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Peter_Munk

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  1. Like
    Peter_Munk got a reaction from TraitorV in [2015.06.26] Moments of history. Warspear Chronicles. Chapter II   
    Not far from Nadir-Sard, brave men found a few shards of the White Pilgrim's Spear which scattered after the Great Rift. It was made of a metal ten times more precious than gold. Traders of Chainless League started making blue coins out of it and sold the best items that were only available through the Miracle Shop (1.0.0). Later, rangers from both Alliances found a vast dungeon under Berengar's citadel with a Secret Sanctuary at its depth. Berengar used to worship Avenger there – one of the first dragons of Arinar. They also found hidden caches full of Crimson Corundums. Traders were selling their best items for these rare crystals. (1.0.0 – 1.9.0).

    Whilst busily exploring new lands, the beginning of Median Night went unnoticed by the warring factions. Forces of Firstborn Evil tried to lure fools with cursed gold, hidden in huge laughing pumpkins scattered throughout Arinar. However Sentinels and Legion resisted the temptation. At the same time, a huge number of spectators could witness the first Arena battles in their capitals. (2.0.0)

    In winter everyone was able to join the Day of World Creation celebrations. Sentinels and Legion warriors went to the Snow Boundary to visit the White Elder himself for the first time. Everyone who needed help went there, put down their weapons and forgot about their disagreements. But not for a long of course. During this period, skilled artisans crafted enchancement spheres to make weapons even deadlier. (2.5.0)

    As soon as the holiday was over, Berengar's spirit called the heroes again. He told them that he once left Arinar and found himself in a mysterious world, a world called Astral. Wanting to travel between the worlds more frequently, Berengar created a path - an Astral Labyrinth. However it was immediately filled with creatures from other worlds. Berengar was lost and his body was no more, however his spirit survived, waiting for revenge. Heroes of both Alliances went into the Labyrinth through open portals and performed great feats and fought creatures from other worlds. (2.6.0 Astral Labyrinth).
     
    To be continued.
  2. Like
    Peter_Munk got a reaction from Батько in [2015.06.26] Моменты истории. Летопись Warspear. Глава II   
    Воины Аринара! Подоспело приятное чтение на выходные - вторая глава Летописи Warspear! Первую часть можно прочитать здесь.
     
    Неподалёку от Надир-сарда смельчакам удалось отыскать несколько обломков Копья Белого Странника, во время Великого Разлома разлетевшегося по всему миру. Металл, из которого оно сделано, ценился в десятки раз дороже золота. Торговцы Вольной Лиги придумали выплавлять из этого красивого голубого металла монеты — на них можно было купить лучшие товары в Аринаре, продающиеся только в Лавке Чудес (1.0.0). Немного позднее разведчики Альянсов обнаружили под катакомбами Твердыни обширное подземелье, в сердце которого находилось Потаённое Святилище. В нём Беренгар поклонялся Мстителю — одному из первых драконов Аринара. В Святилище были найдены тайники, полные багряных яхонтов — за эти кристаллы торговцы также были готовы предложить самые лучшие из своих товаров (1.0.0-1.9.0).
     
    Увлечённые исследованием новых земель, враги не заметили, как на Аринар опустилась Срединная Ночь, знаменующая начало тёмной половины года. Силы первородной Тьмы пытались заманить простецов проклятым золотом, спрятанным в огромных смеющихся тыквах, появившихся в самых разных местах. Однако Хранителям и Легионерам удалось устоять перед дьявольским искушением. Одновременно с празднествами в столицах состоялись первые бои на Арене, собравшие великое множество зрителей (2.0.0).
     
    С приходом зимы настало время для Торжества Миророждения, всеми любимого в Аринаре праздника. Хранители и Легионеры впервые отправились в гости к Белому Старцу на Снежный предел - помогая всем, кто в этом нуждался, они на какое-то время позабыли о распрях. Впрочем, никто не собирался распрощаться с оружием навсегда. Горькая ирония судьбы - Сферы усиления, созданные искусными мастерами в разгар праздника, помогли сделать оружие ещё смертоноснее (2.5.0).
     
