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Bdsc

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  1. Thanks
    Bdsc got a reaction from Akasha in [2018.10.10] Welcome the new administrator - Akasha!   
    Well Earned 
  2. Thanks
    Bdsc reacted to Jcbref in New Players Aid System   
    When was the last time you visited map 1 since the shortcut was added when 10th anniversary update came

  3. Like
    Bdsc got a reaction from REAPER in New Players Aid System   
    I saw few players talking about this issue and i was inspired to give my suggestion 
     
    It's simply a Menu that allow new players to request assistance for completing 1 quest per time. 
     
    HOW IT Works:
    Basically New player have some difficult time completing a quest ( either because its hard for their hero or they don't understand how to do it ) 
    New player opens his quest menu and choose the quest which he have a problem with and click on " Ask for help". Then a request window open for him containing the following :
    - Quest / Quest name: shows the quest and which map its related to 
    - Prefered Language: this option allow players from different languages to reach each other easily and the list will only have the 5 Languages supported in game client [ English, Spanish, Russian, etc...]
    - Class: this would allow the players to choose compatible class to get the quest done.
    Ex: New player plays Barbarian and Helper's class is Shaman and they quest is to kill a mini boss or a boss this is better than Barbian and Rogue.
    - Fees: an amount of gold with the New player have to pay to complete his request ( I would personally suggest something like 500g for Starting maps and 1k for Irselnort - The Ash Coast  and 3-4k for Ayvondil - The Eternal Forest.
    - Number of available Requests/ Time left for Request to recharge: This should be 1 request per day and you can add more requests with few mcoins.
     
    and then New Player waits till someone accept to help him.
     
    As for Helpers They will have their own "Aid System Menu" which contain 2 Options: "Ask for Help" or "Offer Aid". 
    Offer Aid: 
    this will open a list of published requests from which he can see:
    Quest Name( and all related info like map and quest's dialog) - New Player (his class - level and if he is online or not - and his location on the map) - Reward ( yeah ofc there will be a reward ) - preferred language 
     
    Once the Helper Accept a request he is automatically teleported to the New player's location and they try to complete the quest, and once the quest is done the Helper is teleported back to the town in which he had his statue activated ( My statue activated  in Ayvondil town 3 and I helped in a quest at Irselnort when the quest is reported im teleported back to Ayvondil town 3 even if i was not standing in it) 
     
    this is how it should basically work
     
    However there are limitation
     
    - you have total of 5 requests per day even with miracle coins, 1 request = 1 quest done, you can only have 1 request posted per time 
    - only main story quests are allowed to be added in a request and not all of them
    - dungeon quests and special events quests aren't allowed to be added in a request 
    - the current posted request will only disappear in one of these cases ( if the player is offline for 5 min or more then the quest will be temporarily unavailable until the player relogs - if the quest has been completed by the New player either by himself or a Helper's aid - if the New player posted another request then the new request will replace the old one - the player has been offline for 24 hour )
    - Helper's Level should be not above the New player's level by 5 ( New player's level : Helper's level /  10 : 15 / 15 : 20 / 17 : 22 ) unless the request have been posted for more than 30min or 1h then the lvl cap is increased or removed.
     
    Personal note: I've been playing this game for many years and I know that most suggestions aren't considered in improving the game and the few which are they takes 2-3 years to implement but i'm hoping that this post inspire the dev to address the issue .
  4. Like
    Bdsc got a reaction from Mewingdrip in Discussing nerfed and op classes after update 7.7   
    @Mewingdrip is totally right, I've played barb for a little while but I was never "pro" at it and it difficult to handle barb compared to other classes 
     
    I just wanted to clear few points 
    - no class can make more than 2 expert skills at the same time. So Barbs can only have max defeat and skin or skin and combat and so on.
    - Defeat CD is 22 sec now and I think it's dmg was reduced but not sure 
    -  last wish  doesn't work all the time (not because it has a fail rate it just doesn't active say before your hp 300 so a 320 hit would kill you instantly ) btw it now works at 12% of your hp at 1/4 
    - Combat fury (free pot ?! Lol ) have 40 sec CD and at 4/4 heal 25% hp and 15% dmg buff 
    - I don't think barbarian nature ( resistance skill) works 10s at 1/4 I think it was 6 sec 
    - [Tested] 1h lvl 25 +10 mace do 1134 on naked heros 
     
