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coldravens

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Everything posted by coldravens

  1. Yup, you can use 2 accs. In same time if they are logged form different devices but its and if you can solo laby and t3-t4 go ahead is allowed.
  2. yes rottuing and nocturna guild events give 100 knowlge each , also raid bosses elm, enginer, oricnus and octopuss give 100 knowlege as well but it maybe hard to grab them if you are not in verry good friendship with the top guilds who farms the raid bosses. And last battle pass also gives 20% knowlge buff till the end of the season it needs abit of grainding till you reach it but its worht it.
  3. Depends on your gear, if you have sea boots fastest way is farming t5 pirates quests since they give 80 knowledge, and are fairly easy just do all expect fish meat quests, i think they give you 800 knowledge and the left knowledge you can obtain from the merman quests trindents and capsule quests are the easyest ones, and if you have decent sea wepon you can go for elite mob kill quest(sea witch minions) and the bait one and have 2 extra quests for reporting next day, as for the dung(cuz you can get max 900 form quests and max 900 from dung) myth sea is fast depending on your pt member gears. If you do not have sea boots and you are underamped then better stick with t1 and t2 quests in avyndil and myth tehnopulis.
  4. Pretty decent alot of the ppls knows english there are some who doesn't but there in every server, if you dont know english you basically cant play the game xD
  5. im pretty sure since i did go myth nadir with +5/+7 dudes and even they mange to servive the mega crit of the boss, sad you are not playing in eu-emerald i couid of show you and even grant you, wont die a single time, if you dont have much solidty you can aweys stack huge amounts of hp to tank the crit or in my case since i main necro ill shield you. If he can all can note he is not even useing healing minion or have a healer, just good item and skill build. Well here i gues you got me since i dont know us prices, in eu emerald most of the items worth 20k are sold for 10-5k, im even supriced that nadir ligth 30lvl set costs 70-100k at moment, most of the time they are sold for 50k max 80k.
  6. I said somewhat f2p not full friendly but ill elaborate. Soo 1stam dung can be done even with 2 dudes +0 as long as other guys are good amped. You do low dmg then start grinding gold, go do quests t4 + easy-hero tehno gives tones of gold, t1+old/new laby can net you 10k gold per day, there nobody cares if you do low dmg ive seen +5 dudes makeing pt for tehno and +10 people join and nobody complane that the guy was low amped, and on top of that you have t5 quests, yes they are verry hard at first but with pt and later on when you develop some of the key talants they become extremely easy and gives tons of gold as well, stack gold wait for sings discount and amp yourself yes it may take alot of time and its heavy grinding but i didnt said will be nice and easy and that you will become +10 in 2 weeks. Have low deff cant tank? There was video were +1 dk tanked myth sea with almost 0 problems if he can im sure you can too. Grind the dung for gears you want?Sorry to desapont you but if you go dung for spacific armor then you will wait long long time before you get it, instead its much better value to save some gold wait 2x drop rate week and buy what you need with 0 stams used, since then the market get flood with cheap armors. Overall f2p is all mangeing your resorces well, spending time and grinding alot, wich is the one of the problems of the game the grind is too much and to heavy for what you get. And yes in fact im f2p im just old player and i know how this game works.
  7. Cuz people cant be trusted how you will know if this is the real owner of the acc or if the seller dont plan to retrieve that acc later, you maybe honest and really want to sell the acc and never bother the buyer but there are many other people who wait for opportunities to scam people wich can lead to verry big issues so thats why shareing and exchanging of accs is prohibited.
  8. Well ofc without mcoiners game cant exist cuz there will be no money for the servers to run and devs bill's, im saying if someone decides to be free to play for some or other reason, the pve part is decent enogth and somewhat f2p friendly you just need patience, time and abit of luck.
  9. F2p as pve is very accessible even its fun just needs alot of grinding (like most mmos) pvp is utter trash, basicly if you dont run character with minimum 4 stuns and if you are not +10 you auto lose, recommended only if you want some challenge but forget to beat top players in the server.
  10. Well one of the main problem as f2p is there is not a good ways of farming, yes you can get verry good amount of gold from t5 t4 and laby quests per day but after that there is limited options you can go dung. and hope you get lucky or go farming mobs, but bouth ways feels soo unrewarding esspecly when you spend 50mins in dung and get mostly common ressorce or pots and mobs it feels depresing when you spend 2h farming and bearly get 10k gold those are the little things wich make the game feels bad. They need to fix this, like i dont understand why stam from dung recharge soo slow 1point per 6h thats madness, just make it every day to get 5 points that will be enough, also elite mobs in t5 can get more loot table like scrools, low tier weapons, maybe blue boots with undersea speed stats, quests also needs rework for better rewards.
  11. Honestly this talant is one of the best ones after the key talant and skill point talant, 7,5% less energy consumption on all skills not only basic ones is verry good definitely shouid be taken as soon as possible.
