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Kappyn

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    Kappyn reacted to LeeLoo in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dear friends!
     
    The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree!
     
    Basic talents
     
    The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class.
     
    Damage dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster
     

     
    Tanking
    Classes: Paladin, Warden, Death Knight, Barbarian
     

     
    Hybrid tanking 
    Classes: Templar, Charmer
     

     
    Supporting
    Classes: Priest, Necromancer, Shaman, Druid
     

     
    Offensive talents
     
     Fuse of Hatred
    Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%.
     Predator's Rage: Rank I
    Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%.
     Predator's Rage: Rank II
    Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%.
     Continuous Penetration
    Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%.
     Instant Penetration
    Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%.
     Critical damage: Rank I
    Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Critical damage: Rank II
    Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%.
     Controlled Weakening
    Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Controlled Obedience
    Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Broken Fortification
    Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%.
     Increased Penetration
    Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%.
     Increased Ferocity
    Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%.
     Strength Test
    Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%.
     Killing Blows
    Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%.
     Critical Hit: Rank III
    Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%.
     Accuracy: Rank III
    Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%.
     Attack Speed: Rank III
    Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Penetration: Rank III
    Increases the "Penetration" parameter of the character by 0.75 \ 1%.
     Skills Cooldown: Rank III
    Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Power Attack: Rank III
    Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%.
     
    Defensive talents
     
     Predatory Restraint: Rank I
    Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%.
     Predatory Restraint: Rank II
    Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%.
     Natural Stubbornness
    Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%.
     Natural Resistance
    Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%.
     Complicity
    Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%.
     Blocking: Rank I
    Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%.
     Blocking: Rank II
    Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%.
     Parry: Rank I
    Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%.
     Parry: Rank II
    Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Temper Suppression
    Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%.
     Resistance: Rank I
    Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%.
     Resistance: Rank II
    Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%.
     Inconspicuous Attack
    Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%.
     Inconspicuous Healing
    Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%.
     Self-Defense
    Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%.
     Increased Blocking
    Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%.
     Increased Parry
    Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%.
     Increased Resilience
    Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%.
     Increased Evasion
    Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%.
     Second wind
    Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health.
     Revive the Spirit
    Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum.
     The power of healing 
    Increases healing power from character skills by 1 \ 2 \ 3%.
     Stamina: Rank III
    Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Evasion: Rank III
    Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%.
     Solidity: Rank III
    Increases the character's "Solidity" parameter by 0.75 \ 1%.
     Wisdom: Rank III
    Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank II
    Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts.
     Health Regeneration: Rank II 
    Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Talent branches
     
    Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style.
     
    The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box.
     

     
    When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents.
     
     Chosen 
     
     Paladin
     
     Branch “Retribution”
    Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Harad's Call+
    Increases skill power gain from character's magical damage by 8%.
     Purifying+
    Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%.
     Sun Seal+
    Increases skill power gain from character's magical damage by 8%.
     
    Key Class Talents
     
     Inextinguishable candle
    The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time.
     Faith reward
    All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5.
     
     Branch “Holy Warrior”
    Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught.
     
     
    Lesser talents
     
     Paladin's Prayer+
    Increases skill healing strength by 2 \ 4 \ 6%.
     Repellent Strike+
    Increases the effect duration of the skill by 0.5 sec.
     Purifying+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Inner Forces+
    Increases skill effect strength by 0.2%.
     
    Key Class Talents
     
     Anger concentration
    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.
     Sanctified armor
    Increases the character's maximum health by 1% for every 600 pts. of physical protection.
     
     Branch “Bastion of Faith”
    Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%.
     Sun Seal+
    Increases the healing power of the skill by 2%.
     Harad's Banner+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Light Defense+
    Increases skill effect strength by 4%.
     
    Key Class Talents
     
     Unbroken Spirit
    The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health.
     Intercession
    Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec.
     
     Mage
     
     Branch “Pyromancy”
    By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone.
     
     
    Lesser talents
     
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Roaring Flame+
    Increases skill effect strength by 2%.
     Aura of Fire+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Blazing Ground+
    Increases skill power gain from character's magical damage by 2%.
     
    Key class talents
     
     Magma block
    The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill.
     Pyromaniac
    “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health.
     
     Branch “Secret Magic”
    Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes.
     
     
    Lesser talents
     
     Ethereal Barrier+
    Increases the duration of the skill's effect by 0.1 sec.
     Time Warp+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Ennoblement+
    Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec.
     Illusory Chains+
    Increases skill knockback range by 1 yard.
     
    Key class talents
     
     Accumulation
    When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier".
     Space manipulation
    Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration.
     
     Branch “Geomancy”
    Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense.
     
     
    Lesser talents
     
     Sun Armor+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Shattered Stone+
    Increases skill power gain from character's magical damage by 7%.
     Frostbolt+
    Increases skill effect strength by 5%.
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Runic Boulder
    The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect.
     The magic of nature
    When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration.
     
     Priest 
     
     Branch “Serving the Light”
    Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward.
     
     
    Lesser talents
     
     Healing Touch+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Redemption+
    Increases the amount of debuffs the skill removes from the character and allies by 1.
     Punishment of the Light+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 7.5%.
     
    Key class talents
     
     Confession
    “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill.
     Make it Before Sundown
    Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character.
     
     Branch “Inquisition”
    Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Payback+
    Increases skill power gain from character's magical damage by 10%.
     Gods' Help+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Mystic Mark+
    Increases skill power gain from character's magical damage by 9%.
     
    Key class talents
     
     Aegis of Sin
    Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%.
     Drunk with Light
    Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%.
     
     Branch “Sacred Fury” 
    In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Valor Aura+
    Increases skill effect strength by 2%.
     Armistice+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Punishment of the Light+
    Increases skill power gain from character's magical damage by 8%.
     
    Key class talents
     
     Punishment by Pain
    While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill.
     Uplift
    Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter.
     
     Seeker
     
     Branch “Steel Storm”
    Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%.
     Inspiration+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Sun Power+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Inner Rage+
    Increases skill effect strength by 2%.
     
    Key class talents
     
     Steel Slicer
    The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense.
     Battle potential
    Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3.
     
     Branch “Ruthlessness”
    When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Dangerous Blow+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%.
     Splitting Blow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Bloodthirst+
    Increases skill healing strength by 2%.
     
    Key class talents
     
     Scarlet Blade
    With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5.
     Blood Ablution
    Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%.
     
     Branch “Righteous Fury”
    Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death.
     
     
    Lesser talents
     
     Inner Rage+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Harad's Shield+
    Increases the effect of a skill that reduces incoming damage against a character by 0.5%.
     Disappearance+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Splitting+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Harad's Support
    Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec.
     Inner Harmony
    With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%.
     
     Templar
     
     Branch “Stronghold of faith”
    Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy.
     
     
    Lesser talents
     
     Whirlwind of Repentance+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Harad's Teachings+
    Increases skill power gain from character's physical damage by 5%.
     Sucker Punch+
    Increases the duration of the skill's effect by 0.5 sec.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Furious Protector
    Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.
     Heavenly Anvil
    Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration.
     
     Branch “Keeper of Oaths”
    Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness.
     
     
    Lesser talents
     
     Blame+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Combat Support+
    Increases skill effect strength by 25%.
     Harad's Teachings+
    Increases skill healing power by 1.5 \ 3 \ 4.5%.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     
    Key class talents
     
     Wisdom of overcoming
    Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
     Divine Intent
    The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration.
     
     Branch “Tactician”
    Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity.
     
     
    Lesser talents
     
     Deity Statue+
    Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%.
     Mantra of Healing+
    Increases skill effect strength by 0.5%.
     Touch of Truth+
    Increases the duration of the effect from a skill by  0.2 \ 0.4 \ 0.7 sec.
     Reverse Flow+
    Increases the duration of the “Stun” effect from a skill by 0.2 sec.
     
    Key class talents
     
     Force Inversion
    Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.
     Blessed Step
    When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%.
     
     Firstborn
     
     Blade Dancer
     
     Branch “Dancer on the Wind”
    Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance.
     
     
    Lesser talents
     
     Enlightenment+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Strike Hurricane+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Blades' Power+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger.
     Mark of the Blade+
    Increases skill healing power by 0.5%.
     
    Key class talents
     
     Sharpened Blades
    The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%.
     Blade Dance
    Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks.
     
     Branch “Unrestrained Onslaught”
    The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop.
     