    Стоило празднествам окончиться, как дух самого Беренгара вновь призвал к себе героев. Он открыл им, что однажды сумел покинуть пределы Аринара и оказался в непостижимом тонком мире, именуемом Астралом. Желая странствовать между мирами, Беренгар создал посреди Астрала лабиринт - но его тотчас наводнили существа из чужих миров. Беренгар утратил тело, но его дух остался жить, ожидая возмездия. Отправившись в Астральный лабиринт через открывшиеся порталы, герои Альянсов совершили множество подвигов в боях с пришельцами из чуждых миров (2.6.0 «Астральный Лабиринт»).

    Так закончился четвёртый год войны.

    Продолжение следует
  3. Like
    Peter_Munk got a reaction from Батько in [2015.06.22] Моменты истории. Летопись Warspear. Глава I   
    Игроки Warspear!

    Празднование 7-летия игры в самом разгаре и в честь этого события мы подготовили еще один небольшой сюрприз. Мы отобрали наиболее важные моменты в развитии игры и свели их в один график. А наши сценаристы, тем временем, подготовили обширную летопись, которая рассказывает о самых важных исторических событиях Аринара.

    Почитайте, это очень интересно! Можно даже пустить скупую слезу от нахлынувшей ностальгии.

     
     
    Летопись Warspear Online
     
    История Warspear Online началась семь лет назад на Мелвендиле и Годгоррате, островах Перворожденных и Горных Кланов. Про первые два года войны известно мало — говорят, что Аринар в ту пору был иным. О тех временах помнят немногие (0.1.0 [beta] - 0.4.4).
    Но потом мир преобразился, пришло время для новых героев. Молодые воины сделали первые шаги на пути к славе в столицах эльфов и горцев. Это было самое начало новой Войны за Копьё. Помогая соплеменникам в нелёгкой борьбе с явными и тайными врагами, молодые герои набрались опыта, лучше узнали своих соплеменников и самих себя. После того, как лучшие воины двух народов встали под знамёна вождей, были отданы приказы о наступлении. (0.5.0 [beta]).

    Флотилии противников причалили к берегам Ирсельнорта, обширного острова, лежащего между Мелвендилом и Годгорратом. Выстроив надёжно укреплённые гавани, эльфы и горцы приступили к разведке острова. Хранители нашли новых союзников среди рыцарей Ордена Динальта, а к Легиону присоединились отважные воины клана Пумы. Медленно продвигающимся вглубь острова эльфам и горцам повстречались огры, кентавры и многие другие племена. Всюду царило запустение и разруха. Однако сказители и мудрецы хорошо знали, что так было не всегда — некогда Ирсельнорт процветал. Беренгар, величайший чародей древности, правил этими землями — его Башня, выстроенная в Серых горах, возвышалась над всем Ирсельнортом. Но затем чародей пропал, его Твердыня пришла в запустение, и многое было навсегда забыто (0.6.0 «Наследие Беренгара»).

    Разведчикам Альянсов повстречались торговцы Вольной Лиги, основавшие на северной оконечности Ирсельнорта богатый и многолюдный город Надир-сард. Сразу стало ясно, что купцы Лиги держатся в стороне от войны, но охотно готовы извлечь из неё выгоду. Они пообещали щедро отплатить каждому, кто проникнет в Твердыню Беренгара и вернётся оттуда с артефактом, рукописью или любой другой крупицей Наследия Беренгара (0.7.0).

    Соперничество между Хранителями и Легионом развернулось с утроенной силой. Всё новые отряды проникали в подземелья заброшенной Твердыни, заполоненные чудовищами и одичавшими слугами Беренгара. Ключ к тайне исчезновения чародея хранился в залах Солнца и Луны — добыв оттуда камни Харада и Нуаду и соединив их, герои услышали голос самого Беренгара и узрели его дух. Чародей повелел миновать Врата Теней, за которыми ждали его Шесть Теней. У них хранилось Зеркало Беренгара — древний артефакт, позволяющий видеть то, что сокрыто от глаз. Вглядевшись в Зеркало, мудрецы эльфов и горцев вмиг поняли — исход новой войны будет решён на Айвондиле, древней прародине Перворожденных (0.7.3).

    Так закончился третий год войны.