    - In the videos which everyone is talking about low dmg and all. Ela hit shams - necros and rogues 1300-1700 Normal hit 
     
    - The lowest dmg I've ever seen a pro bd hit was 888 and that was on +10 40% resilience sham with max Earth protection 
     
    - Druids don't use reflection runes so they don't cancel their forest song true and that's a disadvantage vs barbs.
    - Even tho they might not use in pvp but still use in arena. Druid like any other healer can use ( Healing potion which boost their healing by 60% ) we are talking about 800 heal per tic and 1600 on critical.
     
    So don't say anything without being able to back it up.
     
    @Man @Spanish
     
  5. Like
    Bdsc got a reaction from Leeon Muller in Discussing nerfed and op classes after update 7.7   
    @Mewingdrip is totally right, I've played barb for a little while but I was never "pro" at it and it difficult to handle barb compared to other classes 
     
    I just wanted to clear few points 
    - no class can make more than 2 expert skills at the same time. So Barbs can only have max defeat and skin or skin and combat and so on.
    - Defeat CD is 22 sec now and I think it's dmg was reduced but not sure 
    -  last wish  doesn't work all the time (not because it has a fail rate it just doesn't active say before your hp 300 so a 320 hit would kill you instantly ) btw it now works at 12% of your hp at 1/4 
    - Combat fury (free pot ?! Lol ) have 40 sec CD and at 4/4 heal 25% hp and 15% dmg buff 
    - I don't think barbarian nature ( resistance skill) works 10s at 1/4 I think it was 6 sec 
    - [Tested] 1h lvl 25 +10 mace do 1134 on naked heros 
     
    - In the videos which everyone is talking about low dmg and all. Ela hit shams - necros and rogues 1300-1700 Normal hit 
     
    - The lowest dmg I've ever seen a pro bd hit was 888 and that was on +10 40% resilience sham with max Earth protection 
     
    - Druids don't use reflection runes so they don't cancel their forest song true and that's a disadvantage vs barbs.
    - Even tho they might not use in pvp but still use in arena. Druid like any other healer can use ( Healing potion which boost their healing by 60% ) we are talking about 800 heal per tic and 1600 on critical.
     
    So don't say anything without being able to back it up.
     
    @Man @Spanish
     
  6. Thanks
    Bdsc reacted to Reivenorik in 7.7.2 Bug Reports: POST HERE!!   
    Yes, now music on some devices does not work correctly, now it's better to turn it off.
    @Bdsc Problems with the connection also often arise in the players, in the near future we will fix it. 
     
  7. Haha
    Bdsc got a reaction from Leeon Muller in Discussing nerfed and op classes after update 7.7   
    True 
    How many barbs dk or even rogues who hit 1.5k+ ? 
     
  8. Like
    Bdsc got a reaction from Akasha in Discussing nerfed and op classes after update 7.7   
    Fun facts for ppl who argue about warden or Dk
     
    - Warden absorb 35% ( before it was 50% ) of incoming dmg with 100% chance 
     
    - Dk absorb 37% of incoming dmg with 55% chance 
     
    - Warden now heal 12% of his hp per sec ( new limit ) which is a fair Nerf ( since warden now can't solo other parties Or be immortal like before )
    - Dk reserve now heal 400-800 each 2 sec ( depending on your hp reg and mainly if you have HP Reg Guild buff ) and there is no def buff ( That was really important part of the skill because your heal doesn't mean much if you still receive high dmg) 
     
    Ok so why dk are complaining alot now ? Any pro dk would never completely rely on reserve everytime he kill something
     
    Almost every mob have pent % now
     
    Really? Yes. Does it actually make difference? You tell me 
     
    ~ 8,000 def = 55% / 10,000 def = 60% 
     
    Lvl 28 mobs ( common lvl / Blue crown 👑 ) have 8.5% pent 
    Lvl 28 mobs ( uncommon lvl / Green crown 👑 ) have 11,3% pent 
    Lvl 28 mini bosses ( elite lvl / Yellow crown 👑 ) have 16.3% pent 
     
