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Bounce

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Everything posted by Bounce

  1. So... Is this normal? A dg with high difficulty and classes with light armor doing it easily, without needing a tank and healer? (The other video of a rogue doing it solo was deleted for obvious reasons). On the other hand, many pts can't do it. Where's the premise of collectivity and doing things together that RPG provides? Just like Warspear was before ... A group with a tank, healers, damages... That's the point. On my server, they don't want healers on pts, because dps can heal better, tank and do a lot of damage.
  2. Simple, cuz redemption has a small area and shaman's totem has a bigger a area. Do you know shaman's totem of weakness ? -25% accuracy -25% penetration -25% critical and redemption CAN'T remove this effect? (Bug? idk)
  3. Really? Shaman's totem heals 4 (FOUR) times ~ 4 tics~ and redemption just one time.
  4. 1. Character’s nickname change scroll It would cost a “x” amount of miracle coins and players could buy and sell to other players. 2. Character’s gender change scroll To change the gender of female> male character and vice versa. It would be a good alternative for ppl who like to try new haircuts and costumes. Following the same idea as the first suggestion, it could be purchased in the miracle shop.
  5. Oi! Todas as cidades do map Ayvondil possuem um evento de guild para ganhar um baú e um bônus de pontos de guilda. Seria interessante que a T5 também tivesse um evento assim. Com a primavera se aproximando, os torneios de guilda ficam mais competitivos e a frequência de pessoas fazendo DG é maior, então mais uma opção de evento seria interessante. O evento podia ser baseado em 2 fases, assim como os das outras cidades (T1, T2, T3 e T4). A primeira fase consistiria em matar um determinado número de peixes, por exemplo. A segunda poderia ser completada ao matar os bosses (Old Inker, Drown
  6. Hi! I have a suggestion for a new guild event. All cities on Ayvondil map have a guild event, who gifts a chest and a guild point bonus. It would be interesting if T5 (Ship graveyard) had an event as well. With spring event, guild tournaments become more competitive and the frequency of people doing DG is higher, so one more event option would be interesting. The event could be based on 2 stages, just like these in other cities (T1, T2, T3 and T4). The first step would consist of killing a “x” number of fish mobs, for example. The second one, could be completed by killing the bosses (O
  7. Nope. Priests skill is 15% attack speed and 15% critical. Check it.
  8. 22%? Isn't that too much? Priest's gods assistance is just 15%.
  9. Vampirism works greater for dps because it heals better than a caster. They don’t even need a tank or a support. “The shaman really lacked support potential” Vampirism bonus turned so overpowered. That’s the reason why supports and tanks are unnecessary and replaceable to dps. Unfortunately.
  10. Exactly. There are other classes who needs attention and improvements. Deathknight (DK) for example. A tank class that can’t tank. They do mermen with some difficulty, even with supports. On the other hand, seekers and rogues (dps) doing it solo, with one stamina and no difficult (there are plenty videos on YouTube, see for yourself). Something is wrong, really. Fix the vampirism bonus and make tanks and supports needed again, please.
  11. É uma ideia interessante! E seria melhor ainda que os trajes não ficassem na bolsa, mas sim em um local do menu separado exclusivamente para os trajes. Algo como um "guarda-roupa" (espaço das skins). Minha bolsa é full slots, mas como eu tenho muitos trajes, sempre sofro com a falta de espaço.
  12. Priest isn't a popular class, there are few priests on the server… I think that won’t help to change this situation. This class need positive changes to be attractive again, not get nerfed (again).
  13. Olá pessoal. Gostaria de sugerir uma mudança na forma como o sistema de drops de boss raid funcionam (books e trajes raros). Todos nós sabemos que matar um boss raid nem sempre é uma tarefa fácil. E não estou falando da força do boss, mas principalmente do confronto que ocorrem entre ambas as facções. Como todos ali estão contruibuindo para que o boss seja morto, todos que deram um hit no boss (personagens lvl 30+ por exemplo), receberiam um baú (que poderia vir um drop raro –book ou traje-, recursos de craft, barras, esferas, etc) e não apenas a PT dano com 5 pessoas. Penso que is
  14. Como um player que já jogou em ambos os lados (Sentinelas e Legião), no meu ponto de vista, haviam outras questões que precisavam de mais atenção do que algumas mudanças que foram realizadas. Acho que um dos maiores problemas que acometem o jogo hoje em dia é a falta de balanceamento entre algumas classes físicas que leva ao comprometimento da gameplay de suportes e tank . Há vídeos no YouTube de seekers e rogues solando a DG Mermen (Santuário dos Tritrões) utilizando 1 stamina, sobrando tempo e com facilidade. Em contrapartida, temos classes tank, como por exemplo o deathknight (DK) que tem d
  15. Okay, whatever. First, I think shaman deserve a good skill for doing other things like dungeons, I agree (shaman got a upgrated version of priest's god assistance). But those totems skills are broken, mainly in GvGs/War/Castle. We didn't asking for nerf, we are asking for equality. Redemption just give ONE heal and remove some debuffs in a small area (and now, with players limit). Multiple heals plus castle pots and several debuffs - critical/accuracy/penetration decrease are unfair (None caster on sentinels can do something similar). It's simple.
  16. Sure. But it's not written for "x characters" or "characters in the group". It's says "ALL". Not mention to warlock's zone of weakness = No limits
  17. Redemption has a small area limit (3x3) and it's ok... but target's limits? Really? Shaman has 3 totems skills, a damage totem, a healing totem and the one that causes debuffs (critical, accuracy and penetration decrease) in a large area with NO targets limits. Please, think about GvGs events. I'm not against the skills limits, as long as it is for both factions.
  18. Sad, but it’s the truth... I feel the same. Well, since vampirism bonus was add to the game, healers are no longer indispensable in group tasks... At least druids, shamans and necromancers have decent stuns ... And priest not. So, most of the priest players are switching to damage classes or simply quit playing. Let's be positive and wait for good changes for the priests!
  19. Agreed. That's why priest is becoming so unpopular... This class need changes like an effective stun and a rebuild of “word power”. When the maximum level was lvl 20 it was an effective skill mainly against casters. But with a high mana regeneration of lvl 30 gear plus guild mana regeneration, even on 5/5, nowadays, enemys can regenerates their mana so fast that the ability has no effect. I think the skill should remove a percentage of mana AND a percentage of maximum mana for some time. I can't wait for this update! Cheers
  20. Priest has few damage skills and no stun skills (exhausting burden is almost useless cuz you need to combo with armistice and you can't attack the enemy) So, this new skill could have a bigger target area...
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