    Продолжение следует.
  4. Like
    Peter_Munk got a reaction from xxdeaathxx in [2015.06.26] Moments of history. Warspear Chronicles. Chapter II   
    Not far from Nadir-Sard, brave men found a few shards of the White Pilgrim's Spear which scattered after the Great Rift. It was made of a metal ten times more precious than gold. Traders of Chainless League started making blue coins out of it and sold the best items that were only available through the Miracle Shop (1.0.0). Later, rangers from both Alliances found a vast dungeon under Berengar's citadel with a Secret Sanctuary at its depth. Berengar used to worship Avenger there – one of the first dragons of Arinar. They also found hidden caches full of Crimson Corundums. Traders were selling their best items for these rare crystals. (1.0.0 – 1.9.0).

    Whilst busily exploring new lands, the beginning of Median Night went unnoticed by the warring factions. Forces of Firstborn Evil tried to lure fools with cursed gold, hidden in huge laughing pumpkins scattered throughout Arinar. However Sentinels and Legion resisted the temptation. At the same time, a huge number of spectators could witness the first Arena battles in their capitals. (2.0.0)

    In winter everyone was able to join the Day of World Creation celebrations. Sentinels and Legion warriors went to the Snow Boundary to visit the White Elder himself for the first time. Everyone who needed help went there, put down their weapons and forgot about their disagreements. But not for a long of course. During this period, skilled artisans crafted enchancement spheres to make weapons even deadlier. (2.5.0)

    As soon as the holiday was over, Berengar's spirit called the heroes again. He told them that he once left Arinar and found himself in a mysterious world, a world called Astral. Wanting to travel between the worlds more frequently, Berengar created a path - an Astral Labyrinth. However it was immediately filled with creatures from other worlds. Berengar was lost and his body was no more, however his spirit survived, waiting for revenge. Heroes of both Alliances went into the Labyrinth through open portals and performed great feats and fought creatures from other worlds. (2.6.0 Astral Labyrinth).
     
    To be continued.
  5. Like
    Peter_Munk got a reaction from supladah in [2015.06.22] Moments of history. Warspear Chronicles. Chapter I   
    Warspear players!

    Warspear Online is seven years old! 7 YEARS!!! We are of course celebrating this with another little surprise for you. You can see the most important moments from our game's progress in this beautiful graphic. Our writers have also put together a vast chronicle that recounts key moments in Arinar’s history.
     
    Take a look, it is very interesting!


     
    Warspear Online chronicles

    The first entry in the Warspear Online history books starts seven years ago, on Melvendil and Godgorrat. They are the native islands of the Firstborn and Mountain Clans. Not much is known about the first two years of war – people say that Arinar was different back then (0.1.0 [beta] - 0.4.4). Then the world changed and it was a time for the new dawn of heroes. Young warriors made their first steps on the path to glory and it was the beginning of the War for the Spear. Helping their people in hard battles with the enemies, young heroes were gathering experience. When the best of them gathered under the banners of their leaders, they started a new journey. (0.5.0 [beta])

    Fleets from both sides of the conflict landed on Irselnort – a vast island between Melvendil and Godgorrat. Elves and Mountaneers built well protected harbours and started exploring the new land. Sentinels found the allies there – brave warriors of Dinalt's Order and Mountain Clans made a union with warriors of the Puma Clan. Slowly moving deep into the island, they met ogres, centaurs and many other tribes. It all looked like a vast wasteland, but historians knew that Irselnort was once a prosperous place. Berengar, the greatest wizard of past times had ruled these lands from his tower built in the Grey Mountains. It dominated the whole island but when he disappeared, his tower fell into ruin. (0.6.0 Berengar's Legacy).  

    Alliance scouts encountered Chainless League merchants. The merchants had founded a rich and well populated city called Nadir-sard, in the northern part of Irselnort. The Scouts realised that the League merchants weren’t directly involved in the fighting but were profiting from it. A generous reward was promised! However only to those who could infiltrate Berengar's Tower and retrieve an artefact, manuscript or any other part of Berengar's Legacy (0.7.0).

    The Legion and Sentinels rivalry continued with redoubled force. Many new parties started to investigate the underground passages of the forgotten Tower. These passages were populated with monsters and wild Berengar servants. The halls of the Sun and Moon held the key to the Wizard’s disappearance. The stones of Nuadu and Harad would have to be joined as one. They then suddenly heard the voice of Berengar himself and saw his spirit. The Wizard ordered them to pass through the Gates of Shadows, where Six Shadows of Berengar had waited for them. They were the custodians of Berengar's Mirror, an ancient artefact that allowed the viewer to see what cannot be seen. The wisemen from elf and mountain clans gazed through this magic mirror and saw a vision. That the War will finish on Ayvondil, ancient homeland of the firstborn. (0.7.3).