     
    Lesser talents
     
     Flash Strike+
    Increases skill power gain from character's physical damage by 8%.
     Enlightenment+
    Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%.
     Vortex Blade+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Blades' Power+
    Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%.
     
    Key class talents
     
     Lightning Slice
    The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec.
     Strike Onslaught
    Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%.
     
     Branch “Featherlike Agility”
    The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance.
     
     
    Lesser talents
     
     Spirit of Resistance+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Rush+
    Increases the duration of the “Stun” effect from a skill by 0.4 sec.
     Parry+
    Increases skill effect strength by 1%.
     Sonic Boom+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Weakness Supression
    With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects.
     Virtuoso
    Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter.
     
     Ranger
     
     Branch “Masterful Cannonade”
    “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die.
     
     
    Lesser talents
     
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%.
     Piercing anger+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%.
     
    Key class talents
     
     Flexible Bowstring
    The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter.
     Spearhead Onslaught
    Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%.
    When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed.
     
     Branch “Massive Bombardment”
    Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies.
     
     
    Lesser talents
     
     Powerful Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Hail of Arrows+
    Increases skill power gain from character's physical damage by 7.5%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Vengeful Shot+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Bullseye
    Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum.
     Heavy Artillery
    Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.
     
     Branch “Anomalous Elusiveness”
    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.
     
     
    Lesser talents
     
     Evasion+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.
     Scatter Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     
    Key class talents
     
     Quick Reaction
    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.
     Detoxication
    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.
     
     Druid
     
     Branch “Forest Generosity”
    The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers.
     
     
    Lesser talents
     
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%.
     Patronage of the Forest+
    Increases skill healing strength by 1.5 \ 3 \ 4.5%.
     Healing Barrier+
    Increases skill effect strength by 6%.
     
    Key class talents
     
     Insight
    Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target.
     Myriads of the Forest
    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.
     
     Branch “Angered Spring”
    Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids.
     
     
    Lesser talents
     
     Elemental Support+
    Increases the skill power of the character's magical strength by 5%.
     Lightning Blot+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Entangling Roots+
    Increases the duration of the skill's effect by 0.5 sec.
     Insect Swarm+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Elemental Fury
    The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent.
     Water Spirit
    Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1.
     
     Branch “Discharged sky”
    Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament.
     
     
    Lesser talents
     
     Power of Water+
    Increases the duration of the “Water Curse” effect from the skill by 0.7 sec.
     Punitive Roots+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases skill healing strength by 2%.
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Thunder Roar
    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.
     Life Source
    Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated.
     
     Warden
     
     Branch “Unbridled Will”
    Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death.
     
     
    Lesser talents
     
     Fortification+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Warden's Protection+
    Reduces the amount of damage a character takes from a skill by 10%.
     Shield Throw+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Key class talents
     
     Will to Live
    Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum.
     Relentlessness
    Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects.
     
     Branch “Guardian's Axe”
    Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy.
     
     
    Lesser talents
     
     Powerful Blow+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Fortification+
    Increases skill effect strength by 3%.
     Stealing Power+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Powerful Lunge+
    Increases skill power gain from character's physical damage by 8%.
     
    Key class talents
     
     Merged Attack
    Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%.
     Resonating Technique
    Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec.
     
     Branch “Scorching Fury”
    What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury".
     
     
    Lesser talents
     
     Punishment+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Guard's Fury+
    Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Wave of Aggression+
    Increases skill healing strength by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Constriction
    The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement.
     Combat Healing
    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.
     
     Beastmaster
     
     Branch “Guardian Unity”
    The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.
     
     
    Lesser talents
     
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Healing+
    Increases skill power gain from character's magical damage by 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.
     Soul Connection+
    Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.
     
    Key class talents
     
     Sabertooth
    Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.
     Harmonious Power
    Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.
     
     Branch “Dual Rage”
    Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.
     
     
    Lesser talents
     
     Beast Awakening+
    Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.
     Animal Rampage+
    Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.
     
    Key class talents
     
     Deadly Dexterity
    The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.
     Symbiosis
    Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.
     
     Branch “Forest inspiration”
    Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.
     
     
    Lesser talents
     
     Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Proximity to Nature+
    Increases skill power gain from character's magical damage by 2%.
     Moonlight+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Beast Awakening+
    Increases the amount of physical power of the monster, based on the character's magical power by 3%.
     
    Key class talents
     
     Grandeur of the Lotus
    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.
     Healing Mastery
    Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.
     
     
     Mountain Clans
     
     Barbarian
     
     Branch “Defense”
    Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves.
     
     
    Lesser talents
     
     Roar+
    Increases the effect of a skill that reduces the enemy's magic power by 6%.
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
     Last Wish+
    Reduces the cooldown of the skill's effect by 12 sec.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Consolidation
    The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped.
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
     
     Branch “Berserk”
    When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle.
     
     
    Lesser talents
     
     Strong Blow+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Berserker Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Chop+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
     Branch “Reinforcement”
    The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy.
     
     
    Lesser talents
     
     Roar+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Shield Strike+
    Increases the duration of the skill's effect by 0.5 sec.
     Scream of Fury+
    Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%.
     Stone Skin+
    Increases skill effect strength by 7%.
     
    Key class talents
     
     Demoralization
    The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%.
     Bastion
    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.
     
     Rogue
     
     Branch “Versatility”
    Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy.
     
     
    Lesser talents
     
     Elusive Jump+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Flurry of Steel+
    Increases skill power gain from character's physical damage by 7%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped.
     
    Key class talents
     
     Blade Shard
    “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%.
     Blade echo
    On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.
     
     Branch “Lethality”
    Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows.
     
     
    Lesser talents
     
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%.
     Absolute Reflexes+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Cruelty
    The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%.
     Double threat
    Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec.
     
     Branch “Liquidation”
    Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds.
     
     
    Lesser talents
     
     Merciless Strike+
    Increases skill power gain from character's physical damage by 8%.
     Dodging+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Ricochet+
    Increases skill power gain from character's physical damage by 5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Elimination
    The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill.
     Series of tricks
    Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect.
     
     Shaman
     
     Branch “Spiritual Patronage”
    As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Energy Field+
    Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%.
     
    Key class talents
     
     Ancestral generosity
    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.
     Ancestral Charm
    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.
     
     Branch “Fury of the Skies”
    For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%.
     Ball Lightning+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 6%.
     Earthquake+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Electrifiсation
    The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%.
     Storm keeper
    When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%.
     
     Branch “Occultism”
    The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies.
     
     
    Lesser talents
     
     Totem of Weakness+
    Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%.
     Lightning Blast+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Shamanic Cleansing+
    Increases skill effect strength by 5%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     Healing rite
    Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum.
     
     Hunter
     
     Branch “Skillful Shooting”
    There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately.
     
     
    Lesser talents
     
     Combat Stance+
    Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%.
     Mountain Instincts+
    Increases the effect of a skill that increases a character's “Attack Speed” by 2%.
     Hunters Mark+
    Increases skill effect power by 0.5%.
     Hunter's Agility+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     
    Key class talents
     
     Sniper training
    Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8.
     Absolute Accuracy
    Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged.
     
     Branch “Self-propelled Artillery”
    The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath.
     
     
    Lesser talents
     
     Fatal Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Pathfinder's Arrow+
    Increases skill power gain from character's physical damage by 8%.
     Poisoned Arrow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Blessing of the Mountains+
    Increases the effect of a skill that reduces any incoming damage against a character by 1.5%.
     
    Key class talents
     
     Double Profit
    Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter.
     Endless Salvo
    Increases “Skill Cooldown” parameter by 6% for each skill on cooldown.
     
     Branch “Spirit of ancestors”
    For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies.
     
     
    Lesser talents
     
     Stunning Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Sapping Shot+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Arrow of Silence+
    Increases the duration of the skill's effect by 0.7 sec.
     Blessing of the Mountains+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%.
     
    Key class talents
     
     Suppression
    Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”.
     Self-cleaning
    With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec.
     
     Chieftain
     
     Branch “Rat Horde”
    It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies.
     
     
    Lesser talents
     
     Wolf’s Alacrity+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Clans' Help+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Frenzy+
    Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Enragement
    The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped.
     Resonating hits
    After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”.
     
     Branch “Eagle's Nature”
    Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes.
     
