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coldravens

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  1. Like
    coldravens got a reaction from Drakoslayd in AoE MC   
    Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well
  2. Thanks
    coldravens got a reaction from Khrone in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Don't worry guild member told me the skill point talant cost 72k knowledge, so if you are not nolifer prepare to wait 1-2 years before you get to your desired talant, i don't understand whats the point to rise the limit of day knowledge and in same time to make all talants double the price, and we don't mention how retarded it feels to do same quests and dynamic over and over and over especially if you are old player this s..t becomes annoying as hell, soo basically this update we bring new stuff but you can access it after huge amount of time and grinding, just i dont get it and it don't make sense at all.
  3. Thanks
    coldravens got a reaction from wolfdragon99 in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Don't worry guild member told me the skill point talant cost 72k knowledge, so if you are not nolifer prepare to wait 1-2 years before you get to your desired talant, i don't understand whats the point to rise the limit of day knowledge and in same time to make all talants double the price, and we don't mention how retarded it feels to do same quests and dynamic over and over and over especially if you are old player this s..t becomes annoying as hell, soo basically this update we bring new stuff but you can access it after huge amount of time and grinding, just i dont get it and it don't make sense at all.
  4. Thanks
    coldravens got a reaction from Venk in [2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release   
    Don't worry guild member told me the skill point talant cost 72k knowledge, so if you are not nolifer prepare to wait 1-2 years before you get to your desired talant, i don't understand whats the point to rise the limit of day knowledge and in same time to make all talants double the price, and we don't mention how retarded it feels to do same quests and dynamic over and over and over especially if you are old player this s..t becomes annoying as hell, soo basically this update we bring new stuff but you can access it after huge amount of time and grinding, just i dont get it and it don't make sense at all.
  5. Like
    coldravens got a reaction from Overhoul in Things that need to be changed on warspear   
    Guild skills are the least of the problem, lack of content drive's old players away, new player's  face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.
    Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.
    This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.
     
  6. Thanks
    coldravens got a reaction from Shadowmon in Things that need to be changed on warspear   
    Guild skills are the least of the problem, lack of content drive's old players away, new player's  face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.
    Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.
    This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.
     
  7. Thanks
    coldravens got a reaction from Wongs in Things that need to be changed on warspear   
    Guild skills are the least of the problem, lack of content drive's old players away, new player's  face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.
    Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.
    This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.
     
  8. Thanks
    coldravens got a reaction from SeaDemon in Swooping Army   
    Yeah as aweys shy to say that banner debuff everyone with 25% dmg incrase, can stack as well(the thing you crying about) also you have 2 aoe ccs as well, templar flow stacks as well, bunch of other skills stacks as well, but noo its chiftens problematic skill that it does 60% of the magic dmg btw not even 80%, mages can do the same as chiften and they have much more aoe, oh and gues what there stones STACK as well, do you know whats the problem is, you know, i know it ,all mc side know it, you can't spam lifescrool, you guys are so used to win everything with just overspaming lifescrool that when now you use it and insta die due to aoe you come here and complain cuz personal matter not cuz there is broken skill or mechanic, you guys solidify that most elfs are low skill players useing broken classes and mechanics to win there way.
    Oh and btw devs don't care what we say, they balance the game of russan forum opinions, if they say skill is ok they wont change it.
    Have fun.
  9. Like
    coldravens got a reaction from Bromancé in Swooping Army   
    Yeah as aweys shy to say that banner debuff everyone with 25% dmg incrase, can stack as well(the thing you crying about) also you have 2 aoe ccs as well, templar flow stacks as well, bunch of other skills stacks as well, but noo its chiftens problematic skill that it does 60% of the magic dmg btw not even 80%, mages can do the same as chiften and they have much more aoe, oh and gues what there stones STACK as well, do you know whats the problem is, you know, i know it ,all mc side know it, you can't spam lifescrool, you guys are so used to win everything with just overspaming lifescrool that when now you use it and insta die due to aoe you come here and complain cuz personal matter not cuz there is broken skill or mechanic, you guys solidify that most elfs are low skill players useing broken classes and mechanics to win there way.
    Oh and btw devs don't care what we say, they balance the game of russan forum opinions, if they say skill is ok they wont change it.
    Have fun.
  10. Thanks
    coldravens reacted to nabnecro in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    LMAO at nerfing necro even more. Now you can't even use poison shield to defend against rogue's first strike on stealth!
    Also, poison activation can now be blocked and dodged (which doesn't even make sense) 
    No offense but you guys are a joke, this is one of the reasons this will be forever a amateur game run by amateur development team.
     