    The third year of war was over.

    To be continued.
  6. Like
    Peter_Munk got a reaction from x in [2015.06.23] It’s our Birthday and the Warspear Online celebrations continue!   
    Warriors of Arinar!
     
    We know that good things don’t last forever, like a great party for example. You usually get someone spoiling it all and making it end. Well we don’t want to do that to you, So LET THE PARTY CONTINUE!!!!
     
    The Horror Circus, Snow Boundary, holiday skills, quests, Time traveler’s chests and heaps of fun will be with you until the first of July!
     
     
    Have fun and good luck, everyone!
    AIGRIND
  7. Like
    Peter_Munk got a reaction from Chickenfly in Contest finalists. Discussion.   
    "This contest will last one month and will consist of 2 stages:
    first stage - 3 weeks. During this stage we accept you bosses on our forum.
    second stage - 1 week. You vote for every participant of the contest in social networks, winner of this voting will be awarded with a special prize.
     
    From our side we choose 5 finalists and decide who will get the main prize."
  8. Like
    Peter_Munk got a reaction from Chickenfly in Contest finalists. Discussion.   
    I am slightly ashamed to tell you that due to conditions of this contest 5 finalists weren't chosen by the number of likes.
     
  9. Like
    Peter_Munk got a reaction from supladah in [2015.06.23] It’s our Birthday and the Warspear Online celebrations continue!   
    Warriors of Arinar!
     
    We know that good things don’t last forever, like a great party for example. You usually get someone spoiling it all and making it end. Well we don’t want to do that to you, So LET THE PARTY CONTINUE!!!!
     
    The Horror Circus, Snow Boundary, holiday skills, quests, Time traveler’s chests and heaps of fun will be with you until the first of July!
     
     
    Have fun and good luck, everyone!
    AIGRIND
  10. Like
    Peter_Munk got a reaction from noobdruid in [2015.06.22] Moments of history. Warspear Chronicles. Chapter I   
    Warspear players!

    Warspear Online is seven years old! 7 YEARS!!! We are of course celebrating this with another little surprise for you. You can see the most important moments from our game's progress in this beautiful graphic. Our writers have also put together a vast chronicle that recounts key moments in Arinar’s history.
     
    Take a look, it is very interesting!


     
    Warspear Online chronicles

    The first entry in the Warspear Online history books starts seven years ago, on Melvendil and Godgorrat. They are the native islands of the Firstborn and Mountain Clans. Not much is known about the first two years of war – people say that Arinar was different back then (0.1.0 [beta] - 0.4.4). Then the world changed and it was a time for the new dawn of heroes. Young warriors made their first steps on the path to glory and it was the beginning of the War for the Spear. Helping their people in hard battles with the enemies, young heroes were gathering experience. When the best of them gathered under the banners of their leaders, they started a new journey. (0.5.0 [beta])

    Fleets from both sides of the conflict landed on Irselnort – a vast island between Melvendil and Godgorrat. Elves and Mountaneers built well protected harbours and started exploring the new land. Sentinels found the allies there – brave warriors of Dinalt's Order and Mountain Clans made a union with warriors of the Puma Clan. Slowly moving deep into the island, they met ogres, centaurs and many other tribes. It all looked like a vast wasteland, but historians knew that Irselnort was once a prosperous place. Berengar, the greatest wizard of past times had ruled these lands from his tower built in the Grey Mountains. It dominated the whole island but when he disappeared, his tower fell into ruin. (0.6.0 Berengar's Legacy).  

    Alliance scouts encountered Chainless League merchants. The merchants had founded a rich and well populated city called Nadir-sard, in the northern part of Irselnort. The Scouts realised that the League merchants weren’t directly involved in the fighting but were profiting from it. A generous reward was promised! However only to those who could infiltrate Berengar's Tower and retrieve an artefact, manuscript or any other part of Berengar's Legacy (0.7.0).

