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Peter_Munk

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  1. Like
    Peter_Munk got a reaction from x in [2015.04.28] Warspear Online 4.10. Artisans of arts. Release   
    Warspear Online Update 4.10 will be available right after the restart of our game servers on Android, Symbian, iOS, Windows Mobile, Windows Phone 8, Windows, Mac OS and Linux devices! Please note that the actual release for different platforms may vary.

    Since ancient times, it was believed that jewelers were inspired by Gods. It has been said that Garaan first discovered gold ore and refined it in his fire. His brother, Nuadu dipped the shaft of his staff into the molten metal, and Harad – the hilt of his hammer. Twisting the gold wire, Harad made the first ring - and then forged many wondrous things, becoming the first jeweler of Arinar. Nuadu extended thin gold threads that were woven into a silk tunic and the first magic cloak was created.

    Working with precious metals and fine fabrics, craftsmen produce things of striking beauty, with a resemblance to the work of the Heavenly brothers. Art, passed down from father to son, was magical. They were giving their creations not just the perfection of form, but also magical power. But those days are now forever in the past. Warriors and Wizards of Arinar appreciate elegant coats and jewelry, which provide beauty and power, and more and more of them are needed. The art of making amulets, rings and light coats can no longer remain the responsibility of such a small group.

    In this update we have added three new professions: now you can start crafting accessories: rings, amulets and cloaks. Craft mechanics have been changed a little and some item’s values have been increased. We are sure that a lot of enthusiasts will embrace this useful deed. Work on the Warspear Online craft system is not over, we will add even more professions and more details to the mechanics. Follow our news, it’s going to be interesting.

    New Pandas and Nyan Cats themed smilies will be added to the Miracle Shop, so everyone can collect sets of their choice and our game chat will be even more enjoyable.

    We also added a lot of changes to the Guilds menu interface. It has became more informative, some sections were regrouped and managing information has become far more convenient.  

    You can find more information about the biggest changes in our latest announcement, but before that, take a look at our list of additional changes.

    Additional changes

    Fixed bug with displaying excess lines of digits in the equipment menu.
        
    Fixed doubled damage by Necromancer’s “Infection”

    No threshold for new character creation of prevailing Alliance, if the player already has a character there.
        
    New in-game messages reminding you about linking your account to the email and new field for checking your old password in change password menu.

    Presents!

    And of course, all game characters, starting from the 10th level will receive our special presents: 5 Rookie's Craft Licenses and 5 Master's Craft Licenses.

    That’s it for now!
    See you in the game.
    AIGRIND
  2. Like
    Peter_Munk got a reaction from x in [2015.04.27] Preview: Warspear Online 4.10. Artisans of arts   
    Arinar is famous not only for its soldiers, but also its craftsmen. The first of them came here long ago and have worked tirelessly each and every day. The smiths beat their hammers on anvils, tanners kneaded durable leather and carpenters treated solid wood. The strongest armor or a razor-sharp sword is not a difficult task for tens of thousands of artisans, if there are enough resources of course. The task however of making the finest amulets, rings or light cloaks was beyond reach. That time is now officially over. Update Warspear Online 4.10 offers you three new professions and other changes you won't want to miss!

    Craft

    We have added new professions and changed some of the mechanics for them. They work differently: results became predictable, and the value of manufactured accessories rose.

    Now you can make your own rings, amulets and cloaks of rare class with three bonuses, which can be increased up to a unique using Essences (same as have been a requirement for armor).

    We have added more than one hundred new items. Most importantly however, the completing of rare craft tasks will bring you rings, amulets and cloaks with a bonus of physical or magical damage percentage.
     
         

           

     

    New smilies

    The Miracle Shop has been replenished with new sets of smilies!

    Noir-panda

    The Panda is an endangered species and there are very few of them left in the wild. But our wild chat can contain lots of them! The more – the better! «Panda» smilies are useful in different situations, because it’s a cute fluffy bear and a great assistant in verbal kung fu at the same time!

    Nyan Cat (Europe) and Nyan Cat (World)

    There are a lot of things in this world that keep us together: gravity is one, another is Warspear Online, videos with cats are great and of course the internet. These are far more important than the things that divide us, says Nyan Cat.

    Nyan Cat knows no borders, he flies everywhere, leaving trails in the colors of the flags. He shows us that friendship between people is bigger than the boundaries between them. Our international chat should always keep this in mind and let Nyan Cat remind everyone.
     
       

    Interface

    We have developed a guild interface window and it has now become far more informative and convenient to use. The "Guilds rating" window has been renamed "Guild Tournament" and now displays the current progress of the Tournament. “Guilds rating” now shows the global ranking by the number of victories in Tournaments.

    "Settings" and "Description of the Guild" were merged into "Settings and description", so now everything is controlled from a single interface.
     


    That's all for now! The update will be released this week, follow our news!
    AIGRIND
  3. Like
    Peter_Munk got a reaction from Hizcanavar in [2015.04.27] Preview: Warspear Online 4.10. Artisans of arts   
    Arinar is famous not only for its soldiers, but also its craftsmen. The first of them came here long ago and have worked tirelessly each and every day. The smiths beat their hammers on anvils, tanners kneaded durable leather and carpenters treated solid wood. The strongest armor or a razor-sharp sword is not a difficult task for tens of thousands of artisans, if there are enough resources of course. The task however of making the finest amulets, rings or light cloaks was beyond reach. That time is now officially over. Update Warspear Online 4.10 offers you three new professions and other changes you won't want to miss!

    Craft

    We have added new professions and changed some of the mechanics for them. They work differently: results became predictable, and the value of manufactured accessories rose.

    Now you can make your own rings, amulets and cloaks of rare class with three bonuses, which can be increased up to a unique using Essences (same as have been a requirement for armor).

    We have added more than one hundred new items. Most importantly however, the completing of rare craft tasks will bring you rings, amulets and cloaks with a bonus of physical or magical damage percentage.
     
         

           

     

    New smilies

    The Miracle Shop has been replenished with new sets of smilies!

    Noir-panda

    The Panda is an endangered species and there are very few of them left in the wild. But our wild chat can contain lots of them! The more – the better! «Panda» smilies are useful in different situations, because it’s a cute fluffy bear and a great assistant in verbal kung fu at the same time!

    Nyan Cat (Europe) and Nyan Cat (World)

    There are a lot of things in this world that keep us together: gravity is one, another is Warspear Online, videos with cats are great and of course the internet. These are far more important than the things that divide us, says Nyan Cat.

    Nyan Cat knows no borders, he flies everywhere, leaving trails in the colors of the flags. He shows us that friendship between people is bigger than the boundaries between them. Our international chat should always keep this in mind and let Nyan Cat remind everyone.
     
