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Peter_Munk

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  1. Like
  2. Like
  3. Like
    Peter_Munk got a reaction from Akasha in [2016.10.24] Warspear Online 6.2: O Banquete de Valdemar. Prévia.   
    Desejaria comprar um guia de conversacao, um dicionario
  4. Like
    Peter_Munk got a reaction from REAPER in [2016.10.24] Warspear Online 6.2: Valdemar's Feast. Preview   
    Oh, of course, we got fine oldschool vampires, not vegetarians
     
  5. Like
    Peter_Munk got a reaction from Erta06 in Unbalance leads to less consumers (mostly)   
    What is balance in your prespective?
  6. Like
    Peter_Munk got a reaction from Omercix in ARENA COSTUMES FOR GIRL CHARACTERS   
    This was perfect
     
  7. Like
    Peter_Munk got a reaction from Baryon in Unbalance leads to less consumers (mostly)   
    You can BECOME BD
     
  8. Like
    Peter_Munk got a reaction from Baryon in Unbalance leads to less consumers (mostly)   
    Exactly! Perfectly balanced game would be perfectly boring. Luckily they don't exist.
     
    P.S. you can always slaughter a couple of noobs next to the port if you are upset.
     
  9. Like
    Peter_Munk got a reaction from Baryon in Unbalance leads to less consumers (mostly)   
    What is balance in your prespective?
  10. Like
    Peter_Munk got a reaction from Nosotraes in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    http://cs4.pikabu.ru/images/big_size_comm_an/2016-06_6/1467196404190232078.gif
     
  11. Like
    Peter_Munk got a reaction from Gladiator in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    http://cs4.pikabu.ru/images/big_size_comm_an/2016-06_6/1467196404190232078.gif
     
  12. Like
    Peter_Munk got a reaction from Higgings in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    http://cs4.pikabu.ru/images/big_size_comm_an/2016-06_6/1467196404190232078.gif
     
  13. Haha
    Peter_Munk got a reaction from capcom in Фантастический дроп и Места его обитания. Путеводитель фармера   
    И, чтобы далеко не ходить
     
    Красная маленькая корона - минибосс.
    Желтая большая - босс.
    Красная большая - рейдбосс.
     
    И чтобы далеко не ходить №2
     
    - Админы, а с %босс/подземелье не из списка выше% будут реликвии падать?
    - Нет
  14. Thanks
    Peter_Munk got a reaction from crnoss in [2016.09.30] Fantastic drop and Where to find it. Farmer’s memo   
    Warriors of Arinar!

    Warspear Online 6.1 update brought changes in limitations of trophy drop from bosses, mini-bosses and raid-bosses for different levels.

    Native islands - mini bosses. Up to 13th level (Inclusively).
    Irselnort - mini bosses. Up to 20th level (Inclusively).
    Irselnort (Hidden Sanctuary) - mini boss Hydra Spirit. No restrictions.
    Astral Labyrinth - mini bosses. Up to 24th level (Inclusively).
    Kronus’s Labyrinth - boss. No restrictions.
    Kronus’s Labyrinth - raid boss Kronus. No restrictions.
    Norlant Swamps - No restrictions.
    Ayvondil (I zone) - mini bosses. Up to 24th level (Inclusively).
    Ayvondil (I zone) - boss Spawn. No restrictions.
    Ayvondil (II zone) - mini bosses. Up to 26th level (Inclusively).
    Ayvondil (II zone) - boss Faceless. No restrictions.
    Ayvondil (III zone) - mini bosses. Up to 28th level. (Inclusively).
    Ayvondil (III zone) - raid boss Black Elm. No restrictions.
    Ayvondil (IV zone) - mini bosses. No restrictions.
    Ayvondil (IV zone) - raid boss Engineer. No restrictions.

    Where relics drop

    Common attack and defense relics (small):
    Native islands - mini-bosses "Fat Torar", "Tuckoot", "Necroconstruct" and "Black Unicorn"
    Irselnort - all mini-bosses
    Astral Labyrinth - all mini-bosses
    Kronus’s Labyrinth - all bosses
    Norlant Swamps - mini-boss Hydra
    Ayvondil - all mini-bosses and bosses
     
    Common empower relics (small):
    Native islands - dungeons "Gorge of Permafrost", "Abandoned Manor", "Temple of Forgotten God", "Oakwood of the Keeper"
    Irselnort - dungeons "Berengar's Tower" and "Champions Coliseum" (easy and normal levels of difficulty), dynamic event "Chaos invasion"
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (easy and normal levels of difficulty)
     
    Unique empower relics (Great):
    Irselnort - dungeon "Berengar’s Tower" (hard and heroic levels of difficulty), dungeon "Champion’s Coliseum" (hard level of difficulty)
    Kronus’s Labyrinth - dungeon "Kronus’s Belly" and raid-boss Kronus
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (hard and heroic levels of difficulty) and raid-bosses "Black Elm" and "Engineer".
     
