Jump to content

Bdsc

Members
  • Posts

    839
  • Joined

  • Last visited

Everything posted by Bdsc

  1. Haha druid / ranger ppl say got good skill i personally haven't seen or think its good since require melee combat wlock skill make you move slow melee classes only get affected + lock already control them btw priest got same skill just yellow version of it Dk seems op but most dk i know full stun or full tanking none gone op dmg 25% 4/4? Maybe needs more CD or less %
  2. Wow you really have a population problem in your server How ever the most 2 op classes (bd and rogue) got major nerf And some wishes has been granted " priest finally got a stun 'even if its combo stun '" Some useless skills where added Seems like a fair update even i personally don't like rouge changes" pve based tests " but there will be more time and more fixs
  3. Pala new skill need a buff I think 20% Def at 4/4 is good for now Rouges ref hmm Idk what to say really my rouge can't kill a mini boss after this you guys should add a stacked buff but make it take longer to recharge during battles not just change the entire skill mechanism Sham skill need to lower it's CD and increase healing Most rouges Don't know how they gonna rebuild their char after this
  4. Hmm 4/4 will be good if heal is 800+ and your sham has 35%+cd I think I reached 94 sec cd with 3/4 ritual skill and 15% basic cd hmmIf you have +40% cd this skill is gonna be Almost all the time
  5. You should see rouges Poison now is 1 use ref got totally missed up and now requires new build and new gear for ppl who don't use dodge sets and new skill is crap add 40+ dmg point from 530+ and last 10 sec only even rage is better btw 10 sec 4/4
  6. Sorry this is warspear
  7. Does that mean arena season ends after you make that fix ? Arena26-28 should be separated that's what is supposed to happen Btw slot for lvl 30 can't unlocked with mcoin The option isn't available
  8. How about a skill that actually considered something different to current game design Spirit realm A targeted ally within a pt get sent to spirit realm to restore hp to full and skills cool down and get back to the real world gaining 50% extra def 30% extra dmg and 20% solidity this buff lasts for 20 sec Skill require party Cool down 90-60 sec Time to cast skill 2-3 sec ( first skill that takes time to be casted ) Ally remain in the area and mobs don't loss Argo to him ( example im tanking a boss i don't lose argo if i get that skill casted on me ) The higher the skill lvl the less its cool down and less time it takes to make taget restore hp and get back to normal realm Ppl gonna say op its gonna be 1 use in players fight usually Think of this 10 sec being late in fight isnt useful at all 10 sec at lvl 4/4 btw
  9. Does that has to do with new skin ? Btw do we get them from 400 medal? Can someone explain me that new enchanting system Because I got vamp enchanting 3.8> 3.9 Cool down enchant 4.2> 4.4 But critical enchanting is 3.2 on belt 21 still the same I wonder if it's a bug Hope I get a detailed answer Dg need to be double checked !! And Engineer spawn adds before someone atk him Make spawn adds within fights like tests server
  10. Did anyone notice that raid boss pic there is 2.7k dmg and 5k ! Dmg critical But ofc Its difficult for inexperienced players Gm at least make this one killable by 1 pt +9 Btw In preview pic Test chars hp bar don't even exist
  11. We had 4 magic types before and they were united in 1.
  12. Fero with bd Best rouge hit me 700+ Bd hit me 925 both normal hits Ppl don't realise that all bd hits are skills even normal ones Im 4k def 20% resilience sham so ppl dont say go amp
  13. 1st Quake doesn't count as stun anymore since it only work vs Pala Before expert it used to give you 4-5 yards distance from enemy other than that it's dmg skill and I don't think any druid can call tornado a stun Now only Pala who doesn't have counter skill for it 2 nd ya less ferocious effects with more dmg and consider adding more hp to all classes for 2 reason 1 Def curve need to be reset 40% Def isn't easy for all and it doesn't work well against new lvl mobs " I'm talking about t3 mobs " never funny to get 1000! From mini boss 2 Players dmg and skill increase surpassed the hp standard Personal note For pve reason hp need a small boost there is no need to increase much
  14. I used 4.3k Def to receive the same dmg I get when Def 2.8k without the 10% it is a major failure
  15. Ya their basic dmg is boosted buy a skill
  16. Moments with BD Cs 1120 dmg normal hit 1080 3.5k Def rouge 15% resi BD didn't even atk me and I died 4k hp I don't think he was + 10 + 9 and +8 or +10 and +9 bTw If normal dmg is 1000 then we need 10- 15k hp Def is shit to be honest more Def less % kinda crap when dmg isn't based on same rule
  17. Removing its isn't a solution. Have dev discussed other solution for this issue ?
  18. Look at it this way I wont sacrifice 10% life steal for 180 hp If you want high hp use gt and star wisdo get 500 hp as bonus if you get 2 set About pve thing lvl 14 doesn't have to fight mini bosses that hit 550+ dmg or to deal with 1k critical dmg Im 3.8 k hp no gt set or star wisdom. Arena only but i can kill t3 mini bosses solo and im full set arena SW and GT should get you like 4.5k hp if you have hp rings Necro and priests not recommend high life steal it will be a waste
  19. Tos Sword 23 (Bought) Us - Mc Kitige-Bdsc
  20. Each char get 5% Resilience basic And Resilience decrease defense efficiency in pve War buff add Defense and Resilience 10% 10% Resilience lower def more than the extra def we get from buff Its a failure in the system Need to replace those 15% with new attribute or change their effect not to decrease defense efficiency
×
×
  • Create New...