       

    Interface

    We have developed a guild interface window and it has now become far more informative and convenient to use. The "Guilds rating" window has been renamed "Guild Tournament" and now displays the current progress of the Tournament. “Guilds rating” now shows the global ranking by the number of victories in Tournaments.

    "Settings" and "Description of the Guild" were merged into "Settings and description", so now everything is controlled from a single interface.
     


    That's all for now! The update will be released this week, follow our news!
    AIGRIND
  4. Like
    Peter_Munk got a reaction from x in [2015.04.13] Week of Galore! Double bounty for Guilds and Dungeon Explorers   
    Warriors of Arinar!

    We've got some awesome news for you! The Gods are generous this week and will bring double profit to all Guilds and Dungeon Explorers. They really want to bring back the rarest of costumes!

    For only this week you'll get:
    - Crimson Corundum reward for Guild Tournament is doubled
    - Guild Points reward for Dungeon completion is doubled
    - The chance for a unique weapon drop in every Dungeon on Heroic difficulty is doubled

    Don't forget, that in every dungeon on Heroic difficulty you will have the chance to obtain the rare costumes of Demonologist and Beholder!

    Demonologist is a sorcerer, one who went too far in his studies or the arts. A mighty demon Titorion trapped him, stole his soul and crippled his body. Ever since then, the Demonologist having lost his human form now hides himself behind a grim mask. His costume is one of the most precious and rare, because only few have guts enough to own it.

    Beholder - one of the creepiest Abyss creatures Arinar has ever seen. There is no more cruel and fierce being around and no one is brave enough to stand his intimidating gaze. His is one of the three rarest costumes in our game.   

    Drop chance for the costumes does not depend on the character’s level.

    Event starts on April, 13th at 12:00 (CET) and ends on April, 20 13:00 (CET).

    Don’t skip this chance and we’ll see you in the game,
    The AIGRIND team.
  5. Like
    Peter_Munk got a reaction from DARKLORDESe in Battle for territories. General discussion.   
    Guys, today bonuses are different, don't miss it.
  6. Like
    Peter_Munk got a reaction from Janier in [2015.04.16] Bonus for Battle Victory. Lasts the whole weekend!   
    Attention, everyone!
     
    Bonuses did switch off after 24 hours. There was a trouble with servers, culprits are punished But this bonus boost will be active for 72 hours on the next weekend, due to this Friday scores.
     
    Our sincere apology
  7. Like
    Peter_Munk got a reaction from nabnecro in [2015.04.16] Bonus for Battle Victory. Lasts the whole weekend!   
    scoring draw, so it has to be more than 0
     
  8. Like
    Peter_Munk got a reaction from lion2681 in [2015.04.02] Warspear Online 4.9: Один на один. Релиз   
    В первую очередь это спасет от "смени аккаунт на [email protected] и получи 5000 чудо монет" с последующей кражей аккаунта. На мультиводство это вряд ли повлияет.
     
  9. Like
    Peter_Munk got a reaction from absalom in [2015.04.02] Warspear Online 4.9: One on one. Release   
    Good point
  10. Like
    Peter_Munk got a reaction from Neechrome in [2015.04.02] Warspear Online 4.9: Один на один. Релиз   
    Не стоит смешивать PvP 1x1 и дуэль с другом по договоренности
  11. Like
    Peter_Munk got a reaction from 64-core CPU in [2015.04.02] Warspear Online 4.9: Один на один. Релиз   
    Воины Аринара!

    Обновление Warspear Online 4.9: «Один на один» будет доступно после перезапуска игровых серверов для всех владельцев устройств на Android, Symbian, iOS, Windows Mobile, Windows Phone 8, Windows, Mac OS и Linux! Обратите внимание, что версии для разных платформ могут выходить с задержкой.

    Новая версия внесет много изменений в игровую механику. В игре появится Зелье Хаоса, с помощью которого у вас впервые появится возможность устроить дуэль с представителем своего альянса, а также Эликсир Постоянства, который позволит временно не получать опыт за выполнение заданий. Кроме этого множество изменений коснулось навыков всех игровых классов, а также мы добавили новые роскошные костюмы в Сундучки-сюрпризы. Подробный список всех изменений вы можете найти в нашем недавнем анонсе. Но перед этим прочитайте важную информацию о дополнительных изменениях и подарках!

    Авторизация в игре

    Мы добавили новую функцию, которая поможет вам надежнее защитить свои аккаунты и серьезно осложнит жизнь игровым мошенникам. Теперь вы можете привязать свой аккаунт к электронной почте. Это необязательное действие, но мы настоятельно рекомендуем вам это сделать. Главное, чтобы у вас был доступ к указанной вами электронной почте, так как на нее будет выслано письмо с ссылкой-подтверждением.

    Обратите внимание, что теперь цифровой логин, который автоматически выдается вам при создании аккаунта, можно использовать только на одном устройстве. Для того, чтобы запустить Warspear Online на другом, смена цифрового логина на имя почтового ящика будет обязательной.

    Это касается только новых аккаунтов. Если вы были залогинены с помощью цифрового логина на нескольких устройствах до выхода обновления, то для игры на этих устройствах вам не нужно ничего менять.

    Создание персонажей

    Небольшое изменение коснется меню создания персонажей. Теперь вы будете получать рекомендации по классам, в зависимости от “демографии” сервера, что поможет сбалансировать силы. Информация будет носить рекомендательный характер, не вводя никаких дополнительных ограничений.

    Изменения в игровом интерфейсе

    Появилось несколько удобных функций в игровом интерфейсе. Теперь в настройках можно отключить уведомления о приглашениях в Гильдию или группу.
     


    Кроме этого, появились новые информационные иконки, которые будут сообщать о том, что была завершена ремесленная задача, а также о прочности снаряжения. Желтый щит означает, что у вещи осталось 1-10% прочности, красный - вещь полностью сломалась.
     


    Подарки

    В честь выхода обновления Warspear Online 4.9 мы приготовили для вас подарки! Все персонажи, начиная с шестого уровня, получат в подарок три Зелья Хаоса, а все персонажи, начиная с двенадцатого — еще и Книгу Забвения!

    На этом все, следите за нашими новостями, скоро вас ждут еще более впечатляющие обновления! Увидимся в игре!
     
    ИГРОВЫЕ СЕРВЕРЫ ОСТАНОВЛЕНЫ ДЛЯ ОБНОВЛЕНИЯ В 15:00 МСК.
    ИГРА БУДЕТ НЕДОСТУПНА ОКОЛО 3 ЧАСОВ С ЭТОГО МОМЕНТА.
    Благодарим за терпение и понимание.

    Команда AIGRIND
  12. Like
    Peter_Munk got a reaction from Nemet in [2015.04.02] Warspear Online 4.9: Один на один. Релиз   
    В первую очередь это спасет от "смени аккаунт на [email protected] и получи 5000 чудо монет" с последующей кражей аккаунта. На мультиводство это вряд ли повлияет.
     