    The Legion and Sentinels rivalry continued with redoubled force. Many new parties started to investigate the underground passages of the forgotten Tower. These passages were populated with monsters and wild Berengar servants. The halls of the Sun and Moon held the key to the Wizard’s disappearance. The stones of Nuadu and Harad would have to be joined as one. They then suddenly heard the voice of Berengar himself and saw his spirit. The Wizard ordered them to pass through the Gates of Shadows, where Six Shadows of Berengar had waited for them. They were the custodians of Berengar's Mirror, an ancient artefact that allowed the viewer to see what cannot be seen. The wisemen from elf and mountain clans gazed through this magic mirror and saw a vision. That the War will finish on Ayvondil, ancient homeland of the firstborn. (0.7.3).

    The third year of war was over.

    To be continued.
  11. Like
    Peter_Munk got a reaction from x in [2015.06.22] Moments of history. Warspear Chronicles. Chapter I   
    Warspear players!

    Warspear Online is seven years old! 7 YEARS!!! We are of course celebrating this with another little surprise for you. You can see the most important moments from our game's progress in this beautiful graphic. Our writers have also put together a vast chronicle that recounts key moments in Arinar’s history.
     
    Take a look, it is very interesting!


     
    Warspear Online chronicles

    The first entry in the Warspear Online history books starts seven years ago, on Melvendil and Godgorrat. They are the native islands of the Firstborn and Mountain Clans. Not much is known about the first two years of war – people say that Arinar was different back then (0.1.0 [beta] - 0.4.4). Then the world changed and it was a time for the new dawn of heroes. Young warriors made their first steps on the path to glory and it was the beginning of the War for the Spear. Helping their people in hard battles with the enemies, young heroes were gathering experience. When the best of them gathered under the banners of their leaders, they started a new journey. (0.5.0 [beta])

    Fleets from both sides of the conflict landed on Irselnort – a vast island between Melvendil and Godgorrat. Elves and Mountaneers built well protected harbours and started exploring the new land. Sentinels found the allies there – brave warriors of Dinalt's Order and Mountain Clans made a union with warriors of the Puma Clan. Slowly moving deep into the island, they met ogres, centaurs and many other tribes. It all looked like a vast wasteland, but historians knew that Irselnort was once a prosperous place. Berengar, the greatest wizard of past times had ruled these lands from his tower built in the Grey Mountains. It dominated the whole island but when he disappeared, his tower fell into ruin. (0.6.0 Berengar's Legacy).  

    Alliance scouts encountered Chainless League merchants. The merchants had founded a rich and well populated city called Nadir-sard, in the northern part of Irselnort. The Scouts realised that the League merchants weren’t directly involved in the fighting but were profiting from it. A generous reward was promised! However only to those who could infiltrate Berengar's Tower and retrieve an artefact, manuscript or any other part of Berengar's Legacy (0.7.0).

    The Legion and Sentinels rivalry continued with redoubled force. Many new parties started to investigate the underground passages of the forgotten Tower. These passages were populated with monsters and wild Berengar servants. The halls of the Sun and Moon held the key to the Wizard’s disappearance. The stones of Nuadu and Harad would have to be joined as one. They then suddenly heard the voice of Berengar himself and saw his spirit. The Wizard ordered them to pass through the Gates of Shadows, where Six Shadows of Berengar had waited for them. They were the custodians of Berengar's Mirror, an ancient artefact that allowed the viewer to see what cannot be seen. The wisemen from elf and mountain clans gazed through this magic mirror and saw a vision. That the War will finish on Ayvondil, ancient homeland of the firstborn. (0.7.3).

    The third year of war was over.

    To be continued.
  12. Like
    Peter_Munk got a reaction from Hazelnut in Победители конкурса.   
    Ok, i fail to understand you, really Роттунг Айр is the first one (Anway's, he will appear in the game) and the second one is Фаранир (the archer). And so on.
  13. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Maintenance took more than we expected, so, please, accept our honest apology. Things don't always go as they were planned.

    Each player starting from 5th level will get a small present:

    30 arena tickets

    3 Gladiator Elixirs

    Thank you for understanding!
    AIGRIND
  14. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    We will probably do something like that in the future
     
  15. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Too much fun is bad as well. So no
     
  16. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    steak
     
  17. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Robot of course
     
  18. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Done! 24k now
     
  19. Like
    Peter_Munk got a reaction from x in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Warriors of Arinar!

    Update 4.11: “7 years of war” is made in honour of Warspear Online’s 7th anniversary – and it’s live now! You can download a new version of the client for Android, iOS, Symbian, Windows Phone, Windows Mobile, Linux, Windows and Mac OS after game servers restart. Please note that versions for different platforms may be available with delay.