  12. Yeah finely someone to understand my pain, i just don't get it in other games when something is considered weak and nobody play it devs look at it and ask the community why its considered weak and why people do not play it and based on the populer opinions they change it in a way to be in line with the other things, here is directly opposite people ask for infection to become dmg skill, people ask for totem to be buffed or reworked people for 5 years ask shield to be buffed what they do, thats rigth they nerf connection skill wich nobody use beside second chars for the infection combo, and "buff" the shield in a way that you bearly notice and change expect the 3 seconds more cooldown oh and nerf the heal on char wich if it gets cc-ed is pretty much rip. Honestly i take those changes as insult to me and the character and all necro players who waited for some jucy buffs and againe got nothing even got nerfs for wich nobody ask for, i hope next tests have some buffs but im starting to lose hope.
  13. Litterly this will be the worst update ever if it dont get some changes in following days. Necro Changes are no changes at all only nerfs on allready weak char, Deathy eye only change is it now you presurve some mana since you cant spam it as before, otherwise no difference from before. Shield "buff" is nothing as well 5/5 shield + talant on 1038 magic power bearly absorb 4 hits from 520dmg mobs + nerf of 3sec wich fells like 30sec. And the worst is this new mana mechanic litterly destroys my mana pool i have mana regen amylet and cape mana enchants everywere expect 1 of the rings i use my merman set and dark power buff and gg, heal, shield and dmg cast and my mana goes to 0 in boss room i cant use anything if i wana shield and heal littlery i becomes sheild and heal battery with some dmg litterly i dont get mana left for the other skills ☹️
  14. I feel you, i expected some heavey buffs to the class to make it in line with other classes but what i got is more nerfs than buffs and 0 address to weak skills like totem and infection(okey maybe infection is not that weak but still can use some changes). Basicly eye change is nothing more magic deff reduce is nothing no one use the skill for deff debuff everyone use it for the hp reduction and they didnt adress that, insted of changeing it to take only 1 buff to prock the full effects of the skill and the poison combo i just dont get that, other wise the 5 sec more cd wouid of make sense. sleep change is not necessary but i gues its in line with all cc nerfs shield upadate is meh really 40% more durabilty on shield wich have verry low hp shield + 3 sec nerf for some god knows reason, is that your interesting shield update?I thogth you will change the shield formula to take the acount more of the magic dmg or maybe take acount your deff stats or even maybe just make it aoe soo everyone in pt recive shields, much more fun and reasonble change that this 40% durabilty incrase and the 3 sec more cd. heal change- againe i dont see any reason but its okey i gues we wont die with 15% less heal connection change- dont wana be rude but do you guys know your own game the problem from this skill is the infection interaction no the dmg transfer itself you shouid of touch that not nerfing allready dead skill even more, nobody will use this skill besides mass pvp events. dark power- looks like adjustment you get perma boost on cost of less energy regen overall almost 0 change at all, honesly more nerfs than buffs on a class wich is allready weak almost everywere i dont undestand this. were is, totem change, were is infection change, were is poison spit cd reduce, were is acid rain cd reduce (ya i think it decerves less cd) nothing im verry decapointed really i hope test server prove me wrong and there will be some buffs, otherwise ill be like that guy witch asked for class change.
  15. It depends on your tank if you want him to keep agro he must have 5/5 basic taunt and 4/4 expert one otherwise ya mobs will be on you, i suggest before go dung/lab ask your tank lvl of taunts cuz its common people to go and try tanking with 1/5 or 3/5 agro wich wont work at all, also elf tanks have great self healing so depending on how strong is your tank you can just shield him only, and last keep in mind tanks cant hold aggro nonestop sometimes there aoe taunt is on cd when fresh mob come or they can missclick the taunt on same target.
  16. Im abit confused you dont like elf-mc allnce cuz it violates the concept of the game but in the same time you are unhappy when you are ganked, killed when questing, blocked in gvgs and such which IS the concept of the game, you cant expect everyone to pass you and let you mind your business after all there is a reason why quest areas are pvp zones i know it sucks and fells bad when some strong players go and murder weak players but game allow them so they use it, also as pve player why shouid you care about your guild beening allied to elf guild its no like you are +20 full arena awerds and likes to go on a rampage everyday, this allice actually benefits you more cuz it means you will have easy time questing since alliance elfs wont kill you and not to mention the all benefits the big guild have like events higher tear gvg rewards and the posbilty to make good friends there, after all thats how me and higgy met.