  13. Like
    Peter_Munk got a reaction from Dragles in [2015.03.30] Анонс: Обновление Warspear Online 4.9. Один на один   
    Воины Аринара, близится время обновления Warspear Online 4.9! Оно будет доступно уже на этой неделе, а о самых важных изменениях, которые появятся в игре, вы можете прочитать прямо сейчас!
     
    Обновление 4.9 для многих станет одним из самых важных обновлений, ведь оно добавит в игру сразу несколько возможностей, о которых вы давно мечтали! Обо всем в подробностях — читайте ниже.
     
    Новые зелья и эликсиры
     
    Зелье Хаоса
     
       
     
    В Лавке Чудес вы сможете купить Зелье Хаоса. Небольшая бутылочка наполнена эликсиром, который может на время сделать непримиримыми врагами даже лучших друзей!
     
    Использовав Зелье Хаоса, вы можете начать поединок с одним или несколькими воинами из своего альянса, независимо от ваших уровней, классов или локации, на которой вы находитесь. Единственное условие - они тоже должны выпить Зелье Хаоса для того, чтобы начать бой. Его действие длится пять минут и на это время имя вашего персонажа окрашивается в фиолетовый цвет, что означает, что вы готовы к сражению. Эффект зелья не исчезает даже в случае поражения, так что вы легко можете успеть провести несколько боев за один раз. Информация о результате поединка будет выводиться в чат локации.
     
    Во время действия эффекта союзники не могут восстанавливать ваше здоровье или подкреплять баффами, но остается возможность использовать свитки и зелья с эффектами, которые действуют в бою. Также, у вас остается возможность сражаться с игроками из вражеского Альянса.
     
    Наконец-то вы сможете на деле, а не на словах выяснить, кто лучше других готов к настоящим битвам!
     
    Эликсир Постоянства
     
    Еще один Эликсир, который можно будет купить в Лавке Чудес — Эликсир Постоянства. Это незаменимая вещь для бойцов Арены и всех воинов, которые не хотят получать опыт за выполнение заданий, чтобы сохранить текущий уровень. Как нетрудно догадаться, Эликсир Постоянства временно блокирует получение опыта. Теперь вы можете без опасений выполнять квесты, а главное - участвовать в праздничных ивентах!
     
    Эффект эликсира длится 12 часов с момента использования.
     
    Эликсир Знаний
     
    Эликсир Знаний — не новое зелье в нашей игре, но в обновлении Warspear Online 4.9 его эффект изменился. Теперь вы сможете качать персонажа так быстро, что бодибилдеры будут обливаться слезами от зависти. Обновленный Эликсир Знаний увеличивает не только количество опыта, который вы получаете за ежедневные задания (дейлики), но и за сюжетные. А главное — никакой химии, только натуральные ингредиенты.
     
    Новые костюмы в Сундучке-сюрпризе!
     
    Одни из самых ценных и красивых костюмов в игре: Заклинатель Драконов, Охотник на Драконов и Ловец Драконов. Теперь они доступны в черном цвете и выглядят абсолютно роскошно, судите сами:
     
       
                          Защитник Драконов                                                  Спутник Драконов                                                   Служитель Драконов
     
    Доспехи насыщенного черного цвета с серебристым отливом и пугающими масками достойны только лучших воинов, для которых даже Драконы - всего лишь добыча!
     
    Добыть новые костюмы можно будет только из Сундучков-сюрпризов!
     
    Изменения навыков
     
    Помимо новых товаров, в обновление 4.9 принесет вам грандиозное изменение навыков у всех классов!
     
    Расходников больше нет!
     
    Для применения навыков Стальной шквал, Рикошет, Знамя Харада, Взрывная ловушка и Огненный тотем больше не нужны расходные материалы! Они не будут продаваться у торговцев, а взамен тех, которые на момент обновления останутся у вас, вы получите золото.  
     
    Разбойник
    Стальной шквал. Добавлен четвертый уровень навыка для изучения. Добавлен звук при использовании.
    Время перезарядки увеличено с 3-х до 4-х секунд. Незначительно увеличено количество энергии, необходимое для использования навыка на всех уровнях. Урон от навыка увеличен примерно на 10%.
    Истребление. Для всех уровней навыка выставлено корректное значение времени действия: от 10 секунд на 1-м уровне до 14 на 4-м.
     
    Некромант
    Заражение. После окончания действия дебаффа (понижение защиты противника), инфекция вырывается наружу и наносит урон врагам. Раньше обязательным условием для взрыва была смерть врага. Навык может нанести урон максимум 5 целям за раз.
    Костяной щит. Увеличена мощность щита (примерно на 25%), несколько уменьшено требуемое количество энергии для применения. Ранее для использования навыка требовалось от 14 до 22 единиц энергии, сейчас 10 - 18, в зависимости от уровня развития навыка.
    Ментальная яма. Дальность применения навыка увеличена с 4-х до 5-ти ярдов. Дебафф на ослабление атаки стал в два раза сильнее. (Было 10 - 35%, стало 20 - 80%). Длительность дебаффа теперь одинакова на всех уровнях развития навыка.
     
    Маг
    Перегрузка. Время перезарядки навыка увеличено с 5-ти до 20-ти секунд. В два раза увеличен шанс успешного наложения ДоТ-урона на врагов.
    Глаз дракона. Маг получает возможность видеть замаскированных противников. Теперь навык можно применять и на союзников.
    Солнечная броня. Увеличена сила баффа (было 15-35%, стало 20-50%)
     
    Варвар
    Насмешка. Значительно увеличена мощность агрессии, эффективность навыка повысилась приблизительно на 40% относительно предыдущего значения. Время действия дебаффа увеличено на 1 секунду на каждом уровне развития навыка.
    Рёв. Увеличена сила дебаффа (было 6-14%, стало 15-35%)
     
    Паладин
    Призыв Харада. Увеличен шанс успешного оглушения вражеских игроков. Было 50-80%, стало 70-100%.
    Время оглушения уменьшено с 3-х до 2-х секунд.
    Отталкивающий удар. К механике навыка добавлено оглушение. В случае успешного использования навыка, т.е. удар не был парирован, заблокирован, игрок не уклонился, цель оглушается на две секунды.
    Убеждение. Значительно увеличена мощность агрессии, эффективность навыка повысилась приблизительно на 40% относительно предыдущего значения. Время действия дебаффа увеличено на 1 секунду на каждом уровне развития навыка.
     