     
    Lesser talents
     
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Eagle's Eye+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Rugged Hide+
    Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%.
     
    Key class talents
     
     Bloody rain
    The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus.
     Consonance
    Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power.
     
     Branch “Puma Agility”
    Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch.
     
     
    Lesser talents
     
     Blow of the Spirits+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 6%.
     Thrashing+
    Increases the duration of the skill's effect by 0.6 sec.
     Swooping Army+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Ignition
    The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec.
     Elusiveness of the claws
    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat.
     
     Forsaken
     
     Death Knight
     
     Branch “Death face”
    Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.
     
     
    Lesser talents
     
      Knight's Curse+
    Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.
     Steel Hurricane+
    Increases skill power gain from character's magical damage by 9%.
     Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical power by 2%.
     Exhalation of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     
    Key class talents
     
     Damned Echo
    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.
     Baptism of darkness
    Increases the character's basic magical strength by 25% of the character's basic physical power.
     
     Branch “Dark Fortitude”
    Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.
     
     
    Lesser talents
     
     Blood Protection+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Sharp Shadow+
    Increases skill healing strength by 2%.
     Secret Reserves+
    Increases skill healing strength by 10 \ 20 \ 30%.
    Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.
     
    Key class talents
     
     Dark guardianship
    Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.
     Strength replenishment
    Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.
     
     Branch “Vampire Essence”
    Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.
     
     
    Lesser talents
     
     Saturation+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Steel Hurricane+
    Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.
     Thorn of Death+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Blow of the Silence+
    Increases the strength of the skill's buff effect by 2%.
     
    Key class talents
     
     Sacrificial contract
    Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.
     Blood smell
    With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.
     
     Warlock
     
     Branch “Occult Spell”
    Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch.
     
     
    Lesser talents
     
     Arrow of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Shadow Sphere+
    Increases skill power gain from character's magical damage by 10%.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Grimoire+
    Increases the skill effect that increases incoming damage against an enemy by 1.5%.
     
    Key class talents
     
     Acid step
    Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character.
     Dark alchemy
    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels.
     
     Branch “Inevitability of Darkness”
    Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Hex+
    Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Fading+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Stone Body+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Overall nightmare
    Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power.
     Inevitability of death
    All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter.
     
     Branch “Two-Faced Filth”
    Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Draining Life+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Bloody Tribute+
    Increases skill power gain from character's magical damage by 0.5%.
     
    Key class talents
     
     Hellfire
    Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14.
     Shadow Pact
    Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy.
     
     Necromancer
     
     Branch “Breathless patronage”
    Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dark Power+
    Increases skill effect strength by 2%.
     Infection+
    Increases the debuff effect of a skill by 2%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Pleasure in pain
    Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power.
     Unleashed Power
    Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter.
     
     Branch “Life after death”
    The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dead Soldier+
    Increases the power of monsters summoned by the skill based on the character's magic power by 5%.
     Mental Pit+
    Increases the effect of a skill that reduces the enemy's physical and magical power by 5%.
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Obedience to the undead
    Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%.
     Lifeless army
    Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3.
     
     Branch “Frozen heart”
    Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone.
     
     
    Lesser talents
     
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Fateful Connection+
    Increases skill effect strength by 2%.
     Acid Rain+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 3%.
     
    Key class talents
     
     Soul Synergy
    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.
     Enveloping Cold
    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6.
     
     Charmer
     
     Branch “Triforce”
    Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning.
     
     
    Lesser talents
     
     Weakness+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Demonic Pact+
    Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%.
     Eye of Darkness+
    Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%.
     
    Key class talents 
     
     High Call
    “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%.
     Demonic ties
    Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location.
     
     Branch “Ferocious Horde”
    “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies.
     
     
    Lesser talents
     
     Call+
    Increases skill power from character's physical strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases skill power gain from character's physical damage by 5%.
     Summoner Skill+
    Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Block” parameter by 1%.
     
    Key class talents
     
     Pack Invasion
    Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%.
     The strength of the pack
    Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters.
     
     Branch “Fiend of darkness”
    Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies.
     
     
    Lesser talents
     
     Dark Prism+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. 
     Help of chaos+
    Increases the duration of the monster summoned by this skill by 2 sec.
     Combat Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Fiend of darkness
    Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability.
     Demonic Knowledge
    Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter.
     
     Reaper
     
     Branch “Demonism”
    The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies.
     
     
    Lesser talents
     
     Indulgence of Chaos+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
    Exaltation+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Approach of Madness+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rending Anger
    The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%.
     Partial metamorphosis
    Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec.
     
     Branch “Infernal Hunger”
    The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls.
     
     
    Lesser talents
     
     Approach of Madness+
    Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt.
     Black Mark+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Annihilation+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rapacity
    The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”.
     Thirst for hate
    The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form.
     
     Branch “Abyss Watch”
    Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will.
     
     
    Lesser talents
     
     Delayed Death+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Revenge+
    Increases skill effect power by 7%.
     Demonic Appearance+
    Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%.
     Hand of the Underworld+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Hard landing
    The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills.
     Demonic Charm
    When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character.
     
    Update menu “Talents”
     
    A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable!
     
     
    During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  2. Thanks
    Kappyn got a reaction from Nolan in [macOS][Steam] Font scalling when running a second monitor   
    I wish I could provide more detail on that, but this issue is probably reoccuring for as long as I can remember using two monitors. I had tested this on multiple brands with different resolutions (both bigger or smaller relative to the primary screen) and the results is always the same.
  3. Like
    Kappyn got a reaction from Nolan in [macOS][Steam] Font scalling when running a second monitor   
    Hello there,
     
    I thought this might be macOS related issue, but I have no clue. Every time I run the Steam client on my second monitor, the fonts are
    rescalled and it makes it pretty much impossible to read. Running on single monitor works fine.
     
    I'm running macOS 12.6 Monterey and Steam on the latest version.
     
    Some screens:
     


     
    Please let me know if anyone had encountered this. I haven't found a workaround so far, neither know what it could be caused by.
     
    Thanks 🙋‍♂️
     
  4. Like
    Kappyn reacted to Emiko Neko in Market request system   
    What if we could use our stalls to, as well as offering things, put out money and request things? That way people wouldnt have to repeat the same message in trade chat until they are able to buy a specific item, and they wont need to stay on the game 24/7 ( again, to put out the message ). For example: I'm looking for a very specific pair of shoes. I COULD stay on the game all day and keep asking if anyone will sell me them, but what if i could just put some money in the market and wait for someone willing to give me the shoes for it, ready for me to collect when i return? And just incase this feature does get added; please put a search bar instead of making people scroll through tons of items.
  5. Like
    Kappyn reacted to Vera_Z in Vera Bestiaria [Verauel, EU-Emerald]   
  6. Like
    Kappyn reacted to Eurus in Sea Talents Guide - Eurus, Eu-Emerald   
    Sea Talents Guide
     
    Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.
     
    First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards
     
    Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:
     
    1-      Elixir of Mermen Reputation
    Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.
     

    2-      Reverence of Mermen
    Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs
    Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.
     

     
     Quests
     
    You can find quests that give mermen reputation at “Trade Island” map. 
     
    Quests of Manelad
     

    1. Boss killing Quests
     
    Return of Levadis Bloody  
     Return of the Old Inker  
     Return of the Drowned Admiral  
    2. Mini-Boss Killing Quests
     
    Sea Witch’s Minions: Shaman of the Depths  
    Sea Witch’s Minions: Relic Lobster  
    Sea Witch's Minions: The Bloody Priest   
    Sea Witch's Minions: Nightmare Anglerfish  
    Sea Witch's Minions:  The Sea Devil  
    3. Bait Quests
     
    Sneaky Trick: Peltast of the Red Devils  
    Sneaky Trick: Pontifex of the Red Devils  
     Sneaky Trick: Gastat of the Red Devils  
    Sneaky Trick: Phalangite of The Red Devils  
    Sneaky Trick: Oracle of the Red Devils  
    Sneaky Trick: Hierphant of the Red Devils  
     
    Sneaky Trick:: Mystic of the Red Devils  
     
    Sneaky Trick:: Hoplite of the Red Devils  
     
    4. Mob-Killing Quests
     
    Twilight Filth: Needle-toothed Drowners  
    Twilight Filth: Beam-eyed Anglerfish  
    Twilight Filth:  Snouty Snatchers  
    Twilight Filth: Clawcutters  
    5. Other Quests
     
    Mermen Relic  
    Silver Nautilus  
    Prisoners of the Iron Shells  
    Golden Nautilus  
    Symphony of the Twilight Dpeths  
    Trapped  
     
    Quests of Calissa
     

     
     Sacred Tridents  
    Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side)  
     
    Dungeons  
    You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.
     