    Basically if you have 10k def and you try to do ( baits - Tp dg - mini bosses ) your actual def is going to be 6,000/7,000 which is like a +5-6 while you're wearing +9 lvl 26 great charm gear to get the 10k def and you lost the most important 2 supportive skills ( reserve and saturation )
     
    Note: pent increase/ decrease 0.5% per lvl 
  9. Thanks
    Bdsc got a reaction from Psyborg in Discussing nerfed and op classes after update 7.7   
    Fun facts for ppl who argue about warden or Dk
     
    - Warden absorb 35% ( before it was 50% ) of incoming dmg with 100% chance 
     
    - Dk absorb 37% of incoming dmg with 55% chance 
     
    - Warden now heal 12% of his hp per sec ( new limit ) which is a fair Nerf ( since warden now can't solo other parties Or be immortal like before )
    - Dk reserve now heal 400-800 each 2 sec ( depending on your hp reg and mainly if you have HP Reg Guild buff ) and there is no def buff ( That was really important part of the skill because your heal doesn't mean much if you still receive high dmg) 
     
    Ok so why dk are complaining alot now ? Any pro dk would never completely rely on reserve everytime he kill something
     
    Almost every mob have pent % now
     
    Really? Yes. Does it actually make difference? You tell me 
     
    ~ 8,000 def = 55% / 10,000 def = 60% 
     
    Lvl 28 mobs ( common lvl / Blue crown 👑 ) have 8.5% pent 
    Lvl 28 mobs ( uncommon lvl / Green crown 👑 ) have 11,3% pent 
    Lvl 28 mini bosses ( elite lvl / Yellow crown 👑 ) have 16.3% pent 
     
    Basically if you have 10k def and you try to do ( baits - Tp dg - mini bosses ) your actual def is going to be 6,000/7,000 which is like a +5-6 while you're wearing +9 lvl 26 great charm gear to get the 10k def and you lost the most important 2 supportive skills ( reserve and saturation )
     
    Note: pent increase/ decrease 0.5% per lvl 
  10. Like
    Bdsc got a reaction from Danfake in [2018.04.24] Update 7.5: Bastions of Ayvondil. Release   
    @Daria
     I've noticed the mana regeneration issue and found the reason behind it 
    mana now regenerates every 6 secs so that's why everyone is running out of  mana while in fight ( as i remember clearly both mana and hp reg every 5 sec)
    also hp reg seems to be changed so it became 4.5-4.9 sec/reg
    i would like a reply about whether this issue is it a bug or a mistranslation
    i hope this changes didn't affect the healing speed of skills ( like shaman and druid and reserve for death knights )
     
    Interface changes

    Changes are related to mapping of health and mana of characters (current/maximum values) and mobs (current value). Hero’s level is now displayed on a class icon.
     
    Amount of shortcut slots are extended to 10 and located in the center of the bottom panel.
     
    also the new interface is horrible for mobile in portrait view and the shortcut menu needs improvement for pc ( make them respond to numbers after you press F1, Ex: F1>1 open miracle shop)
    need improvement for both phones and PC ( suggestion; try to make the switch slot on the left side again and keep the shortcut menu on that side also widen the original menu button on the right side its too small )
  11. Like
    Bdsc got a reaction from Counciler in [2018.04.24] Update 7.5: Bastions of Ayvondil. Release   
    @Daria
     I've noticed the mana regeneration issue and found the reason behind it 
    mana now regenerates every 6 secs so that's why everyone is running out of  mana while in fight ( as i remember clearly both mana and hp reg every 5 sec)
    also hp reg seems to be changed so it became 4.5-4.9 sec/reg
    i would like a reply about whether this issue is it a bug or a mistranslation
    i hope this changes didn't affect the healing speed of skills ( like shaman and druid and reserve for death knights )
     
    Interface changes

    Changes are related to mapping of health and mana of characters (current/maximum values) and mobs (current value). Hero’s level is now displayed on a class icon.
     