    Жрец
    Помощь богов. Бафф теперь также увеличивает урон от критических ударов.
    Священный щит. Мощность баффа увеличена на 20%.
    Перемирие. Время перезарядки уменьшено с 19-ти секунд до 12-ти. Увеличен урон, наносимый союзниками по врагу с данным дебаффом (было 8-16%, стало 12-25%). Увеличена вероятность успешного применения навыка на боссов.
     
    Рыцарь смерти
    Ураган стали. Теперь урон наносится всем противникам в радиусе 1 ярда (в т.ч. и по диагонали). Данный навык больше нельзя парировать/уклониться от него.
    Провокация. Значительно увеличена мощность агрессии, эффективность навыка повысилась приблизительно на 40% относительно предыдущего значения. Время действия дебаффа увеличено на 1 секунду на каждом уровне развития навыка.
    Темный щит. Увеличен шанс срабатывания щита (было 10-22%, стало 25-55%).
     
    Чернокнижник
    Гримуар. Значительно увеличена сила дебаффа. Ранее магическая защита снижалась на значения от 20 до 50%, физическая - 15-45%, теперь магическая защита уменьшается от 40 до 75%, в зависимости от уровня развития навыка, физическая - от 30 до 65%.
     
    Рейнджер
    Взрывная ловушка. Время перезарядки навыка уменьшено с 20 до 12 секунд. Снижено количество энергии, требуемое для установки ловушки. Ранее для использования навыка требовалось от 25 до 31 единиц энергии, сейчас от 16 до 22, в зависимости от уровня развития навыка.
     
    Друид
    Живительный поток. Время перезарядки навыка уменьшено с 50 секунд до 20. Теперь навык работает следующим образом: при использовании восстанавливается некоторое количество здоровья персонажу с наименьшим количеством здоровья в радиусе 3-х ярдов от Друида. Значительно сокращена требуемая энергия для использования навыка: ранее для использования навыка требовалось от 30 до 36 единиц энергии, сейчас 14 - 20, в зависимости от уровня развития навыка.
    Дубовая кожа. Значительно увеличен эффект от баффа (было 8-24%, теперь 15-50%).
     
    Шаман
    Защита земли. Значительно увеличен эффект от баффа (было 8-24%, теперь 15-50%).
     
    Разящий клинок
    Агрессия. Значительно увеличена мощность агрессии, эффективность навыка повысилась приблизительно на 40% относительно предыдущего значения. Время действия дебаффа увеличено на 1 секунду на каждом уровне развития навыка.
    Просветление. Увеличено время действия баффа (было 10-16 секунд, стало 14-20 секунд).
     
    Изменения параметров бонусов
     
    Изменились параметры бонуса «Оглушение» для предметов, которые можно было получить во время Праздника Срединной Ночи. Теперь для одноручного оружия шанс оглушения равен 2.5%, для двуручного - 5%, вне зависимости от уровня предмета.
     
    Вывод сообщений в чат
     
    Целый ряд важных событий из жизни Гильдий теперь будет выводиться в Мировой чат: информация о повышении уровня Гильдий, смена названий, а также оповещения о начале и завершении Турниров.
     
    На этом пока все, о других важных изменениях, исправлениях, а также подарках, читайте в день выпуска обновления!
     
    Команда AIGRIND
  14. Like
    Peter_Munk got a reaction from x in [2015.03.30] Preview: Warspear Online update 4.9. One on one   
    Warriors of Arinar, the 4.9 update is on the way and will be available this week. Just to prepare you, here is some information on the more interesting features it contains!  
     
    The 4.9 update will become one of the most important updates to our game, it will add several things you've wanted for so long! Here you go.
     
    New potions and elixirs!
     
    Chaos potion
     
       
     
    You will be able to purchase Chaos potion in the Miracle shop. A small bottle with a magic potion inside can make even a closest friend acting like a fierce enemy!
     
    You can start a fight with one or several warriors from your alliance no matter what your level, class and location is. But there's one condition: they should also drink this Chaos Potion to become rivals. Its duration is 5 minutes, and for that period of time your character's name is displayed in violet color. When you're violet it means you're ready to destroy! And if you lose the potion effect doesn't disappear (but your equipment gets broken), so you can easily fight several times during the time of the potion effect. Results of the battle will be displayed in the Area chat.
     
    Allies can't heal or buff your while the potion is active, but you still can use scrolls and other potions. And don't forget that you will still be able to fight warriors from rival alliance.
     
    Finally, you can prove your strength in a real fight, not only in your rap battles!
     
    Elixir of Stability
     
    One more elixir to purchase in the Miracle Shop - Elixir of Stability. This is essential stuff for Arena warriors and players, who don't want to gain experience and level up to keep their current level. It's easy to guess that Elixir of Stability temporarily blocks experience gain. Now you can complete quests and participate in holiday events without fear of unnecessary leveling up.
     
    Elixir effect lasts 12 hours since the moment you used it.
     
    Elixir of Knowledge
     
    Elixir of Knowledge is not a new item in our game, but we changed its effect in this update. New Elixir of Knowledge also increases the amount of experience you get for regular quests, not just daily ones, as before.
     
    New items in Surprise Chests!  
     
    One of the best and beautiful costumes in our game are Dragon Charmer, Dragon Hunter and Dragon Catcher. Now they are available in black colour and they look absolutely marvelous!
     
       
                     Dragon's Defender                                                       Dragon's Follower                                                        Dragon's Servant
     
    Changes in skills
     
    Apart from new items, update 4.9 will bring you tremendous changes in skills for all classes!
     
    No more consumables!
     
    Using Flurry of Steel, Ricochet, Explosive Trap, Harad’s Banner and Fire Totem don’t require consumable items anymore. They will be removed from the stores, and you will recieve compensation in gold for those you have in your inventory.
     
    Rogue
    Flurry of Steel. We added the forth level of this skill. Cooldown time was extended from 3 to 4 seconds. The amount of energy needed to use skills at all levels was slightly increased. Damage was increased by approximately 10%.
    Extermination. We corrected the effect time for each skill level: from 10 seconds at the 1st level to 14 at the 4th level.
     
    Necromancer
    Infection.When debuff time is over (defense decreased), the infection breaks out and damages enemies. Previously, a prerequisite for the explosion was the death of an enemy. The skill can damage up to 5 targets at one time.
    Bone Shield. The power of the shield was increased (approximately by 25%), the amount of energy required for the application was reduced. Previously, using of this skill required from 14 to 22 units of energy, now 10 - 18, depending on the level of a skill.
    Mental Pit. The range of skill application was increased from 4 to 5 yards. Debuff of weakening the attack became twice as strong. (10 - 35% before and 20 - 80% now). The duration of debuff is now the same for all skill levels.
     
    Mage
    Overload. Skill cooldown increased from 5 to 20 seconds. The chance of successful overlaying DoT damage on enemies was doubled.
    Dragon Eye. The Mage can see camouflaged opponents. The skill can also be used on allies.
    Sun Armor. Buff strength was increased (from 15-35% to 20-50%).
     