     
     
     
    Dynamic Quests  
         1.  Blowfish Monster
     
         2.   Infamy of the White Shark
     
         3.  Airless Frigate
     
         4.  Merchants’ Treasures
     
         5.  Will of the Swashbuckler of the Deep
     
         6.  Oath of the Crimson Waters
     
     
    Raid Bosses
     
    There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.
     
    Captain Giant Octopus     
     
          2. Orcinus
          
     
     
     
     
    Descent to the Grotto
     
    Available to activate after 16 hours the event is finished
     
     
     
    GvG Events
     
    Invasion of Chaos  
    Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.
     
     
     
    Mermen Trials  
    Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.
     
     
     
    Daily Log-in Rewards
    Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)
     

     
    Spring NPC
     
    Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.
     

     
    Battle Pass Rewards
     
    Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.
     

     
    HOW TO UPGRADE TALENTS EFFICIENTLY
     
    There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.
     
    Calm Swimming  
     Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.
     
     
    Underwater Protection  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Breathing Technique  
     Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.
     
     
    Survivability of I Degree  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Bleeding  
     Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Restoring the Breathing  
     Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.
     
     
    Dodging tactics  
     Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Swimming Technique  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    Survivability of II Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Preventing Poisoning  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
    High-Speed Ascent  
     Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.
     
     
    Joint Immersion  
     Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.
     
     
     
    Long-Lasting Defense  
     Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.
     
     
    Survivability of III Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Hydrophobia  
     Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
     
    Bodycheck  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later
     
     
    Underwater Attack  
     Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.
     
     
     Deadly Attack  
     Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.
     
     
     
    Survivability of IV Degree  
     Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
     
    Preventing Stun  
     Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.
     
     
    Punch Attack  
    Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.
     
     
    Energy Saturation  
     Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.
     
     
    Hardening of Bleeding  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
     Getting Rid of Bleeding  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Lung Training  
     Writer opinion: Recommended to farmers who farms underwater bosses and mobs.
     
     
    Exceptional Healing  
     Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
    Hardening of Poisoning  
     Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.
     
     
    Getting Rid of Poisoning  
     Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.
     
     
    Adaptability  
     Writer opinion: Recommended to upgrade for each class.
     
     
    Exceptional Defence  
    Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.
     
     
     
    Hardening of Hydrophobia  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Hydrophobia  
     Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.
     
     
    Long Standoff  
     Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.
     
     
    Exceptional Attack  
    Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.
     
     
    Hardening of Stun  
     Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.
     
     
    Getting Rid of Stun  
     Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.
     
     
    DO NOT FORGET!!
     
    Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.
     
    Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation.  
    Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones Under 5000 mermen reputation:     60% of normal speed  5000 mermen reputation:    70% of normal speed 15000 mermen reputation:   80% of normal speed 35000 mermen reputation: 100% of normal speed  
    Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation 5000 mermen reputation:   15 maximum oxygen units 10000 mermen reputation: 17 maximum oxygen units 15000 mermen reputation: 19 maximum oxygen units 35000 mermen reputation: 22 maximum oxygen units  
     
     

  7. Like
    Kappyn reacted to vavavi in Suggestion for a possible guild leadership transfer system   
    It's been a topic for a while that a new system to transfer guild leadership is needed. As far as i know, it's in the works, but there has been no word about how it would work. Either way, it would have to be a system thats not easily abused, would be forgiving enough for just being busy and one that would not lead to scams by a random leader being selected. So, my suggestion is a voting system. 
     
    A fair way to even start the process would be needed. Someone being busy for 2 weeks and losing a guild they've worked on for years isn't exactly fair. One way this could be done, is implementing a box, for the lack of a better word, for the leader to sign off on, say, once per month, to confirm they still wish to keep the lead. If this "box" would not be checked after a month, or however long time is seen fit, has passed, the option to start a vote for new leadership would take place.
     
    This vote could happen during a week or so, in which the heirs of the guild, could vote for another heir, who, with the majority of votes, would receive the leadership. This would not only prevent scams, but also allow the members of the guild to choose a person, that they see fit, to take on that role. 
     
     
  8. Like
    Kappyn reacted to El Pengu in Warden Guide 2022 - Warspear 10.3.2   
    Warden Guide
    1. Introduction
    2. Class information
    3. Skills
         3.1 Warden class passives
         3.2 Basic skills
         3.3 Expert skills
    4. PvE
         4.1 Tank Warden
         4.2 Speed Warden
    5. PvP
         5.1 PvP Tank
         5.2 Support Tank
     
    1. Introduction
    Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started.
     
    2. Class Information
    Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing.
    Lets start by looking at the class skills
     
    3. Skills
    The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose
     
    3.1 Warden class passives
     
     
    3.2 Basic skills
     
      Powerful Blow
    Type: Active
    Usage range: Melee
    Cooldown: 9 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level.
     
    Wave of Aggression
    Type: Active
    Usage range: 7 Yards
    Cooldown: 7 Seconds
    Energy expense: 9 / 10 / 11 / 12 / 13 Units
    Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health.
     
      Warden's Spirit
    Type: Active
    Usage range: Melee
    Cooldown: 25 Seconds
    Energy expense: 14 / 15 / 16 / 17 / 18 Units
    Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
     
      Shocking Blow
    Type: Active
    Usage range: Melee
    Cooldown: 14 Seconds
    Energy expense: 12 / 14 / 16 / 18 / 20 Units
    Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases.
     
      Punishment
    Type: Active
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase.
     
    3.3 Expert skills
     
    Guard´s Fury
    Type: Active
    Cooldown: 14 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase.
     
    Fortification
    Type: Active (permanent skill)
    Cooldown: 8 Seconds
    Reduced energy regeneration: 8 / 10 / 13 / 15 units
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill.
     
    Powerful lunge
    Type: Active
    Usage range: Melee
    Cooldown: 13 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
     
    Block Master
    Type: Pasive
    Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
     
    Shield Throw
    Type: Active
    Usage range: 3 yards
    Cooldown: 14 Seconds
    Energy expense: 18 / 20 / 22 / 24 Units
    Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level.
     
    Warden's Protection
    Type: Active
    Usage range: 4 yards
    Cooldown: 30 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops.
     
    Switcheroo
    Type: Active
    Usage range: 6 yards
    Cooldown: 16 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up.
     
    Natural Resistance
    Type: Active
    Cooldown: 25 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level.
     
    Stealing power
    Type: Active
    Usage range: 3 yards
    Cooldown: 18 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase.
     
    4. PvE
     
    In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style.
     
    4.1 Tank Warden
     
    This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can.
    Your main goal right here its to not let anyone die (even your self!)
     
    4.2 Speed Warden
     
    Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun!
    Your goal here its to do a lot of damage and have fun  (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol)
     
    5. PvP
     
    (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs)
     
    5.1 PvP Tank
     
    This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs)
    Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed.
     
    5.1 Support Tank
     
    I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc).
    Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill
    Your role as this type is to protect your dds/healers from anyone who comes to annoy them
     
    I guess thats it
    Thank you for reading this and #BuffWD ty
  9. Like
    Kappyn reacted to Jaan in Knowledge Guide - Jaan, Eu-Emerald   
    Knowledge Guide

    Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.
     
    First of all, What is Knowledge?
     
    Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
     
     Damage Dealing
    -Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
     
    Tanking
    -Warden, Barbarian, Paladin & Deathknight
     
    Hybrids
     Templar & Charmer
     
    Healing
    Druid, Shaman, Priest & Necromancer
     
     Class Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
     
    Offensive:
     
    Defensive
     
    Auxiliary
     
    Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
     
    You can get Knowledge from :
    - Dungeon (900 limit daily)
    - Dynamics in Underwater Map                                                                                           
    - Raid Bosses 
    - Quests (900 Limit daily)
    - Guild Events
    - Daily Login Awards
    - Battlepass
     
    Dungeons:
     
    You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get. 
    In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
    The dg takes 2 minutes solo as damager, in a party of 3 people, it  takes less than 90 seconds to finish this dg.
    8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
     
    - Easy         120 Knowledge  each run.
    - Normal    135 Knowledge  each run.
    - Hard        150 Knowledge  each run.
    - Heroic      165 Knowledge each run.
    - Mythical   180 Knowledge each run. 
     

