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Azebu

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Posts posted by Azebu

  1. Uh yeah I can re up the the pic if you want the weird off sketch is because I didn't have full room to sketch the wings so I just cut them off like they were fading out as for the pen thats what I used it a fancy grey ink pen I traced over my original pencil sketch to make it look like the pencil was the dark shading so the main aspect of the drawing would be more bold so it looks like hes coming at ya. As for azebu no disrespect stop following me around on the forums and criticizing everything I post go find something better to do I'm getting sick of this back & forth nonsense.

     

    I have better things to do than follow people around to instigate fights.

    Well, with this cleared up, no problem.

  2. Great designs, I like them a lot. Nothing over the top, trying hard to be grim and dark, no excessive spikes and edges, I like this kind of style. Kinda resembles a lobster, especially in thumbnails. 

     

    About behavior, I personally dislike bosses who can heal themselves. It only makes the already long fights even longer. If players had skills that can hinder healing, it would be fine, but we sadly don't. You could of course balance it out by giving the boss lower base health, but then it only makes it even easier for big organized groups, while crippling small parties. If that's what you want, a boss that's meant to be taken down by groups of 40 people, then no problem here.

    As for the "target healers" ability, it's a good idea to mess with players, but it could be easily countered by healers leaving room just before phase 2, and returning when phase 3 begins. With poor coding, this would end up making the boss stand idly for a while. Personally I'd give him something else to disrupt everyone, but it's your boss, and unique ideas, even if they won't work well, they are still better than the mundane tank and spank for X minutes.

     

    And the statues, one worry. I hope the boss can be fought without activating them all, and they just provide "minor" nuisances like 20% more damage. The boss should be defeatable with just one side present, we're still at war.

     

    As for story, DIDN'T READ LOL. I'm not a great writer so as long as it doesn't have any "ancient evil sitting inside the earth for one million years", or anything equally stupid, it's fine.

  3. Read the first 5-6 posts, he used pens just to write his name to confirm that he actually drew that

     

    I've seen that, but in the first screenshot he has only a pen visible, but he didn't use it for anything in the drawing.

    There is also that weird "cut-off" on the left side visible on second screenshot, which is really peculiar.

     

    It's just weird. Even if he didn't draw it himself, it's not against the rules to get a friend or family member to draw for you. I'm just curious.

  4. You've seen him before. You watched him fight. Maybe you've even killed him already.

    Pushover. Drunkard. Baldy. Waste of space. A joke. Those are the words people said about him. Nobody even remembers his name.

     

    But there is also the other side of his story.

    He trained his boxing skills for seven years. Every time he was defeated, he stood up again and continued fighting. Every hour, every day, every month, in seven different dimensions at once. He trained hard to get where he is for over 3 million hours. 

     

    AND NOW HE'S BACK

    STRONGER THAN EVER BEFORE

    AND THROWS A CHALLENGE TO THOSE WHO BULLIED HIM BEFORE

     

    LADIES AND GENTLEMEN, IN THE RED CORNER, FROM GODGORATH, WEIGHING 180 POUNDS, EVERYONE'S FAVORITE 

     

    LERKY

    THE

    TIPPLEEEEEEEEEEEEEEER

     

     

    KZcomZj.png

     

    Jesus Christ I'm a horrible artist.

     

     

    Stats

    Slash indicates values before and after entering Drunk state.

    I couldn't decide between Parry and Block. Parry seems more appropriate, however Block would give him an edge against ranged fighters.

    Health : S

    Energy : D

    Damage : A/SS

    Phys Defense : A/B

    Magic Defense : B

    Parry or Block Chance : A/C

     

     

     

    Skills

    These are just ideas, there are definitely way too many to include. Pick how many you like.

     

    Drunken Rage - temporarily enters Drunk state, which increases physical damage and attack speed, but reduces defense and parry/block rate.