    Barbarian
    Taunt. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Roar. Debuff strength was increased (from 6-14% to 15-35%).
     
    Paladin
    Harad’s Call. The chance of successful stunning enemy players was increased from 50-80% to 70-100%. Stunning time was decreased from 3 to 2 seconds.
    Repellent Strike. We added stunning to the skill mechanics. In case of successful use of the skill, ie strike was parried, blocked or dodged, the goal stuns for two seconds.
    Persuasion. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
     
    Priest
    Gods’ Help. Buff also increases damage caused by critical hits.
    Holy Shield. Buff strength was increased by 20%.
    Armistice. Cooldown time was decreased from 19 seconds to 12. Damage inflicted on the enemy allies with this debuff was increased from 8-16% to 12-25%. Chances of successful use of skills on the bosses was increased.
     
    Death knight
    Steel Hurricane. Now it does damage to all enemies within 1 yard range (including diagonally). This skill can no longer be fend off/dodged.
    Provocation. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Dark Shield. The chance of triggering was increased from 10-22% to 25-55%.
     
    Warlock
    Grimoire. The power of debuff was significantly increased. Previously magical defense was reducing to 20 and 50%, physical defense - to 15-45%. Now magical defense reduce from 40 to 75%, depending on the level of skill and physical - from 30 to 65%.
     
    Ranger
    Explosive Trap. Skill cooldown reduced from 20 to 12 seconds. The amount of energy required for installation of the trap was reduced. Previously skill required to use from 25 to 31 energy units, now from 16 to 22, depending on the level of skill.
     
    Druid
    Invigorating Stream. Skill cooldown reduced from 50 seconds to 20. Now the skill works as follows: it restores a certain amount of health of the character with least amount of health within a radius of 3 yards from the Druid. The energy required to use skill was significantly reduced: prior skill use required from 30 to 36 units of energy, now 14 - 20, depending on the level of skill.
    Barkskin. Buff effect was significally increased from 8-24% to 15-50%.
     
    Shaman
    Earth Protection. Buff effect was significally increased from 8-24% to 15-50%.
     
    Blade Dancer
    Aggression. Power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Enlightenment. Buff duration was significally increased from 10-16 seconds to 14-20 seconds.
     
    Changes in bonuses
     
    The chances of stunning with weapons from Median Night Holiday that have this bonus were changed to 2,5% for one handed weapon and to 5% for two handed weapons.
     
    Chat messages
     
    A number of important events in the life of the Guilds will now be displayed in World Chat: information about leveling up of the Guild, Guild's name change, as well as notification of the beginning and the end of the Tournament.
     
    That’s it for now! Follow our news to find out more about extra changes and presents!
     
    AIGRIND
  15. Like
    Peter_Munk got a reaction from nabnecro in [2015.03.30] Preview: Warspear Online update 4.9. One on one   
    It, actually, happens all the time
     
  16. Like
    Peter_Munk got a reaction from Hizcanavar in [2015.03.30] Preview: Warspear Online update 4.9. One on one   
    Warriors of Arinar, the 4.9 update is on the way and will be available this week. Just to prepare you, here is some information on the more interesting features it contains!  
     
    The 4.9 update will become one of the most important updates to our game, it will add several things you've wanted for so long! Here you go.
     
    New potions and elixirs!
     
    Chaos potion
     
       
     
    You will be able to purchase Chaos potion in the Miracle shop. A small bottle with a magic potion inside can make even a closest friend acting like a fierce enemy!
     
    You can start a fight with one or several warriors from your alliance no matter what your level, class and location is. But there's one condition: they should also drink this Chaos Potion to become rivals. Its duration is 5 minutes, and for that period of time your character's name is displayed in violet color. When you're violet it means you're ready to destroy! And if you lose the potion effect doesn't disappear (but your equipment gets broken), so you can easily fight several times during the time of the potion effect. Results of the battle will be displayed in the Area chat.
     
    Allies can't heal or buff your while the potion is active, but you still can use scrolls and other potions. And don't forget that you will still be able to fight warriors from rival alliance.
     
    Finally, you can prove your strength in a real fight, not only in your rap battles!
     
    Elixir of Stability
     
    One more elixir to purchase in the Miracle Shop - Elixir of Stability. This is essential stuff for Arena warriors and players, who don't want to gain experience and level up to keep their current level. It's easy to guess that Elixir of Stability temporarily blocks experience gain. Now you can complete quests and participate in holiday events without fear of unnecessary leveling up.
     
    Elixir effect lasts 12 hours since the moment you used it.
     
    Elixir of Knowledge
     
    Elixir of Knowledge is not a new item in our game, but we changed its effect in this update. New Elixir of Knowledge also increases the amount of experience you get for regular quests, not just daily ones, as before.
     
    New items in Surprise Chests!  
     
    One of the best and beautiful costumes in our game are Dragon Charmer, Dragon Hunter and Dragon Catcher. Now they are available in black colour and they look absolutely marvelous!
     
       
                     Dragon's Defender                                                       Dragon's Follower                                                        Dragon's Servant
     
    Changes in skills
     
    Apart from new items, update 4.9 will bring you tremendous changes in skills for all classes!
     
    No more consumables!
     
    Using Flurry of Steel, Ricochet, Explosive Trap, Harad’s Banner and Fire Totem don’t require consumable items anymore. They will be removed from the stores, and you will recieve compensation in gold for those you have in your inventory.
     
    Rogue
    Flurry of Steel. We added the forth level of this skill. Cooldown time was extended from 3 to 4 seconds. The amount of energy needed to use skills at all levels was slightly increased. Damage was increased by approximately 10%.
    Extermination. We corrected the effect time for each skill level: from 10 seconds at the 1st level to 14 at the 4th level.
     
    Necromancer
    Infection.When debuff time is over (defense decreased), the infection breaks out and damages enemies. Previously, a prerequisite for the explosion was the death of an enemy. The skill can damage up to 5 targets at one time.
    Bone Shield. The power of the shield was increased (approximately by 25%), the amount of energy required for the application was reduced. Previously, using of this skill required from 14 to 22 units of energy, now 10 - 18, depending on the level of a skill.
    Mental Pit. The range of skill application was increased from 4 to 5 yards. Debuff of weakening the attack became twice as strong. (10 - 35% before and 20 - 80% now). The duration of debuff is now the same for all skill levels.
     
    Mage
    Overload. Skill cooldown increased from 5 to 20 seconds. The chance of successful overlaying DoT damage on enemies was doubled.
    Dragon Eye. The Mage can see camouflaged opponents. The skill can also be used on allies.
    Sun Armor. Buff strength was increased (from 15-35% to 20-50%).
     