  15. Like
    Peter_Munk got a reaction from Magicbeam in Фантастический дроп и Места его обитания. Путеводитель фармера   
    Вот тут я сломался.
     
    Но вроде бы все правильно говорите, до +2 к рекомендованному, а меньше так вообще любым левелом. 
  16. Like
    Peter_Munk got a reaction from Headcheese in [2016.09.30] Fantastic drop and Where to find it. Farmer’s memo   
    Warriors of Arinar!

    Warspear Online 6.1 update brought changes in limitations of trophy drop from bosses, mini-bosses and raid-bosses for different levels.

    Native islands - mini bosses. Up to 13th level (Inclusively).
    Irselnort - mini bosses. Up to 20th level (Inclusively).
    Irselnort (Hidden Sanctuary) - mini boss Hydra Spirit. No restrictions.
    Astral Labyrinth - mini bosses. Up to 24th level (Inclusively).
    Kronus’s Labyrinth - boss. No restrictions.
    Kronus’s Labyrinth - raid boss Kronus. No restrictions.
    Norlant Swamps - No restrictions.
    Ayvondil (I zone) - mini bosses. Up to 24th level (Inclusively).
    Ayvondil (I zone) - boss Spawn. No restrictions.
    Ayvondil (II zone) - mini bosses. Up to 26th level (Inclusively).
    Ayvondil (II zone) - boss Faceless. No restrictions.
    Ayvondil (III zone) - mini bosses. Up to 28th level. (Inclusively).
    Ayvondil (III zone) - raid boss Black Elm. No restrictions.
    Ayvondil (IV zone) - mini bosses. No restrictions.
    Ayvondil (IV zone) - raid boss Engineer. No restrictions.

    Where relics drop

    Common attack and defense relics (small):
    Native islands - mini-bosses "Fat Torar", "Tuckoot", "Necroconstruct" and "Black Unicorn"
    Irselnort - all mini-bosses
    Astral Labyrinth - all mini-bosses
    Kronus’s Labyrinth - all bosses
    Norlant Swamps - mini-boss Hydra
    Ayvondil - all mini-bosses and bosses
     
    Common empower relics (small):
    Native islands - dungeons "Gorge of Permafrost", "Abandoned Manor", "Temple of Forgotten God", "Oakwood of the Keeper"
    Irselnort - dungeons "Berengar's Tower" and "Champions Coliseum" (easy and normal levels of difficulty), dynamic event "Chaos invasion"
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (easy and normal levels of difficulty)
     
    Unique empower relics (Great):
    Irselnort - dungeon "Berengar’s Tower" (hard and heroic levels of difficulty), dungeon "Champion’s Coliseum" (hard level of difficulty)
    Kronus’s Labyrinth - dungeon "Kronus’s Belly" and raid-boss Kronus
    Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (hard and heroic levels of difficulty) and raid-bosses "Black Elm" and "Engineer".
     
  17. Like
    Peter_Munk got a reaction from REAPER in [2016.09.30] Fantastic drop and Where to find it. Farmer’s memo   
    And quick reminder: 
     
    Little red crown - mini boss
    Big yellow crown - boss.
    Big red crown - raid boss.
     
  18. Like
    Peter_Munk got a reaction from TIP in [2016.09.28] Обновление Warspear Online 6.1 Сила реликвий. Релиз   
    В этом обновлении поправили как раз, все должно работать.
     
  19. Like
    Peter_Munk got a reaction from ColdFootedMole in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    You wish
     
  20. Like
    Peter_Munk got a reaction from Vera_Z in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    Please consider the whole situation, don't just stick to one feature. They have more attack relics than some other classes, for instance. It's like saying why spiders got 8 legs and dogs only 4, fix dogs please, unfair, spiders are better. And, cherry on top, they do have defensive relics, what are you talking about? Cooldown speed, stone skin and all that stuff. Not for every skill, but this is the whole point.
     
     
    Event may take some getting used to, its a completely new thing after all. Getting used will be easier if you read stages description in release post at the beginning of this topic.
     
     
    You shit! And to the topic - we will carefully collect all data related to new system and if any fixes would be necessary we will, indeed, make them. (I believe sometimes people just don't know how to use new things and blame them instead of spending some time for a little research. Especially on the first day)
     
     
    This. This thing.
     
     
    This is possible. It is always hard to predict how many players will join and how will they behave in a fight, so, of course, some things may change. As for me - this new event is super fun even if it was a bit brutal. But I also remember how Astral Labyrinth was tough and absolutely IMPOSSIBRU and now it is fine without any fixes made.
     
     
    He is grounded
  21. Like
    Peter_Munk got a reaction from Vera_Z in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    Warriors of Arinar!

    The time of a long awaited update Warspear Online 6.1 "Power of Relics" has come. Owners of devices with Android, iOS, Windows Phone, Windows, OS X and Linux - get ready to experience the power of ancient relics and the might of Chaos! This update brings new expert skills, changes of the existing ones, new dynamic events on Irselnort, altered aggression system, as well as relics that will change everything you knew about classes in our game. Read more to learn everything about this major update!