     

    Weakness Exploit / Know Your Enemy - Lerky inflicts target with Weak Point stack, which increases damage dealt by Lerky by 20%; lasts 3 minutes, with duration refreshed upon every new stack, requiring players to change tanks. 60 seconds cooldown.

     

    Ethanol Fists - Lerky sets his fists on fire, giving himself additional magic damage on each hit.

     

    Iron Will - returns damage received to attackers.

    100% damage returned if it's reduced by attacker's armor, or 50% if it's not.

     

    Full Crouch - increases Parry/Block chance.

     

    Fair Play - target receives debuff which temporarily nullifies all healing.

     

    One-inch Punch - deals damage, and steals energy.

     

    Palm Break - reduces enemy defense.

     

    Flurry of Fists - performs three hits, in quick succession, with reduced accuracy.

     

    Cross Punch - performs a strong hit which stuns target.

     

    Rising Phoenix - deals damage, and inflicts Burning on target, causing it to receive damage over time.

     

    Rockbreaker - deals AoE damage around Lerky.

     

    Drops

    Invisible Boxing Glove - a skin for 1h weapon which hides the weapon and makes player attack with his fist. Perhaps his fist will glow depending on amplification level of weapon?

     

     

    Props to:

    some guy who made the lobster boss, for making me realize simple ideas are great,

    Shilan, for providing in-game data, brainstorming, and listening to my stupid ideas,

    and Dan Kim for being my spiritual mentor in drawing.

  5. Yes Ale you could put a filter on your pms , cant be that hard . Also , pay to play eh i dont think will work on warspear yet , all you need at the moment that warspear is a nice game with a good storyline , advertising of the game is important , and it is not that hard . Try to advertise warspear and will bring you more clients , that is a completed business .

     

    Warspear used to be p2p, changed for f2p with microtransactions to invite a wider audience. Honestly, I don't remember anyone being against that decision when it was first announced, because what could possibly go wrong. :^)

    Changing from f2p to p2p would be bad because MAJORITY of players wouldn't like that. It's just a horrible decision, forcing you to pay for something you used to get for free, and invested a lot of your time into.

     

    However, a p2p SERVER, that would be great. I can see it working well. It could (and should) keep the p2w stuff, but at least GMs would have much better community. Maybe a p2p beta server even?

  6. Yeah good ad hominem fallacy there.

     

    Let me restate so it gets to you.

    You are not important. You are worth as much as literally everyone else in this game. You are not better than the other six million players here.

    And neither is your guild. It is just as good as each of those two thousands, made by two thousand equally good players.

    So get off your high horse. If you want to be in a big, 30 player guild, join one that is already at 25 members or so, instead of trying to make one from scratch. Show that you're smarter than those two thousand and actually do the logical thing which is sucking up your pride.

  7. from the other side, we have a sad Wildstar story and SWTOR conversion to some kind of f2p

    But, as you rememeber, we're working on mobile platforms, free2play here is a "must have" situation.

     

    Yeah, nobody could've predicted those tragedies.

    Well, b2p games on phones do sell pretty well, though I'll admit f2p games have higher popularity.

    One day it will happen. f2p games will lose to b/p2p. But the question is, will we live to see that day?

  8. oh, it would be great in other world, not in the world where f2p defeated them all distribution models(

     

    I've noticed that f2p brings demise to MMOs sooner or later, which is sad. f2p does make the most money of them all, but I think the others aren't that bad.

     

    There is WoW, FFXIV, which have both b2p and p2p, are still doing pretty well. There are probably many others, but I can't say much as I never played those.

    There is also "premium" account system, in games like Runescape, Dofus, Wakfu, and it works really well, but I'll be honest, it probably doesn't greatly reduce the community part that devs hate.

    I've also heard some upcoming MMOs, like ToS, which initially planned to be f2p, is now considering p2p.

     

    Maybe few years from now on, b2p and p2p make a glorious return. I hope.