  17. looks like yea as i understand it block you from geting any healing from your skills and lifesteal but i think you still can recive heals from other players and minions, probley everyone will want it cuz it make healers wortless for 6sec i hope its not too broken
  18. Its random generator number others may prock it and you do not or vise versa, it system used in almost all games wich have loot boxes or some sort of enchant system there is nothing specal when someone prock the number they become lucky, you basicly complane cuz you are unlucky happens too all, give it a time you will prock the number, going dungs doesn't mean you will aweys drop big drop thats why costumes and books cost millions 1 drop can make for all runs with bad drop also even if you dont drop you still get junk drop like deff dmg and bars wich can net you some gold, speaking of gold those days is super easy to get gold no need to spend cash to sell sings and such every time, just quest t4-t5 easy-hero tehnopulis and old/new laby can net you 100k + gold per week if not even more only you need to spend time for those. Yes system sucks we all know it and nobody likes it, but its one of the main incomes for the devs, you know servers dont run on potatos and the people who work at aigrind need to pay bills and eat, if they change the system and make it more easy to amp they will earn less money wich will result other aspects of the game to become expensive or worst puting ads, You know they can make from next update +10 to take only 1 set sings but after that they will put other system to compensate for the less income from sings like chest and cosmetics become 2-3k mc or worst when you drop costume from raid boss to be locked behind pay wall or or the awefull before enter dung to be forced to watch an ad, you want to enter merman dung nopeeeee watch this 1min dipper ad first and this every time before every run will be annoying rigth. I want the system to change but must be resonble for devs and the players Also there is easy way to play around this system its called "play smart" You spend 10 set sings and dont get +10 then stop take a break go for a walk and try later againe, you play pve mostly, well you dont need full +10, armors and accessories are perfectly fine at +8 +9 no need to be maxed unless you want too
  19. They can change it to 30% flat without interaction with magic deff cuz to be real almost everyone have around 50%. As for my opinion i support higgys opnion the book have like 1% drop rate its most rare book in the game it drops 1 time a year sometimes it dont drop at all, its to be expected to be verry good, and last as jcbreff said the players who are likely to own it are already almost unbeatable and sure they still can lose vs team of well organized players with the same amps and gear in arena even with the book, unless more than 2-3 players have it but that won't happen soon. Also i like how nobody say anything about merman tanky armors wich are also broken alot in arena and are more accessible than this book.
  20. Why not insted of kill the boss the quests change to "particapte in the kill of xxx boss" simular to battle pass daly missions you just need to hit the boss few times to get the quest done will solve the problems when there are more than 1 pt in the area, killer pt still will get drop but others will get quest done so no need to wait 10mins boss to ress will be much easyer to implament that giveing bonuses and stuff( o tho is not bad as idea it promote team play insted of doing eveything solo).
  21. you guys didnt understand me i only pointed that cd build comes with some sacrfaces, i never will want to remove cd gears lel. Then they will become like necro skeletons a.k.a lifesteal batterys for the enemy, the best solution is to make em take some of the resilence of the user but not the all.
  22. The problem with charmer dog as i hear is not the dmg, its the fact its hard to kill due to the skill and resilence stats, so i think what they can do is make the dog take only 50% of the players resilnce to make it less tanky but not to easy to kill, also when charmer build full cd he sacrifice other stats like resistance and resilence, they shouid nerf this build but a little to make it more balanced but not destroy it completely the more styles 1 char have for you to play the more fun is it.
  23. Orrr they can make it soo when you sleep the target it become immune to all dmg and only necro can attack it, that way will be more usefull in mass figths and 5v5-4v4 arena ofc it for balance purposes it can gain this effect when skill is developed to 4/5 and 5/5.
  24. I did some diging in russan forum and in fact they plan to update necro shield and death soldier skill as for the other skills: Deathly eye: Skill need some update mostly with the combo with poison spit(maybe make it so prock the poison effect with 1 eye buff only) but overall skill is fine its mostly pve skill and can make huge difference in dung 5/5 + castle relic it instantly destroys 150k hp on 650k hp boss (like the boss in myth sea) wich save like 1-2mins from the run. Nightmares: It needs more range 4 yards is too low especially when most cc have 5 yard range so you are instantly on disadvantage, o tho i wont mind some debuff after sleep ends like silnce or stun but this means there should be some compensaton nerfs so it won't make the skill too op Connection: Maybe if they make transfer 1 more skill debuff like pit or the poison effect from rain and spit will be cool, more dmg transferred to connected targets also will be nice since its extremely situational skill and besides connection-infection combo and huge number of mobs most of the time is useless and puting 4 point on it is huge sacrifice. P. Shield: Maybe abit more dmg will be nice but again its okey skill since you can have it perma and it does dmg every second Acid rain: I wouid of reduce the main cd by 5 sec, and make it get extra poison tick per skill point so there will be a reason to lvl it up. Infection: I have idea to make the skill more interesting but idk if the mechanics of the game allow it, so the idea is to make it castble on allays and enemys, Used on enemys is same debuff as it now. Used on allays it reduce the dmg they take by same amount as the debuff (18% 4/4) and after the buff is gone it heals the target for the same amount as the dmg from the debuff( if the infection do for exmple 2k dmg the buff part will heal the allay for 2k). Death soldier: Againe super situational skill somewhat usefull in gvgs and war and ship/grotto events and thats it in other instances you end up with dead skill againe, the fact you need to wait for something to die and hope its 2 or 3 things that die soo you can maximize the use of the skill is soo bad it almost hurts physically, and on top of that skeletons do not share your stats and they really do not care for the necro, your geting rekt but player or mob nah skeletons will decide to go kill some spider in the other end of the map. So there is many ways to fix this: Solution 1. Make skeletons spawn without need of a corps, to balance it out they can make em spawn abit slower or the posbilty to destroy the totem. Solution 2. Make the totem come with preloaded 2-3 cropses againe at 3/4-4/4 for balance purposes Also skeletons share some of the necro stats like pene,crit,acc,ferosaty, resilnce and fury and can be navigated by applying eye to the target.
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