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  1. 23 minutes ago, Higgings said:

    No, healers are useless because your tanks can heal themselves. The only tank which benefits from Vampirism is Bladedancer. The rest are damagers used as tanks.

     

    So... Is this normal? A dg with high difficulty and classes with light armor doing it easily, without needing a tank and healer? (The other video of a rogue doing it solo was deleted for obvious reasons). On the other hand, many pts can't do it. Where's the premise of collectivity and doing things together that RPG provides? Just like Warspear was before ... A group with a tank, healers, damages... That's the point. On my server, they don't want healers on pts, because dps can heal better, tank and do a lot of damage.

     

     

  2. 1 minute ago, Lustz said:

    redemption removes all control from the legion is a very strong skill for that number,the totem just heals

     

    Simple, cuz redemption has a small area and shaman's totem has a bigger a area. Do you know shaman's totem of weakness ? -25% accuracy -25% penetration -25% critical and redemption CAN'T remove this effect? :vp-nono: (Bug? idk)

  3. 35 minutes ago, Elwinoa said:

    I don't know where to start honestly. I shouldn't be ranting/complaining about the nerfs as that ship has already sailed for every priest player. Not many people talk about it in discussions too cus there's no one playing it.

    Damagers or tank-heal combo classes are doing better jobs at healing themselves than actual healer classes nowadays, and obviously vampirism/distortion book/castle pots bonus play a huge role in it.

    Priests are mainly known for their mana draining n support skills but that era is long gone when mana drain actually meant something. That's cus players now have access to very high mana regen builds even without putting much effort  with the help of new accessories/guild buffs etc. unlike the past.

    Also, lets forget about the controlling skills they are as bad or worse than other classes, dont even wanna start there.

    Then there's the shield skill which is probably the worst shield in the entire warspear (alongside with necro's maybe). Literally disappears in a hit or couple even when maxed.

    So what is it exactly that makes priests too strong??? and why would anyone like to play such class??! If u look at the numbers of active priests compared to other classes then only u realize the real issue here rather than assuming that they're doing really great cus no one bats an eye.

     

    Yes, indeed.

  4. 1.       Character’s nickname change scroll

    It would cost a “x” amount of miracle coins and players could buy and sell to other players.

     

     

    2.       Character’s gender change scroll

    To change the gender of female> male character and vice versa. It would be a good alternative for ppl who like to try new haircuts and costumes. Following the same idea as the first suggestion, it could be purchased in the miracle shop.

     

    :advise:

  5. Oi!

    Todas as cidades do map Ayvondil possuem um evento de guild para ganhar um baú e um bônus de pontos de guilda. Seria interessante que a T5 também tivesse um evento assim. Com a primavera se aproximando, os torneios de guilda ficam mais competitivos e a frequência de pessoas fazendo DG é maior, então mais uma opção de evento seria interessante. O evento podia ser baseado em 2 fases, assim como os das outras cidades (T1, T2, T3 e T4). A primeira fase consistiria em matar um determinado número de peixes, por exemplo. A segunda poderia ser completada ao matar os bosses (Old Inker, Drowned Admiral e Levadis) ou ao exterminar todas as lives (dos piratas ou dos homens peixe).

     

    print event.JPG

  6. Hi! I have a suggestion for a new guild event.


    All cities on Ayvondil map have a guild event, who gifts a chest and a guild point bonus. It would be interesting if T5 (Ship graveyard) had an event as well. With spring event, guild tournaments become more competitive and the frequency of people doing DG is higher, so one more event option would be interesting. The event could be based on 2 stages, just like these in other cities (T1, T2, T3 and T4). The first step would consist of killing a “x” number of fish mobs, for example. The second one, could be completed by killing the bosses (Old Inker, Drowned Admiral and Levadis Bloody) or by killing all lives tasks (pirates or mermen).

    print event.JPG

  7. 12 minutes ago, Drakoknight said:

    Many people (one I know here, Higgans) believes that Vampirism works great with DK but I tried and barely survive because of my rather low amp

     

    Vampirism works greater for dps because it heals better than a caster. They don’t even need a tank or a support.  

