Jump to content

coldravens

Members
  • Posts

    354
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    coldravens got a reaction from Salazam in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Since nobody comment on this ill be the first, this looks verry verry underpowered, so insted of the shield absorbing 2 hits now will absorb 3 hits(remember necro/priest shields are super weak) yeyyyy, it makes it almost useless i hope at test it receive some buffs.
    Suggestion:
    Instead of the 1 time make it for next 3-5sec to absorb all dmg.
  2. Thanks
    coldravens got a reaction from Khrone in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Since nobody comment on this ill be the first, this looks verry verry underpowered, so insted of the shield absorbing 2 hits now will absorb 3 hits(remember necro/priest shields are super weak) yeyyyy, it makes it almost useless i hope at test it receive some buffs.
    Suggestion:
    Instead of the 1 time make it for next 3-5sec to absorb all dmg.
  3. Like
    coldravens got a reaction from Higgings in What the heaven, is Amplification rigged?   
    Its all luck man, my sea staff is still +8 while i probely used like 50+ sets sings from +8 and still didnt get +9, only yesterday i used 10 sets and didnt go up, all i can recommend is to try it slowly, like use 5 sets for a day and if they fail try next day or everyday try 3-4pics on it.
  4. Sad
    coldravens got a reaction from Higgings in PvP resistance nerf   
    Weaken only the pvp side of the set, the pve side will be same, still will be extremely good for tanking mobs and bosses as i said in my opinion its wrong a pve armors to be meta in arena kinda make no sence.
     
    Ehh i feel your pain higgy (sad necro crys) but you know down there its abit(alot) too strong to be left to stay as it is.
  5. Sad
    coldravens got a reaction from Higgings in PvP resistance nerf   
    I hate myslef to say it but vla is rigth, heavey merman set should not be that good in pvp since the main purpose is to help tanks vs mobs and bosses, also its pve set, pve sets should be good only in pve in my opinion, we dont have pvp set good in tanking mobs right.
     
    There is simple solution to that just remove the dmg reduction vs players and the set shouid be significantly weaker in pvp.
     
  6. Thanks
    coldravens got a reaction from Drakoslayd in Balance in the Castle Wars.   
    As i remember at first days of castle development devopers said there will be way later to update the castle defenses like door hp, power and hp of the main guardian, also they promes more interactive things such as castle spacific bosses and mobs for the defenders to farm witch i thought its cool but those ideas never got released, castles are horribly outdated and they are nothing more than vendig machines for lifeforece pots and op scrools.
    Oke so as the main theme of the thread, i feel everyone think that high lvl guilds become what they are in a blink of an eye, like bunch of +10 players decided to make guild and they are instant 12lvl, nope my dudes max lvl guild is only possible with good team work, hard farming and investing tons of time and will to sacrifice alot of your own income, there is no reason for restrictions during caslte deff if the guild worked hard to be high lvl then it shouid have all the power on her desposal, and the guild who want castle should work for it and not asking the system do it for them.
    As my dear friend higgy said patience is the key for great success.
     
     
     
  7. Wow
    coldravens got a reaction from Higgings in PVE COMPETITIVE CONTENT - Harad's Tower   
    Was about to say the same haha, the idea is verry cool and fresh but as aweys im concert about the reward, powerful personal weapons/gear sounds amazing but its obvious you wont drop every run so the question remains is what will be the "junk" loot, i wont be happy if i slay tons of op mobs and incredibly hard boss for the end chest to contain deff and common sub.So my idea in such dung common ressurces and regular relics to be removed from the drop loot and insted at the end all from pt to get set amount of gold (10-15k wont break the game im sure) + some unique scrools/pots+energy/eth sub depending on luck.
    Here is some ideas:
    Pot of luck:for next 2hours all gold drop from the monsters will be doubled (elits included)
    Pot of undieing rage:for next 5mins all stats of the character (defense and offense) are bossted by 20% magic and psy power included (resilence not included ofc)
    Scrool of swiftness:for next 2h char move speed will boosted by 50%(doesnt work in arena mode, doesnt work in gvg and castle raids,does not stack with chars speed skills)
    Scrool of harads power:for next 5mins character power is boosted by 30% depending on witch power the char use more magic or psy.
    Scrool of harad unification:for next 2h increase the guild points received from quests and dung by 100%(stacks with unty pots)
    Final note:ofc the durations and power can be change abit if it looks too powerful, but dont forget high risk, high reward.
  8. Like
    coldravens got a reaction from Higgings in Balance in the Castle Wars.   
    As i remember at first days of castle development devopers said there will be way later to update the castle defenses like door hp, power and hp of the main guardian, also they promes more interactive things such as castle spacific bosses and mobs for the defenders to farm witch i thought its cool but those ideas never got released, castles are horribly outdated and they are nothing more than vendig machines for lifeforece pots and op scrools.
    Oke so as the main theme of the thread, i feel everyone think that high lvl guilds become what they are in a blink of an eye, like bunch of +10 players decided to make guild and they are instant 12lvl, nope my dudes max lvl guild is only possible with good team work, hard farming and investing tons of time and will to sacrifice alot of your own income, there is no reason for restrictions during caslte deff if the guild worked hard to be high lvl then it shouid have all the power on her desposal, and the guild who want castle should work for it and not asking the system do it for them.
    As my dear friend higgy said patience is the key for great success.
     