     
    Dynamics in Underwater map:
     
    There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
    You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
    You can receive 450 Knowledge daily from Dynamic.
     
     
    - 1.  Blowfish Monster.   Reward 75 Knowledge 
          - Kill 6 Elite Mobs at the upper part to activate this dynamic.
          - Kill 20 Horros of the Deep.
          - Kill Blowfish Melanodon.
    - 2.   Infamy of the White Sharks. Reward 75 Knowledge
          - Kill 5 Pirate Baits to activate this Dynamic. 
          - Kill 15 Pirates
          - Kill Captain Thomas the White Shark. (300k Boss)
    - 3.  Will of the Swashbuckler of the deep. Reward 75 Knowledge
          - Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
          - Kill 15 Gladiators
          - Kill Arsinus the Swachbuckler of the Deep.
    - 4. Oath of the Crimson Waters . Reward 75 Knowledge.
         - Kill 10 Elite mobs in bottom row to activate this Dynamic.
         - Kill 20 Crused Octopus.
         - Kill Mytion Purplewater.
    - 5. Airless Frigate.  Reward: 75 Knowledge. 
        - Kill the Diver in the location to activate the event. 
        - Kill 10 Coral Nauplius.
        - Collect Cage with small fish at the barrels near the mobs.
        - Place the bait.
        - Enter the Lower Deck, Touch the shark and swim to the Ruby.
    - 6. Merchant's Treasures. Reward 75 Knowledge
        - Kill the Diver in the location to activate the event.
        - Kill 10 Creepy Ampullaria.
        - Kill Crustacean Mutant
        - Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
     
        
      
     
     
     
     
     
     
     
     
     
    Raid Bosses:
     
    This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
    The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
    You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
    Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
     
    The Black Elm
    - Located at Marakosh/Anzu-iri (T3)
    - You will receive 100 Knowledge after it's dead.
     Engineer
    - Located at Pelion/Tom-Lugu (T4)
    - You will receive 100 Knowledge after it's dead.
     Captain Giant Octopus
    - Located at the Underwater Map, up from Doom Island.
    - You will receive 100 Knowledge after it's dead.
    Orcinus
    - Located at the Underwater Map, up from Lonely Island.
    - You will receive 100 Knowledge after it's dead.
      Event Raids
    - There are usually Event raids at Horror, Snow and Spring Event.
    - Each of them usually gives 60 Knowledge.
     
     
     
    Quests:
     
    Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
     
    Kronus's Labyrinth/ Astral Labyrinth
    - 60 Knowledge each Quest
     
    Norlant Swamps
    - 60 Knowledge each Quest
     
    Maliat (T1)
    -  60 Knowledge each Quest
     
    Tlaskoe (T2)
    - 60 Knowledge each Quest
     
    Marakosh/Anzu-Iri (T3)
    - 70 Knowledge each Quest
     
    Pelion/Tom-Lugu (T4)
    - 70 Knowledge each Quest
     
    Albatross Harbor/Thunderbird Port (T5)
    - 80 Knowledge each Quest 
     
     
     
    Guild Events
     
    To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
     
    Wild Hunt
    - 12 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
    - Find Rottung in Castle's and kill it.
     
    Music of Magic
    - 12 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
    - Kill Nocturna
     
    Filth's Dungeons (Maliat t1 Event)
    - 16 Hours cooldown, can be done twice a day. 
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
    - Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers 
    - Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
    - Max Knowledge each Event: 250 Knowledge
     
    Lord of the Depths (Tlaskoe T2 Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras. 
    - Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses). 
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Grove of Black Elm (T3 Marakosh Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
    - Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Rusty Wastelands (T4 Pelion Event)
    - 16 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
    - Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Special Event
    During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
    You will receive 250 Knowledge for 400 Spring Reputation.
     
    Daily Log in Rewards:
     
    This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
    Day 3:
    - 500 Knowledge
    Day 8:
    -500 Knowledge
    Day 13:
    -500 Knowledge
    Day 18:
    -500 Knowledge
     
    Battlepass
     
    In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%.  In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.

     
     
    However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish. 
     
    Thanks for your attention, I hope this will help some people.
     
    Jaan, Eu-Emerald

     
  10. Like
    Kappyn reacted to Kyrai in Costumes List Spring [Warspear Online]   
    Legendary Cache
    Are the ones that show their content, they can contain skins for weapons and costumes! The chests cost Miraculous Coins and in order to get one of these costumes it all depends on your luck, but can also be obtained through other players. During the Spring Event we can get:
     
    Festive Chest
    They contain a wide variety of event themed items, they carry elixirs, potions, scrolls, minions, ingots, weapon skins and costumes! They are purchased with miracle coins during the event or you can buy them from players. The costumes from the recent Spring Festive Chest are:
     
    World Boss Event
    Special bosses that challenge our skills during the game, we can fight them in the last stage of the world events, by defeating them we will receive a special chest, and by opening it you can get:
     
    Guild Event
    Completing the guild events we can get chests, those chests have a chance to give us the costumes:
     
    Raid Bosses
    List of powerful bosses who have made their mark on the history of Arinar
     
    Special Gifts
    A list of special costumes that granted the developers of the game, and could only be obtained during the celebration of the event

    School of Magic
     
  11. Like
    Kappyn reacted to Higgings in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    He hasn't said a word about bosses. He never said bosses have to work the same way. 
     
    Charmer's supposed to be a jack of all trades (and a master of none). Currently, a single relic (with the help of a boss' mechanic) lets it surpass in terms of damage every other class; classes designed to deal damage in a short ammount of time, eventually helped with stats and mermen gears. Be that as it may, independently if such build charmers are using is cheap or expensive, it's incorrect and unbalanced seeing 5 charmers being capable to win a damage dealer class (I repeat: designed to deal damage) thanks to a single relic. If it had been a simple incorrect description, it would have been corrected by now. 
  12. Like
    Kappyn reacted to vavavi in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    Charmers are completely fine. They're a nice all around class that can switch builds accordingly. Could even say one of the most balanced and well designed classes.
     
    The but is a single relic, which to other classes gives a 1 time crit, essentially doubling the whole dmg output of the class. It is in practice the same as getting a 100% dmg boost book.
     
    Even that could somehow be fine, if it worked the same way for every class. However, only class it does this to is charmer. Same relic which gives hamstring 500 extra dmg, or mages 1 time crit nuke, instantly doubles the whole damage output of a class. A single relic. You can't defend that, its absurd. 
     
    You can see how absurd it is by nobody even attempting to defend it, instead deflecting the conversation to people "crying" or something else having been busted. 
     
    I'd love to see anyone come up with an actual argument trying to justify one relic doubling a whole classes damage.
     
    Even the best books, gears, builds, nothing comes close to what that relic is doing. It is just absurd, and probably something that was overlooked.
  13. Thanks
    Kappyn reacted to Nolan in Game client crashes while browsing character stats   
    This will be fixed in the next restart. Thanks! 
  14. Thanks
    Kappyn reacted to LeeLoo in [2021.10.29] Changes in dungeons of the Horror Circus   
    Warriors!
     
    Please note the adjustments in dungeons of the Horror Circus:
    The frequency of use cocoons during the fight with Orlandina has been reduced by 50% (for all dungeons); The maximum amount of Orlandina's health has been reduced by ≈20% (depending on the level of the dungeon); The health level of Orlandina, upon loss of which she will imprison a character in the cage, has been increased from 20% to 30% (for all dungeons); Reduced the amount of health for player copies during the battle with Orlandina; Some of the monsters have been weakened (for the dungeons Sinister Puppet's Estate (level 24) and Terrible Puppet's Estate (level 28)). Additionally the following changes were made:
    fixed a bug due to which duration of negative effects on monsters decreased; This list of changes has already been implemented in the game, no additional activities will be required for this.
     
    Enjoy your game!
    AIGRIND
  15. Wow
    Kappyn reacted to Sintem in Charmer [🔰]   
  16. Thanks
    Kappyn reacted to Holmes in [2021.09.09] Warspear Online 10.0 Update “Era of Knowledge”: Release   
    Brave warriors!
     
