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Tralala

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Everything posted by Tralala

  1. Hello, I would like to suggest adding a server-wide voting system to determine the timing of important raids and events. The idea is that all players on the server can vote for preferred time slots, and the game would schedule major content based on the most popular choice. This would help improve participation in key activities such as: -Ayvondil raids -Catacombs -Mermen GvG -Other important PvE and PvP events Currently, many players miss these events due to real-life schedule conflicts. A voting system would ensure that events are set at times when the majority of the community is available, increasing overall participation and enjoyment. This would make the game more accessible and fair for both casual and active players.
  2. I would like to suggest adding an arena spectator system (spectator mode) to the game. Currently, players can only participate in arena fights but cannot watch other matches. Adding this feature would greatly improve the game experience I hope this suggestion will be considered. Thank you.
  3. A lot of new books have been added to the game, but we are still limited to only 15 slots. This feels too restrictive. We can’t fully use or experiment with different builds because of this limit. Adding at least +5 more slots (20 total) would make a big difference.
  4. Hello, I want to point out an issue with Templar’s Reverse Flow skill. A long time ago, Warlock’s circle stun was nerfed because it could be used too frequently with a good cooldown, leading to near constant control. That change made sense for game balance. Right now, Templar’s Reverse Flow feels very similar, but it can still be used almost permanently with the right cooldown. This leads to situations where players are effectively stuck in perma stun, which is not healthy for PvP. If Warlock was nerfed for this exact reason, Templar should be treated the same way. I think Reverse Flow needs a cooldown increase or some limitation to prevent constant usage. You can see an example below in the video, the Templar is able to keep multiple players under constant stun. Right now it feels overtuned and affects overall balance. Thanks. https://youtu.be/nZyVbEa3d4A?si=f-MBb7l8SKmpcW1N
  5. Hello, The new cc light armor currently bypasses damage reduction, and this feels unbalanced between MC and Elf sides. On MC side, there are more classes that rely on damage reduction (Chieftain, Warlock, Shaman, Reaper, DK), while on Elf side it’s only BM and Warden. So this item ends up affecting MC much more and feels like an indirect nerf. I think it would be better if the armor bypassed defense instead of damage reduction the effect would be more fair and balanced for both sides. Thanks.
  6. Well that books are very rare and you know this game is p2w so why not
  7. Login via steam u can get starter pack
  8. nerf mage they even have heal skill
  9. Right now in Warspear Online, we don’t know the drop rates of items from bosses, dungeons, or chests. I think it would be helpful if the game showed the chances (like 5%, 1%, etc.) next to each item. This would help players understand how rare something is and make farming more fair and transparent. Many other games already show drop chances, and it improves the experience. It can be shown in the chest/boss info screen or in a new “Drop Info” menu
  10. Hey my friend tried join but now it says the link is expired please update it
  11. There is not many good weapon skins anyway
  12. Hi, Right now, costumes can be changed freely via a selection menu, but weapon skins are permanent and get replaced when applying a new one. I suggest making weapon skins work like costumes — once unlocked, they should be selectable from a menu without losing previous skins. This would improve customization and make players more willing to use/buy skins. 😊 thanks
  13. And what about talents on new character? You need alot grind for talents and cant be better without them.
  14. Or what about make it very rare they can add new boss and add this item in it but make it very rare like octo and orci book
  15. Hello Developers, I would like to suggest the addition of a new item to the game called Binding Shard. This item would allow players to unbind books that are already applied to a character, making them transferable or reusable — with reasonable restrictions in place to ensure game balance and prevent abuse. 📌 Why This Is Needed: Currently, once a book is bound to a character, it becomes permanently attached. This discourages players who want to switch classes or explore different characters, as their valuable book investments remain locked to one hero. This limitation is especially frustrating for long-term players who have collected multiple books over time. ⚖️ Suggested Rules for Fair Balance: 📕 Books unbound with Binding Shard become account-bound and cannot be traded for 7 days. If a book is transferred to another character or account, it cannot be unbound again for 6 months. (This prevents abuse via repeated transfers or trading loops.) Binding Shard should be obtainable through gameplay only, such as: Rare dungeon drops Raid boss rewards Seasonal/guild event/raid chests ✅ Why This Is Fair: Encourages build experimentation and class switching, especially for active players. Adds value to PvE and guild activities by making the shard a desirable item to grind for. Restrictions such as trade lock and unbind cooldown prevent market abuse while preserving game integrity. 💬 Community Interest: There is ongoing demand in the community for a system like this — many players express the need to unbind books to make their accounts more flexible. This suggestion provides a controlled, fair, and rewarding way to address that need. Thank you for your time, and for your continued work on improving Warspear Online.
  16. Right now lvl 4 and 5 castle pots mostly useless only useful who made new char and level up faster with current pots and its useless for players right now so maybe we can add new 2 pots for lvl 4 and 5 i give some suggestions down below Quick Recharge Potion Reduces cooldowns by 50% for all skills for 10 seconds Phase Shift Potion Allows the player to become immune to all damage for 3 seconds and instantly dodge all incoming attacks during that period. Smoke Screen Potion Creates a smoke screen in a 5x5 radius around the player, making all allies within the area invisible for 30 seconds(this pot can be useful for gvg) Swift Retreat Potion Increases movement speed by 30% for 5 seconds. (can be used every 60sec) Quick Revive Potion Instantly revives an ally within a 5-tile radius but with 5% of their maximum HP (can be used every 15min) Resilience Potion Reduces all incoming damage by 10% for 10 minutes Reinforcement Potion Summons a temporary ally NPC to fight alongside you for 10 minutes (note: every castle can have different npc each castle's NPC can give different buffs.) Echo of the Fallen Potion Effect: If you die within 10 seconds of using this potion, you revive with 30% of your maximum HP. Can only be used once every 30 minutes If u got idea can write below
  17. So when someone take item on castle stroge you can check the logs but when u try to inspect player says “Action is currently unavaible” its bug or devs still didnt add it
  18. I mean total money They can put it right under the current gold
  19. It would be nice if when I sell something on NPC it shows the price of the item I sold.
  20. Hello developers, I’d like to remind you of a bug that has existed in Warspear Online for many years but still hasn’t been resolved. This issue causes players’ positions to desync on the screen, allowing them to hit others from far away or from outside the visible/valid range. This is especially frustrating in PvP. Many players have reported this in the past, but unfortunately, the problem continues. Please consider giving this issue priority—it severely impacts fair gameplay and creates confusion during battles. Thank you
  21. Totally agreed
  22. No should be buffed imo that 6.3k heal is nothing bd does 6k dmg with 1 skill
  23. So there is alot of books now 15 slots not enough so i think 5 more slot would be enough
  24. Please fix cant join discord
  25. Tralala

    PvP Issues

    Currently, some characters (such as Hunter, Blade Dancer, Ranger, and Rogue) are dealing extremely high amounts of damage. For example, a Ranger is able to kill a fully +10 Necromancer using just two skills. Such overwhelming damage makes the game feel unfair and ruins the fun. Additionally, in Arena battles, the team or player who manages to keep the enemy perma-stunned usually wins without giving them any chance to fight back. This makes PvP feel one-sided and frustrating instead of competitive and exciting. Both of these issues seriously hurt the quality of PvP.
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