     

    “The shaman really lacked support potential”

     

    Vampirism bonus turned so overpowered. That’s the reason why supports and tanks are unnecessary and replaceable to dps. Unfortunately.

  8. 7 minutes ago, Drakoknight said:

    Yea and Warlocks are the same. I only know about 6 warlocks in US Sapphire

     

     

    Exactly. There are other classes who needs attention and improvements. Deathknight (DK) for example. A tank class that can’t tank. They do mermen with some difficulty, even with supports. On the other hand, seekers and rogues (dps) doing it solo, with one stamina and no difficult (there are plenty videos on YouTube, see for yourself). Something is wrong, really. Fix the vampirism bonus and make tanks and supports needed again, please.

     

  9. É uma ideia interessante! E seria melhor ainda que os trajes não ficassem na bolsa, mas sim em um local do menu separado exclusivamente para os trajes. Algo como um "guarda-roupa" (espaço das skins). Minha bolsa é full slots, mas como eu tenho muitos trajes, sempre sofro com a falta de espaço. :cry2:

  10. Olá pessoal.

     

    Gostaria de sugerir uma mudança na forma como o sistema de drops de boss raid funcionam (books e trajes raros). Todos nós sabemos que matar um boss raid nem sempre é uma tarefa fácil. E não estou falando da força do boss, mas principalmente do confronto que ocorrem entre ambas as facções. Como todos ali estão contruibuindo para que o boss seja morto, todos que deram um hit no boss (personagens lvl 30+ por exemplo), receberiam um baú (que poderia vir um drop raro –book ou traje-, recursos de craft, barras, esferas, etc) e não apenas a PT dano com 5 pessoas. Penso que isso seria mais “justo”, porque geralmente o que acontece são as mesmas 5 pessoas ficando com o drop e, classes tank/suporte, sendo dificilmente chamadas para a PT, justamente porque os players dão preferência aos chars dps (dano físico).

    Ou então, uma outra ideia seria aumentar a dificuldade dos boss raid e consequentemente, trazer de volta aquela essência que o warspear possuía. Para conseguir donar a tarefa seria necessário um grupo com tank, suportes e dmgs.

    Acho que isso atrairia mais players e faria com que mais pessoas participassem do kill dos boss raid. Seria interessante.

    ps: Sim, eu sei que há alguns players que fazem combinados entre a guilda para matar os bosses, mas me refiro a situações que fogem desse contexto. :advise:

  11.  Como um player que já jogou em ambos os lados (Sentinelas e Legião), no meu ponto de vista, haviam outras questões que precisavam de mais atenção do que algumas mudanças que foram realizadas. Acho que um dos maiores problemas que acometem o jogo hoje em dia é a falta de balanceamento entre algumas classes físicas que leva ao comprometimento da gameplay de suportes e tank . Há vídeos no YouTube de seekers e rogues solando a DG Mermen (Santuário dos Tritrões) utilizando 1 stamina, sobrando tempo e com facilidade. Em contrapartida, temos classes tank, como por exemplo o deathknight (DK) que tem dificuldade em tankar a DG e muitas vezes não conseguindo, morrendo várias vezes, mesmo com suporte na PT. O warspear não é um game baseado em 1 vs 1, como os adm sempre pontuam. É um game baseado em realizar as tarefas em conjunto, de forma comunitária. Então não faz sentido classes que possuam muito dano (que são apresentadas na tela de criação de personagem  - alto damage e pouca defesa-) sejam capazes de fazer tarefas sozinhos ou sem o auxílio de suportes e tanks.

    On 3/11/2021 at 11:54 AM, Nolan said:

    O xamã realmente carecia de potencial de suporte.

    On 3/11/2021 at 11:54 AM, Nolan said:

    Isso deve ajudar a classe a obter um passo de utilidade

     

    Essa “exclusão” que acontece com o shaman (e também com outros healers/tanks) é justamente pelos fatores citados acima. O bônus vampirismo chegou a um ponto, depois de várias atualizações de level máximo e equipamentos, em que a cura que ele proporciona chega a ser mais eficiente que a cura de um suporte. “Por que eu levaria um suporte na DG sendo que posso levar um PT full dano?”