    In the massive Warspear Online 4.11 update you will meet a lot of amazing events! Ancient Evil of Arinar: Sam Hein and Evil Sandro are back and you can meet them again in Snow Boundaries and Horror Circus. New quest line with unusual bounty, holiday skills, rare prizes in Dungeons, Time traveller’s chest and dangerous bosses are waiting for you! Don’t miss the fun, it will only be available for two weeks!

    See all information about prizes and events for this Holiday in our recent preview.

    End of Arena season

    The Arena season is over, meet the new one! See full information about current awards here.
    New battles begin – hurry up to become the greatest warrior and get the precious Cloak of Greatness and Great aura of the Gladiator! The Cloak of Greatness of levels 6, 10, 14, 16, 18, 20, 22 and 24 adds bonus to physical defence, energy regeneration and resilience as well as to physical and magical damage, depending on the character’s class.

    The Great Aura of the Gladiator increases energy to 25% and hit points to 10%. It will be active until the end of the season.

    And also Arena Supplier on Ayvondil has new weapons on the 21st level – vicious killing items crafted by the finest weapon smiths of Arinar!
     
    UPD: Arena points limit was increased to 24000.
     
    New boss in Secret Sanctuary
     
    Hydra's Spirit is back to the Secret Sanctuary! Defeat him and get unique Night Prince's weapons of 18th level!

    Hot fixes

    We made a bunch of important changes:
    Displaying percent of boost for buying Miracle Coins in the shop. No more math, you know exactly what you get! Password length limited to 20 characters. Increaed amount of resources for crafting rare rings of 10th level Medallion of Azure Sky now requires Initial Ether instead of Energy Essence Fixed bug with displaying wrong number of Storm Mantles in craft tasks menu. That is it! Keep track of our news – there will be a lot of interesting things.
    See you in the game!
    AIGRIND
     
    UPD:
     
    Maintenance took more than we expected, so, please, accept our honest apology. Things don't always go as they were planned.

    Each player starting from 5th level will get a small present:

    30 arena tickets

    3 Gladiator Elixirs

    Thank you for understanding!
    AIGRIND
  20. Like
    Peter_Munk got a reaction from Chickenfly in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Too much fun is bad as well. So no
     
  21. Like
    Peter_Munk got a reaction from Chickenfly in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    steak
     
  22. Like
    Peter_Munk got a reaction from NoMoney in [2015.06.10] Warspear Online 4.11. 7 лет войны   
    Исправление ошибок занимает больше времени, чем мы рассчитывали, приносим свои искренние извинения. Не всегда все идет так, как планировалось.

    В качестве компенсации за причиненные неудобства все персонажи, начиная с пятого уровня, получат подарки:

    30 билетов на Арену

    3 эликсира Гладиатора

    Спасибо за понимание!
    AIGRIND
  23. Like
    Peter_Munk got a reaction from Kaazz in [2015.06.10] Warspear Online 4.11: 7 years of war. Release   
    Done! 24k now
     
  24. Like
    Peter_Munk got a reaction from Codes in [2015.06.10] Warspear Online 4.11. 7 лет войны   
    Исправление ошибок занимает больше времени, чем мы рассчитывали, приносим свои искренние извинения. Не всегда все идет так, как планировалось.

    В качестве компенсации за причиненные неудобства все персонажи, начиная с пятого уровня, получат подарки:

    30 билетов на Арену

    3 эликсира Гладиатора

    Спасибо за понимание!
    AIGRIND
  25. Like
    Peter_Munk got a reaction from ACHINSKIY in [2015.06.10] Warspear Online 4.11. 7 лет войны   
    Исправление ошибок занимает больше времени, чем мы рассчитывали, приносим свои искренние извинения. Не всегда все идет так, как планировалось.

    В качестве компенсации за причиненные неудобства все персонажи, начиная с пятого уровня, получат подарки:

    30 билетов на Арену

    3 эликсира Гладиатора

    Спасибо за понимание!
    AIGRIND
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