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Odin

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Posts posted by Odin

  1. Actually Ascetic and i are the same person.......

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ...did your head explode?

    Lol i might return if the new end game content is actually end game content.  I guess we shall see in a few years when its released  ;D

  2. You know what really confuses me? The fact that people who don't play the game but still visits the forum. That's what I don't understand lol. :wacko: :facepalm:

     

    Hmm maybe your hair isnt the only thing your head lost. 

  3. ive already kited any rogue with +10s including ascetic and his bullshit (i can gouge on signal) rule

     

     

    you ignorant foreigners should learn your place  :blush:

     

     

    and if you think your big and bad why dont we pvp again? you gonna have a "no running rule" for a ranged opponent? gonna cry and give me 20 excuses why i won last 3 times?

     

    Whats really funny is a ranger thinking somehow their skill isnt derived from game mechanics. 

     

     

    Wait.......

     

     

     

    ......people still play this game??? ;D

     

     

     

     

     

     

  4. ok i agree with you but what skill would use a dk who wants to hv both?

     

    Well I am currently exhale thorns and dark shield 5. 

     

    You must have dark shield it works great for both setups.  Obviously high thorns.  Exhale doesn't add too much for shield users though unless you sacrifice defensive stats for dark damage. 

     

    I might try 5 thorns 5 shield 3 threads and 3 exhale.  That would be a very balanced setup no matter what you're using for gear (dark or defense).

     

     

  5. Llalous fight my dk in shield setup if you want to try it.  Alucardl.  I bet you run out of mana on my shield  ;D

     

    Bottom line if you're talking about tanking as in a group setting (assuming shaman/druid and priest necro heals) dk wins a close call tho.  No other  tank ca absorb so much damage.  Yes the aura boost is decent and a small heal helps but dk with heals is a better tank in the true meaning of the word.

     

    If you're talking about solo tanking mobs then paladin for sure.  Obviously heal puts him over the edge in this category. 

     

    If you're talking about PvP well they're pretty close and just go with your favorite faction.

  6. It depends on who you want to kill and your skill setup.

     

    I have both setups and both dooms for it.

     

    Spear actually is perhaps the best melee class for killing casters: shamans, druids, rangers etc.  You'll even kill warlocks in that 0.5 seconds you have inbetween fear and circle.

    Spear struggles with strong melee classes though like a high amp bd. 

     

    One handed is fantastic for melee classes.  You'll also make some druids and shamans run out of mana on you.  Against pro casters though you lack the burst damage to kill many of them.

     

    Spear is for Burst Damage one hand is for sustained dps. 

  7. i agree about the stager xD u should try runing to a warlock while getting dmg and stagered from his blue circle :rofl: i would like them to remove all classes stagers would be better :) maybe only keep adds able to stager players

     

    Removing all would have no effect.. The running ranged would never be slowed down without stagger.  It would remain exactly the same as far as the balance between melee and ranged.

     

    Almost every ranged class has two skills that help them create distance (bees+root, blind+quake, splash+circle+fear, trap+scatter, chains+teleport).

     

    Melee classes are given one skill to bridge the gap rarely two (stealth, hamstring, charge+chop, fetters,  exhale+tendrils).

     

    If the gap never shortens between a class designed to run and another designed to chase, and the chaser is always out numbered in the skills used to counter distance then the imbalance remains. 

  8. I haven't made a suggestion in a long time so what the hell why not?

     

    Despite some recent tweaks to skill usage and duratins on a few skills.  The fundamental range vs melee dynamic is still flawed on all levels (pvp open war etc)

     

    The despite having a few skills to close ranks there's so much crowd control on ranged classes that the imbalance remains despite the adjustments. 

     

    So I'll suggest again....only melee attacks should stagger.  Too often a running ranged class can turn and fire a normal attack then continue running, and the fact that it staggers the chasing melee means the gap between the two never shortens.  I'd exclude any skills that would be expected to stagger like bees or splash.  Again, only melee attacks should stagger...Ty.

  9.  

    Not even kidding there is a guy (I can't remember the name) with his profile picture being a pic of him critting 4021...look up Odin, his profile is a pic critting 2643, that's enough to 1hit druids alone...

     

    For the record:  I'm +10 crit enchanted using ice rings +amulet and a polar bear pot in my profile pic.  No one is hitting 4k damage  :facepalm:

     

    And if you can't beat a rogue on your druid then get some resilience and cast root and bees faster.

  10. I've been on my dk lately galv  ;D

     

    But you're right, game needs a shot in the arm.  Guild update will provide that.  People will get organized.  Hopefully we can coordinate some type of guild wars to incite some big wars. 

     

    But the next big update needs to be new levels and specializations.  Would be nice to know the plan devs have in mind. 

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