    O pensamento dos players é o seguinte: “Tenho 70 % velocidade de ataque, uso adagas, consigo dar 1-2 hits por segundo, consigo me curar com o bônus vampirismo 800-1000 por segundo. Por que eu levaria um healer que cura bem menos que isso, tem cooldown na cura e ainda não consegue dar dano como um dmg físico? Prefiro fazer a DG de forma eficiente e em menor tempo.” Isso faz com que os suportes e tanks sejam totalmente dispensáveis em tarefas como DGs.

    Eu penso que a solução para essa "exclusão" do shaman, não deveria ser apenar copiar a skill do priest (15% de speed e crítico) e dar uma versão melhorada para o shaman, de 20%. E sim, rever essa situação de classes dmg de armadura leve infligindo muito dano, curando muito no vampirismo e defendendo muito, sendo totalmente independente de suportes e tanks (o que não condiz muito com a ideia de RPG e jogar em conjunto).

    O Warspear é um jogo que tem potencial, é divertido, um bom passa tempo. Espero que esse tipo de problema seja resolvido um dia.

     

  12. 32 minutes ago, Buuuu said:

    Heal totem u can test n see 5 people 4 ticks it heal . Warlock zone was 8 people limit I think . And weakness totem I attach pic here

     

    Okay, whatever. First, I think shaman deserve a good skill for doing other things like dungeons, I agree (shaman got a upgrated version of priest's god assistance). But those totems skills are broken, mainly in GvGs/War/Castle. We didn't asking for nerf, we are asking for equality. Redemption just give ONE heal and remove some debuffs in a small area (and now, with players limit). Multiple heals plus castle pots and several debuffs - critical/accuracy/penetration decrease are unfair (None caster on sentinels can do something similar). It's simple.

  13. 1 hour ago, Peony said:

    Now is limited by the number of player targets: 5-6-7-8.

     

    1 hour ago, Peony said:

    there are skills without a limit of effectiveness, which is why in some game situations the priest was too strong

     

    :huh:

     

    Redemption has a small area limit (3x3) and it's ok... but target's limits? Really?
    Shaman has 3 totems skills, a damage totem, a healing totem and the one that causes debuffs (critical, accuracy and penetration decrease) in a large area with NO targets limits. Please, think about GvGs events.
    I'm not against the skills limits, as long as it is for both factions.

  14. On 5/26/2020 at 12:24 PM, oninone98 said:

    Everything about priest bad. I wish i hadn't created this useless hero. It is the worst pvp hero, worst damage, worst healing. My only function in game open aura and giving others players gods help. 

     

    Sad, but it’s the truth... I feel the same.

    Well, since vampirism bonus was add to the game, healers are no longer indispensable in group tasks... At least druids, shamans and necromancers have decent stuns ... And priest not. So, most of the priest players are switching to damage classes or simply quit playing.

    Let's be positive and wait for good changes for the priests! :cry2:

  15. 20 hours ago, oninone98 said:

    I just checked priest. Its bad man, 1vs1 it doesnt prevent using skill, only nearby enemies prevented. What is the point of that? do it also main target. 

    My first impressions that druid, necro, bladedancer, shaman broken. Even if devs nerf them, still they are going to be broken

     

    Agreed. That's why priest is becoming so unpopular... This class need changes like an effective stun and a rebuild of “word power”.
    When the maximum level was lvl 20 it was an effective skill mainly against casters. But with a high mana regeneration of lvl 30 gear plus guild mana regeneration, even on 5/5, nowadays, enemys can regenerates their mana so fast that the ability has no effect. I think the skill should remove a percentage of mana AND a percentage of maximum mana for some time.

    I can't wait for this update! :vp-hearts:
    Cheers
     

  16. 7 hours ago, Peony said:

    Priest

    Кара света.png Punishment of the Light

    A magical attack that deals damage to the target and all the opponents within a yard of the target when successfully attacking it, and that with a certain chance prevents opponents from using skills for some time.

     

    Priest has few damage skills and no stun skills (exhausting burden is almost useless cuz you need to combo with armistice and you can't attack the enemy)
    So, this new skill could have a bigger target area...:huh:

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