  9. Your mindset is complete off,  Telling me to think twice? I think you show learn how to type like a adult instead of trying to insult someone. First off you are not getting the concept of what I'm saying or grasping it your just throwing some blunt perception into the mix when I'm talk about other things then try to insult me with my own topic? maybe its cause theirs a English language difference but and you can understand possibly? but why don't you find something better to do other then create problems & criticize a simple topic 24/7? now back to graav? its not even discussing a topic you just argue & try to shut down my discussions like a communist.

     

     

    As for the whole "forcing" situation i never said that. I said guilds that cannot make it and become unactive with a few active players which is WHAT I WAS STATING ORIGINALLY would get deleted so players wouldnt keep making more guilds until the unactive ones got deleted which is another problem cause of the names that are taken. try to think of it from a different view.  But it would also have friends joining the guilds their friends are in with RANDOM players which would build guilds and help players succeed. PLAYERS THAT WANT TO HAVE FUN AND DO WHAT EVER HAVE THE RIGHT TO DO SO  I never stated that I said it would help noob players get what they need fast whilst building a guild quick.

     

    Come on people its not hard keep up im not trying to be rude but duck :crazy:

     

    First of all, all lines before "Now back to Graav" were aimed at Twobluntz.

    The phrase itself indicated that the following lines were about the problem at hand that you raised.

     

    As majority of your post is due to misunderstanding on your part, I have nothing else to say.

    So I'll restate what you missed.

     

    Join a guild instead of making one.

  10. It's actually because Snorlax had several vacation periods recently, when he's fully available we'll continue our conversations.

     

    Now about a game:

    you see, guys, I used to visit the game often at beginning of my term here, I really wanted to communicate with players but it's impossible.

    95% of messages are about blocks, scammers, accounts and something like this.

    It made impossible for me a proper communication, that's why you can't see us often in-game.

    Dunno about SUPERCELL or other companies, but it's our situation. Do you know how to make it better? :)

     

     

    "We'll work on this issue right away" followed by ignore. 

    Or making words "block", "scam", "account" an auto-mute for 24 hours.

    Or disable private messages to GMs.

     

    To be honest, I have no ideas. I guess it's the fate of f2p games.

  11. I'd have to agree it would help the game abit more making those active players stick together! as for azebu hes just ignorant & doesnt understand. ;D  small group of friends lol thats what your friends list is for with more active players pushed into already made legitimate guilds that means more players getting help, less noobs wasting time & more players moving on up thus helping the economy of the game. simple. :crazy:

     

    Sorry but you're terribly wrong.

    Friend list exists, indeed, but it doesn't let you socialize. Does friend list let three people talk together? No. 

    You might think "but aze, there is always party, where five people can talk!". However, that is not the proper use of parties. Using parties to talk with friends is as bad as using guilds to talk with friends. And what if there are more than five people who want to talk? That's what you can do, make a guild to talk with friends. It also lets you do dungeons with random people, WHILE talking with friends. If you need to find people to help, join a party, etc, there is always world chat.

     

    An easy solution to this issue would be implementation of "chat channels", but that's not the point of this thread.

     

    About the "less noobs wasting time & more players moving on up"  part, you need to think of what you're saying twice, because you're saying very wrong things. What you're saying here is that players should absolutely not have fun wasting time on low levels, and rush their way to level cap. That is very wrong and I hate this kind of mindset. Let everyone play the game the way they enjoy.

     

     

    Now back to Graav. Do you invite everyone you see, or only "good" players? It's hard to find good players now, because most of them already have a good guild. You should try "investing" into new players, with hopes they turn out to be good players. That's probably the best way to make a strong and friendly guild, in my opinion.

    And, if you can't make a strong guild yourself, why don't you just join another one? I mean, you are complaining about not being able to find players because of so many small noob guilds, but yourself you are a leader of small noob guild. You have to agree that it's easier to find a guild to join, than to find a memeber who'd want to join. So, what's the problem? Just do what you're telling everyone else - delete your small guild, and go join someone bigger.

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