    We are glad to announce that the 10.0  "Era of Knowledge" update is coming to your Android, iOS, Windows, MacOS and Linux devices very soon. We remind you that the new version of the client for different platforms may be released with a delay.
     
    You have already checked out the main innovations in the announcement, and now it's time to reveal the details of rewards and other changes!
     
    Changes to Class Talents

    First of all, we want to say thank you to all active testing participants to the upcoming update! Thanks to you, the brave heroes of Arinar, we were able to obtain the most important statistics. We also analyzed your suggestions and feedback, and based on the information received, we made adjustments to some talents. Detailed list of changes:
     
    Role talents
     
     Masterful Defense
    Dodge bonus changed to parry bonus. Values changed from 1 / 2 / 3 % to 1 / 1.8 / 2.5 %.
     
     Provoked Rage
    Increased the duration of the negative effect from 5 to 7 seconds. Now the negative effect can stack up to 2 times.

     Frugality
    Reduces energy consumption when using skills from 1 \ 2 \ 3 \ 4 \ 5 % to 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %
     
    In class trees of Charmers and Templars the Provoked Rage talent is replaced with Frugality.
     
    Lesser Class Talents
     
    Mountain Clans
     
    Shaman
     
     Earthquake
    The bonus to the duration of the skill is increased from 0.6 to 1 second.
     
    Key Class Talents
     
    Firstborn 
     
    Druid 
     
     Thorn Bush
    The bonus to the effect of the Thorny Embrace’s penetration reduction has been increased from 2.5% to 3.5%.
     
    Chosen
     
    Seeker
     
     Remaining Acceleration
    Dodge bonus changed to Resistance bonus. Value decreased from 10% to 8%.
     
    Mage
     
     Crystallization
    Changed the maximum effect strength of “Crystallization” from 14% to 10%.
     
    Mountain Clans
     
    Rogue
     
     Shadow Veil
    Changed the bonus effect of the Shadow Veil, now the effect retains 25% of the bonus damage from the skill. 
     
    Shaman
     
     Viscous Shell
    The bonus to the effect of the Viscous Shell's penetration reduction has been increased from 2.5% to 3.5%.
     
    Forsaken
     
    Death Knight
     
     Bloody Barrier
    Reduced the amount of health required to activate the Bloody Barrier buff from 40% to 33%. Effect duration increased from 15 to 20 seconds. 
     
    Warlock
     
     Full of Life
    The duration of the Full of Life buff was increased from 4 to 5.5 seconds, including if the target was under the Grimoire effect from 8 to 11 seconds. 
     
    Charmer
     
     Plagued Minion
    Added an increase in damage from magic power of the character in the amount of 20%. Physical power gain reduced from 20% to 10%. 
     
    You can check the full list of Role talents in the announcement text, which we’ve updated with the aforementioned changed.
     
    Knowledge
     
    To study talents, a new resource will be needed - Knowledge. In the announcement of the update, we did not talk about one of the main things: where and how much Knowledge can be obtained. So, we will do it now!
    For completing all types of tasks. The daily limit is 900. For completing dynamic quests. For completing any dungeons. The daily limit is 900. For participating in the killing of raid bosses (Black Elm-tree, Engineer, Captain Giant Octopus, Orcinus).  For completing guild events in the open world (Wild Hunt, Music of Magic, Filth's Dungeons, Lords of the Depths, Grove of Black Elm, Rusty Wastelands). New Daily Rewards System

    What could be nicer than receiving gifts? That's right - receiving more gifts, especially for just entering the game! We have completely redesigned the daily rewards system, and now the rewards will become more valuable every day!
     
    The Miracle Shop has a new section called “Daily Rewards”. In it, you can see the daily rewards that you will receive for entering the game. These helpful items will help you in your daily activities.
     
    If you missed the day and were unable to pick up the reward, then nothing terrible will happen - the progress of the “Daily Rewards” section is not reset. You can pick up the next reward on any day. The ability to take a reward from the calendar will be updated every day at 22:00 GMT.
     
    It is worth mentioning that now two calendars will be available to players: first, the starting one will open, and upon its completion, the base one.
     
    The starting calendar includes 7 daily rewards, and is intended for those who are just starting their journey in Arinar. Inside you can find items that will be incredibly useful in the first stages of the game: an additional pocket, experience elixirs, a minion, Knowledge, etc. After you collect all 7 awards, you will continue to receive daily bonuses for entering the game, but from the Basic Calendar.
     
    The basic calendar is designed for 20 daily rewards for seasoned warriors and travelers. In the list of awards, you can see equally useful Knowledge, reputation and popular consumables from the Miracle Shop scrolls of life, scrolls of teleportation, scrolls of repair, and more. A distinctive feature of the calendar will be its cyclical nature: after you take all the awards, the progress will be reset, and you can receive the awards again, in the same order.
     
    Keep in mind that in both calendars, you can get an incredible potion of a completely new type - the Potion of the Growing Hero. Its meaning is simple - when you use it, you will immediately receive a certain amount of experience points. A great way to quickly reach the cherished level and try out more game content! But if your character has already reached the maximum level, then instead of this potion you will receive a reputation with the Tritons of the Depths as a reward.
     
    But that's not all! We've increased the number of guild points earned for logging in tenfold! Now, you will receive 300 guild points daily, which will help your team develop their guild faster!
     

     
    Activity Season 3: Masks Off
     
    Don't forget about the new Season of Activities, which starts very soon! Complete daily and weekly missions on the islands of Arinar to collect as many cool unique rewards as possible!

    Season starts at 12.09 22:00 GMT and will last until 17.10 22:00 GMT. Full information about the season is always available in the Activity Center, located in the Quick Access Menu.

    Rewards and Battle Pass
     
    The third season will delight you with a huge number of useful rewards, among which you will find items for expanding your personal warehouse, reputation and knowledge, as well as useful buffs and much more.
     
    We remind you that this season, Battle Pass owners will be able to get even more useful items thanks to the new reward slot, which we talked about in the announcement.
     
    And of course, don't forget about the other benefits of the Battle Pass:
    additional slots for weekly and daily missions, which will allow you to receive rewards much faster; access to your personal and guild warehouse anytime and anywhere - you can be sure that you have taken everything you need to a battle or adventure; the possibility of free hairstyle change at the Personal Hairdresser. A new look every day - easy as pie! We will provide detailed information about the awards separately, shortly before the start of the new Season. 

    Achievements
     
    As you already know from the announcement, we have added over 40 new achievements, which means that the maximum number of Badges of Glory has grown significantly! So, for completing new challenges, you can get new unique rewards:
    Barber Set of Leaders — for 650 Badges of Glory "Emotional" Smileys - for 700 Badges of Glory “Guardian of Order” costume - for 750 Badges of Glory  You can learn more about these trophies in the Achievements menu in the game itself. 

    Gifts
     
    Brave warriors will need more strength for great battles on a new path of knowledge, so with the advent of the Era of Knowledge, each player will receive a letter with pleasant and useful consumables:
    Barber Set Seeker's Stamina Elixir 10 Teleportation Scrolls 10 Life Scrolls And do not forget about the new Season of Activities, in the rewards of which you will also find many useful and pleasant bonuses! 
     
    Exclusive items in the Miracle Shop
     
    Cache of the Legendary Heroes
     
    The return of the legendary Cache should definitely not be ignored! Indeed, in addition to the rarest unique costumes and skins, it keeps the strongest minions and incredibly powerful buffs for the most important battles.
     
    Fancy Costumes:
    Servant of Order Supreme Magister Templiers' Commander Toyon Priest Chieftain Great Konung Defender of Order Wild at Heart  
    Decorative Skins:
     
    Set of the Legendary Heroes:
    Dagger of the Legendary Heroes Falchion of the Legendary Heroes Mace of the Legendary Heroes Flamberge of the Legendary Heroes Morgenstern of the Legendary Heroes Baton of the Legendary Heroes Staff of the Legendary Heroes Bow of the Legendary Heroes Crossbow of the Legendary Heroes Shield of the Legendary Heroes  
    Mighty Minions:
    Summon Fierce Bear Summon Flaming Lion  
    Great Elixirs:
    Gladiator's Great Elixir Great Elixir of Experience Great Elixir of Unity  
    Powerful potions and scrolls:
    Legendary Life Potion Legendary Potion of Power Legendary Potion of Accuracy Legendary Potion of Deadliness Legendary Potion of Permeation Legendary Scroll of Resistance Legendary Scroll of Ferocity Legendary Scroll of Dexterity and also precious ingots!
     