  11. Like
    coldravens got a reaction from nabnecro in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Niceeeeeeeeeeee, good job lets nerf the necro even more for no reason, cuz his pvp game was bad lets nerf his pve game as well why not, you really really try to make the necro unplayable, at this point i feel like you guys have competition " how to make necro players rage quit" you are doing good job for now.
    I just don't understand why you touch 2 of the necro skills which DOESN'T need change, explain to me whats the reason whats the purpose, how do you test those things, do you test it of full +10 necros with godlike build and merman armors and you say "holy s.. this is doing 10k dmg need dodge or/and block modifair" if so then you guys are more incompetent than i Thought, honestly start playing your own game as p2w and f2p and then make balances, thanks.
  12. Like
    coldravens got a reaction from Atmosphere in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Yeah i saw before, since i check russan forums alot about the necro cuz you guys are much more active there, and i have absolutely same opinion on suggestions on necro skills with you guys, your suggestions are good i may only add to make death soldier skill not to need bodys for skeletons to spawn cuz this make it useless skill or just rework the skill to spawn 1 super skeleton with maybe some skills on it.
  13. Like
    coldravens reacted to slavaking in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Yes, many of the players playing Necre are unhappy with the current changes and offer their edits and modifications to the patchnote. Here is an example of my theme
     
     
  14. Like
    coldravens reacted to Riaur in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Ye but problem is, if Necro dont resist hamstring, probably will die one 1 combo, wish could take off 5 books from my Necro, atm its only pve class, priest is way better now pve/pvp, played 5y priest and necro, its perfect time for mcs players to swap side or leave game.
    Also remember, everything have reasons, best classes are dmg classes for now, they are much better in every aspect, dmg classes generate more costs, items for them are more expensive, so players spending more will most likely buy more premium currency, which is why these classes are so buffed. If too many players start to change sides, powerful buffs will get dmg mc classes so that the wheel spins and sentinels players change sides what does it involve? of course buying more premium currency and please don't write that you can achieve anything in the game without buying premium, the game is unsuitable for f2p players, I've been spending a lot every month for the last few years, I regret spending it on necro, its useless in pvp and even in pve, healers are not as necessary as they used to be, on event dg the need to take a healer to pt is forced (healing this mob/totems) this shows how useless healers are when the need for a healer results from the imposed dg form, and not from the players' own needs and comfort.
  15. Thanks
    coldravens reacted to Sh0ckboner in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    He is 100% right Developers are 100% clueless about the game. Buffing BD? Is this a joke? 
    How many great skills do you need to give the elf side? 10+ years of not being balanced. I have spent THOUSANDS of dollars in that span trying to make my characters full geared and booked just to match up with the classes you buff on the elf side.
    Nerf shaman, rogue, dk, necro are you insane?
    Clueless developers, you are losing more players. MC side legion is nearly dead. More are leaving right now. 
    @Nolan @Holmes @LeeLoo @Higgings
    @ whoever else wants to read this. Come out with this balance patch and you will kill the game. 
     
  16. Like
    coldravens got a reaction from slavaking in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?
    Nothing to comment here, overall more dmg is aweys wellcome.
     
    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.
    I dont undertand why you give and then take just buff the skill without compensation nerfs
    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.
    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.
    If they says there is nothing change i gues nothing change.
    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask
    "Yo guys how shouid we change faithful connection"
    1st says" put limit ot pve targets"
    2nd says "less dmg transferd more diration ot the skill"
    3rd says" how about remake the skill to be usefull in all situations"
    "3rd one got thrown out of the window"
    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.
    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.
    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.
    People wanted dmg to be counted as necros, people wanted skill to crit, 
    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe
    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)
    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.
     
    Is this out of season Aprils fool joke!?
    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd
    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.
    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)
  17. Thanks
    coldravens got a reaction from Wongs in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?
    Nothing to comment here, overall more dmg is aweys wellcome.
     
