way is a bad idea...   
    If u are creating a scenario , how about facing two charmers in 2v2/ 3v3/ 5v5? Or Dk, or lets say two hunters. Even two druids can be deadly. I highly discourage creating any specific arena condition in order to justify your statement. 
  7. Like
    Shannuu reacted to Reivenorik in [2018.06.18] Game servers restart   
    Oh, sorry for my typo. 
    We remove nicknames, not characters. If you try to enter the game on this character, the system will ask you to choose a new nickname.
  8. Like
  9. Like
    Shannuu reacted to Hazelnut in [2018.06.04] Update Warspear Online 7.6: 10 years of Сonfrontation. Preview.   
    It is Snorlar! 
     
    Anyway i wonder on the "additional guild award"
  10. Thanks
    Shannuu reacted to Daria in [2018.06.04] Update Warspear Online 7.6: 10 years of Сonfrontation. Preview.   
    Warriors!
     
    Ten years of a massive war between Alliances, rescuing of Arinar from numerous villains, completing of complicated dungeons and other adventures are behind. In update 7.6, many ghosts of the past will return to Arinar, because every birthday is an excellent occasion to indulge in memories. Moreover, there are new Dungeons, gear, costumes and many more surprises prepared for you!
     
    Mythical Dungeons
     
    Great adventures continue! The Mythical difficulty level of Dungeons is dedicated specially for those warriors, who are ready not only for difficulties, but also for new powerful gear as a reward. So, an additional level of difficulty will be added to:
     
    Berengar's Tower (recommended level - 20)
    Deal with all Salamander Champions to be able to find and kill Mighty Kingu. Only those warriors who will cope with this task, will be able to receive the most valuable rewards!
     
    Rotting Garden (recommended level - 22)
    The monstrous Servants of the Filth stand on the way to Spawn of Hell - the embodiment of all your nightmares. But no self-respected warrior will get afraid of that, with all the untold treasures awaiting for their owners.
     
    Termitary (recommended level - 24)
    Kill all the defenders of Termitary and defeat the Termite Queen. It's not so easy, but the rewards won't disappoint you!
     
    Tree of the Seasons (recommended level - 26)
    The victory over the main boss of the dungeon will become a challenge even for experienced players. Don't forget all your boldness and experience when coming there, and the most valuable treasures of the Tree of the Seasons will become yours!
     
    Technopolis (recommended level - 28)
    There are even more dangerous enemies in the mysterious ruins of Technopolis now. Expect new unique challenges in the fight againste a powerfull boss - Nomarch-5, but the reward will definitely be worth it!
     
    All details about rewards will be posted on the release day.
     
    During the event, there will be no requirement for reputation in these dungeons at all levels of difficulty.
     
    Heroic level of difficulty in Champions Coliseum
     
    In Champions Coliseum Dungeon, there will be added a heroic level of difficulty (the recommended level is 26). You have to kill the monsters, surrounded by a golden glow, then destroy 5 totems of rage, and then find and kill the mighty Rufetria. But is it really going to stop you on the way to truly excellent awards?
     
    By the way, for Guild Dungeons there will be a new requirement on the entrance - the level of the guild. In order to enter the Dungeon, all members of the group must be in the same guild. New incredible awards at all levels of difficulty are guaranteed!
     
    Guild PvE events
     
    Great news for those who think that Snorlar is the top, and Beholder rocks! All your favorite bosses return to Arinar to test your strength. Unite against them in guilds, complete Dungeons and get an additional guild award!
     
    Snorlar (Irselnort)
    Snorlar is a mad demigod from the disciples of Volcano. The fiery God received his divine power during the fatal eruption on Irselnort, sacrificing his disciples - throwing them into a hot muzzle. Snorlar was the only one to survive and he even tried to warn the inhabitants of the island of danger, but everywhere he was only ridiculed and mocked because of his ugliness. Overflowing with malice, Snorlar went into voluntary exile and descended back into a hot muzzle. Endless torments ended in his body and soul splitting into two, and his mind was confused.
     
    You can reach Snorlar through a teleport in Nadir Sard.
     
    Demonologist (Irselnort)
    Demonologist is a sage who has gone too far in his research. Luring the scientist into a trap, the powerful demon Titorion stole his soul and mutilated the body. Since then, Demonologist, having lost the remnants of humanity, hides his appearance under a grim mask. Becoming a servant of Sam Hein, Demonologist was defeated together with his master, then took refuge in Irselnort. A particle of Titorion's power helped him to pass through the Gates of Shadows, where he had been hiding until he decided to return to Irsnelnort.
     
