Hello, I play the Necromancer class and I feel that, over time, the value and identity of this class have been gradually diminishing. Iโm not entirely sure what references or inspirations are used when developing it, nor whether there is a direct comparison with how the Necromancer functions in other games of the genre, but it feels like its core essence is being diluted.
I am very passionate about this class and I play it across many different games. For that reason, I decided to prepare some ideas and suggestions that, in my view, could strengthen its identity and make it more interesting and relevant. If there is interest in reviewing or even implementing them, I believe they could add significant value to the overall class experience:
โ ๏ธ Build Core โ Summoning
๐ฆด Summon Skeletons
Core class ability.
Summons multiple skeletons simultaneously.
Scales with the Necromancerโs attributes.
Can take on different roles (DPS, tank, or utility).
๐ Mandatory skill that evolves throughout the game.
๐ง Create Zombie
The most durable summon.
High HP and threat generation.
Ideal for tanking mobs and minor bosses.
Slow movement, but high impact.
๐ Essential for solo play and PvE.
๐ป Summon Specter
Ethereal and offensive minion.
High magic damage.
Can pass through obstacles.
Applies effects such as fear or life drain.
๐ Strong in PvP and tactical encounters.
๐ Lord of the Dead
Ultimate summon.
A powerful creature with a buff aura for other minions.
Consumes multiple corpses or lesser summons.
Long cooldown, extreme impact.
๐ Climax skill of the summoning build.
๐ง Control and Command
๐ฏ๏ธ Dark Command
Minion control system.
Order minions to attack, defend, or retreat.
Set target priorities.
Increases summon efficiency.
๐ Turns the Necromancer into a strategist, not just a passive summoner.
๐งฟ Necromantic Bond
Links the Necromancer to their minions.
A portion of incoming damage is redirected to minions.
Shared buffs and healing.
The more active minions, the greater the protection.
๐ Key survival skill.
๐ฉธ Sacrifice and Synergy
๐ฅ Profane Sacrifice
Consumes a minion.
Area-of-effect damage explosion.
Heals or buffs the Necromancer.
Triggers additional effects if the sacrificed minion is special.
๐ Creates constant tactical decisions.
โ๏ธ Reanimated Essence
Absorbs energy from minions.
Continuously regenerates mana.
The more active summons, the stronger the effect.
๐ Sustain for long battles.
๐ธ๏ธ Battlefield Control
๐ธ๏ธ Zone of Putrefaction
Persistent ground area.
Minions receive buffs while inside the zone.
Enemies suffer slow and continuous damage.
๐ Encourages positioning and area control.
โ ๏ธ Cadaver Proliferation
Corpses generate new minions.
Each defeated enemy can rise as a temporary minion.
Excellent for dungeons and farming.
๐ Creates the feeling of a growing army.
๐ Progression and Evolution
๐ Summoning Mastery
Core passive ability.
Increases maximum number of minions.
Improves AI and attributes.
Unlocks visual evolutions.
๐ Essential for endgame content.
๐งฌ Profane Evolution
Transforms minions.
Skeletons become elites.
Zombies gain mutations.
Specters unlock new abilities.
๐ Adds depth and customization.