    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.
    I dont undertand why you give and then take just buff the skill without compensation nerfs
    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.
    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.
    If they says there is nothing change i gues nothing change.
    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask
    "Yo guys how shouid we change faithful connection"
    1st says" put limit ot pve targets"
    2nd says "less dmg transferd more diration ot the skill"
    3rd says" how about remake the skill to be usefull in all situations"
    "3rd one got thrown out of the window"
    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.
    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.
    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.
    People wanted dmg to be counted as necros, people wanted skill to crit, 
    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe
    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)
    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.
     
    Is this out of season Aprils fool joke!?
    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd
    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.
    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)
  18. Sad
    coldravens got a reaction from Eduro in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Im done too, just can't handle it, feels like devs punsh us for playing char witch they designed, and worst you hope for proper adjustment of skills and you get like what, acid rain deals 0.2sec dmg faster, holy moly ill break the dmg mater in dungs, as you said what's the point to give ideas and suggestions when nobody reads them, this class is like the bd but opposite will be forever in the dumpster, i just hope they put a warning sing for everyone before they chose to play necro, so people don't suffer like us, there is abit of hope in the test server but knowing with who we deal, im not verry optimistic.
  19. Like
    coldravens got a reaction from nabnecro in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Im done too, just can't handle it, feels like devs punsh us for playing char witch they designed, and worst you hope for proper adjustment of skills and you get like what, acid rain deals 0.2sec dmg faster, holy moly ill break the dmg mater in dungs, as you said what's the point to give ideas and suggestions when nobody reads them, this class is like the bd but opposite will be forever in the dumpster, i just hope they put a warning sing for everyone before they chose to play necro, so people don't suffer like us, there is abit of hope in the test server but knowing with who we deal, im not verry optimistic.
  20. Thanks
    coldravens got a reaction from Baphomet in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?
    Nothing to comment here, overall more dmg is aweys wellcome.
     
    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.
    I dont undertand why you give and then take just buff the skill without compensation nerfs
    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.
    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.
    If they says there is nothing change i gues nothing change.
    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask
    "Yo guys how shouid we change faithful connection"
    1st says" put limit ot pve targets"
    2nd says "less dmg transferd more diration ot the skill"
    3rd says" how about remake the skill to be usefull in all situations"
    "3rd one got thrown out of the window"
    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.
    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.
    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.
    People wanted dmg to be counted as necros, people wanted skill to crit, 
    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe
    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)
    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.
     
    Is this out of season Aprils fool joke!?
    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd
    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.
    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)
  21. Like
    coldravens got a reaction from nabnecro in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Oh boy i was waiting soo much for this rebalance, and ofc devs didn't disappoint, some how they mange to make necros from worst of the worst to unlimited trash, just do you know what buffs mean? Ill explain to you, it means giveing better numbers and/or effects of certain skills which community thinks they are too week, thats what it means, so lets do little overview of the changes shall we?
    Nothing to comment here, overall more dmg is aweys wellcome.
     
    Okey finely, after 50 years we finely don't need to spam 2x eye for sligth dmg bost and hp reduce, this wouid of being such a good update if you didnt ruined it soo bad, were to start first you increase the cd from 7 to 10 sec, why not to make it still hard to consistently reduce bosses hp and have more inconsistent dmg, reduce the hp reduction debuff!? Why? This make no sence 4% is alot esspecly for high hp bosses nobody asked to nerf that was nothing wrong with it, wont comment the deff reduction thats just usless.
    I dont undertand why you give and then take just buff the skill without compensation nerfs
    Have eye to be on 7 sec cd reduceing 14% max hp and you have nice and good skill without being overpowered.
    Idk to laugh or cry or bouth, basically feels like you put this so it looks like you rework buch of skills, in real you did nothing, just wana lie to yourself.
    If they says there is nothing change i gues nothing change.
    This change i can summ up with the three employe meme were the boss slap his hands on the table and ask
    "Yo guys how shouid we change faithful connection"
    1st says" put limit ot pve targets"
    2nd says "less dmg transferd more diration ot the skill"
    3rd says" how about remake the skill to be usefull in all situations"
    "3rd one got thrown out of the window"
    Joke aside, only you can make progressively useless skill even more useless, before atleast you couid of use it in some dungs or guild events now even that is taken away, nobody and i say NOBODY will take this skill unless there are 20 memers who wants to try to blow the enemys just for fun, after update that skill will be litterly scam of 40k gold.
    First this is one of the strongest necro skill and didn't need any changes idk why decide to include it here, second only change thats nice is the duration of 12 sec at all lvls others are just stupid and make no sense at all, idk why you change the ticking speed from 1 second to 2, this basically make it like mage wild fire, one of the strongest aspect of the skill was that it was doing constent dmg nonestop, and dont get me started with the other effect, idk why all necro skills have unga-bunga effects, just state it heals for % of the magic power and vula you have nice bonus.
    Overall if you wanted to change the skill just give it the dark power combo(the one i stated) and maybe increase the dmg abit done, no need the nonsence you did.
    People wanted dmg to be counted as necros, people wanted skill to crit, 
    Here you go guys take that 2% more dmg debuff be happy overall you guys did nothing againe
    In general this skill doesn't suit the necro, i never like it, this is a skill for tank its ment to jump in the middle of the figth and disrupt  everyone not to be in fragile char and be used only when someone jumps you, in one word againe situational skill(starts to become moto of the necro tho)
    Same as nightmares you did change nothing, i feel like you guys didn't know what to do (for some reason) and just throw random stuff on skills which dont need change.
     