    Demonologist can be found in front of the Gates of Shadows in the center of the citadel of Berengar.
     
    Avenger (Irselnort)
    Avenger is one of the four original dragons that guarded the Garden of Gods at the dawn of time. At that time, Avenger was called Flavius. After his brother Ruberius was deceived and killed, Flavius left the Garden, vowing to take revenge on Garaan. He was not able to do it, because Garaan was enchanted by Harad and Nuad in a secret dungeon. Hatred dried the soul of Flavius, who was now called Avenger: he found the last shelter in the Sanctuary of Berengar, to whom he passed all his great wisdom. But the Avenger's hatred was so great that he did not find peace even after death, becoming a terrible bone dragon. Leaving the pedestal, he wanders through a deserted hall in the center of the Sanctuary.
     
    The Avenger traditionally stands on the central location of the Shrouded Sanctuary, next to his empty pedestal.
     
    Beholder (Irselnort)
    Beholder was the first envoy of the forces of Chaos, captured by Berengar many centuries ago, during the construction of the Labyrinth. After the disappearance of Berengar and the decline of its citadel, Beholder was one of the few who managed to get out of the astral prison - and spent many centuries, unseen, in a remote cave in which he was scouring travelers. During this time, the messengers of Chaos heard the call of a fellow man and tried to break through to Irselnort in order to rescue Beholder, but failed.
     
    Beholder will wait for the most desperate warriors in the PvP cave near Nadir Sard.
     
    In addition, there are two new bosses:
     
    Rottung Ayr (Ayvondil)
    Rottung Ayr is an ominous mutant, grown by a necromancer and possessing unprecedented power. When people learned about Rottung Aire and tried to destroy him, the necromancer imprisoned him in a magic box and safely hid it on remote Ayvondil. Many years later, the location of the box was established: a group from Moraktar went to Ayvondil and found athe magic box. But Rottung Ayr, freed from confinement, managed to subjugate the soldiers, turning them into the same mutants. Together with his servants, he began to terrify the fortress of Ayvondil.
     
    Rottung Ayr moves through the courtyards of the castles with his servants.
     
    Nocturne (Ayvondil)
    Nocturne is a magical creature endowed with its own consciousness and will. It was created by the Forsaken in the depths of the Abyss as a "weapon of retribution": the consubstantial magic of the Chosen and the Firstborn, Nocturne is invulnerable to them. However, Nocturne got out of control and, having disposed of its creators, disappeared somewhere on the Ayvondil, where the forces of darkness and light had long intertwined. Havin gno need for food or air, Nocturne disappeared at the bottom of the sea, attracted by some mysterious source of power. However, over time, the inhabitants of the sea, terrorized by Nocturne, managed to drive it to the surface - on a deserted island near Maliat.
     
    Nocturne is located on the Lost Island near Maliat, where you can get through a special portal.
     
    Additional buttons in Inventory
     
    Improving of the game interface continues! When you select an item in the bag, three buttons will now be available - "Use", "In chat", "Discard". They will be activated with the Q, W and E buttons, respectively.
     
    There are also some important changes on the factional islands prepared for you, and if you have long wanted to start playing for one of the new classes, then it's time, for now it will be much easier to navigate these islands, and the obligatory story-line quests will take much less time.
     
    For more details about the upcoming holiday wait for the release day!
     
  11. Like
    Shannuu got a reaction from Daria in [2018.06.04] Update Warspear Online 7.6: 10 years of Сonfrontation. Preview.   
    Guild dungeon needs required guild lvl... hmmm. Might slow the process of development of low lvl guild. But anyway, Good Update.
  12. Like
    Shannuu reacted to Tamer Ismail in arena cool fight   
  13. Haha
    Shannuu got a reaction from Tamer Ismail in arena cool fight   
    XD 
  14. Like
    Shannuu got a reaction from nabnecro in Bug found Secret Reserves (VIDEO)   
    Healing 2k+1k. Better let DK be the only class in Forshaken , they tank, highdamage , and now they Heal Crazy. :D
  15. Like
    Shannuu got a reaction from MCocktail in Sacred shield   
    Just noticed :
    When the day when this shield was out in market I used it along with priest shield and THEY BOTH WORKED TOGETHER
     
    but recently I tried the same and guess what... It's either the priest shield or this palas shield
     
    Instead of making it a bit worthy they made it nerf ...well it's a big turnoff btw ...
    Peace
  16. Like
    Shannuu got a reaction from lallouss in Sacred shield   
    Just noticed :
    When the day when this shield was out in market I used it along with priest shield and THEY BOTH WORKED TOGETHER
     
    but recently I tried the same and guess what... It's either the priest shield or this palas shield
     
    Instead of making it a bit worthy they made it nerf ...well it's a big turnoff btw ...
    Peace
  17. Like
    Shannuu reacted to Crystana in Sacred shield   
    Just a warning for palas who think about using skill points for this shield: It is ultra weak and its strenght depends on the max hp of the shielded person.
     