    Amount of shortcut slots are extended to 10 and located in the center of the bottom panel.
     
    also the new interface is horrible for mobile in portrait view and the shortcut menu needs improvement for pc ( make them respond to numbers after you press F1, Ex: F1>1 open miracle shop)
    need improvement for both phones and PC ( suggestion; try to make the switch slot on the left side again and keep the shortcut menu on that side also widen the original menu button on the right side its too small )
  12. Like
    Bdsc got a reaction from nabnecro in PLEASE GIVE ROGUE A STUN SKILL!   
    Rogues are basically kite-able class add seeker and warden to them 
    In pvp warden isn't to be even considered 
    Seeker has shield and rogue got dodge they both good but problem with rogues is that they have to go into combat face to face unlike seeker who can pull his target away from enemy witch is great in 3vs3 or more scenario 
     
    Rogues nuke? I bet that 2 rogues can't nuke 5k hp druid before he uses song 
     
    Dodge build= less dmg and less resi 
    Vs mage and bd with high accuracy it's useless 
    Druids fully stun - warlocks - pala - shams - necro - charmer - ranger - hunter 
     
    Each one if these classes have at least 2 kiting skills ( not gonna say stuns bcuz some ppl sensitive ) that are dodge proof 
     
    Leaves barb dk 
    In 3 vs 3 or even 2 vs 2 i will bet on the tanks 
     
    In pvp you can't critic you can't nuke 
    You get stuned you can't make dmg ( i easily lose vs druid full stun even his hp drop half if i touch him ) 
     
    Rogues don't need a stun 
    You need anti stun ability so at least you get to hit
    like mage's skill
     
    Btw you can dodge ham but not rush , you can dodge Some of charmers stuns but not all of them 
     
     
    So basically out of 16 class in game you have 50% chance to win vs 3 classes only ( rogues - warden - seeker ) 
  13. Like
    Bdsc reacted to Gladiator in [2017.05.05] 14th Arena season has started!   
    fixed a bit.
  14. Like
    Bdsc got a reaction from Morgana in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    Locks would probably use offence and empowerment relics
  15. Like
    Bdsc got a reaction from Lea Guyot in [2016.09.28] Game servers stop on 29.09   
    Russian one release while ago like 1h i guess
  16. Like
    Bdsc got a reaction from Morgana in [2016.09.13] Update Warspear Online 6.1 Preview   
    Wow Julie is a bro
  17. Like
    Bdsc got a reaction from MCocktail in A true Mailbox !   
    Sorry this is warspear
  18. Like
    Bdsc got a reaction from Jigsaw-PZ in [2016.09.13] Update Warspear Online 6.1 Preview   
    I haven't compared the skills statistics but priest skill much stronger3/4 dark force add less than 10% priest 3/4 add 12%
    Dark force 4/4 14-15% I don't know how much 4/4 priest aura add but power up distribution among skill lvl should be better or it should be boosted if 4/4 priest is more than 14%
  19. Like
    Bdsc got a reaction from nabnecro in [2016.09.13] Update Warspear Online 6.1 Preview   
    No druid complaining or giving statistics
    Someone needs nerf already?
  20. Like
    Bdsc reacted to Bdsc in New classes + anything else big coming soon?   
    Really nice idea if well implemented
  21. Like
  22. Like
    Bdsc reacted to Morgana in [2015.10.19] Week of Galore! Double bounty for Guilds and Dungeon Explorers   
    I guess Roland really means it when he says he will post here when the event will start. So all you have to do is to wait a few more days patiently There's no need to ask the same question 10 times
  23. Like
    Bdsc reacted to Bdsc in [2015.10.19] Week of Galore! Double bounty for Guilds and Dungeon Explorers   
    When Halloween announcement since you are here
  24. Like
    Bdsc reacted to Ninja Owl in ghost costume   
    Spooky ghost costumes! You may hire me now, AiGRIND!
  25. Like
    Bdsc got a reaction from Morgana in Xredbirdx/Xbluebirdx quitting Elves   
    I think only 5 quests give repu
    I kinda hope they restart server all the time
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