    Barbarian
    Taunt. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Roar. Debuff strength was increased (from 6-14% to 15-35%).
     
    Paladin
    Harad’s Call. The chance of successful stunning enemy players was increased from 50-80% to 70-100%. Stunning time was decreased from 3 to 2 seconds.
    Repellent Strike. We added stunning to the skill mechanics. In case of successful use of the skill, ie strike was parried, blocked or dodged, the goal stuns for two seconds.
    Persuasion. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
     
    Priest
    Gods’ Help. Buff also increases damage caused by critical hits.
    Holy Shield. Buff strength was increased by 20%.
    Armistice. Cooldown time was decreased from 19 seconds to 12. Damage inflicted on the enemy allies with this debuff was increased from 8-16% to 12-25%. Chances of successful use of skills on the bosses was increased.
     
    Death knight
    Steel Hurricane. Now it does damage to all enemies within 1 yard range (including diagonally). This skill can no longer be fend off/dodged.
    Provocation. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Dark Shield. The chance of triggering was increased from 10-22% to 25-55%.
     
    Warlock
    Grimoire. The power of debuff was significantly increased. Previously magical defense was reducing to 20 and 50%, physical defense - to 15-45%. Now magical defense reduce from 40 to 75%, depending on the level of skill and physical - from 30 to 65%.
     
    Ranger
    Explosive Trap. Skill cooldown reduced from 20 to 12 seconds. The amount of energy required for installation of the trap was reduced. Previously skill required to use from 25 to 31 energy units, now from 16 to 22, depending on the level of skill.
     
    Druid
    Invigorating Stream. Skill cooldown reduced from 50 seconds to 20. Now the skill works as follows: it restores a certain amount of health of the character with least amount of health within a radius of 3 yards from the Druid. The energy required to use skill was significantly reduced: prior skill use required from 30 to 36 units of energy, now 14 - 20, depending on the level of skill.
    Barkskin. Buff effect was significally increased from 8-24% to 15-50%.
     
    Shaman
    Earth Protection. Buff effect was significally increased from 8-24% to 15-50%.
     
    Blade Dancer
    Aggression. Power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.
    Enlightenment. Buff duration was significally increased from 10-16 seconds to 14-20 seconds.
     
    Changes in bonuses
     
    The chances of stunning with weapons from Median Night Holiday that have this bonus were changed to 2,5% for one handed weapon and to 5% for two handed weapons.
     
    Chat messages
     
    A number of important events in the life of the Guilds will now be displayed in World Chat: information about leveling up of the Guild, Guild's name change, as well as notification of the beginning and the end of the Tournament.
     
    That’s it for now! Follow our news to find out more about extra changes and presents!
     
    AIGRIND
  17. Like
    Peter_Munk got a reaction from Hizcanavar in MY SPRING'S CONTEST ^^   
    Here we go
     

  18. Like
    Peter_Munk got a reaction from DEPESHA in [2015.03.20] 6 000 000 игроков Warspear Online. Инфографика   
    Речь именно об игроках, персонажей гораздо больше
  19. Like
    Peter_Munk got a reaction from BladeKil in [2015.03.25] In development: the system of achievements   
    Dear players! Let's have a talk about the achievements system we are currently working on. We would like to present you what has been already done and listen to your opinions and suggestions that we may take into account.

    This system will be available in one of our upcoming updates, so get ready for the big changes.

    What is the achievements system?

    If Warspear Online isn't the only game you have ever played, you should be familiar with achievements systems in other projects. But if you aren't – no worries, we'll tell you everything about it. Personal achievements are in-game goals. Completing them may bring you fine memorable rewards for showing your success to your friends.

    What kinds of achievements will be available?

    We are planning to add all kinds of achievements and make them available for all players. After completing tasks you will get «Signs of Glory», reminding you about your great feat. All achievements will be sorted in a few groups, like “Arena”, “Trading”, “Killing”, “Exploring”, etc., including different kinds of unusual things that may happen to you in the game, like killing a mighty boss on your own or dying after a crazy ram's bite.

    The full list of achievements, conditions for completing them and rewards will be available in the game menu. Apart from that, some of them will have several difficulty levels with different numbers of Signs of Glory as rewards.

    Mechanics

    Achievements will be linked to the characters, so each one will have his own list of achievements. There are also “hidden” achievements, apart from those that you may find in the list in the game menu. The thing is that you won't know what steps you have to follow to get these achievements. It can be anything, for example, killing a boss in a dungeon 10 seconds before the time is over. After completing it, an achievement will appear in the list in the game menu. Gaining such rare “hidden” achievement is a big reason to be proud!

    Will there be other rewards?

    “Signs of glory” is not the only prize you can get. After gathering a certain number of “Signs of Glory” you'll receive valuable decorative items: skins, costumes, smileys and other unique things that you won't get any other way.

    You will be able to see other player's achievements and compare them with yours in game menu as well. Also, in the nearby future, we are planning to add a possibility to add a button for quick posting them on Facebook.

    That's it for now, follow our updates for more information and don't forget to share your opinion!
    AIGRIND
  20. Like
    Peter_Munk got a reaction from Praveer in [2015.03.25] In development: the system of achievements   
    Dear players! Let's have a talk about the achievements system we are currently working on. We would like to present you what has been already done and listen to your opinions and suggestions that we may take into account.

    This system will be available in one of our upcoming updates, so get ready for the big changes.

    What is the achievements system?

    If Warspear Online isn't the only game you have ever played, you should be familiar with achievements systems in other projects. But if you aren't – no worries, we'll tell you everything about it. Personal achievements are in-game goals. Completing them may bring you fine memorable rewards for showing your success to your friends.

    What kinds of achievements will be available?

    We are planning to add all kinds of achievements and make them available for all players. After completing tasks you will get «Signs of Glory», reminding you about your great feat. All achievements will be sorted in a few groups, like “Arena”, “Trading”, “Killing”, “Exploring”, etc., including different kinds of unusual things that may happen to you in the game, like killing a mighty boss on your own or dying after a crazy ram's bite.

    The full list of achievements, conditions for completing them and rewards will be available in the game menu. Apart from that, some of them will have several difficulty levels with different numbers of Signs of Glory as rewards.

    Mechanics

    Achievements will be linked to the characters, so each one will have his own list of achievements. There are also “hidden” achievements, apart from those that you may find in the list in the game menu. The thing is that you won't know what steps you have to follow to get these achievements. It can be anything, for example, killing a boss in a dungeon 10 seconds before the time is over. After completing it, an achievement will appear in the list in the game menu. Gaining such rare “hidden” achievement is a big reason to be proud!

    Will there be other rewards?

    “Signs of glory” is not the only prize you can get. After gathering a certain number of “Signs of Glory” you'll receive valuable decorative items: skins, costumes, smileys and other unique things that you won't get any other way.