    So if you shield a caster with low hp it has even less effect than on your high hp pala.
     
    And even using it on your pala doesnt even prevent you from a single hit of enemy players or high lvl mobs. on low lvls. On high lvls you may avoid one hit that way, but dont expect much from it. Put your skill points in banner as usual
     
     
     
    A nice and probably fast fix for this skill would be that the absorbed dmg will be absorbed AFTER subtracting the def+resil of the char. That way it may get a useful skill
  18. Like
    Shannuu got a reaction from Gladiator in New Killer Puppet Spear. (Magic Amp)   
    Guys I saw a spear lvl 23 from horror in which main dmg is MAGICAL DAMAGE and NOT physical damage.
     
    If we amplify then magic dmg increases and phulysical dmg remains constant which is about 334 or something.
     
    Here what I was thinking...
    324+all dmg accessories I guess
     
    : pala will have 324+42+38+25+25 =454 pdmg
    If enchanted with magic it will be like 500 pdmg
     
    : +10 spear will be like 300 magic dmg and if enchanted with magic it will be like 350 magic dmg
     
    So we get :::
    1. 500 pdmg / 300 mdmg
    2. 450 pdmg / 350 mdmg
     
    If pala go all magic then
    3. 324 pdmg / 420 mdmg
     
    So what you guys think about this combo wep. Any idea what banner be like at 420-440 magic dmg xD
     
     
     
    P.s
    Don't forget the new cape/cloak that is lvl 22 craft with additional 5% magic ...so magic may go high 460-470 I guess ...
     
     
    Please share your ideas
     
    Peace \m/ xD
  19. Like
    Shannuu reacted to Osmium in New Killer Puppet Spear. (Magic Amp)   
    Better buy it fast if you see one. It's super rare and it is worth millions.
  20. Like
    Shannuu got a reaction from Kappyn in HALOWEEN new lvl26 dungeon messy ?   
    I just went lvl 25 and I regret that . You always don't get experienced players for dunga.
    Most irritating part is that when high amped healers try attacking mobs even if I request them not to and DiE :/
  21. Like
    Shannuu reacted to Kappyn in HALOWEEN new lvl26 dungeon messy ?   
    https://www.youtube.com/watch?v=DhUoTdW8m9M
       
  22. Like
    Shannuu reacted to Shannuu in HALOWEEN new lvl26 dungeon messy ?   
    Guys I own a paladin in US sapphire. Been to lvl 26 dung.
    Have 6k def and with my pt druid 7.4k with 4.6k hp .
    Just want to share :
    - You have to pull levers which is guarded by mobs (hits 150- 412)
     
    - If any pt member died then he must pull lever that he skipped
     
    - Dungeon have traps and they hit me like 274 x2 per 3 secs
     
    - when I reached boss there was other was too and I wonder whether we can reach to boss without pulling lever.
     
    Coming to BOSS (WALLEY THE PUPPET)
     
    -He is basically a ranger with 80K hp and unrealistic damage.
     
    -He hits 690x2 (using ranger blessing skill)
     
    -along with normal hit he uses other skills deals 160-190x2/3 dmg at the same time.
     
    KEY POINTS :
     
    Druid's root + ranger's scatter/mages chain followed by palas fetter /bds stun is a good strategy.
     
    *****
    Finally. Boss died , no drop though but got one lvl 1 petrucio candy xD
    *****
     
    I Found this a bit messy and I want others review on this dung. Please share your experience. Thanks.
     
    Peace \m/
  23. Like
    Shannuu reacted to Morgana in HALOWEEN new lvl26 dungeon messy ?   
    They can do it but maybe each run with 2 stamina and not in 1 like my party.
  24. Like
    Shannuu reacted to Nosotraes in HALOWEEN new lvl26 dungeon messy ?   
    Teamwork and some op teammates.
  25. Like
    Shannuu reacted to Cybernem in HALOWEEN new lvl26 dungeon messy ?   
    I agree with the above post, there's no way low amped players can do this DG, DG trap seems interesting but mob hit 600? Not fun lol
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