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coldravens

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Everything posted by coldravens

  1. Actually can be done verry easly, just each switch will cost 1 book of Oblivion, since i doubt devs will allow people to freely switch between skills even with 30mins timer, its like giveing us 10 free sings of amplification each day (o tho it sounds awesome if they do it) As for gvg why you need pvp skills, pve skills works just fine since you max the dmg skills and aoe skills and in gvg clearing huge number of players fast is key, i see reason in the aoe cc like dark circle, but you can always max that one and put other points on pve skills.
  2. Well most of the guilds want activity on gvgs and sometimes on t5 events(ship and grotto) after that nobody will complane why you are offline most of the time.Honestly the faster and best way to get well amped and rich is to progress faster to lvl 28-30 were most of the big guilds looks for players, also main quest line gives tons of gold, and you unlock t4 and t5 quests which also are gold mine.And then big guild comes which offer more opportunities, beside the op buffs most of the guilds storage is full of gear and relics from max out players which is verry usefull for new players and people wont mind if you take free or just put some small amount of gold, also t5 events helps you grind currency to be come powerful in water sector, and even better rottuing and nocturna events that can make you rich in a blink of an eye (need alot of luck tho), not to mention you can find alot of friends there and people who will to help you progress fast and sell you cheap items. So my advice is progress fast and join active guild.
  3. If i get 1 sets pots i can use 1 pot per day soo its more than 1 day
  4. Finelyyyyyy the 3h questing just to do that 1 bait which someone aweys open is gone, best update ever
  5. Thats true, but the main reason people dont go to war is cuz there is no real prize, no ap, no imperials, no chest e.t.c, most people want something which they can use more than 1 day.I aweys didn't like the stars they fell soo dull, imagen defending/attack soo hard pull some good strategys and the reward is 10% mana reg, 10% defense stats and 10% dmg and resi for 24h, kinda feels bad.My opinion war shouid stay cuz its a unique event only it needs real rewards and system which make abuseing it hard(cuz no matter what you do there will be aweys that dude, who will find way to abuse it). Im sure alot of people will join war if they receive something usefull at the end, and with some new rules and systems can prevent people from afk.
  6. This goes same for the mc side and i play on eu server (suprice suprice) and i know how wars proceds, and i can savely say elfs win 80% of the time. Anyways my idea was just to make war more attractive for people so more players come and not wars to be one sided(many times) cuz the lack of players and good rewards such ap an imperials presented in a fun way can do that .
  7. well they can just go out of town and attack, with there stun skills there are also helpfull to desrupt some of the deffenders im necro and im too better at deff but i move out and attack as well xd
  8. Other solution is to reward players depending on the dmg they do on players without a cap for example every 50k dmg done(for differnt lvls shouid be differnt number) you recive 10imperials and some extra imperials for dmging the flag to promote ppls to attack also.Its not the perfect system but i think it may work with some rules.
  9. They start to do that for example in myth nadir now totems debuff you for -50% attack speed and cd, still im sure max out players can do it 5 dmgers party, and i dont mind it if you have merman armors 3-4 books and you are full +10 you shouid be able too do it.But when averge players start to go dungs with tank 1 and 4 dmgers then we have problem ,at moment is common people to look for only dmgers and 1 tank, even necro is not wanted anymore, besidess merman other dungs can be done with max out tank and 4 averge dmgers with proper builds for the dung, its kinda depressing when you see everyone looking for dmg and you poor necro is left in the dust and its hard to fix this cuz if they buff the mobs then will be immposble for the people with low amps to do it and if they nerf the lifesteal bonus there will be a wave from crys since most of the ppls play dmgers.One solution is to buff healers dmg abit or give them more powerfull buffs so they have better chances to be takein in partys.
  10. Swamp quests-kotravava territory drop also 17lvl items even 18lvl sets if you are lucky and they are relatively easy to do, you can get good gear by doing them everyday, also also keep checking the market for some blue equipment people sell it cheap most of the time and its pretty enough to help you advance does far helping you save gold for high tier gear.
  11. Easily? You need atleast 90% cooldown to make it 6 sec, im at 73% cd and mine is at 7sec and you need sparing ring, cape and amylet to have that, does far sacraficeing alot of other usefull stats like mana regen,lifesteal and hp and still will be soo underpowered as i said previously shield will block 3 attacks insted of 2, also even in such low cd you wont be able to spam it cuz you have other skills to use unless you spam only the shield. Do we play the same game?Since when blocking 1 damage attack(auto or skill) on a castble skill with 6 sec cd witch is not that low is inasane value, Especially at lvl 1 skill, basicly it become castble mage barrier every 6sec(if you have 90% cd) and were this will be usefull pve?pvp? Look if it was blocking also 1 cc or debuff then ill agree that will be good value.