    You will be able to see other player's achievements and compare them with yours in game menu as well. Also, in the nearby future, we are planning to add a possibility to add a button for quick posting them on Facebook.

    That's it for now, follow our updates for more information and don't forget to share your opinion!
    AIGRIND
  21. Like
    Peter_Munk got a reaction from Kukumopa in [2015.03.25] В разработке: Система достижений   
    Настало время нам, уважаемые игроки, поговорить о системе достижений в Warspear Online, над которой мы сейчас работаем. Мы хотели бы рассказать вам об этой концепции, поделиться тем, что уже сделано, и услышать в ответ какие-нибудь предложения, которые мы могли бы реализовать.

    Появится система достижений в одном из ближайших дополнений, так что будьте готовы к большим переменам!

    Что такое система личных достижений?

    Если Warspear Online – не первая игра, в которую вы играли, то наверняка вы уже знакомы с системой личных достижений, которые есть во многих других проектах. Если же вы с ними не сталкивались, то сейчас расскажем. Личные достижения - это внутриигровые цели, за которые вы можете получить памятные награды, а самое главное — с их помощью можно продемонстрировать свои успехи другим игрокам.
     


    Какие будут достижения?

    Мы планируем вводить самые разнообразные достижения, которые смогут выполнять все игроки. За все выполненные задачи вы будете получать «Знаки славы», напоминающие о полученных достижениях.

    Достижения будут разбиты по тематическим категориям: «Арена», «Торговля», «Убийство», «Исследование игрового мира» и т. д. Они затронут все сферы деятельности в игре, включая и не совсем обычные происшествия, которые могут произойти. Например, убийство сильного босса в одиночку, или смерть от укуса бешеного барана.
     
     

    Полный список достижений по категориям будет находится в игровом меню. Там можно будет посмотреть доступные задачи, условия для их выполнения и награды.

    Кроме этого, часть достижений будет иметь несколько уровней сложности, за которые вы будете получать разное количество Знаков славы.

    Особенности механики

    Достижения будут привязаны к персонажам, то есть у каждого персонажа будет свой набор доступных/выполненных задач.

    Кроме общедоступных достижений, список которых каждый сможет найти в игровом меню, будут и, так называемые, «скрытые» достижения. Вы не будете знать какие условия нужно выполнить, чтобы получить их. Это может быть что угодно, например, убийство босса в подземелье за десять секунд до истечения времени. Только после выполнения “скрытого” достижения, оно появится в общем списке. Получение редкого скрытого достижения — особый повод для гордости, ведь не каждый может его повторить!
     


    Выполнение условий для получения достижений будет засчитываться только с момента ввода этой системы в игру. Если вы выполнили все задачи для получения достижения раньше, то засчитываться они не будут, за исключением достижений, привязанных к уровню персонажа, например «Получить 10-й уровень». Высокоуровневые персонажи, которые давно преодолели этот рубеж, получат эти достижения автоматически. Так что мы никого не ограничиваем, каждый игрок сможет выполнить 100% доступных задач и покрыть себя бессмертной славой!

    Будут ли другие награды за достижения?

    «Знаки славы» - не единственный приз, на который вы можете рассчитывать. За определенное количество «Знаков славы» вы будете получать ценные декоративные предметы: оболочки, костюмы, смайлы и другие уникальные предметы, которые вы не сможете добыть другим способом. Они не дадут вам преимуществ в бою, но с их помощью вы можете сделать свой образ в игре уникальным.

    Полный список полученных достижений, «Cтену славы» каждого игрока, можно будет посмотреть в одном из разделов игрового меню. Кроме этого, в будущем мы планируем добавить возможность при желании делиться информацией о достижениях с друзьями в социальных сетях.

    На этом пока все, делитесь своим мнением в комментариях и следите за нашими новостями, мы будем держать вас в курсе!

    Команда AIGRIND
  22. Like
    Peter_Munk got a reaction from lallouss in [2015.03.25] In development: the system of achievements   
    Dear players! Let's have a talk about the achievements system we are currently working on. We would like to present you what has been already done and listen to your opinions and suggestions that we may take into account.

    This system will be available in one of our upcoming updates, so get ready for the big changes.

    What is the achievements system?

    If Warspear Online isn't the only game you have ever played, you should be familiar with achievements systems in other projects. But if you aren't – no worries, we'll tell you everything about it. Personal achievements are in-game goals. Completing them may bring you fine memorable rewards for showing your success to your friends.

    What kinds of achievements will be available?

    We are planning to add all kinds of achievements and make them available for all players. After completing tasks you will get «Signs of Glory», reminding you about your great feat. All achievements will be sorted in a few groups, like “Arena”, “Trading”, “Killing”, “Exploring”, etc., including different kinds of unusual things that may happen to you in the game, like killing a mighty boss on your own or dying after a crazy ram's bite.

    The full list of achievements, conditions for completing them and rewards will be available in the game menu. Apart from that, some of them will have several difficulty levels with different numbers of Signs of Glory as rewards.

    Mechanics

    Achievements will be linked to the characters, so each one will have his own list of achievements. There are also “hidden” achievements, apart from those that you may find in the list in the game menu. The thing is that you won't know what steps you have to follow to get these achievements. It can be anything, for example, killing a boss in a dungeon 10 seconds before the time is over. After completing it, an achievement will appear in the list in the game menu. Gaining such rare “hidden” achievement is a big reason to be proud!

    Will there be other rewards?

    “Signs of glory” is not the only prize you can get. After gathering a certain number of “Signs of Glory” you'll receive valuable decorative items: skins, costumes, smileys and other unique things that you won't get any other way.

    You will be able to see other player's achievements and compare them with yours in game menu as well. Also, in the nearby future, we are planning to add a possibility to add a button for quick posting them on Facebook.

    That's it for now, follow our updates for more information and don't forget to share your opinion!
    AIGRIND
  23. Like
    Peter_Munk got a reaction from x in [2015.03.25] In development: the system of achievements   
    Dear players! Let's have a talk about the achievements system we are currently working on. We would like to present you what has been already done and listen to your opinions and suggestions that we may take into account.

    This system will be available in one of our upcoming updates, so get ready for the big changes.

    What is the achievements system?

    If Warspear Online isn't the only game you have ever played, you should be familiar with achievements systems in other projects. But if you aren't – no worries, we'll tell you everything about it. Personal achievements are in-game goals. Completing them may bring you fine memorable rewards for showing your success to your friends.

    What kinds of achievements will be available?

    We are planning to add all kinds of achievements and make them available for all players. After completing tasks you will get «Signs of Glory», reminding you about your great feat. All achievements will be sorted in a few groups, like “Arena”, “Trading”, “Killing”, “Exploring”, etc., including different kinds of unusual things that may happen to you in the game, like killing a mighty boss on your own or dying after a crazy ram's bite.