    Is this out of season Aprils fool joke!?
    No littlerly this is insulting to all necro mains, you guys at this point joke with us, do you know how much 25% shared status is??? If i have 50% critical strake my normal skeletons will have like 12.5% crit, thats just, shouid i say something?imagen how much mobs/players necros will destroy with 12% crit, 4% pene and 4% fero skeletons thats sooo good xdddddddddddd
    In conclusion you guys did nothingggggggggg, againeeee like last year, you didn't adress the main problem of the necro which is the weak pvp side, and did verry verry poor work of changes in the weak skills and changeing skills which dont needed change, not only you didnt buff the necro but you guys make it even more worst than before, I didn't know this was possible but apparently you did it congrats.
    Sorry for the long post but im verry verry disappointed againe(idk why, i shouid of expect this knowing our devs)
  22. Like
    coldravens got a reaction from Mooh in A few aspects of Warspear Online that make you reconsider   
    Honestly this is mostly devs fault, lack of content, lack of changes and overall balance, sadly pretty much most of the nice players left due to there is nothing to do and mostly cuz this game fells more like second job than fun game.
    Also the game itself promote toxicity all raid boss wars, territory wars is about who will throw there wallet in to the game for the win ofc people start to become toxic winers mock losers, losers insult winers and even good players join the toxic war cuz they cant take it anymore, still if you see some good person join the trash talk doesn't mean he become toxic, its peobley he got bad day or just his nerves give up.
    And last i don't think is okey to live in this game, we live to play not play to live, and last if you feel the game doesn't bring you fun just take break for few days/mounts.
     
     
  23. Like
    coldravens got a reaction from SaltyCoffe in A few aspects of Warspear Online that make you reconsider   
    Honestly this is mostly devs fault, lack of content, lack of changes and overall balance, sadly pretty much most of the nice players left due to there is nothing to do and mostly cuz this game fells more like second job than fun game.
    Also the game itself promote toxicity all raid boss wars, territory wars is about who will throw there wallet in to the game for the win ofc people start to become toxic winers mock losers, losers insult winers and even good players join the toxic war cuz they cant take it anymore, still if you see some good person join the trash talk doesn't mean he become toxic, its peobley he got bad day or just his nerves give up.
    And last i don't think is okey to live in this game, we live to play not play to live, and last if you feel the game doesn't bring you fun just take break for few days/mounts.
     
     
  24. Like
    coldravens reacted to Mooh in A few aspects of Warspear Online that make you reconsider   
    Hey there. 
    So I've  been playing warspear online for 9years now and it always had a great influence on my life, which I am honestly grateful for. 
    However, recent developments bring up the question whether or not i should keep playing the game and i'd like to share some opinions with you to make you reconsider 

    For instance we have the factor of money. Warspear is a very nice game when it comes to potential for competition and it is also a game that grants  you heavy advantages when you use real money to get better in the game itself. 
    However, to maintain a certain standard, some people have to pay massive amounts of said money (if they dont use VPN methods to gain discounts by paying in countries with cheaper miracle coins. Doing so is strictly forbidden so if you're hearing this for the first time, don't get any wrong ideas). 
    I myself have invested a lot of money in the game in the past two years and to stay in the higher leagues where books and mermen armors hide, I'd need to keep investing alot.
    I know that there are people that did not spend a single penny on the game and still managed to build decent (not overwhelming, just decent) characters to take part in the competition, but their success is based on either hours of questing every day or luck in dungeons, which, in most cases, also require hours of time.
     