  12. Since nobody comment on this ill be the first, this looks verry verry underpowered, so insted of the shield absorbing 2 hits now will absorb 3 hits(remember necro/priest shields are super weak) yeyyyy, it makes it almost useless i hope at test it receive some buffs. Suggestion: Instead of the 1 time make it for next 3-5sec to absorb all dmg.
  13. Most of the time yes but also sometimes it enters in to connecting window as well, without showing this massege
  14. Weaken only the pvp side of the set, the pve side will be same, still will be extremely good for tanking mobs and bosses as i said in my opinion its wrong a pve armors to be meta in arena kinda make no sence. Ehh i feel your pain higgy (sad necro crys) but you know down there its abit(alot) too strong to be left to stay as it is.
  15. Its all luck man, my sea staff is still +8 while i probely used like 50+ sets sings from +8 and still didnt get +9, only yesterday i used 10 sets and didnt go up, all i can recommend is to try it slowly, like use 5 sets for a day and if they fail try next day or everyday try 3-4pics on it.
  16. Sometimes when someone log in to your acc it appears as lag untill you relog, probley same thing happen to you.
  17. Same here my 2nd account doesnt register, my accounts are as well numbers i need to type it manually, I gues it really have to do something with the emails not bound to it.
  18. I hate myslef to say it but vla is rigth, heavey merman set should not be that good in pvp since the main purpose is to help tanks vs mobs and bosses, also its pve set, pve sets should be good only in pve in my opinion, we dont have pvp set good in tanking mobs right. There is simple solution to that just remove the dmg reduction vs players and the set shouid be significantly weaker in pvp.
  19. As i remember at first days of castle development devopers said there will be way later to update the castle defenses like door hp, power and hp of the main guardian, also they promes more interactive things such as castle spacific bosses and mobs for the defenders to farm witch i thought its cool but those ideas never got released, castles are horribly outdated and they are nothing more than vendig machines for lifeforece pots and op scrools. Oke so as the main theme of the thread, i feel everyone think that high lvl guilds become what they are in a blink of an eye, like bunch of +10 players decided to make guild and they are instant 12lvl, nope my dudes max lvl guild is only possible with good team work, hard farming and investing tons of time and will to sacrifice alot of your own income, there is no reason for restrictions during caslte deff if the guild worked hard to be high lvl then it shouid have all the power on her desposal, and the guild who want castle should work for it and not asking the system do it for them. As my dear friend higgy said patience is the key for great success.
  20. Was about to say the same haha, the idea is verry cool and fresh but as aweys im concert about the reward, powerful personal weapons/gear sounds amazing but its obvious you wont drop every run so the question remains is what will be the "junk" loot, i wont be happy if i slay tons of op mobs and incredibly hard boss for the end chest to contain deff and common sub.So my idea in such dung common ressurces and regular relics to be removed from the drop loot and insted at the end all from pt to get set amount of gold (10-15k wont break the game im sure) + some unique scrools/pots+energy/eth sub depending on luck. Here is some ideas: Pot of luck:for next 2hours all gold drop from the monsters will be doubled (elits included) Pot of undieing rage:for next 5mins all stats of the character (defense and offense) are bossted by 20% magic and psy power included (resilence not included ofc) Scrool of swiftness:for next 2h char move speed will boosted by 50%(doesnt work in arena mode, doesnt work in gvg and castle raids,does not stack with chars speed skills) Scrool of harads power:for next 5mins character power is boosted by 30% depending on witch power the char use more magic or psy. Scrool of harad unification:for next 2h increase the guild points received from quests and dung by 100%(stacks with unty pots) Final note:ofc the durations and power can be change abit if it looks too powerful, but dont forget high risk, high reward.
  21. And were is the fun of stomping pve armored players, without risk of loseing guaranteed free win, everyone can win thanks to the huge difference of power, oneside battles are antifun, its fun when bouth sides are balanced and when you win cuz of your skill and skills build.W/l is way of new/pve players to get fast pvp armors without spending huge amounts of time and resorces cuz they are demolished by arena award players over and over againe. As were you can show your +10 arena award char, gvgs, pvp cave, wars and castle raids, raid bosses are solid choose since game are focused havey on those now
  22. Sooo were is my price (I did it before they make it impossible to walk on enemy sides xd)
  23. Well myth sea is kinda easy you need only to lvl up some of the talants or just stack alot of solidty so you wont get nuke crits, other than that a +8 char can do it easy, as for merman i agree its difficult but only cuz of the shark room alot of warriors have fallen to perma hydropbia debuff
  24. By reward you mean the battle pass chance or some random reward from dung, cuz i did 15 runs myth nadir and didnt get any reward at the end
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