    The full list of achievements, conditions for completing them and rewards will be available in the game menu. Apart from that, some of them will have several difficulty levels with different numbers of Signs of Glory as rewards.

    Mechanics

    Achievements will be linked to the characters, so each one will have his own list of achievements. There are also “hidden” achievements, apart from those that you may find in the list in the game menu. The thing is that you won't know what steps you have to follow to get these achievements. It can be anything, for example, killing a boss in a dungeon 10 seconds before the time is over. After completing it, an achievement will appear in the list in the game menu. Gaining such rare “hidden” achievement is a big reason to be proud!

    Will there be other rewards?

    “Signs of glory” is not the only prize you can get. After gathering a certain number of “Signs of Glory” you'll receive valuable decorative items: skins, costumes, smileys and other unique things that you won't get any other way.

    You will be able to see other player's achievements and compare them with yours in game menu as well. Also, in the nearby future, we are planning to add a possibility to add a button for quick posting them on Facebook.

    That's it for now, follow our updates for more information and don't forget to share your opinion!
    AIGRIND
  24. Like
    Peter_Munk got a reaction from nabnecro in [2015.03.25] In development: the system of achievements   
    Dear players! Let's have a talk about the achievements system we are currently working on. We would like to present you what has been already done and listen to your opinions and suggestions that we may take into account.

    This system will be available in one of our upcoming updates, so get ready for the big changes.

    What is the achievements system?

    If Warspear Online isn't the only game you have ever played, you should be familiar with achievements systems in other projects. But if you aren't – no worries, we'll tell you everything about it. Personal achievements are in-game goals. Completing them may bring you fine memorable rewards for showing your success to your friends.

    What kinds of achievements will be available?

    We are planning to add all kinds of achievements and make them available for all players. After completing tasks you will get «Signs of Glory», reminding you about your great feat. All achievements will be sorted in a few groups, like “Arena”, “Trading”, “Killing”, “Exploring”, etc., including different kinds of unusual things that may happen to you in the game, like killing a mighty boss on your own or dying after a crazy ram's bite.

    The full list of achievements, conditions for completing them and rewards will be available in the game menu. Apart from that, some of them will have several difficulty levels with different numbers of Signs of Glory as rewards.

    Mechanics

    Achievements will be linked to the characters, so each one will have his own list of achievements. There are also “hidden” achievements, apart from those that you may find in the list in the game menu. The thing is that you won't know what steps you have to follow to get these achievements. It can be anything, for example, killing a boss in a dungeon 10 seconds before the time is over. After completing it, an achievement will appear in the list in the game menu. Gaining such rare “hidden” achievement is a big reason to be proud!

    Will there be other rewards?

    “Signs of glory” is not the only prize you can get. After gathering a certain number of “Signs of Glory” you'll receive valuable decorative items: skins, costumes, smileys and other unique things that you won't get any other way.

    You will be able to see other player's achievements and compare them with yours in game menu as well. Also, in the nearby future, we are planning to add a possibility to add a button for quick posting them on Facebook.

    That's it for now, follow our updates for more information and don't forget to share your opinion!
    AIGRIND
  25. Like
    Peter_Munk got a reaction from Warspearbog in [2015.03.25] В разработке: Система достижений   
    Настало время нам, уважаемые игроки, поговорить о системе достижений в Warspear Online, над которой мы сейчас работаем. Мы хотели бы рассказать вам об этой концепции, поделиться тем, что уже сделано, и услышать в ответ какие-нибудь предложения, которые мы могли бы реализовать.

    Появится система достижений в одном из ближайших дополнений, так что будьте готовы к большим переменам!

    Что такое система личных достижений?

    Если Warspear Online – не первая игра, в которую вы играли, то наверняка вы уже знакомы с системой личных достижений, которые есть во многих других проектах. Если же вы с ними не сталкивались, то сейчас расскажем. Личные достижения - это внутриигровые цели, за которые вы можете получить памятные награды, а самое главное — с их помощью можно продемонстрировать свои успехи другим игрокам.
     


    Какие будут достижения?

    Мы планируем вводить самые разнообразные достижения, которые смогут выполнять все игроки. За все выполненные задачи вы будете получать «Знаки славы», напоминающие о полученных достижениях.

    Достижения будут разбиты по тематическим категориям: «Арена», «Торговля», «Убийство», «Исследование игрового мира» и т. д. Они затронут все сферы деятельности в игре, включая и не совсем обычные происшествия, которые могут произойти. Например, убийство сильного босса в одиночку, или смерть от укуса бешеного барана.
     
     

    Полный список достижений по категориям будет находится в игровом меню. Там можно будет посмотреть доступные задачи, условия для их выполнения и награды.

    Кроме этого, часть достижений будет иметь несколько уровней сложности, за которые вы будете получать разное количество Знаков славы.

    Особенности механики

    Достижения будут привязаны к персонажам, то есть у каждого персонажа будет свой набор доступных/выполненных задач.

    Кроме общедоступных достижений, список которых каждый сможет найти в игровом меню, будут и, так называемые, «скрытые» достижения. Вы не будете знать какие условия нужно выполнить, чтобы получить их. Это может быть что угодно, например, убийство босса в подземелье за десять секунд до истечения времени. Только после выполнения “скрытого” достижения, оно появится в общем списке. Получение редкого скрытого достижения — особый повод для гордости, ведь не каждый может его повторить!
     


    Выполнение условий для получения достижений будет засчитываться только с момента ввода этой системы в игру. Если вы выполнили все задачи для получения достижения раньше, то засчитываться они не будут, за исключением достижений, привязанных к уровню персонажа, например «Получить 10-й уровень». Высокоуровневые персонажи, которые давно преодолели этот рубеж, получат эти достижения автоматически. Так что мы никого не ограничиваем, каждый игрок сможет выполнить 100% доступных задач и покрыть себя бессмертной славой!

    Будут ли другие награды за достижения?

    «Знаки славы» - не единственный приз, на который вы можете рассчитывать. За определенное количество «Знаков славы» вы будете получать ценные декоративные предметы: оболочки, костюмы, смайлы и другие уникальные предметы, которые вы не сможете добыть другим способом. Они не дадут вам преимуществ в бою, но с их помощью вы можете сделать свой образ в игре уникальным.

    Полный список полученных достижений, «Cтену славы» каждого игрока, можно будет посмотреть в одном из разделов игрового меню. Кроме этого, в будущем мы планируем добавить возможность при желании делиться информацией о достижениях с друзьями в социальных сетях.

    На этом пока все, делитесь своим мнением в комментариях и следите за нашими новостями, мы будем держать вас в курсе!

    Команда AIGRIND
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