    Of course the time factor itself also presents an issue: To play in an active and somewhat alive guild (and community) you have to invest alot of time, every day. 
    As a person that participates in our non digital society, i barely find time to play Warspear Online as frequently as some of the people that spend the majority of their time online.
     
    On top of that comes the social factor. 
    For some sad reasons, the ingame community has become very toxic. 
    Many of the great friends I've made over the years either left the game or became toxic keyboard warriors that seem to play the game only to satisfy an unhealthy urge to get revenge for minor inconveniences. 
    Of course not everyone is like that but since the strongest communities within the game are filled with people that show this particular behavior, the whole community is kind of intoxicated.
    Many people in the game show a low (or double) moral standard and seem to excuse their rude and toxic behavior by complaining about their "enemies" doing the same thing. 
    Upon being called out on their behavior (or asked to please behave nicer), some of them start rumors and shittalks about people that honestly just want to play in peace.
    This has happened to many calm or friendly players  that got genuinely annoyed  by the daily drama in world and area chats, on both elf and mc side. 
    Since the game is a competition you could argue that this behavior might naturally occur and I would have to agree with you. However, if you're a person that wants to maintain a certain quality and don't witness your own moral downfall (I am sorry to phrase this so dramatically), I strongly advise you to keep a healthy distance from the community of EU-Emerald. 
    Another negative aspect of the community of EU-Emerald is that most of them seem to live in the game. That's nothing bad in general but the strong connection they have to the game intensifies their perspective on things that happen within the game. They don't see it as  game anymore and take it and things that happen within it way too serious. 
    That causes their development as people to be slowed down or certain parts of it cut off.  Of course it could also be that many people that play Warspear Online have a perfectly fine real life but take their toxic energy and leave it in the game- either way it presents a reason to quit WS. 
    On top of THAT, many people in the game cheat their way to victory. Account sharing is forbidden, yet many people do it and many even expect me to share my accounts with them to win their enemies in arena or go have fun  or spam dungeons to win weekly ratings.
    If you enjoy fairplay- don't even bother trying in this particular server (EU Emerald)
     
     
    Apart from these ingame factors  there is another question I keep asking myself and I hope for some answers in here:
    With the current crisis in eastern europe and russia- is there a chance that, for whatever reasons- the game will eventually shut down?
     
    I don't want to keep investing in something that will go down anyway and any answer from people that are educated on the matter would be amazing
     
     
     
    Please note that these are my honest and personal opinions. I don't claim to have an objective knowledge or opinion on the matter- its subjective and if you feel different about the things i said, i respect that.
     
    I also genuinely want to apologise for this comment sounding like a rant- it partially was. Playing the game becomes a lot harder for many of us because we see more and more of our friends either leave or become toxic and we get bothered and included in drama even if we try not to. i myself have a harder and harder time staying positive and neutral and non toxic in this environment 🦁
     
     
    I hope this comment will create a discussion that makes some people reconsider their future decisions, whether  regarding playing  the game or behaving in it
     
     
    Have a good Day❤️
     
    Belior
  25. Like
    coldravens got a reaction from Higgings in Orcinus, Octopus raid bosses books.   
    Hahaha how much common is the pene book?  Probably 10-15 players have it from each side which is around 5% of the player base, also you said it if the other dude is +10 and you +8 shall we nerf amps cuz give unfair advantage?Thats your logic thats what im trying to make you understand, and for the infinite time this is f2p game ofc people pay to have advantage over others and thats the bread and butter of the free mmos, every one have bs op items which give payed users broken powers thats why we have whiles who put there entire sellary here thay are the 1-2% of the player base the same % you guys are unhappy if you don't want this then switch the game or stay in the pve zone. Also you start to argue with yourself, you start to see that your arguments have basically no point and no ground.
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