     
     
  9. Thanks
    coldravens got a reaction from Speedom in Fateful Connection + Infection is too strong   
    First connection can affect maximum 5 players at a time 4/4 from 1 necro , second infection dmg is neutral witch means it doesnt share necro stats like pene and fero and 3rd there is 75% chance only to spred to everyone witch means not all the time everyone will get infected, soo for the video abouve you see at 5:13 min that only 5 targets got connected, the priest down there didnt recive the debuff soo the skill works correctly, so in theory yes it may look like broken combo like 10 necros connect every elf and then others  use infection to destroy everyone, BUT first you need to find 5-10 necros  witch will to sacrafice 4 points in a super sitional skill second they need good amps and pvp armors to make it work and last that combo require very good organization almost a voice commincation one and that if you stand still and do nothing, now if you decaide to weak up you can see that there combo can be easly be desrupted by cc and lag, and all that work for 3 gvgs in a week.So if you get constently destroyed by this combo then you cant blame the opposing guild haveing godlike organisation and will to maxsimase the use of 2 skills, and lastly i dont think this combo needs nerf cuz some people use there brains, its verry hard to pull off can be easly disrupted and besides gvg its almost useless everywere.
     
     
  10. Wow
    coldravens got a reaction from Higgings in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    Finelyyyyy no more 5h to look for items wich want to use
  11. Wow
    coldravens got a reaction from Drakoslayd in Kronus Belly New Equipments   
    Yea the idea is great, almost every dung recive update expect kronus dung, and its perfect place to add some amors with active skills like mermans just much much less powerfull,
    i wouid like to see some some skills witch summons minions like event ones, have been aweys been fan of those
  12. Haha
    coldravens got a reaction from Drakoslayd in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    Finelyyyyy no more 5h to look for items wich want to use
  13. Wow
    coldravens got a reaction from Khrone in Kronus Belly New Equipments   
    Yea the idea is great, almost every dung recive update expect kronus dung, and its perfect place to add some amors with active skills like mermans just much much less powerfull,
    i wouid like to see some some skills witch summons minions like event ones, have been aweys been fan of those
  14. Sad
    coldravens got a reaction from Khrone in Skills cost   
    t5 down  the map those green and blue jellys witch fear you every 1 sec xd
  15. Like
    coldravens reacted to yinglun in [2021.03.28] The first Season of activities "The King’s Trials" is on the way!   
    I spend money, and then need me to spend time? I can't make trouble for myself, let alone the reward doesn't match the cost.
  16. Like
    coldravens got a reaction from Peony in [2021.03.21] Compensation of rewards for the Guild event “Threat from the Depths”   
    here too no buff
    update:nvm got it thank you soo much
     
  17. Thanks
    coldravens reacted to Peony in [2021.03.21] Compensation of rewards for the Guild event “Threat from the Depths”   
    Friends!
     
    The bosses killed at the Guild event on GvG territory “Threat from the Depths” last time did not count today. Because of this, many guilds were unable to pass the event, as well as receive the reward.
     
    We have already fixed the event, and we will compensate all the rewards for the RU-Amber, RU-Topaz, RU-Ruby and EU-Emerald servers at 19:30 CET.
     
    All participants who receive an incentive award will receive a reward for winning, as well as 390 reputation of Magisters of Illusion and Animagia.
     
    Thank you for your understanding!
    AIGRIND
  18. Thanks
    coldravens got a reaction from Elwinoa in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Necro and priest shields are bouth bad, i tested it 5/5 with 1050 magic power and it didn't absorb more than 1800 points of dmg witch is verry low for max lvl shield
  19. Like
    coldravens got a reaction from PureSix in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    also death solder skill, all summons got buffed expect necros skeletons they need some love too
  20. Thanks
    coldravens reacted to Wongs in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    thx pls remind devs to pay more attention to necro's skills "connection" and "infection",  almost no ppl use them ,i think their machines need to be changed .😥
  21. Like
    coldravens got a reaction from Lustz in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Only that, thats not enogth were is:
    infection rework
    dead solder skill changes( like skeletons have same pene,crit and attack speed as the necromanser and way to guide them to chosen target)
    boneshield buff (like i made 5 posts about that, this skill needs buff from long long long long time)
     
  22. Thanks
    coldravens got a reaction from Khrone in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    no problem man^^
  23. Like
    coldravens got a reaction from TikolinaPat in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Only that, thats not enogth were is:
    infection rework
    dead solder skill changes( like skeletons have same pene,crit and attack speed as the necromanser and way to guide them to chosen target)
    boneshield buff (like i made 5 posts about that, this skill needs buff from long long long long time)
     
  24. Thanks
    coldravens got a reaction from Wongs in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Only that, thats not enogth were is:
    infection rework
    dead solder skill changes( like skeletons have same pene,crit and attack speed as the necromanser and way to guide them to chosen target)
    boneshield buff (like i made 5 posts about that, this skill needs buff from long long long long time)
     
  25. Wow
    coldravens got a reaction from PureSix in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    20% for melee class is kinda low indeed.
    Also hunter speed skill was giveing 22% speed but they nerfed with 4% then they nerf the speed of bows and crossbow, and also they nerf the main dmg skill by increasing the cooldown by 2sec, its not that chiftens are op just hunters are overnerfed
×
×
  • Create New...