    Before the beginning of time, there was nothing, only the boundless Ocean and primordial Chaos. The White Wanderer banished the darkness with his Light and raised the ground from the bottom of the Ocean, and later it became Arinar. However, the smallest bit of Chaos still remained in Arinar. It tried to break away from this alien world, but failed.

    This bit of Chaos grew, little by little, like a tiny wormhole. Hidden, it had been slowly devouring Arinar from within, and then it started bringing hideous creatures into the world. All their existence had a single goal - to find a way beyond the circles of the world.

    Out of all great magicians living in Arinar only Berengar could take control over the forces of Chaos and imprison them in the depths of Earth under Irselnort. But then Berengar disappeared. Over the past centuries, the protection charms have been gradually becoming weak, until they finally vanished. Now the forces of Chaos will try to break out of its jail once again, threatening all living creatures. Who will stand in their way this time?

    Chaos Invasion
     
       

    Forces of Chaos have awaken on Irselnort and all warriors have a chance to fight the ancient evil and get precious rewards. Chaos Invasion may start at each moment and it starts only after a certain number of the warriors of enemy Alliance are killed. The event consists of three "attacking" stages.

    Berengar's Pylons/Rune stones
     
       

    The pylon appears in one of the five sections on the enemy territory; they are marked with red color on the map. The aim of the attacking Alliance is to find and touch it, and after that powerful monster Morlock appears in one of their camps. To win in this stage you should activate all five pylons and kill all five monster during a certain time period. The aim of the defending Alliance is not to let the enemy activate these pylons. If the attacking Alliance fails, then the roles are changed and the other Alliance starts attacking.  

    Ritual hunt
     
     

    Now, the aim of the attacking Alliance is to get to the squad of Chaos warriors that appeared on the side of the enemy Alliance and to kill one of the warriors, Supreme Huntsman. The defending Alliance has to prevent enemy from doing it during a certain time period. If the attacking Alliance succeeds, then the third stage of the event begins. If it fails, then the Berengar's Pylons stage starts again.

    Last trial
     


    Ancient monster Nab-Shiggurat appears near Nadir-Sard along with guards, the half of which will be allied with your Alliance. The aim of the winner of the previous stage is to kill enemy guards, defend allied ones and beat the main boss during a certain time period. It is quite important to kill enemy guards, because it opens a portal with allied NPC that will help during the fight.

    Rewards

    Everyone who was present in the area of the final battle for at least 30 second gets the rewards for participating in Chaos Invasion.Every player starting from level 2 may get useful effects "Power of Unity" and "Power of Knowledge" that increase the number of Guild Points and Experience Points by 30% during 12 hours.

    Starting from level 14 you also get Nab-Shiggurat's Chest that may contain:
    - Beholder's costume (yep, this unique costume)
    - common enhancing relics (18 types!)
    - Seeker's stamina elixir
    - Unity signs
    - minions
    - gold

    Relics
     
       

    Main feature of this update - relics that allow players to improve any basic skill and make personal builds picking from hundreds of possible combinations. Details about this major feature can be find here.

    Expert skills
     
       

    In this update all characters of all classes that reached level 18 will receive new expert skills. Mostly buffs and debuffs, full information is here.

    Many of existing skills were changed for the sake of allmighty Balance. Description can be seen below. (Mobile users - use full version of our forum if you can't see the details).
     
     
     
    System of aggression

    Existing system of keeping enemy focused on tanks doesn't work as good as it used to in current conditions, hence it needed some serious update. In new version of Warspear Online tanks and taunt skills became way more important and healing skills now also attract monsters. More information is here.   

    Presents

    In honor of this update, all players starting from level 12 will get a Book of Oblivion and each one who reached level 5 - 20 arena tickets. Hooray!  will receive gifts.

    Improvements and hotfixes

    Skills that use character's health. Now using such skills will not interrupt movement.

    Retaliation runes. Damage received after attacking enemy with retaliation runes doesn't interrupt movement any more.

    Chaos potion. Now, during the fight if you are under Chaos potion, there are the same rules as for the usual fight in PvP areas. It concerns aggression levels and the ability (or unability) to use certain skills or to change equipment during the fight.

    Highlighting game window on the taskbar. PC users gather around! If you entered Arena while your game window was minimized - it will start blinking so you won't miss it.

    The crystal with magical damage for double-handed mace was added to the Miracle Shop.

    This is it for now, see you in the game!
    AIGRIND
  22. Like
  23. Like
    Peter_Munk got a reaction from Jzargo in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    It was too OP and had to be balanced
     
  24. Like
    Peter_Munk got a reaction from nabnecro in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    It was too OP and had to be balanced
     
  25. Like
    Peter_Munk got a reaction from Ninja in [2016.09.29] Update Warspear Online 6.1 Power of Relics. Release   
    I like how you, guys, make up situations that will never happen and demand answers. Well, if you manage to kill him in less than 30 seconds, nobody will get anything. You also will not get anything if aliens steal our game servers while you fight him.
     
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