    Other changes
    The portal leading to the reward chest in the Mermen Sanctuary dungeon is now available immediately after killing all the monsters, you do not need to interact with Kreneida; Improved the logic for sorting items in some bag categories; The maximum number of displayed rows of slots in the castle warehouse, personal warehouse and guild warehouse has been increased to 6; Fixed a bug due to which for summoned with skills pets' resistance was not taken into account when calculating the power of a critical strike; The difficulty of the mythical level of the Colosseum of Champions dungeon has been adjusted: the monsters “Water / Earth / Fire / Air Totem” have been issued a new skill that applies a negative effect on the main target of the attack. It significantly reduces the main attack parameters of the character. Fixed a bug due to which the effect of the mushroom in the mythical level of the dungeon "Sea Tramps' Lair" did not apply to all party members; Set skill “Thirst for Life” no longer works from reflected damage; Fixed incorrect display of hairstyles for some open-top suits; Added new spawn animations for most of Arinar's monsters; Changed how the dungeon window works. Now, you can open the entrance window to the dungeon as part of a group, even if you are not its leader; Fixed a bug due to which the guild skills learned on a dedicated territory during the event worked incorrectly. Please note that the main list of changes will be available only in client version 10.0, so do not forget to update in time!
     
    See you on the battlefields!
    AIGRIND team
  17. Like
    Kappyn reacted to Hourai in Raid boss changes   
    Im proposing the following changes to the raid bosses (see: bosses that have a respawn timer larger than 12hrs) in order to make them potentially better than what they are now;
     
    -Change the drop/achievement from a single party which dealt the most damage to guild who did the most damage, therefore anyone in the area who participated for an x amount of time can be eligible for a drop, thus allowing for more guild-related events (raiding bosses) as well as solving the achievement issue some players stumble on
    -A lot of powercreep has been introduced, raid bosses could do with a little more scaling to still be considered guild-wise events instead of 1-2 parties effort
     
    I know the first point might make you think that it can be abused by people with low level alts afking for award, as well as rapidly increasing the amount of books/costumes coming in the game, but limits can be introduced as well as drop rates can be reworked in accordance to a lot of things, such as members of winning guild currently present in area, lv24+ plus to be eligible for a drop scaling from t3 (Black elm), to lv26 (Engineer) going up till 30/32 (Orcinus and Octopus), these are all just example values
     
    Typically, people who monopolise raid bosses with their friends are definitely going to be against this, since it will cut down the control of who's eligible for a drop and profits, but im open to criticism either way
  18. Thanks
    Kappyn reacted to Nolan in A bug with charmers "call"   
    Hi guys, thanks for the report - this will be fixed within the next update. 
  19. Like
    Kappyn reacted to vavavi in A bug with charmers "call"   
    Screen_Recording_20210824-055504_Warspear Online_1.mp4 There appears to be a bug with charmers "call" skill, which for some reason causes it to ignore resilience and lower pvp crit damage completely. In the clip above, you can see this in action. A dog spawned by this skill, hitting me 1k, suddenly starting to crit 2k+, despite having 50% resilience and pvp crit multiplier being lowered by default. I understand resilience is supposed to work on damage from other players, not npcs, but since charmers spawns damage is based on the users damage, surely this should apply to them also? As it is right now this skill completely ignores resilience, and the lower pvp crit multiplier existing.
     
    This causes multiple issues, since ignoring the main pvp stat the whole games arena system is based around, is kind of a big deal.

    For example, combined with this relic, you can spawn multiples of these resilience ignoring spawns.
     
    Is this an oversight? Since their damage is based on the players personal damage, surely pvp crit restrictions should apply. And surely they shouldn't completely ignore resilience, the main defensive pvp stat of the game.
     
    The issues abusing this, what im assuming is a bug causes, are insane. One charmer can spawn 5-6 of these mobs, that do aoe dmg(which also ignores resilience and pvp crit multiplier), being able to practically one shot any player, and anyone near them, even with maxed out award sets, by simply clicking one button. 
     
    Just to emphasize, this literally allows one charmer, to spawn the equivalent of a +10 pvp rogue that can crit, every 4 seconds or so. They can output more dmg just by spawning these with rage on, than a full party of +10 damage classes could ever dream of doing, in pvp. It is quite literally a game breaking bug. And thats from 1 person abusing it. You can probably imagine the effect this would have, if you had multiple people abusing it in the same place.

    1237234991_Screen_Recording_20210824-101525_WarspearOnline.mp4 It's not even an exaggeration, here is a comparison to a +10 bds damage. (This is also with lower resi since gears stay lower level) +10 bd with full guild buffs and books does 1500, while a single dog that can be spammed infinitely every 4 seconds does 2k.
     
     
  20. Like
    Kappyn reacted to Hourai in Skill suggestions   
    Been a few months of playing and I have some input, I'll try to keep explanations short, if you feel something is ridiculously broken/overpowered/not fitting, give me an alternative, don't just tell me.
     
    Base Skills
     
    Blame;
    It's your basic bread and butter skill, would like if the extra stun duration was in the actual Touch of Truth skill itself instead of this as it makes us bit skill point hungry due to it but it's fine, not priority.  
    Whirlwind of Repentance;
    This is fine if you play physical, complete waste if staff, can make it so it's % of your HIGHEST STAT at the moment to motivate staff templar & make them go melee to use it
    Flow;
    Its cool, sucks a bit with bug position but overall does its job of zoning enemies just fine
    Grace;
    I wanna say its fine since its a ridiculous 22% damage buff, but there's classes that get more buffs in a single skill that gives them higher overall utility (seeker pene/speed, looking at you). Maybe adding a secondary buff to it like extra penetration/cooldown could be toyed around, but overall it's fine, really.
    Combat Support;
    Love the change to count both physical and magical to enhance the shield, great as is
     
    Expert Skills
    Harad's Teachings;
    It's fine as is, would really like if the physical buff would stack up to 1/2/3/4 instead of just 1
    Sucker Punch;
    Superb if you're physical, worthless if you're full magic, make it be % of your highest stat at the moment instead to further promote staff templars
    Mantra of Healing;
    Fine as is, well balanced
    Statue of Deity;
    Worthless in pvp, good in pve, needs a different effect really, maybe make it split all incoming damage instead of just autos
    Touch of Truth;
    Unless your opponent is afk or 24/7 stunned, it's impossible to land it, change it so it's instant and make it single target in return for that, or let the debuff grow below the targeted enemy instead of the templar themselves
    Onslaught;
    Best thing to use if you really want to die asap in arena, would be great if instead of a slow it had a silence or a stun, even 2 seconds long would suffice, as it is now its great to find out invisible enemies, that is if you can charge something near them
    Particle of Life;
    It's cool it works with both phys/magic, but the minion itself is lacking. Druid minions as well as charmer minions get the owners stats of resilience/ferocity, but ours doesn't, making them pretty potato both in dealing damage and tanking any of it in pvp. Pve they're fine
    Branded by the Sun;
    Good for pve, and pvp if your enemies can't click properly after aggro. The healing is unreliable as you cant tell who will heal, but it is what it is, I guess
    Power of the Heaven;
    Completely forgot about this skill, hence the first edit to this post. It costs so much mana to run at 4/4, I've tried so much to make it work I couldn't. I like the idea of HP% buff and either block or penetration but at its current costs it's just ridiculous to even use
     
    All skills: Ridiculously high mana cost, please reduce further. Any tank I have met with heavy merman and full penetration enchants (aka barely any mreg) can spam their entire skillset on me for few cycles, but if I do the same with full mreg enchants and heavy merman on, im down to 0 mana in 5 skills which is ridiculous. There's no counterwork to this other than mreg shield (less ferocity), mana book (extra cost), mana amulet (less resilience) and mana boots (greatness exists, but even then, others can do without these). Let us use our skills, dang it.
     
    Ending line
    Constructive criticism is good, if you simply disagree at least tell me why and how it would be better IN YOUR OPINION, and lest we forget, this is all my opinion based upon experience on maining the class since its release, getting legendary achievements, greatness arena rewards and full +10 pve/pvp gear, so if you find some parts weird or unknown to you, consider the circumstances.
  21. Wow
    Kappyn reacted to Arthas in PVE COMPETITIVE CONTENT - Harad's Tower   
    One of the most glaring issues with our beloved game is the lack of endgame competitive content for PVE players.
     
    Nowadays the "endgame" is composed of only Mermen Sanctuary , which has become "easy" content for most players at High end guilds, and theres no system to push players to always find the most effective ways to play , always pushing to faster and smoother dungeon runs.
     
    So my suggestion would be to create a new system to fill that hole.
     
     
     
                                                                  Harad's Tower                   
     
     
    Lore : Up to devs to insert this in the game in a way that makes sense lorewise. (Maybe Harad made this tower to safekeep divine weapons that would be used by people of Arinar in a crisis , to fight against evil "X").
     
     
    CONCEPT :
     
    1) A 5-Player Dungeon that has 20 floors/difficulties.
    Ranging from 1 - 20.
     
    Once floor 1 was completed , that party would unlock Floor 2 , and so on.
    Every daily reset would reset the entire dungeon and players would have to start again from Floor 1
    Dungeons would only be able to be done in the previously stipulated time (which means that the players wouldn't be able to extend their time inside of the dungeon with no item) , if failed to complete in time the party would be teleported back to the entrance.
     
    1.1) How to participate?
    To enter you would need "Harad's Key" which could be obtainable only by trading 200 "Divine Reputation" with "Roram" , a mysterious looking man that we meet when nearing the entrance.
     

     
    1.2 ) How do i get "Divine Reputation" ?
     
     
     
    2)Floors Mob Difficulty Scaling (HP,DMG,DEF)
     
     
     
    3) Every 5 floors we would have a "Raid Boss" 
     
    At floors 5-10-15-20 we would have to fight Bosses.
    What i would suggest at this bosses is having multiple mechanics, something hard that would actually force people to pratice, and to try multiple times to achieve that.
     
    We have so much potential in mechanics already in game :
     
    I will suggest one specific Boss :
     
     
    Concept of Floor 5 Boss :
     
     
     
    4 ) After every "RAID BOSS" we would have a change in mechanics , monsters and environment.
     
     
     
    5 )COMPETITION
     
     
     
    6) REWARDS
     
    After all that hard work and that much effort put into reaching higher floors , the player will certainly expect something to show off his skills , teamwork and patience to other players.
     
     
     
     
    I hope you guys enjoy , i have a few more ideas to post on the forum , and will do so in the near future.
     
    PS : Concept Art is only here to illustrate , and try to give all the readers a peek into my idea. They were taken from various sites , and do not represent the actual content ingame. 
    PS2: The numbers shown here are nothing but estimates, and would most certainly be changed by the developers, when tuning the idea to be applicable to Warspear.
     
     
    @Nolan @Akasha @snorlax  @Khrone  @Higgings @Jcbreff
  22. Wow
    Kappyn reacted to vavavi in Lets Talk About BDs   
    Sorry for the bad audio quality/english in general, hopefully atleast somebody is able to decypher a word or two.
     
    Eu - Emerald
    Osowiec
     
  23. Like
    Kappyn reacted to Dragles in Функционал гильдии   
    Чат гильдии.
    Для рангов "Правитель" и "Наследник" добавить право позволяющее полностью отключать написание сообщений в чате гильдии рангам "Исследователь" и "Новичок".
    Данное право позволит командующим наследникам гильдии на различных событиях эффективно доносить информацию до всей гильдии. На протяжении всего события эфир чата гильдии не будет засоряться сообщениями от других игроков. 
    Хочу так же отметить, что на данный момент чат гильдии это единственный эффективный игровой инструмент, который позволяет доносить информацию и управлять гильдией в режиме реального времени.
    Для рангов "Наследник" и "Правитель" убрать ограничение на кол-во отправленных сообщений в чат гильдии за какой то промежуток времени, если такое имеется.
    Для рангов "Наследник" и "Правитель" добавить право позволяющее выдавать временные муты на чат гильдии рангам "Исследователь" и "Новичок" ,а так же право отменять эти муты. Муты на 10 - 30 - 60 минут (как пример).
    Это необходимо чтобы, когда в чате гильдии начинают возникать конфликты и недопонимания между игроками, быстро погасить конфликт, не давая ему перерасти во что то большее.
     
    Описание гильдии.
    Увеличить кол-во символов в описании.
    Есть необходимость в написании большей информации по набору и требованиям для вступления в гильдию. По мимо этого необходимо указывать какую то другую важную информацию.
     
    Сообщение для гильдии.
    На данный момент в игре используется как средство донесения временной информации до гильдии.
    В разное время и на различных событиях используется по разному. Команды на событиях, обращение к гильдии и другая инфа.
    Очень маленькое кол-во символов для написания сообщения, в следствии чего приходиться постоянно сокращать слова.
    Для того, чтобы добраться до "Сообщения для гильдии" нужно было произвести 7 кликов. Это долго, это много. В различных ситуациях на это нет времени.
    Я считаю, что должны быть два отдельных инструмента, каждый будет выполнять свою функцию.
    Сделать Сообщение для гильдии и Командное сообщение.
    Сообщение для гильдии будет позволять писать и обновлять постоянную информацию. Это может быть обращение к гильдии, расписание гильдии на неделю, инфа по складу ги, инфа по замку, инфа по набору, какие то правила, другая различная инфа.
    Вся необходимая инфа по гильдии должна находится в игре, а не в каких то там Дискордах.
    Возможно стоит сделать отдельное окно и возможность нормально редактировать текст, чтобы при внесении какого либо изменения оставался в редакторе уже имеющийся написанный текст. 
    Командное сообщение.
    Функция  позволяющая доносить временную информацию для гильдии.  Ту информацию которая постоянно может меняться, в основном это различные команды.
    Необходимо значительно увеличить кол-во символов для этой функции.
    Поэтому командное сообщение будет иметь быстрый доступ, через левое меню быстрого доступа. 
    Или командное сообщение будет включаться в настройках гильдии и появляться приоритетом снизу с права, в том месте где видны ваши почтовые сообщения.
    Так же в настройках гильдии будет возможность заранее указывать-записывать командные сообщения, которые можно будет через меню быстрого доступа прожимать одним кликом.
    Так же нужно будет необходимо назначить для пк версий горячую клавишу для вызова окошка Командного сообщения. 
    Для этой функции очень важна удобность и скорость по времени и действиях (кликах) до того момента как откроется окошко с вводом сообщения
     
    Взаимодействие с картой или карта гильдии.
    Когда будут изменения в карте?
    Есть необходимость видеть больший обзор чем есть сейчас.
    Возможность ставить различные метки, которые будет видеть вся гильдия. Это облегчит указание о сборе на локациях которые имеют одинаковое название (например на собах)
    Возможность составлять маршруты для гильдии?
    Возможность видеть всех членов гильдии на карте, в виде маленьких точек, чтобы понимать на событиях передвижения гильдии, плотность , скорость и так далее.
     
    Вообщем очень сильно хочется чтобы были добавлены новые инструменты и были внесены изменения в текущий функционал гильдии, которые позволят эффективно управлять гильдией где угодно.
    Хочется, чтобы разработчики поставили себя на место тех людей которые занимаются командованием в гильдии на событиях, и задали себе вопрос , а как облегчить жизнь этим людям? А как сделать так, чтобы можно было в режиме реального времени быстро доносить инфу до гильдии.  
    @Holmes
     
  24. Wow
    Kappyn reacted to vavavi in How to properly spam Mermen DG   
    Bds aren't really best at anything. Cant rival seekers or rangers in damage, or compete with palas/wardens in tanking. I just have a good party carrying me, a potato.
  25. Like
    Kappyn reacted to Nolan in Skill balance   
    Devs never make adjustments to skills in order to make them unbalanced (keep in mind that there are hundreds of them + relics that interact with such). 
     
    It's not an easy job to keep them balanced all the time, that's why devs need to get as much data as they can and use the statistics for future rebalances.
     
     
     
     
     
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